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H7: Would you prefer 2D or 3D townscreens?
2D
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Features → Walkthroughs  → The Price of Peace → The Servant

by Steven W. Carter

Objective:

  1. Find the Black Dragon Graveyard.
  2. Defeat Teal.

Carries Over:

  • Solymr (max level 15)

Walkthrough:

A few notes before starting:

  1. There are six Oracles on the map, and you need to visit all six to complete the scenario.
  2. Youíll be fighting a lot of dragons in the scenario, and magi are worthless against them. So if you normally use magi, you might want to switch to gold golems here. Genies are still ok, but your most useful unit will be titans, so be sure to build cloud castles in your towns as quickly as possible.
  3. There is plenty of experience available on the map, so feel free to create a second hero for your main army. A combat hero is best because of the dragons.

When you start out, the bad news is that youíre back to being level 3. The good news is that you have three genies waiting for you in your starting town. So you can put the genies into your army, separating them into three stacks, and then let them cast song of peace on your enemies while Solymr and your halflings and dwarves dish out the damage. Eventually you should build up your town so you can create a real army, but until then the song of peace trio should get you through most battles.

So explore the area around your town, killing neutral creatures and capturing resources. The only entrance to your lands is southwest of your starting town (guarded by some genies), so explore to the north and east before doubling back to your starting town and taking on the genies.

Of interest near your town youíll find a quest hut at (74,114). If you give the inhabitant a War Sling, youíll get Golden Platemail in return. The sling is to the east next to an Oracle, but youíll have to decide whether you want to give it up or not. The sling is pretty useful, especially if you donít have basic archery, and the platemail adds one spell point to all spells cast.

Youíll also find a neutral Order town to the northeast, which you should take as soon as your army allows it. Once youíve done that and cleared everything but the black dragons from the areas around your towns, head west. Youíll quickly encounter Blueís starting town, which should be easy to take. Donít worry about upgrading it or recruiting from it (since itís a Death town), but use it for the added gold, and as a rallying point for your troops.

Then continue west, where youíll encounter Green. Green will have one or two Chaos towns under its control, but it should still be easy to defeat. Once you reach the northern Chaos town, you might want to circle back to your own towns to learn more spells, and also build and use universities. Thatís the best way for Solymr to learn nobility skills. Also be sure to visit the Oracle at (109,49).

Then continue advancing on the computer enemies (Red and Orange still remain, not to mention Teal). To the west of your most northern town is a dead end with a few resource buildings in it. Go ahead and capture the buildings while simultaneously pumping troops into your town. Then, when you head back east, re-supply your army.

Orangeís town is directly north of your northern town. You donít have to take it if itís well defended, but you at least have to explore the area since there is an Oracle north of it. Then head east towards Redís lands. You should find the fourth Oracle along the way.

Once you get to Redís lands, you donít necessarily have to take Redís town, either, but you do have to defeat its main hero, Bloth. If you can catch him out in the open, that makes things easier; otherwise assault the castle. Either way, once Bloth is gone, you can pass through the quest gate behind his town. There is also a portal there, which leads (eventually) to Teal, so you might want to re-supply your army before going through.

Note: If you have to take Redís castle, and if Red has dragons, then realize that Red will most likely leave its dragons inside the castle until you either breach the gate or poison other troops (and they open the gate while leaving). So once you defeat Redís ranged troops, you can have your genies cast illusion on your titans several times, and build up a huge stack of titans to deal with the dragons. Then you can use your heroes to draw the dragons out, since theyíll just be resurrected if they die.

Once you go through the portal behind Redís town (having visited the Oracle next to it first), youíll find the last Oracle next to an underground tunnel. But the Oracle will be guarded by several dragons, and they might be enough to kill your heroes in one shot. So you might want to leave your heroes behind for the battle, and instead use just titans, genies, and golems. Then try to draw the dragons to the golems while your genies cast illusion and your titans do all the killing. Once you visit the last Oracle, youíll find the treasure location (nearby) and receive Dragon Scale Armor for your efforts.

Once you go underground, youíll find lots of two-way portals. But you should only take the yellow one (to the southeast) since thatís the one that leads to Teal. (The others lead to minor treasure rooms, where you can mostly get healing potions.) Eventually youíll come to the dragon graveyard and find that itís guarded by a quest gate. The gate requires that you have Dragon Scale Armor, so just go on through.

Youíll find a large group of Teal-flagged dragons beyond the gate. This is the group of dragons you have to kill to finish the scenario, so donít worry about sparing the lives of your troops, other than Solymr. So if Solymr has a potion of immortality, he should use it right away in the battle, and otherwise he should try to stay out of things as much as possible. Let your other troops (especially the titans) do most of the work, and with repeated shots from the titans and casts of illusion from the genies, you should be able to get by.

Comments
Wheeler Dealer at 2009-11-27 15:10 wrote:
My ultimate army was Solymr, a knight, titans, genies and haflings. Except when fighting dragons I divided the genies into 3 stacks, two very small stacks for slow, song of peace and mirth and a large stack for Ice bolt or create illusion (against dragons and ice devils). Against dragons I put all the genies in one stack and cast crate illusion on the tatins every turn. I finished in the fourth month, second week with vitually no troops losses through out.

Grail Quest at 2007-07-10 17:45 wrote:
I recommend saving cash in the early game and quiickly flagging the Altar of Wishes that is right next to your starting town. Pick up all the genies there, and combined with the starting amount, you should have about 8. Just use those in the early game, and avoid the tougher stacks (usually shooters).
You will also have an easier time if you build a University early and pick up Necromancy and Life Magic. Keep trying until you get Poison and Bind Wounds. You will use Bind Wounds to keep your genies alive if they get poisoned; and Poison to hit targets behind siege walls and just wait till they die. Later you will have Mages, but in the early game, you will be using a mix of genie Ice Bolt and cloning spells.
There seemed to be a lot of time to explore the map and build, as the enemy towns never seemed to present any challenge at all. By the time I reached Blunt, I had about 15 Titans to his 2 Dragons (he flagged one of the external dwellings, and built a Dragon Cave in his town, but apparently didn't have enough cash to properly follow through). When I headed into the underworld, my Titan stack was 26 strong, and I had ton of cannon fodder in dwarves and halflings.
Overall, despite deliberately playing badly in city management (I built my towns for spells first, then lazily built creature dwellings), it was a relaxing scenario.

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