→ Asylum Creatures
by Preserver
Asylum Creatures | Structures
The home of
Chaos-aligned troops and magic guilds devoted to Chaos Magic, containing
spells that focus on fire, melee combat and direct damage. These chaotic
creatures, better known as the skum of the earth, are native to the swamp
terrain they have taken as their hideout.

Click an image for an artwork view
Orc (level 1
shooter) |
|
12 HP 11 Attack 9 Defense 1-3 Dam. 4 Haste 19/6
Mov. 6 Shots Short
Range, Normal Melee |
Bandit (level 1 walker) |
|
10 HP 9 Attack 9 Defense 1-3 Dam. 7 Haste 23/9
Mov. Stealth |
Medusa (level
2 shooter)
|
|
24 HP 19 Attack 17 Defense 3-6 Dam. 5 Haste 19/6
Mov. Unlimited Shots Stone Gaze,
Normal Melee |
Minotaur (level
2 walker) |

|
38 HP 16 Attack 15 Defense 5-10
Dam. 6 Haste 19/6 Mov. 30% Block |
Efreet (level 3 flyer) |

|
80 HP 25 Attack 23 Defense 10-20
Dam. 6 Haste 29/13 Mov. Fire
Shield, Fire Resistance, Fire Attack |
Nightmare (level 3 walker) |
|
110 HP 23 Attack 20 Defense 12-26
Dam. 6 Haste 23/9 Mov. 6 SP Terror |
Hydra (level 4 walker) |

|
250 HP 30 Attack 26 Defense 28-60 Dam. 6 Haste 21/7
Mov. Multiple Attack, No
Retaliation |
Black Dragon (level 4
flyer) |
|
400 HP 40 Attack 40 Defense 55-110 Dam. 7 Haste 30/15 Mov. Magic
Immunity, Breath Attack |
Neutral Chaos Creatures
Pirate (level 1 walker) |

|
10 HP 11 Attack 9 Defense 1-2
Dam. 5 Haste 19/6 Mov. Sea
Bonus |
Troglodyte (level 1 walker) |

|
14 HP 11 Attack 9 Defense 2-3
Dam. 5 Haste 19/6 Mov. Visual
Immunity |
Evil Eye (level 2 shooter) |

|
26 HP 16 Attack 15 Defense 3-7
Dam. 6 Haste 19/6 Mov. 15 Shots Flying, Random Spells: Curse,
Disrupting Ray, Slow, Sorrow, Weakness, Magic Leech, Misfortune |
Troll (level 2 walker) |

|
45 HP 16 Attack 15 Defense 6-12
Dam. 3 Haste 18/4 Mov. Regeneration |
Goblin Knight from The Gathering Strom (level 3 walker) |

|
120 HP 20 Attack 26 Defense 16-30
Dam. 7 Haste 36 Mov. 50% Magic Resistance, Stone Skin,
Negate First Strike |
Creature art reprinted from Absolute
Games
|
Comments |

| Beelzebubba at 2007-03-07 22:24 wrote: |
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Interesting. Medusae were kind of hot in Heroes 3, though now they're about the ugliest critters in the game. Does anyone ever even bother with hydras? |

| Cleanpea at 2007-02-17 06:58 wrote: |
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In the gathering storm, when you must fight hundreds of the goblin knights PLUS death knights at the same time with only a couple of very high leveled heroes, the only thing that keeps those heroes alive is Bob, with his artifact that negates natural magicel resistance.
Goblin knights are THE most oveerpowered unit I've ever seen in a heroes game |
 | Inisto at 2007-02-17 05:05 wrote: |
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I believe that the Goblin knights are the best 3rd level creatures in heroes IV. They have speed, damage, health and genies can bite the dust due to their magic resistance.(And dont even think about sending fancy tigers or nomads against them due to their Negate first-strike ability. |

| ThunderTitan at 2006-12-10 21:14 wrote: |
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I belive it depends on the dmg the Efreeti receive. |

| Sandro123 at 2006-12-10 21:10 wrote: |
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what does the fire shield damage depend on? |

| blackdrgonslyr at 2006-08-09 15:11 wrote: |
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I agree with Daemian on the nightmare, But in my opinion theest development is:
L2: Minotuars (defend ability)
L3: Nightmares
L4:Black Dragons |

| DaemianLucifer at 2006-02-15 16:06 wrote: |
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I like them mostly for their heroes' scouting and stealth abilities. The best development for them is:
<br>L2 - medusa
<br>L3 - efreet
<br>L4 - blacks
I usually take nightmare over efreeti because of greater HP and terror.Im more of a defender and ranged (read:sneak) attacks.Also,it depends on the map.Sometimes you simply cannot aford blacks.And with lots of buffing spells(nature/life shrines/towns),hydras can easilly become much more stronger. |

| Sandro123 at 2006-02-15 15:23 wrote: |
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I like them mostly for their heroes' scouting and stealth abilities. The best development for them is:
L2 - medusa
L3 - efreet
L4 - blacks |
 | FaaZ at 2005-12-04 10:42 wrote: |
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Are the Efreet immune to all fire spells? Even Armageddon? |

| Orfinn at 2005-11-03 21:35 wrote: |
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Megadrake you mean. Most developers dosent care abput the difference between a Dragon,Drake,Wyvern and Wyrm. |

| Sauron at 2005-10-14 06:00 wrote: |
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You should add Megadragons |
 | george137 at 2005-08-20 20:33 wrote: |
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Asylum is great and my favorite mostly because of the Nightmares and Black Dragons! |
 | Pyro at 2005-06-22 14:55 wrote: |
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Where the Winds of War-creatures are? Oow, Mega Dragons... |

| gravyluvr at 2005-06-09 14:11 wrote: |
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This is a great town for exploration. Sending bandits all over to pick up trinkets and developing the stealth skill gets you around so you can develop quickly. If you can sneak around enough you can flag mines all over the map and pull in the resources needed to get the efreeti/Black Drag combo or the Nightmare/Hydra combo going early. This is the best set up for exploring. Lots of good hero combos too. |

| CloudRiderX at 2005-05-04 00:48 wrote: |
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Goblin Knights are scary as heck, but besides that, i'm not much of a chaos fan. The minotaur's Block ability is too good, they block like every other attack when i'm fighting them. Black Dragons are great, they've always been, but i wouldn't waste my time just for them. |