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H7: Would you prefer 2D or 3D townscreens?
I don't care.
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Heroes of Might and Magic IV  → Overview

by Harukaba

Heroes of Might and Magic IV

Heroes of Might & Magic IV was released on March 28, 2002 and had many major changes from Heroes of Might & Magic III. Heroes of Might & Magic IV is organized around the six types of towns; nature, chaos, death, might, life, and order. Each town is connected to two others and has a unique magic school aside from the might town. Each town has a might and magic hero but unlike Heroes of Might & Magic III, they don't have a specialty which makes each of them unique but instead every hero starts out with the same starting skill. When a hero gets two or more skills they will become an advanced class that provide a bonus. The logic behind this was to have the heroes start out the same but become vastly different as they gain in skills unlike the heroes in Heroes of Might & Magic III which start out different but end up with similar skills.

There is a total of nine skill classes the heroes can learn which has four skills; combat (archery, resistance, melee), nobility (diplomacy, estates, mining), scouting (pathfinding, seamanship, stealth), tactics (defense, offense, leadership), chaos magic (conjuration, sorcery, pyromancy), death magic (demonology, occultism, necromancy), life magic (healing, spirtuality, resurrection), nature magic (herbalism, meditation, summoning), and order magic (wizardry, enchantment, charm). Each hero can learn five skills each of which has five levels (Basic, Advanced, Expert, Master, Grandmaster).

The six campaigns introduce each of the towns and have nothing to do with each other and so there is no bonus level.
  1. The True Blade consists of five maps and is the Life campaign as Lord Lysander proves that Sir Worton isn't the last remaining Gryphonheart.
  2. The Price of Peace consists of eight maps and is the Order campaign as Emilia creates the kingdom of Great Arcan and defends it from being taken over by the Immortal King.
  3. Elwin and Shaera consists of five maps and is the Nature campaign as Elwin wins Shaera's heart and prevents the Elven kingdom from collapsing.
  4. Half-Dead consists of five maps and is the Death campaign as Gauldoth creates a new kind of Necromancer kingdom.
  5. A Pirate's Daughter consists of five maps and is the Chaos campaign as Tawni Balfour becomes Pirate Queen of the Gold Sea.
  6. Glory of Days Past consists of four maps and is the Might campaign as Waerjak unites the warring Barbarian tribes into one united kingdom.


koffil at 2008-08-16 11:00 wrote:
somebody can anwer?

koffil at 2008-08-12 10:44 wrote:
another question-how i say axeoth?and in hebrew?and how i write it in heberew?
thanks from head,
and sorry about the english/

stefan.urlus at 2006-08-21 05:13 wrote:
my suggestion would be to post this question in the Heroes I-IV section of the forum and make it a new thread, then see how you go
piperking at 2006-08-20 02:51 wrote:
I need help. I have just gotten heroes IV (I know way behind) and the install goes fine but when i click the icon i get a blank screen with a bar across the top that says file. and it locks up. Any suggestions win xp home
Friscoblitz at 2006-06-02 00:48 wrote:
I've just joined this incredibly valuble site. What I haven't found yet is information regarding native terrain for each town type (which I'm sure affects movement as it did in previous Heroes). What's the scoop?

Fnord at 2005-05-14 18:36 wrote:
Awhile back, Gus Smedstad posted the following details about H4 morale in a forum (probably the Round Table but I don't recall for sure):

Each creature has a 10% chance of getting Good Morale each turn for every point of positive morale. +5 morale gives your 50% chance of getting Good Morale this turn.

Each creature has a 10% chance of getting Bad Morale each turn for each point of negative morale. -3 morale gives you a 30% chance of getting Bad Morale this turn.

Creatures which have gotten Good Morale this turn get a 25% attack bonus, and act before all creatures that have not gotten Good Morale.

Creatures which have gotten Bad Morale this turn get a 20% penalty to attack, and act after all creatures that have not gotten Bad Morale.

+25% is symmetrical with -20%, because it's 5/4 vs. 4/5.

Between creatures that are in the same morale category this turn, speed determines which moves first.

The overall turn order is:

Creatures which got good morale, in decreasing order of speed.

Creatures which got normal morale, in decreasing order of speed.

Creatures which got bad morale, in decreasing order of speed.

Creatures which got bad morale and waited, in increasing order of speed.

Creatures which got normal morale and waited, in increasing order of speed.

Creatures which got good morale and waited, in increasing order of speed.

For each 10% of the original total hit points an army loses, it takes a 1 morale penalty.

For each 10% of the original total hit points the enemy loses, an army gains a +1 morale bonus, but only to offset the penalty it has suffered for losses.

I.e. if side A has taken 20% losses, and side B has taken 40%, side B gets a -2 penalty, and side A has no penalty or bonus.

If a creature actually gets bad morale in a particular turn, for that turn the creature has a 20% penalty to its attack skill, in addition to moving after all the other creatures.

- Gus

Kristo at 2005-05-13 22:57 wrote:
I believe it's all damage. You'll notice it when fighting Leprechauns. Sometimes you don't kill them all in one shot. ;-)

kurios at 2005-05-13 19:53 wrote:
Does luck affect all damage or just spell damage?

Psychobabble at 2005-05-13 10:14 wrote:
Morale also increases damage, negative morale does the opposite. Don't know the exact stat for that, but for luck it's +/- 30% damage (for +ve/-ve luck).

klaymen at 2005-05-13 04:48 wrote:
Morale makes you only to attack sooner and luck reduces damage, nothing more, I think.

kurios at 2005-05-12 19:29 wrote:
Hm...one table i would like to see and i have not been able to find anywhere. I still dont know exactly what luck and morale actually do. Morale makes you attack sooner and raises attack and defense? And luck reduces the amount of damage recieved? I have never seen a faq that defines them exactly.

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