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H7: Would you prefer 2D or 3D townscreens?
I don't care.
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News  → Patch 1.2 on December 20th

The availability date of patch 1.2 has been revealed on the Might and Magic official site: December 20th, so in less than a week. Here is a summary of the change log:

Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)
Skirmish AI tweaks:
- Tries to defend all owned town (previously the AI focused on its starting town)
- Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
- Always defends the last owned town if it can causes reasonable losses to the attacker hero
- Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
- Further improvement of cooperation among primary and secondary heroes
- Improved exploration and target priority
- Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
- Further improvement of Town portal usage
- In case of an FFA the AI tries to attack and capture towns from a weaker player
Combat AI tweaks:
- General target choice improvement for the units
- Improved ability usage
- Improved racial ability usage
- Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
- Improved creature ability usage
Gameplay improvements:
- The unit setup after using the Tactics ability is remembered from battle to battle
Intel support:
- Fog calculation
- Variance shadow mapping vs. hardware shadow mapping

View the full list in the forum.
Covenant at 2012-01-01 00:22 wrote:
Well, even after the defrag (yeah i confess, i hadn't done one for a while, sue me), the game seems to want to crash going into towns. Will cruise the ubi forums to see about this one, but alas the game is now unplayable after the patch.

Shad0WeN at 2011-12-31 22:35 wrote:
I did do a defrag and that helped the loading time immensly. So who at UBI will get fired over this disaster??

Not defending Ubi or Blackhole here as it sounds like this game definitely needs some more patching (I have yet to pick it up & plan to wait awhile to see how things come along)..... however that being said, if a defrag on your machine really helps out your loading times as much as you indicated then it sounds like you aren't really maintaining it very well :rolleyes:

jeff at 2011-12-29 23:15 wrote:
I did do a defrag and that helped the loading time immensly. So who at UBI will get fired over this disaster??

No one, they'll get a Christmas bonus. 8|
Covenant at 2011-12-29 21:05 wrote:
I like the new patch. It now restricts my gaming to 1/2 an hour then the game crashes! How pathetic. Before this big patch i was actually running the game quite well, no real major issues. Now this patch has caused two crashes and the sides of the gaming board now flicker.

I did do a defrag and that helped the loading time immensly. So who at UBI will get fired over this disaster??

Kalah at 2011-12-23 23:50 wrote:
I just remembered that I wrote this editorial a while ago ... it's a good read about unfinished games and the reasons for the trend, in case you guys would like to check it out.

CloudRiderX at 2011-12-23 22:53 wrote:
I do admit I was expecting a bigger patch considering its been two months since the game's release. League of Legends comes out with patches this big every two weeks.

parcaleste at 2011-12-23 12:05 wrote:
I'll tell you what: they will want extra $ for the (torrent) patch.

Kalah at 2011-12-23 12:00 wrote:
We are still pushing for an exe file to be released so we can create a torrent for it. I have no idea what is taking those fools so long.

parcaleste at 2011-12-23 11:28 wrote:
^ Try the gu.exe in the game folder. ;)

PS Finally the annoying "There is no such page" is gone!
world_pacifier at 2011-12-23 10:27 wrote:
I feel silly asking this but how do you download the patch 1.2? I would have thought it should be automatic when you run the Uplay and when it logs to Conflux. With Uplay, it searched for patches but once I logged on to Conflux and successfully connected, the patch number is still 1.1.1. Is there any way I can download it and install like the 'old way'? Thanks...

Update... i unistalled the game and reinstalled. During installment, it upgraded it to 1.1.1 but not 1.2.

Update: It worked now.. I was looking for gu.exe (whatever that is) but when I right click the HoMMVI on the Start button, there is a choice 'Run as Administrator" - chose that one and it automatically downloaded the patch. Didn't have any problem with 1.1.1 but this one had. Thanks for the suggestion...
Edited on Fri, Dec 23 2011, 06:37 by world_pacifier

parcaleste at 2011-12-23 05:31 wrote:
I am reading the exciting comments and I am taking the decision... NOT to play this game till A SERIOUS patch is released.

This is still a beta testing MF's!

PS Which doesn't mean I am not feeling sorry for the guys that put their hart and soul in this product. Sorry guys, but this is just not right.

BB Shockwave at 2011-12-23 01:29 wrote:
I don't see anything about the Griffon Battle Dive bug.

Yep, it is still not working. How could such a major bug slip through testing? I'd expect that the testers tried out ALL creatures..

Original poster - add to the list Skeleton, the bug that the unupgraded unit could also slow down enemies has been fixed thankfully.

Other (maybe new) bug I noticed with Flame Spirits - their attack or damage is not showing on the unit statistic table.

Also, the game crashed at least twice for me after I installed the patch. And the weird bug that disables map rotation or movement with cursor keys (very uncomfortable in battle) still persists, it happens every now and then.

Did some research, and it turns out the reason that they shipped the game out early was because they didn't want it competing with Skyrim, which I can totally understand haha.

That makes no sense at all. Skyrim is a (third-person) RPG. HOMMVI is a turn-based strategy... Now, if it was King's Bounty they were competing with, I'd understant, but with that reasoning you could say they did not want to compete with Diablo III... totally different genre.

I'm playing it already and the chipmunks are still there...

Oh, thank Primus I am not the only one who thought that. :) Whenever I win a battle I wonder what the heck is giving out that screeching sound when I have no griffins, then I realize it's the hero's horse...

Kristo at 2011-12-22 13:24 wrote:
Ahh, that makes a lot of sense. I think Heroes is a minor title for Ubisoft anyway. If they didn't do something to ensure good sales numbers then it would probably be an easy decision to drop the franchise entirely. We (the people who care enough to post on forums) are the only sales they stood to lose by releasing an unfinished product.

maltz at 2011-12-22 12:55 wrote:
The game's sale will be miserable for competing with Skyrim, though. Going for the early release, to get the sale, and then have monthly patch to address bugs and so on. The result might be the same two months later (70% of bugs being fixed).

Shoaura at 2011-12-22 09:37 wrote:
So which would be better? Competing with Skyrim... or releasing a product that is known to have major gameplay issues? IMO competing with Skyrim is the lesser of two evils here since your company's name wouldn't be tarnished with the potential of people not buying from you again.

hellegennes at 2011-12-21 15:09 wrote:
The obvious reason is that they wanted the game to be out on the 25th anniversary of M&M; they advertised it as such. The thing is, they weren't ready but didn't want to miss the year. They could have waited until Christmas, though.

CloudRiderX at 2011-12-21 14:08 wrote:
Did some research, and it turns out the reason that they shipped the game out early was because they didn't want it competing with Skyrim, which I can totally understand haha.
noxtheroxstar at 2011-12-21 00:13 wrote:
So let's see it took them roughly over 3 months now just to have a playable version of a "gold" status shipped game...I have yet to bother playing the main game as of yet. I have a feeling we'll be seeing an expansion pack before 1.3

aaelgr at 2011-12-20 20:39 wrote:
It does seem to be laggier after the patch, though on the plus side things like luck and the Imperial Griffins special are actually working now...
(though if you're defending hotkeys still don't)

CloudRiderX at 2011-12-20 17:20 wrote:
Is it just me or is the game more laggy since the patch? No matter how i adjust my settings the animations are more choppy and the graphics just seem worse than before...

Corlagon at 2011-12-20 16:11 wrote:
I'm playing it already and the chipmunks are still there...

One of the earlier betas didn't have the chipmunks, but all of the units' sounds were annoyingly, even painfully, out-of-sync with animations. At high speeds you would get Juggernauts collapsing with loud squelching sounds following three seconds after their death. I'm not sure whether those or Heroes: The Alvin Edition is more irritating :P

CloudRiderX at 2011-12-20 15:58 wrote:
I hope it solves the Conflux connectivity problem I've been having.

Blueman at 2011-12-20 15:24 wrote:
I'm playing it already and the chipmunks are still there...

Kalah at 2011-12-20 14:02 wrote:
The patch is now officially out, although you can only get it by connecting with the game. No torrent or download as yet, but I'll keep nagging on them.

CloudRiderX at 2011-12-18 19:33 wrote:
Don't worry, a town screen rehaul is on their list of things to do.

hellegennes at 2011-12-18 10:13 wrote:
That's ridiculous. Why can't this information be in-town, where it has always been?

Pol at 2011-12-18 02:29 wrote:
Use global kingdom overview. Left down button on the minimap.

The cost you will see when you're hiring them.
Edited on Sun, Dec 18 2011, 18:27 by Pol

hellegennes at 2011-12-17 23:54 wrote:
Is there anywhere I can see the growth of each creature? How about their cost? I haven't found this information in-game.

Pol at 2011-12-17 15:10 wrote:
Does this patch include the anti-aliasing update?
Nope. Don't see it anywhere.

CloudRiderX at 2011-12-17 14:52 wrote:
Does this patch include the anti-aliasing update?

Pol at 2011-12-17 14:03 wrote:
Taverns (army comparing), Scenario information (Not quests), cursors indicating how long it will take to path end point, simpler displaying of units and heroes stats. - When we can expect this?

+ more intuitive hero displaying, including hero specialization. Reworked ability tree, classical spellbooks, Graphically better artifacts description display, etc.. ..so much things to fix here.
Edited on Sat, Dec 17 2011, 09:08 by Pol

hellegennes at 2011-12-16 14:45 wrote:
Yes, the creatures do sound funny when you change the combat speed.
RollingWave at 2011-12-16 09:29 wrote:
they'll probably fix all the major super obvious bugs like luck and Imperial Griffen, but it's such a blah that they took so long and will most likely not fix everything anyway and we wait for another half year before they patch and by then we'd all left the game.
noxtheroxstar at 2011-12-16 07:56 wrote:
I think the *in combat* was slow, seriously, I hate slow animation speeds, and I swear that before the patches if you upped the combat speed the units had a chipmunk-like voice, someone back me up.

hellegennes at 2011-12-16 07:41 wrote:
It says so in the first line (major bug fixes: unit abilities)

CloudRiderX at 2011-12-16 00:58 wrote:
The AI turns were already really fast, I don't know how they could speed it up any more.

jeff at 2011-12-16 00:02 wrote:
I don't see anything about the Griffon Battle Dive bug.

maltz at 2011-12-15 21:23 wrote:
It is good to have a date on the patch.
But I only care about which bugs will be fixed. (I want to see Puppet Master crashing bug fixed!)
Edited on Thu, Dec 15 2011, 17:03 by maltz

hellegennes at 2011-12-15 20:41 wrote:
Instead of 4 seconds waiting time for the AI players' turn, now you will only wait 1. :p
noxtheroxstar at 2011-12-15 18:49 wrote:
Nope, I didn't see anything about luck either. What do you suppose they mean by "Huge speed improvement"?

parcaleste at 2011-12-15 18:44 wrote:
Am I blind or I don't see anything about Luck?

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