Welcome Visitor [sign up] news downloads walkthroughs forums about  
Welcome to Celestial Heavens! - all things Might and Magic
sections
 
my account
Username
Password
  Forgot password?
  Home
  Sign up
  Submit Map
  Contact Us
 
my account
  Academy Guide 3.1
  Artifacts
  Creature Abilities
  First Month Utopia
  Hero Screen
  Inferno TotE Guide
  New Sylvan Strategy
  Screenshots
  Skill Wheel
  Spells
  Story
  Unofficial Guide
 
my account
  Hammers of Fate
  Tribes of the East
 
my account
  Academy
  Dungeon
  Fortress
  Haven
  Inferno
  Necropolis
  Sylvan
 
my account
  Maps
  Mods
  Patches
 
my account
  Forums
  Equilibris Mod
  LotA
  Thunder Maps
  Wake of Gods Mod
  More Links
 
my account
  Interviews
  Map Reviews
  Special Features
 
my account
H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
game selector


Features → Walkthroughs  → Half-Dead → The Unholy Breath

by Steven W. Carter

Objective:

  1. Defeat Kalibarr.
  2. Capture Nekorrum.
  3. Win before the fourth month.

Walkthrough:

Speed is relatively important in this scenario. You canít attack any of Purpleís towns or heroes until you jump through some hoops, but meanwhile Purple can upgrade its towns and accumulate troops. So, at the start of the mission, donít waste any time going to buildings you donít need to visit (like the nearby cemetery), and, as soon as necromancy gives you some extra troops, split them into a separate army so you can more quickly get through the underground level.

So immediately head west, flagging the ore pit and attacking the stack of cereberi. You should get some ghosts or vampires from the cereberi, so split them off and let them pick up stuff while Gauldoth flags and attacks stuff. Gauldoth should be around level 30 by now, so go ahead and let the secondary army pick up treasure chests. The gold will help you more than experience now.

Even though you want to hurry, you should still explore as much of the underground part of the map as possible (some of it will be blocked off). Computer players donít explore very well, and you might hold some of the resource buildings (like the gold mine) for most of the scenario. Plus, by killing the neutral stacks, youíll deprive Purple of some experience and also gain some extra vampires and ghosts.

Note: Once you go through the portal leading to the surface, the portal will disappear, and Kalibarr will be allowed to explore the underground part of the map.

On the surface, even though the dragon portal you need to take is located to the west, head north instead. In that direction youíll be able to snag a spawning pit, another gold mine, and more. But once that area is clear, head for the dragon portal and go through. If youíve taken less than three weeks at this point, then youíre in good shape.

Note: The dragon portal is guarded by a quest gate that will only allow an army with Gauldoth to go through. So make sure you join your secondary army to Gauldothís army before going to the portal.

After you go through the portal, follow the path west. Youíll find a lightly defended and barely developed neutral Death town. Once you take the town, immediately hire an Order hero to increase the growth rates of your troops, and then use the hero as your secondary army, since it will be able to do more than imps (or whatever you were using before). Also, since you should have lots of money at this point, concentrate on constructing troop buildings rather than a city hall.

Then explore your half of the surface map. The three most important things youíll find are: a temple of the damned (northern side), a dragon portal leading to the underground map (northeastern corner), and a quest hut (eastern side). Since the dragon portal is a one-way exit, explore everything first before going through, and in particular visit the quest hut so you can use the dock and receive Suraze (a level 27 General) plus vampires and a devil as reinforcements.

When you go back underground, immediately head south and capture the dragon graveyard so you can add some more bone dragons to your army. Then head east towards the areas you visited before. Along the way you can visit a quest hut at (55,53), but it will only net you 30 zombies.

Note: When you get to the part of the underground map where you were before, the trees blocking Nekorrum will disappear, and the hero there will be able to start exploring the surface.

Chances are that youíll run into Kalibarr on the western side of the underground map. But regardless of whether you face him in the open or at a town, you definitely want to kill him first (he has tactics sills). So use hand of death or poison on him right away, and then use hand of death liberally in the battle while your vampires, devils, and bone dragons punish the enemy troops.

Once Kalibarr is dead, mop up the underground part of the map, and then head back to the surface. (If Kalibarr wasnít in the underground Purple town, then itís probably best to skip it.) The surface should be much easier than the underground, so just head straight for Nekorrum and either take it or blockade it until you can take it. Once Nekorrum is yours the scenario (and campaign) will end.

Comments
Wheeler Dealer at 2014-03-02 03:11 wrote:
It has been 5 years or so since I first played this campaign. I'm still not sure what skill level is the most fun. At the higher skill levels the computer players can't cope with the large neutral stacks so if you just take your time you will surpass the computer opponents.

I played this campaign on expert. Once I got past a difficult start it was way to easy. Gauldoth came into the last mission at level 30 and I probably hadn't missed a stat bonus in the entire campaign. I finished on the last day of the first month and really wasn't rushing. I fought Kalibarr in his city and took no casualties. I had 4 devils, 56 vampires, 2 gargoyles and the two heroes. The venom spawn were the biggest problem. Gauldoth cast Wasp Swarm on them every turn but one! Don't know why they didn't shoot that turn??

For most of the campaign Gauldoth had nothing but vampires in his army and he had created almost all of those with his grandmaster necromancy. With only two stacks in my army I almost never had to face more than two stacks of enemy troops. I could beat virtually all neutral stacks without losing any vampires.

Note: You must be logged in to post comments.

Copyright 1999-2015 Celestial Heavens. All rights reserved.
site statistics