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H7: Would you prefer 2D or 3D townscreens?
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Features → Walkthroughs  → Elwin and Shaera → True Love

by Steven W. Carter

1. Construct a Mirror of True Love.

Carries Over:
1. Elwin (max level 28)


Click on a map to see a larger version.

First Leg

Ignore the piles of wood for now and head straight north. As you exit the glade, eight white tigers will join you. They won't be much help or hindrance, so put them into a separate army and let them pick up stuff (like, say, that wood). Keep moving north on the second day, and you should notice a neutral Nature town. Capture the town (it won't have any ranged troops, so summon in your favorite troop until you have enough to take the town) and then explore the area.

You'll find that you're boxed in -- at least until Elwin visits the quest hut at (114,60) and gets his first quest of many in this scenario. It seems that if you bring potions of mirth, quickness, resistance, and endurance back to the hut, the alchemist there will give you the cloud-silver you need to construct the mirror. So, after you flag the two resource buildings in the area, follow the path east.

Note: Elwin has to be in the army that visits the quest hut. If he isn't you'll still get the quest, but the trees blocking the road won't disappear. Elwin also has to be in the army that returns the potions.

Here's where you'll find the potions:
  1. Mirth. It's right next to the tree of knowledge at the edge of the path.
  2. Endurance. It's at the end of the south branch of the path, guarded by some cyclopes.
  3. Quickness. It's along the northern branch of the path, next to the bridge.
  4. Resistance. It's northwest of the path, guarded by some waspworts.

Once you have the four potions, send Elwin back to the quest hut to complete the quest (and also re-supply his troops), and send the white tigers over to the blue keymaster tent. Once Elwin completes the quest, the rocky area in front of the tent will disappear, and so the tigers will be able to visit it, allowing Elwin to pass through the keymaster gate beyond the bridge.

Second Leg

Almost immediately upon passing the keymaster gate, you should notice one of Green's Nature towns. Run over and capture the town, and then explore the area. You'll find the second quest hut behind the town to the west. The jeweler inside will fashion the cloud-silver you have into a mirror frame provided you give him 40 gems. Conveniently, there is a gem mine right next to the hut, but it will still take a while to accumulate what the jeweler needs.

So head out east and do some more exploring. Elwin himself needs to go to the quest hut once you have 40 gems, but there isn't any hurry to do this, so you don't need to keep Elwin close to town. In fact, it's probably better for Elwin to ramble as far as way as possible so he can pick up resources and neutral towns before Green and Red get to them.

Finishing Up

But, eventually, once you have 40 gems, go ahead and complete the quest. The third quest hut is at (59,98), near a town. The merchant inside will give you some pure sand in exchange for 10,000 gold. But be careful. This isn't one of those quests where they ask you if you want to complete it. If you visit the quest hut while carrying 10,000 gold, you'll automatically complete the quest. So only visit it when you're ready.

The fourth (and final) quest hut is at (37,111) (along the coast). The dragon there will turn your sand into a mirror provided you free its mate. The mate is being held in the Red town in the northeastern corner of the map (past a quest gate). Once you capture the town, you'll receive a black dragon troop, and you should add it to your army. Then, when you visit the quest hut again, you'll win the scenario. So take your time before completing the quest, and try to get Elwin as much experience as possible (but chances are you still won't get him very close to level 28).


Grail Quest at 2007-06-25 19:36 wrote:
There are some _very_ nice artifacts on this map for the hero (less so for troops), including armor that grants the hero regeneration.
If you start out fast and make only very minor stops (e.g., to liberate mines), you can take all the enemy towns with minimal resistance, using only your hero. Then, if you like (as I did), quickly complete the quests to open the second border guard and take the final castle alone. I had strong (level 3 spells) Life Magic, none of the really nice magic items, and it was pretty touch-and-go at the start until I could get my defenses up (Nature Ward first!)

By now you probably have auto-summons filling your party every day. Discard everything except Unicorns, Griffons and Storm Elementals. With Griffons and Storm Elementals, plus the movement artifacts, you can dash around at about 64 tiles per day! Absolutely great for catching the enemy unawares.
The other troops can either be sent to garrison a town or spread out to collect loose resources (remember that they cannot flag anything, so hire a hero or two along the way).
Edited on Thu, Jun 28 2007, 18:56 by Grail Quest

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