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H7: Would you prefer 2D or 3D townscreens?
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News  → Tribes of the East Announced

The second Heroes of Might and Magic V expansion, Tribes of the East, will be released this Fall. Here is a list of features:

* New Orc Faction: First made famous in Dark Messiah of Might & Magic™, the brutal Orc faction now comes to the Heroes series. Savage, fiercely proud and resolutely independent, the Orcs put the “might” in Might & Magic®. This faction’s troops include Orcs, Goblins, Cyclops and the famed Pao Kais.
* New Campaign: Experience the dramatic conclusion of the usurper Biara’s reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orc will take up arms to eradicate the Inferno threat. Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. In addition, Tribes of the East will feature 10 multiplayer and five single-player maps.
* New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics.
* Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs.
* Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play.

The full press release and the very first screenshots can be found on the Might and Magic portal.

Comments
Markal91 at 2007-04-19 11:18 wrote:
There should be an ogre instead of one of the orcs. The rest of the team looks nice.
Edited on Thu, Apr 19 2007, 04:19 by Markal91

danijel1990 at 2007-04-16 18:29 wrote:
Hmmm, with reading the lines that caught my eye were, "...and 'conclusion' of the Heroes V experience" and "It’s a fitting 'end' to Heroes V",,, the words, 'conclusion' and 'end' sounds like the final chapter of Heroes of might and magic, period... They may make this 2nd expansion the last for H-5 but it won't surprise me to see it the 'end' of any future homm and there may not be a
<br>H-6, H-7, etc. The line that brings me to this conclusion is the first one I wrote, "and 'conclusion' of the Heroes V experience". Conclusion of the Heroes experience is what makes me think this is the end period of a future series... I hope they prove me wrong but I sure have strong doubts of ever seeing a H-6.<br>Edited on Sun, Apr 15 2007, 11:44 by addicted
I am sure that there will be HoMM VI, VII, VIII and so on. As king cranium 14 said someone will surely buy the license. Even if UBI stops making M&M games B-)

Agnus Dei at 2007-04-16 17:54 wrote:
The fat guy does look like an ogre so lets just cross our fingers and hope for the best - Shrek Warlord

Meandor at 2007-04-16 14:35 wrote:
level 1: goblin;
level 2: centaur (with horns);
level 3: orc warrior;
level 4: orc shaman;
level 5: orc warlord;
level 6: pao kai;
level 7: cyclops;

Cyclops for top dog? Great. For me that Pao kai look more like a wyvern than a dragon so thats a good thing also. Only bad thing is that there are 3 orcs and no ogre and it could change any of those 3 orcs without problems. In other words- decent units, if there was ogre instead of one orc then it would be perfect.

Grumpy Old Wizard at 2007-04-16 00:58 wrote:
I seriously doubt that Ubi bought the rights to the series just to make HOMM5, 2 expansions and Dark Messiah. There will be more to come.

GOW

kingcranium14 at 2007-04-16 00:33 wrote:
I'm sure that if Ubi wants to stop the Heroes series, they'll eventually get bought out by someone who will continue it - like EA or Blizzard, hopefully
Edited on Sun, Apr 15 2007, 17:33 by kingcranium14
I Beeba Janus at 2007-04-15 22:01 wrote:
The reason why they're so persistant about the "end of the Heroes V experience" is because the story branched over to Dark Messiah and this is the definitive conclusion to the plotline. There'll be more, might be a year or two but there will be more.

Omega_Destroyer at 2007-04-15 19:25 wrote:
I doubt it's the last of the series. It'd be a waste of a license just to make one Heroes of Might and Magic game.
Darkstroem at 2007-04-15 18:55 wrote:
:|

You know that "Heroes V" means "Heroes 5", don't you?

addicted at 2007-04-15 18:40 wrote:
Hmmm, with reading the lines that caught my eye were, "...and 'conclusion' of the Heroes V experience" and "It’s a fitting 'end' to Heroes V",,, the words, 'conclusion' and 'end' sounds like the final chapter of Heroes of might and magic, period... They may make this 2nd expansion the last for H-5 but it won't surprise me to see it the 'end' of any future homm and there may not be a
H-6, H-7, etc. The line that brings me to this conclusion is the first one I wrote, "and 'conclusion' of the Heroes V experience". Conclusion of the Heroes experience is what makes me think this is the end period of a future series... I hope they prove me wrong but I sure have strong doubts of ever seeing a H-6.
Edited on Sun, Apr 15 2007, 11:44 by addicted

Lord_Haart at 2007-04-14 03:23 wrote:
Meh, Leprechauns rock.

This seems like the xp that HoF should have been.

Gnoll_Mage at 2007-04-13 11:41 wrote:
Odd!
Better get hold of Angelspit or someone to sort that out - looks like a bug
revoN at 2007-04-13 06:13 wrote:
I hate Leprechauns since I met them in H4. Ugly and despising creatures :(


BTW why do I have a peasant for avatar even though I've set a custom one? And the link to my profile is

http://www.celestialheavens.com/mypage.php?id=-1

and should be

http://www.celestialheavens.com/mypage.php?id=2198

?

Elvin at 2007-04-12 23:40 wrote:
Yes, a creative and fun to use creature! I loved the way some units could use more than one activated abilities during a battle in AoW.

Grumpy Old Wizard at 2007-04-12 23:26 wrote:
I like the AOW leprechauns. :)

GOW

Elvin at 2007-04-12 23:12 wrote:
'Man, I wonder how you would have reacted if you knew that the Leprechaun is the Halflings lvl 4 unit in Age of Wonders :D'

Damn hard to kill too! But they aren't really powerful, just tricky and resilient.

ThunderTitan at 2007-04-12 22:41 wrote:
So the Warlord is an obese Orc?! Why aren't 2 Orcs (1 male, 1 female) plus the hero enough? The fat guy looks more like an Ogre anyway.
Darkstroem at 2007-04-12 21:39 wrote:
Man, I wonder how you would have reacted if you knew that the Leprechaun is the Halflings lvl 4 unit in Age of Wonders :D

Aaaah, don't use the EVIL WORD! :scared:

Campaigner at 2007-04-12 21:23 wrote:
I think the lineup is alright. They could have a wild, crazy human in there too and also an Ogre but it's alright. And I don't care about there not being a behemoth.

Man, I wonder how you would have reacted if you knew that the Leprechaun is the Halflings toplvl unit in Age of Wonders :D (A race in AoW has three units on each tier and only one lvl 4 unit).
Silence at 2007-04-12 18:46 wrote:

<br>Why not Troll Warrior and Ogre Warlord? Why do they all have to be an Orc?

Orc is shorter word than Trpll or Oqre, thus lower probability for spelling mistakes. Spelling mistakes annoy the fans, you know.

Zamolxis at 2007-04-12 18:34 wrote:
- Maybe if there would be another expansion we may be expecting nagas and witches. Especially witches in Nival style can be promising. :D

I guess there is enough room for at least another town with the creatures left out.

Here's a list of 10 creatures to choose from for a Swamp town for example:
- Gnolls
- Froglodytes :D (j/k)
- Harpies (what's to stop them from having a nest next to the swamp)
- Lizard/Salamander Archers
- Beholder/Evil Eye
- Serpent/Dragon Flies
- Medusa/Gorgon
- Basilisk
- Wyvern
- Naga
The hero - as Pol said - would of course be the Witch. ;)

But I guess such a town will only be seen in a future fan-made mod (provided that the game will end up as successful as H3, to motivate enough talented people to work on such project).
King Imp at 2007-04-12 18:33 wrote:
It's much easier with limited budget to come out with orc1, orc2 and orc3 creature. Saving money here is allowing them to aim them at more important tasks, like is overall gui, control and AI. (I cannot guaranted that it's happened though.)

Really? Well that's funny because considering it's been almost a year since the original game was released, we haven't seen a single change to any of those.

And honestly, all I was saying is it so hard to make a name change so they don't all say Orc. Not an overhaul of the creature models. How hard is to change a friggin name?

Zamolxis at 2007-04-12 18:20 wrote:
-And a bit surprised the (almost) topless chick is a lvl.5 Warlord, as she looked pretty much like the Blood Maidens.

-Out of curiosity, why do you think that female is the Level 5 Warlord? My first thought was she was the Level 4 Shaman.

I suppose I got confused by the fact that we already had 2 different Goblins in the screenshots, apart from the tambourine guy. But I realize now those 2 goblins could be the 2 alternate upgrades. I suppose I didn't expect to see both basic & upgraded creatures for the same lvl in the same screenshot.

In that case, the chicks are deffinetly the shaman, and I guess the fat guy - if not a basic Cyclop - is the Warlord.

Pol at 2007-04-12 18:13 wrote:
It's much easier with limited budget to come out with orc1, orc2 and orc3 creature. Saving money here is allowing them to aim them at more important tasks, like is overall gui, control and AI. (I cannot guaranted that it's happened though.)

Maybe if there would be another expansion we may be expecting nagas and witches. Especially witches in Nival style can be promising. :D
King Imp at 2007-04-12 17:58 wrote:
You know the one thing I am not liking so far, if this lineup is correct? Why is it Orc, Orc, Orc? It's like they aren't even trying and don't have an imaginative bone in their bodies over at Nival.

Why not Troll Warrior and Ogre Warlord? Why do they all have to be an Orc?

ThunderTitan at 2007-04-12 16:24 wrote:
The Sylvan elves are more native-american, and shaman is originally from the part of the world where mongols come from.

atma6 at 2007-04-12 15:53 wrote:
With their native terrain being the steppe, I would see them more as Mongolians than Native Americans.
revoN at 2007-04-12 10:20 wrote:
I kinda like the whole North American Indian look of the Orc faction.

I know that the Elves look more like Indians overall, though, when you look at Orcish dwellings and hero riding a Tatanka it gives you The Feel. Not to mention that their native terrain is a Steppe.
Edited on Thu, Apr 12 2007, 03:40 by revoN

stefan.urlus at 2007-04-12 08:30 wrote:
or shoot a paralysing red beam out of their eyes?

Orfinn at 2007-04-12 08:12 wrote:
" level 1: goblin;
level 2: centaur (with horns);
level 3: orc warrior;
level 4: orc shaman;
level 5: orc warlord;
level 6: pao kai;
level 7: cyclops; "

Avery nice lineup and I wonder what the 2 upgrades for each of them are gonna be.
Only thing Im a bit dissapointed with is that as said, the centaur is only lvl 2. But its hard to set it different.

level 1: goblin;
level 2: orc shaman ;
level 3: centaur ;
level 4: orc warrior;
level 5: orc warlord;
level 6: pao kai;
level 7: cyclops;

You see, shamans as lvl 2 would be just as crazy or even more hazardous like the druid stacking, the mages on so on. :p

And I guess the cyclops stomp the enemy to death, eat them or throw boulders!
I Beeba Janus at 2007-04-12 08:09 wrote:
Thank you, winter!
Anyways, my best educated guess for the who's who of the line-up:
Goblin: is the scrawney sword one, then the two upgrades of the masked tambourine and red beartrapper.
Centaur: obvious
Orc Warrior: The somewhat squatty, armored warrior
Orc Shaman: the breasty girl and the orange breasty girl
Orc Warlod: The massive armored guy that looks way too much like Inferno hero
Pao: the dragon
and the yet to be seen Cyclops who, I wouldn't be suprised at all if he was melee, a throwback to Heroes II (seemingly what they're going for with the whole tribe), which would be very cool
King Imp at 2007-04-12 07:45 wrote:
And a bit surprised the (almost) topless chick is a lvl.5 Warlord, as she looked pretty much like the Blood Maidens.

Out of curiosity, why do you think that female is the Level 5 Warlord? My first thought was she was the Level 4 Shaman.

winterfate at 2007-04-12 07:01 wrote:
Welcome to the forums, I Beeba Janus! ;)

On a general note:
I just hope that the Orc lineup is more interesting than the Dwarven lineup.
Or at the very least, that the alternate upgrade concept is nicely implemented...
I Beeba Janus at 2007-04-12 05:10 wrote:
It would be my guess, as far as the units go, that the basic small goblin with the sword in the pictures is the unupgraded version and that we're looking at their two upgrades, one being the masked goblin with the tambourine (my guess a Goblin Taunter or something that has an ability to draw attacks) and the other being the red goblin with the wrapped head and the bear trap(?) on a chain.

Grumpy Old Wizard at 2007-04-11 22:10 wrote:
Is this serious? Orcs can't use any spells in combat? I know the dwarven runes are arguably overpowered but come one? They better have one hell of a racial ability...one that dampens enemy spells?

By the way I'm pretty sure the cyclop throwing goblin thing was a joke...

Well, I'm hoping if there is magic dampening they don't go overboard. If they can cancel out magic then magic based heroes stand no chance. Might is strong without using magic and their attack/defense always helps their troops, not to mention skills like tactics that are also always in effect.

I'm interested to see what their special and skill tree looks like. Having a pure might faction is good.

GOW

PhoenixReborn at 2007-04-11 21:57 wrote:
Is this serious? Orcs can't use any spells in combat? I know the dwarven runes are arguably overpowered but come one? They better have one hell of a racial ability...one that dampens enemy spells?

By the way I'm pretty sure the cyclop throwing goblin thing was a joke...

kingcranium14 at 2007-04-11 21:26 wrote:
Yay! A level 7 Cyclops! It's almost just like back in H1 and 2 when the game was fun! I won't get my hopes up, though
Edited on Wed, Apr 11 2007, 14:27 by kingcranium14

Gaidal Cain at 2007-04-11 21:03 wrote:
I'm a bit disappointed with Centaurs being only lvl.2 while that stupid tambourine guy is lvl.4. And a bit surprised the (almost) topless chick is a lvl.5 Warlord, as she looked pretty much like the Blood Maidens.

I suspect the Tambourine "Orc" is in fact a Goblin, and that the chick is the shaman.

chester_a_r at 2007-04-11 20:28 wrote:
In the new information (russian) that Eternor has posted, does it say anything else about the alternative upgrades, except the denial that there will be new alternatives for heaven? (i apologize if this may have already been answered)_a_r
Edited on Wed, Apr 11 2007, 13:29 by chester_a_r
Silence at 2007-04-11 20:19 wrote:
That sounds more like a TELEPORT function for me. I mean, they sure can't crack walls with Goblins and I don't see how they will be able to hit something like a Dragon with Goblins and doing damage. Moreover,, how many Goblins will you fire this way. Let's say you have a dozen Cyclopses , level 7 creatures, how many Goblins will you throw onto a comparable creature, for example a couple Titans to do a comparable damage?

Teleport is a possibility, but sounds too kind. Eating goblins will anyway rise the question how many goblins will be used. Could be a fixed number of HPs or depend on the number of cyclops.

Zamolxis at 2007-04-11 20:02 wrote:
Orc creature lineup:
level 1: goblin;
level 2: centaur (with horns);
level 3: orc warrior;
level 4: orc shaman;
level 5: orc warlord;
level 6: pao kai;
level 7: cyclops;
Well, that settles it then.

Levels 1, 3, 6 & 7 were to be expected - and I'm ok with them.

I'm a bit disappointed with Centaurs being only lvl.2 while that stupid tambourine guy is lvl.4. And a bit surprised the (almost) topless chick is a lvl.5 Warlord, as she looked pretty much like the Blood Maidens.
Roman at 2007-04-11 19:37 wrote:
Hopefully Ubi/Nival is not stupid enough to make orcs and dwarves not playable on the same map.

With the small number of maps they had better also make existing maps work with orcs (the ones with random towns.)

I hope so, but one never knows. Hopefully, they will clarify this standalone issue soon. As to playing on old maps, it would be nice, but I am concerned whether the Hammers of Fate will integrate into the Tribes of the East at all, given that it is a standalone product, so Dwarves may not be playable at all (or Orcs if playing Hammers of Fate).

Jolly Joker at 2007-04-11 19:26 wrote:
That sounds more like a TELEPORT function for me. I mean, they sure can't crack walls with Goblins and I don't see how they will be able to hit something like a Dragon with Goblins and doing damage. Moreover,, how many Goblins will you fire this way. Let's say you have a dozen Cyclopses , level 7 creatures, how many Goblins will you throw onto a comparable creature, for example a couple Titans to do a comparable damage?
King Imp at 2007-04-11 19:14 wrote:
To quote Eternor earlier,

"Cyclops will be a level 7 creature and will have the ability to eat and throw goblins."

Jolly Joker at 2007-04-11 18:49 wrote:
Cyclops doesn't have to be a shooter necessarily or does it?
King Imp at 2007-04-11 18:40 wrote:
Some new information from here.

Orc creature lineup:
level 1: goblin;
level 2: centaur (with horns);
level 3: orc warrior;
level 4: orc shaman;
level 5: orc warlord;
level 6: pao kai;
level 7: cyclops;

So, will we be looking at 2 shooters (Centaur and Cyclops) or 3 (Orc Shaman)?

Omega_Destroyer at 2007-04-11 17:56 wrote:
Thanks for the update Eternor. It's nice to see the Cyclops returned to glory. Even better, we don't have another level 7 dragon-esque unit.

Arveragus at 2007-04-11 16:09 wrote:
I am fine with cyclops as the highest level creature, because it was this way in Heroes I and II, too. I would like to have seen an ogre/ogre mage instead of the orc shaman, though. Unless the ogre is added as a neutral creature, this will be the first Heroes game without them.

Zoltang at 2007-04-11 16:03 wrote:
Instead of the orc warriors or shamans, they should have moved each creature above level 5 down one and added the behemoth as level 7. Cyclops should not be a level seven!!!!!!

Eternor at 2007-04-11 15:58 wrote:
Some new information from here.

Orc creature lineup:
level 1: goblin;
level 2: centaur (with horns);
level 3: orc warrior;
level 4: orc shaman;
level 5: orc warlord;
level 6: pao kai;
level 7: cyclops;

One of the orc town's special buildings adds bonus to Rage;
Orcs will be able to cast only adventure spells;


Also, something new from here:

In Russian, the new race is called Horde;
Goblins will desert when there is only one fourth of them left alive in the stack;
In battle, when an orc warrior stands still or does not attack, his characteristics will start to decrease;
There will be special buildings - heaps of trophies, which will help orcs when they battle;

EDIT: Representative from Nival denied the part about haven's alternative upgrades being completely new, so wee will most likely see Renegades as the alternative upgrade for haven.

Grumpy Old Wizard at 2007-04-11 15:34 wrote:
I am excited by the expansion, but am worried about the 'standalone' 'feature' jeopardising the ability to play using orcs and dwarves simultaneously. Anybody knows the latest word on this issue?

Hopefully Ubi/Nival is not stupid enough to make orcs and dwarves not playable on the same map.

With the small number of maps they had better also make existing maps work with orcs (the ones with random towns.)

GOW
Roman at 2007-04-11 12:40 wrote:
I am excited by the expansion, but am worried about the 'standalone' 'feature' jeopardising the ability to play using orcs and dwarves simultaneously. Anybody knows the latest word on this issue?

Marzhin at 2007-04-11 12:13 wrote:
I think the final boss of Dark Messiah is referred to as a "Soul Dragon" in Dark Messiah's soundtrack.

Gnoll_Mage at 2007-04-11 12:06 wrote:
To an extent I agree with Ya5MieL in that another town would be better than alternative upgrades, but I'm certainly not against them. Nevertheless, I will be very impressed if there aren't any obvious choices of one upgrade over the other.
Boromir at 2007-04-11 09:03 wrote:
Hmmm, indeed there is something of behemoth in this cyclops, but still not much - this one is more or less a humanoid, while the H3 behemoth used to walk in a bit different position and his arms were more than 2 times longer than legs. ;) But we shall see - this cyclops looks quite fine.

stefan.urlus at 2007-04-11 01:25 wrote:
I'm not sure if it's a good idea or not (the alt upgrades) but I doubt it'll make the game worse, so I am all for it

ThunderTitan at 2007-04-10 22:47 wrote:
Here's an indead one:
http://upload.wikimedia.org/wikipedia/commons/thumb/9/96/Darkmessiah_undeadcyclops.jpg/750px-Darkmessiah_undeadcyclops.jpg
Boromir at 2007-04-10 22:13 wrote:
Dark Messiah's Cyclops looked a lot like a one-eyed Behemoth...
I've never played DM, so I didn't know that - but that sounds good. At least, there's a chance for a "quasi-behemoth". ;)
Do you have any screenshot with the DM cyclops? I'd be grateful. ;)

Zamolxis at 2007-04-10 19:45 wrote:
Just consider the Pao Kai at the end of DMoMM a mutated member of its speaces... :p

Angelspit at 2007-04-10 19:17 wrote:
The boss-of-all-bosses thing was just an assumption based on the final battle in Dark Messiah . The Cyclops makes sense too I guess.

Omega_Destroyer at 2007-04-10 17:59 wrote:
If it's the "boss of all bosses," shouldn't it be the equivalent of an Azure Dragon?
King Imp at 2007-04-10 16:59 wrote:
The thing about the Cyclops being the Level 7 unit still doesn't make sense to me. I mean, Heroes and Dark Messiah take place in the same land, right? Well, if the Pao Kai in DM is considered the boss of all bosses, then how is it not not considered the top unit in this faction?
Darkstroem at 2007-04-10 14:57 wrote:
I never really liked the behemoth, so I'm fine without it. :)

Marzhin at 2007-04-10 13:45 wrote:
Dark Messiah's Cyclops looked a lot like a one-eyed Behemoth...

Starbatron at 2007-04-10 13:35 wrote:
Aside from the possibilities of the alternatives, the thought that, if the "stand alone" part means we can now play all versions without switching discs is exciting...of course, given the track record, I believe that may be too much to hope for....
Boromir at 2007-04-10 12:56 wrote:
(...)Therefore, also the use of alternate upgrades, although a challange to the developers to come up with enough original ideas and to also balance them - if done right - can only add to the game.
100% agree on that. In fact, as I'm not very keen on the new faction (no Behemoths :(), the idea of alternate upgrades seems great. I only hope that those alternate upgrades will differ from the "original" to some meaningful extent, so that many new strategies may be developed. This includes not only the special abilities, but also the relation between price and effectiveness. If you are given a choice between a cheap unit and a unit which is 1.5 times stronger but 2 times more expensive, your choice may depend on the current situation in the game (lots of cash or lack of cash) and on the map (gold mines etc.). That's just a basic example - the alternate upgrades may extend the game in many ways.
Darkstroem at 2007-04-10 11:36 wrote:
Yes, you should all be happy that there is no dragon-thingy on top tier. :D

Zamolxis at 2007-04-10 10:29 wrote:
I for one, am happy the Cyclop - old HoMM creature - is the big bad a** creature of the barbarians, and not that stupid Kung Pao (as I like to call it). :p

Arveragus at 2007-04-10 09:49 wrote:
The cyclops was the barbarians' highest level unit in Heroes I and II, back in the day when the orcs were still orange. Since today's orcs are orange again, it only makes sense to have the cyclops at the barbarians' top dog once again.

Also, the idea that goblins are mere fodder, even to their own team, is not new. In the Warhammer fantasy setting, there is a catapult that uses goblins for ammunition, for example.

theLuckyDragon at 2007-04-10 09:37 wrote:
:rofl: I like the goblin idea.

Zamolxis at 2007-04-10 09:30 wrote:
" Am I the only one that dislikes this idea? "

Maybe not the only, but surely one of the few. Because the idea in itself is not bad at all. It only means more variety and multi-leveled strategies maybe.

There is of course always the risk of having it badly implemented. But if we think like this, the game should have had only 2 alignments without upgrades. Of course with each new alignment, as long as the new creatures have new abilities, the game gets harder to balance, but also more interesting. Of course by using the upgrades, the game gets harder to balance, but also more interesting (part of the reason why many didn't like H4). Therefore, also the use of alternate upgrades, although a challange to the developers to come up with enough original ideas and to also balance them - if done right - can only add to the game.

Cheers.

Ya5MieL at 2007-04-10 08:57 wrote:
Alternative upgrades:

Am I the only one that dislikes this idea?

There is no way alternative upgrades will be balanced among themselves (there is need for 56 separate balancing procedures which is impossible to do, especially in a game like this), and people will end up picking one of them 99% of times.... waste of slots! and waste of abilities!, 1 more town or even 7 more neutral units would be better than this imho.

Mass crossbowmen with Dougal already sounds broken.

stefan.urlus at 2007-04-10 07:20 wrote:
:rofl: :lolu: see!!! all sorts of uses :D

Mytical at 2007-04-10 07:11 wrote:
Eat goblins to regain health? Sacrifice goblins to increase strength of spells? Throwing goblins for distance attack? Just some possibilties. Load them thar gobies into the catamapault. Fire!!

stefan.urlus at 2007-04-10 07:06 wrote:
maybe it's no different to the sacrificial things that previous iterations have used?

maybe it's not as bad as it sounds?
King Imp at 2007-04-10 07:00 wrote:
Administrators in this forum say, that they have been to the Russian game developers conference, which happened from 6th till 8th of April, where they saw presentation for Tribes of the East. According to this presentation, cyclops will be a level 7 creature and will have the ability to eat and throw goblins. Female orc shamans will be able to sacrifice goblins. Also, if you are going to loose a battle, goblins can turn against you and fight at the opponents side.

I pray this isn't true. This sounds awful!

I like the Cyclops and all, but not as a Level 7 unit and frankly the eating and throwing goblins is the dumbest thing I have ever heard.
Next you have the female shaman sacrificing goblins. What the hell?

Why would these units be harming their own brethren?

If this is true, then don't even make Heroes 6 because then they will have proven to have completely lost it.

winterfate at 2007-04-10 02:00 wrote:
:yes:

The artifacts that I can remember that are HoF-only are (and there are others):

Markal's Skull
Tome of _____ Magic (a tome for each type of magic, like in 3 and 4)

stefan.urlus at 2007-04-10 01:09 wrote:
interesting that no prev installation is required .... btw, did HoF bring in any new artifacts? This exp seems much better than HoF to me

Bandobras Took at 2007-04-09 23:46 wrote:
According to this presentation, cyclops will be a level 7 creature

What? Cyclopes are the highest level creature of the Barbarian town? This expansion is nothing more than a pale H1 clone! :) :jester:

and will have the ability to eat and throw goblins

If done well, this could be the best thing humor-wise since the unravelling toilet paper mummies of Heroes II.

Female orc shamans will be able to sacrifice goblins.

These poor goblins seem to be picked on.

Also, if you are going to loose a battle, goblins can turn against you and fight at the opponents side.

Can we still throw and sacrifice them if they switch sides? :)

Cleanpea at 2007-04-09 20:34 wrote:
ThunderTitan said:
Why would the Goblins fight for the enemy when chances are most factions would just kill them after, being bigots and all? They'd be better off running away.


no one said the goblins were smart...
Edited on Mon, Apr 09 2007, 13:35 by Cleanpea

Pol at 2007-04-09 20:23 wrote:
Also, if you are going to loose a battle, goblins can turn against you and fight at the opponents side.

Yay, that will be ability :D

ThunderTitan at 2007-04-09 20:23 wrote:
Why would the Goblins fight for the enemy when chances are most factions would just kill them after, being bigots and all? They'd be better off running away.

Zamolxis at 2007-04-09 20:18 wrote:
Well... this should be interesting.

sir Aayren ili Essen at 2007-04-09 20:14 wrote:
Och! Eternor in these news i see thath in this faction will be a wiverns! It's a mistike witch Pao-kai or I forgetten russian?
Hmmm... In these goblins is goog idea! Goblins witch two upragest: Lesser that is olways witch you and stringers who bite you wen your troops will be lossing.
Edited on Mon, Apr 09 2007, 13:24 by sir Aayren ili Essen

Eternor at 2007-04-09 19:39 wrote:
Found out a little bit of new information, although its not officially confirmed.

Administrators in this forum say, that they have been to the Russian game developers conference, which happened from 6th till 8th of April, where they saw presentation for Tribes of the East. According to this presentation, cyclops will be a level 7 creature and will have the ability to eat and throw goblins. Female orc shamans will be able to sacrifice goblins. Also, if you are going to loose a battle, goblins can turn against you and fight at the opponents side.

sir Aayren ili Essen at 2007-04-09 12:42 wrote:
Hmm... I think a renegades don't be alternatiwe upragdes. New units must be a similar that not upragde... In other hand, if they give our a renegades, they make a co-dependent (enforcer ---> only Faallen Angel)
Better if first think will be...

Mytical at 2007-04-09 05:00 wrote:
New upgrade possibilities? Nice. New dragon *yawn*. New Spells? Wooohooo!!!! Stand alone. Does that mean I can play every one of them without inserting different discs? If so Yay! If not..*yawn*.

Daystar at 2007-04-09 02:15 wrote:
"Pink Titan"

The Titans that make lightning with eachother?

Omega_Destroyer at 2007-04-08 19:25 wrote:
That would be terribly lame.
King Imp at 2007-04-08 18:17 wrote:
There's also a 3rd solution, but a BAAAD one:
- The creatures in the "alternate line" to be co-dependent. Meaning if you choose for Enforcer, you'll be forced to go only with the Renegades from then on up to the Fallen Angel. Of course this will terribly limit the fun, killing our chances of developing the preferate line-up.

Knowing Nival, this will be the route they take.

Orfinn at 2007-04-08 16:50 wrote:
Both I think, Vista have so few compatible games right now, besides one I know will be avaiable, Halo 2 I hope H5 +expansions will be avaiable on that format too.

Zoltang at 2007-04-08 13:24 wrote:
Will this expansion be available for vista, or just XP?

Veldrynus at 2007-04-08 13:15 wrote:

<br>The renegades are probably what gave them the idea of an alternative upgrade.

Yeah. It's not like every second fan proposal included this concept.
Darkstroem at 2007-04-08 12:55 wrote:
I don't think the renegades will be Haven's alternative upgrade. They are like a different faction and I'm sure all upgrades should fit the town's theme, looks and stuff.

The renegades are probably what gave them the idea of an alternative upgrade.

Orfinn at 2007-04-08 12:53 wrote:
Alternate upgrading???? AM i DREAMING??? no! dAMN KEEP IT UP nIVAL!! :d HOPE IT WORKS WELL, OH LORDI TO MUCH NEW JUICY INFO AT ONCE, HOOK ME UP ;P

Zamolxis at 2007-04-08 01:29 wrote:
"So, by saying 49 more alternative units which equals 7 factions, I guess it's a definite that the Renegades are Haven's alternative units afterall. Think about this though. Who the hell would choose a Conscript over an Enforcer? The Enforcer has the abilities of both the Peasant and the Conscript combined. If they are going for the "either/or" route and you have to pick one, they better make sure that they both have their pros and cons. Otherwise everyone will always pick the obviously better unit."
Well, there are obviously 2 solutions for that:
- Altering the stats
- Price of the unit (of course Enforcer is a bit better, but are you ready to pay double for it?)

There's also a 3rd solution, but a BAAAD one:
- The creatures in the "alternate line" to be co-dependent. Meaning if you choose for Enforcer, you'll be forced to go only with the Renegades from then on up to the Fallen Angel. Of course this will terribly limit the fun, killing our chances of developing the preferate line-up.

Omega_Destroyer at 2007-04-07 22:54 wrote:
Could be similar to how if you wanted to play as various races in Dark Crusade online, you had to have Dawn of War and Winter Assault. If that was the case, I wouldn't feel so bad about just getting Hammers of Fate.

Elvin at 2007-04-07 22:35 wrote:
'If the expansion is stand alone, seems like it would render Hammers of Fate unnecessary.'

What they've sold they've sold-they wouldn't get more money from HoF anyway. Still there is the chance it will be like SoD. Allow dwarves ONLY if you have HoF(like with the conflux) and allow the existing campaigns to appear according to what you already have. It would make sense.

Gnoll_Mage at 2007-04-07 20:37 wrote:
I think he meant that Nival would not say "the expansion adds orc units and 56 new units" when 7 of those are orcs, but rather "orc units and 49 new other units"

Either
the 49 includes the Orc's alternates, and the renegades are Haven's alternates
or
Haven has another set of alternates and the Orcs have also a set of alternates
or
Haven has another set of alternates and the Orcs do not have a set of alternates

Omega_Destroyer at 2007-04-07 20:32 wrote:
If the expansion is stand alone, seems like it would render Hammers of Fate unnecessary.
King Imp at 2007-04-07 20:02 wrote:
Okay, I see what you are saying now.

Gaidal Cain at 2007-04-07 19:52 wrote:
What i mean is that they're announcing Orcs as a new faction, and then it doesn't make sense to only count seven of those in the "49 new units". If they'd said that there'd be 63 new units (or a few more for neutrals), then we'd known thatg they would have used the renegades as the haven alternate upgrades. The way they've worded it now makes it sound more like those 49 are for the old towns, and then we'll get a new one on top of that.
King Imp at 2007-04-07 19:06 wrote:
Why would they include the new orcish units in those 49 new alternative units? Though it would be kind of weird to have four different haven units for each tier, and ubival has at least shown that they're willing to alter stats if it's necessary.

I would highly doubt that they would give us alternative units for all factions except for the new Barbarians. That wouldn't make much sense and being that this is the last expansion, it's not like they could add it later either.

Gaidal Cain at 2007-04-07 18:56 wrote:
So, by saying 49 more alternative units which equals 7 factions, I guess it's a definite that the Renegades are Haven's alternative units afterall. Think about this though. Who the hell would choose a Conscript over an Enforcer? The Enforcer has the abilities of both the Peasant and the Conscript combined. If they are going for the "either/or" route and you have to pick one, they better make sure that they both have their pros and cons. Otherwise everyone will always pick the obviously better unit.

Why would they include the new orcish units in those 49 new alternative units? Though it would be kind of weird to have four different haven units for each tier, and ubival has at least shown that they're willing to alter stats if it's necessary.
King Imp at 2007-04-07 18:49 wrote:
Oh well. I was kinda hoping it would be like Heroes 3 and they would have magic limited to Level 3.

So, by saying 49 more alternative units which equals 7 factions, I guess it's a definite that the Renegades are Haven's alternative units afterall. Think about this though. Who the hell would choose a Conscript over an Enforcer? The Enforcer has the abilities of both the Peasant and the Conscript combined. If they are going for the "either/or" route and you have to pick one, they better make sure that they both have their pros and cons. Otherwise everyone will always pick the obviously better unit.

Omega_Destroyer at 2007-04-07 17:21 wrote:
Sounds pretty spiffy. I like the new upgrade level.

Avalon-Eternal at 2007-04-07 16:18 wrote:
Woot! I'm comment 101!

My first thought when seeing the screenshots was "Weird" I can not imagine fighting with a guy with plants on his head, nor can I take the orc warrior (guy in armor I'm guessing is orc) seriously at all. Is is just me or do they look just plain weird and... well weird.

Love the yak though, and the upgrades look great, if.... they work like this.

Basic Dwelling= Non-upgraded troop (like normal Minatour), Advanced Dwelling= option to buy either upgraded creature (new and old), they share the same population like upgraded and non-upgraded creatures. That totally takes out the *he built wrong building* and lets you build them in the castle. And lets face it, Nival is not going to develop new or altered models for H4 type *picking* units.

Bandobras Took at 2007-04-07 15:38 wrote:
The slave market is the equivalent of Heroes III's freelancer's guild.


Actually, in the French version of Heroes III, that building was called a Slave Market.

If I had to guess, the three campaigns might be wizard, barbarian, and necromancer.

Wizard because of their history with the Orcs, and necromancer because

Players will follow the steps of the Necrolord Arantir as he uncovers the prophecy of the Dark Messiah and exposes the Demon Sovereign’s conspiracy.

Gaidal Cain at 2007-04-07 14:43 wrote:
Of course it WOULD be possible to see an Orc then casting something like Mass Haste or Summon Phoenix, but it would be unlikely.

Mass Haste wouldn't be too rare, I think. The orcish heroes would go for light or dark magic (since there's less need for huge spellpower with those), dpending on what's in their guild (first two or three levels are easy to build). Unless they get lots of other stuff which their hero can do on his turn, of course.

Jolly Joker at 2007-04-07 12:43 wrote:
Okay, how about this way the Orcs' magic would work:
The four Magic skills would be the 4 skills on 2% hero probability plus there would be NO favored magic AND the mage guild could be smaller, like having a 3 2 2 1 1 shape. This would effectively disrupt Orc heroes as magic wielder. Heroes would be offered a magic skill rarely AND you'd be in trouble with getting the right spells IF your hero was offered a skill.
Of course it WOULD be possible to see an Orc then casting something like Mass Haste or Summon Phoenix, but it would be unlikely.

ThunderTitan at 2007-04-07 12:22 wrote:
Would they really replace 4 skill sets on the wheel?! I think not having mage guilds in the town would be enough.

Kronos at 2007-04-07 12:08 wrote:
Hope that those alternative uprgrades will work like: green dragon to emerald dragon OR *****dragon...
Cuz if yes, it will have the major advantage of H4 which was(is) the unlinear gameplay ;)

Arveragus at 2007-04-07 11:31 wrote:
If the orcs do not acknowledge the use of magic will this mean that orc heroes can not learn any magic skills? While it is true that in Heroes IV, barbarian cities did not have mage guilds (they had magic dampeners instead), barbarian heroes could choose magic skills upon level-up.

The slave market is the equivalent of Heroes III's freelancer's guild.

49 new upgrades is 7x7; this probably means that there is an alternative upgrade for every one of the seven basic creatures from the existing seven factions.

Three campaigns does not seem all that much. On the other hand, if there is only one new faction, at least one of the other two campaigns will likely be focussed on a faction with which we are already familiar (like the Haven in Hammers of Fate).

Eternor at 2007-04-07 11:23 wrote:
There is a little bit of new information about the new expansion here.

Brief translation of the most important facts:
The orcs come from the Plains of Ranaar;
The orcs do not acknowledge the use of magic and are able to disrupt enemy magic;
The racial ability of the Orcs, battle rage, works by each creature having an adrenaline bar in battle. The bar fills after each successful or missed hit, the amount of adrenaline in their blood determines how large is the bonus added to hit points, attack, speed;
One of the orc town's unique buildings is a slave market, where you can sell unneeded troops for resources;
Alternative upgrades will bring 49 new creatures, for example instead of the traditional archmages, you will now be able to recruit battle mages, which can inflict higher damage when shooting, but are unable to cast any spells;
There will be 3 campaigns;

Caradoc at 2007-04-07 06:48 wrote:
"What alternate version can you have for a treant? Or a colossus?"

Well, we could have the Treant Wife and the Stone Giant.

Infiltrator at 2007-04-07 00:20 wrote:
I'm most excited about the new upgrade level. There's a pic of the new minotaur already in one of the new screenshots.

jeff at 2007-04-06 22:41 wrote:
I am happy to see them release another expansion with a new faction, but I am concerned about this stand alone ability. If they release this as a full cost version, then I am unlikely to buy it as I will view this as just another way to gouge us; especially since they never released the version with Heroes III and IV complete here in the US or Canada. If on the other hand they release it costing the same as HOF then I may well purchase it.
NurDas at 2007-04-06 22:19 wrote:
"Why not the famed Ahsa Kurat"

lol

p.s. inside joke of the Estonian people, I guess.

Kareeah Indaga at 2007-04-06 22:10 wrote:
Just lurked around the Official HV Forum…and it’s still as dead as ever. Bit surprising with the second expansion announced.

Zamolxis at 2007-04-06 21:47 wrote:
C'mon people. Finding alternative upgrades, with quite different abilities, is very easy on paper (pick an alignment and I'll give you a full list).

What actually matters is how they implement it. A cool name and special ability on paper, could be spoiled by how it will finally look in the game, while on the other hand people might become quite tolerant with a name which initially sounded a bit funny and ability telling them nothing, if its effect/animation would prove one of the coolest things in the game.

ThunderTitan at 2007-04-06 20:35 wrote:
"What alternate version can you have for a treant? Or a colossus?"

Pink Titan & Welfare Treant of course.

aaelgr at 2007-04-06 20:01 wrote:
'Every creature in the Heroes V universe will get a an alternative upgrade level'
What alternate version can you have for a treant? Or a colossus?
Are these some sort of demon tainted version? (it does say about the Orcs fighting the demonic influence)
Hope they bring back the Medusa/Gorgon, Heroes V isn't the same without them

Campaigner at 2007-04-06 19:25 wrote:
No one seems to want to play along over in the official forums, so I guess I'll ask here.
<br>
<br>What kind of magic, if any, do you think these Barbarians will have?
<br>
<br>I'm gonna go with Destructive and Summoning as their two schools of magic. As for how many levels in the Mage Guild, I'm thinking they are gonna go the Heroes 3 route again and limit it to the 3rd level.

Destructive is a sure bet since they are after all, Barbaric Barbarians :p Both Light & Dark seem to be out of character for them since they seem to be neither on the good nor evil side. Summoning is left then. And from what I've seen of the new summoning spells, things sure look good :)

Kareeah Indaga at 2007-04-06 19:15 wrote:
@Caradoc: Mini-Phoenix? You mean the morale sign?

Veldrynus at 2007-04-06 19:04 wrote:

<br>What kind of magic, if any, do you think these Barbarians will have?


Barbaric magic?

Nah, most likely they will use the old warcries cliche again.

Caradoc at 2007-04-06 18:54 wrote:
I take it that Pookey is the one with the wings. But is that a mini-phoenix flying over its head? And is that other one a witch doctor?

These sure don't look like Orcs as I know them. I expect a lawsuit from the Uruk Hai.
King Imp at 2007-04-06 18:39 wrote:
No one seems to want to play along over in the official forums, so I guess I'll ask here.

What kind of magic, if any, do you think these Barbarians will have?

I'm gonna go with Destructive and Summoning as their two schools of magic. As for how many levels in the Mage Guild, I'm thinking they are gonna go the Heroes 3 route again and limit it to the 3rd level.
Silence at 2007-04-06 18:21 wrote:
The second Heroes of Might and Magic V expansion, <i>Tribes of the East</i>, will be released this Fall.


This fall? Is it before or after the patch 1.5 for the original game?


<br><b>*</b> New Orc Faction: First made famous in Dark Messiah of Might & Magic™, the brutal Orc faction now comes to the Heroes series.


The orc faction now comes to the heroes series? Great, but too bad the respect to older heroes games has yet to come to Ubi's offices.

Savage, fiercely proud and resolutely independent, the Orcs put the “might” in Might & Magic®. This faction’s troops include Orcs, Goblins, Cyclops and the famed Pao Kais.

Famed Pao Kais? Why not the famed Ahsa Kurat or even more famed Fakk Yotoo? OK, I got the Ubi's sense of humor.

<br><b>*</b> New Campaign: Experience the dramatic conclusion of the usurper Biara’s reign.

Dramatic conclusion? That means a row of most dramatic death animations of in-game monsters in a single cutscene?

Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot.

Yes, multi-layered. Unfortunately I am missing the stairs between the layers to see more than one. Or, actually in contrary, I only see the stair hall and see no actual life in all these layers.


<br><b>*</b> New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level,


Sounds interesting. So does/did the ghost approach for multiplayer.

Extra Content: ....

Extra? That is "if we have time to complete it then... otherwise maybe in a later patch"?

Stand-alone Product:

Good if it stands all by itself and does not crash down under its own bugs.
Boromir at 2007-04-06 18:02 wrote:
Since the orcs' unit lineup has not been revealed yet, nobody knows whether they are in or not.
You can see 6 units in one screenshot and the last 7th unit in one of the other screenshots. It is possible that one of the presented units is not from the new faction's lineup, but it is highly unlikely. So, 99% that there ar no Behemoths in the new faction. We can only hope Behemoth will appear as a neutral.

ThunderTitan at 2007-04-06 17:59 wrote:
"For those of us who haven't played DM (or bothered to look at any screens) , what is a Pao Kai?"


Lightning spitting Wyvern wannabe.

Arveragus at 2007-04-06 17:57 wrote:
Behemoth, not Behomonth.

See also Book of Job 40: 15-24.

Since the orcs' unit lineup has not been revealed yet, nobody knows whether they are in or not.
King Imp at 2007-04-06 17:56 wrote:
Hint:when you go might and magic portal,in the one picture you see second upgrade of minotaur.

Why do you say that's different? It looks like the same Minotaur to me.

Wraith at 2007-04-06 17:43 wrote:
this new faction looks perfect,only dissapointment was that there is no behomonths.Hint:when you go might and magic portal,in the one picture you see second upgrade of minotaur.

vhilhu at 2007-04-06 17:25 wrote:
Is it just me or does this new faction seem kinda stupid and useless?

how can you say that? only 4 out of 6 look like total crap!

but terrain looks grand.

Zoltang at 2007-04-06 17:17 wrote:
Is it just me or does this new faction seem kinda stupid and useless?

vhilhu at 2007-04-06 17:04 wrote:
im afraid the dreaded Snow Ape was their try at Behemoth :S

Qurqirish Dragon at 2007-04-06 16:12 wrote:
i think this means that theres no BEHOMONTH.

Perhaps as a neutral?
They added a few neutrals in HoF, so why not a few more here?

Of course, if they were doing so, they probably would have commented on it.


BTW, if you are going to swipe my avatar, at least keep the resolution (or create it yourself, it wasn't hard). This one looks too blurry!

Arveragus at 2007-04-06 16:11 wrote:
I have already described below what a Pao Kai is. You can see one in a Dark Messiah screenshot here: http://upload.wikimedia.org/wikipedia/commons/1/1c/Darkmessiah_dragonfire.jpg

Qurqirish Dragon at 2007-04-06 15:56 wrote:
My thoughts on the bullet-points before reading the thread (so I give my "pure" opinions ;) )

The second Heroes of Might and Magic V expansion, <i>Tribes of the East</i>, will be released this Fall. Here is a list of features:
<br>
<br><b>*</b> New Orc Faction: First made famous in Dark Messiah of Might & Magic™, the brutal Orc faction now comes to the Heroes series. Savage, fiercely proud and resolutely independent, the Orcs put the “might” in Might & Magic®. This faction’s troops include Orcs, Goblins, Cyclops and the famed Pao Kais.
As many have commented since H5 was first released, a might faction is definitely needed. For those of us who haven't played DM, what is a Pao Kai?


<br><b>*</b> New Campaign: Experience the dramatic conclusion of the usurper Biara’s reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orc will take up arms to eradicate the Inferno threat. Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. In addition, Tribes of the East will feature 10 multiplayer and five single-player maps.

Fewer new stand-alone maps than the previous installments. I hope the campaign is a little longer (assuming they keep with 5 maps per campaign, at least 4 campaigns are warrented - but see my comments below about this)

<br><b>*</b> New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics.

I hope this becomes a "branched" upgrade system in the towns - either your first upgrade decides all the upgrades (not what I would like), or better have a choice at each creature for which upgrade (possibly with dependencies, so certain upgrades require certain other ones, but only a few such cases)


<br><b>*</b> Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs.

Artifact Power Link? Sounds like the synergies that had been bounced around in several places- where two artifacts, if both equipped, either support or even conflict with each-other. A few of these, and a few of the traditional-style combo-artifacts (artifacts that merge together) would be very nice.


<br><b>*</b> Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play.

Two ways to go with this that I would accept:
1) have an expansion version and a stand-alone version (the former being lower-priced) or
2) have at least 7 campaigns. If I am going to pay full-price for an expansion, it better have full-price content as well.

I do recall that when 3D0 released SoD, it was stand-alone, at full price. Fortunately, Target was selling it at expansion price instead. :D I don't know if I would have paid full price for it.

Campaigner at 2007-04-06 15:36 wrote:
This towns creatures are the most ridicoulous so far....The guy with the mask and a instrument. Give him a staff! The Indian to the right looks like he don't want to be with those freaks and the guy with the pot of a head in chains looks absolutely ridicoulous!

Then we got the halfsized dragon....

I think this town looks like a bunch of freaks.

http://i6.photobucket.com/albums/y210/Campaigner_1st/Screenshots/2ndexpansionHeroesVcpvarelser.jpg
King Imp at 2007-04-06 14:46 wrote:
As the Phoenix is considered a neutral, I think it will not have any upgrade. There's not even a building to buy it.

Amazingly enough though, there used to be. Nival in their infinite wisdom though took that out of the map editor like they did lots of other things. I mean Heaven forbid a player might want to put that on their map. Oh wait, I forgot. Unless it's how Nival thinks you should play the game, then map makers be damned.

Vokial at 2007-04-06 13:19 wrote:
I'll be very happy to see dwellings for the neutral creatures... but... I'll can't :P

Marzhin at 2007-04-06 13:00 wrote:
kingcranium : "And what about the creatures who didn't have an upgrade in the first place? Like the Phoenix. Do they get 2?"

As the Phoenix is considered a neutral, I think it will not have any upgrade. There's not even a building to buy it.

kingcranium14 at 2007-04-06 12:37 wrote:
Fall 2007 - It'll probably be in November or December again, but if they make the game right -- this time -- it's fine with me.

And what about the creatures who didn't have an upgrade in the first place? Like the Phoenix. Do they get 2?
Edited on Fri, Apr 06 2007, 05:53 by kingcranium14

ThunderTitan at 2007-04-06 11:14 wrote:
Barbarian - maybe, but I prefer when they are portraited in mythology as rough but noble warriors

Remind me to remind you not to read greek mythology.

Hey... I wanted to laugh at his lack of knowledge. :mad: :devious:

Zamolxis at 2007-04-06 10:32 wrote:
Well... I don't know what's stopping them to add the Naga as a neutral creature, just like the Manticore. ;)

Oakwarrior at 2007-04-06 10:05 wrote:
Or M&M X....
>_>

Arveragus at 2007-04-06 10:03 wrote:
A lot of Heroes players were expecting the Naga to be included, because they are mentioned explicitly in the Heroes V mythology. They worship the dragon of water and presumably live in the city of Karthal. This city can be seen on the map that came with the collector's edition of Heroes V. It lies west of Al-Safir (capitol of the Silver Cities).

It would have been very nice indeed if the new expansion had included not one, but two new towns in order to complete the circle, but alas this seems not to be the case. Especially since it is mentioned that this expansion will mark a 'fitting end' to Heroes V.

Metathron at 2007-04-06 09:58 wrote:
I'm not that keen on the orc faction because I fear it might be as bland and uninspired as the dwarf one, but what I am psyched about is the alternate upgrades for every unit (offered in towns/castles of course), which will bring back some of the tactical choice-making decisions and diversity of HoMM IV. I hope they deliver a polished product, they've sure taken their time.

Veldrynus at 2007-04-06 09:57 wrote:
No Nagas in H5 doesn't mean no Nagas at all. I'm still confident that they will appear, perhaps in H6.

Or H7.

arturchix at 2007-04-06 09:50 wrote:
First impression: LOL!!! :rofl: The fake expansion announcement was what, four days ago? You guys psychic, maybe? Lol. :D

Um, yes... :

Sounds a great expansion to wait for. :) BTW, Acheval's post at Ubisoft forum hints that this will be the final expansion.

Final Chapter of the Heroes V Saga Takes a Bow for PC in Fall 2007

How can she know that?
No Nagas in H5 doesn't mean no Nagas at all. I'm still confident that they will appear, perhaps in H6.
I'm quite sure nagas won't appear anymore at all, unless in a new shape. They should have been already in the original game, Academy town but were replaced by rakshashas, which are using multiple blades as well. Now, how big is the chance that nagas that we know will return later? Personally, I don't care about it - there are more important things to worry about like a decent AI.

Agnus Dei at 2007-04-06 09:48 wrote:
No Nagas in H5 doesn't mean no Nagas at all. I'm still confident that they will appear, perhaps in H6. This is said to be the conclusion of "Biara's usurper reign", not the end of demons and their Sovereign. Did you really think that water dragons will be deprieved of their share of popularity.

Apocalypse at 2007-04-06 09:39 wrote:
This sounds awesome a lot better than the stupid dwarf town. Why are people complaining?
This new orc faction sucks horribly IMO :tsdown:
It's a lot worse and much more stupid even than the dwarf town

Veldrynus at 2007-04-06 09:29 wrote:
They are also very heavy drinkers.

Yeah, they know how to enjoy life.
Volti at 2007-04-06 08:49 wrote:
I hope The Elementalist castle will also appear in this new expansion,I like them much

Arveragus at 2007-04-06 08:46 wrote:
The centaur has lived in various towns over the Heroes series.

In Heroes I and II, he was a part of the Warlock town (and was an archer). In Heroes III, the centaur moved to the Rampart (the Rangers' town) and became a reasonably tough and fast melee creature. Finally, in Heroes IV, he moved to the Barbarians' town and became a ranged attacker that threw spears.

Centaurs are not rough and noble warriors in (Greek) mythology. They are anything but noble. With only two exceptions (namely Chiron, the centaur that raised Achilles and Pholus, a friend to Heracles), the centaurs are (just like the Amazons) an utterly uncivilized, evil, violent and despicable race. They are also very heavy drinkers. They are in fact the ultimate barbarians, i.e. completely uncivilized.

Therefore, it seems to me that they are very much at home with the way orcs are usually portrayed, as very warlike creatures.
Edited on Fri, Apr 06 2007, 02:48 by Arveragus

Marzhin at 2007-04-06 08:44 wrote:
I'm pretty excited about the expansion. The new faction and new upgrades, if well implemented, could really make Heroes V the best game of the series... Of course Nival taught us to be careful, so I guess the final word is : wait and see.
Tristan-IJB at 2007-04-06 07:31 wrote:
ehhh no Behemoths.....
Anyway maybe there will be neutral Behemot

Gaidal Cain at 2007-04-06 07:03 wrote:
Barbarian - maybe, but I prefer when they are portraited in mythology as rough but noble warriors

Remind me to remind you not to read greek mythology.

Veldrynus at 2007-04-06 06:54 wrote:
This sounds awesome a lot better than the stupid dwarf town. Why are people complaining?

Because there will be no nagas.

Wraith at 2007-04-06 06:54 wrote:
i think this means that theres no BEHOMONTH.
archcorenth at 2007-04-06 06:35 wrote:
This sounds awesome a lot better than the stupid dwarf town. Why are people complaining?

kingcranium14 at 2007-04-06 03:48 wrote:
I'm a bit confused about the stand-alone thing. Does that it will include the dwarves and HoF or will we not be able to play them together? If not, then it's a really dumb idea.

Zamolxis at 2007-04-06 02:13 wrote:
Kareeah: <You're both wrong. Centaurs with Warlocks FTW.> ;)

I knew you (or sb else) would come up with that soon. :P

In respect for the oldest Heroes games, I guess they would fit there as well. But IMO, they just made the Warlock look cooler - which is nice if you think of the Warlock - but if you think of the Centaur, it's just not the best place for them.

I know Warlock suffered the most with H3, but the good part about it, was that H3 finally provided enough alignments and creature levels, to be able to place some creatures in a more suitable faction (maybe NWC were also trying to be a bit more in respect with mythology).

This is how the Centaur ended up in the forest with the Unicorns, and the Hydra finally in her natural moisty habitat, as the queen of the Swamps and of the lizard-like creatures (btw, that alignment was more of a race without even trying, than some of the HV are :p).

Falsted at 2007-04-06 02:10 wrote:
"You're both wrong. Centaurs with Warlocks FTW. ;)"

Agreed :P

Honestly though, this looks promising right from the start, looking forward to Fall :)

Kareeah Indaga at 2007-04-06 01:59 wrote:
You're both wrong. Centaurs with Warlocks FTW. ;)

Zamolxis at 2007-04-06 01:45 wrote:
Savage - maybe, but not necessarily
Brutal - I for one, don't portrait Centaurs as "brutal"
Eastern - ???
Barbarian - maybe, but I prefer when they are portraited in mythology as rough but noble warriors

This is just a matter of taste probably. IMHO the best place for them was the H3 Rampart. A more barbaric alignment would also be ok, but only as long as that doesn't mean an Orcish alignment.

I picture them in deep, sacred forests, together with the Unicorns, or the Treants. I can't picture them teaming up with low creatures like the Orcs (no offence AS). ;p

ThunderTitan at 2007-04-06 01:31 wrote:
The savage and brutal Centaurs don't fit in an eastern barbarian town?!

Zamolxis at 2007-04-06 01:27 wrote:
<<Did you have a particularly buggy time with original heroes v?>>

I guess you can say that. :P

PhoenixReborn at 2007-04-06 01:17 wrote:
I wanted to give a chance to the dwarves, but I found out the expansion was not only buggy, but even faction's Runic Magic didn't work - so I haven't tried the 1st expansion yet.


Hmm, It's your choice of course, but the runes work fine in 2.0 and 2.1 for me and I have encountered very few bugs. I found that the added artifacts and monsters provided much needed variety. This will only get better with the second expansion.

Did you have a particularly buggy time with original heroes v?

Zamolxis at 2007-04-06 00:55 wrote:
Angelspit: <<Vel, did you really expect the Orcs to be... beautiful?>>

True. Although I admit I was also disappointed of their uglyness. Is it because I was expecting 'beautiful' orcs? No. I think it's more the fact that all creatures in the game are already either ugly, or evil, or fanatic & stupid. I guess I was just expecting to see sth refreshing, sth I could have liked in this game. I wanted to give a chance to the dwarves, but I found out the expansion was not only buggy, but even faction's Runic Magic didn't work - so I haven't tried the 1st expansion yet.

But that aside, here are my first impressions:

1. "New" Orc Faction - no surprise, as there were already enough hints. But don't get me wrong. It's actually more welcomed than a real "surprise" would have been (we learned not to like Nival's surprises). I'm happy to see them, as Orcs somehow complete the Heroes universe (only grosso modo speaking). In terms of creatures and races, I can't complain there are things still really lacking in the game - just still my old complaint about things being twisted: some creatures in the wrong alignments, some alignments really missing some core creatures (ie: Behemoths as uber creature at Stronghold) and no "feel good" alignment watsoever.

2. "First made famous by DMoMM" - am I the only (H)MM old fan who feels that sounds half insulting, half ridiculous?
(edit: I just noticed Kareeah post meanwhile - nice to see I'm not alone) :p

3. "Savage, fiercely proud and resolutely independent, the Orcs put the “might” in Might & Magic" - exactly what I like to hear about them! :)
(see, I'm not only complaining) :P

4. "Orcs, Goblins, Cyclops" - welcome. Trolls would be nice too.

5. "Pao Kais" - whatever. However, if we get another dragon, with behemoths having to pay the price for that (downgrading to lvl.6 would be as insulting as removing from the universe), I might find it harder to like the new intruder .

6. "New Campaign: Experience the dramatic conclusion..." - again, whatever. If they didn't change their story writer and didn't hire some real actors to do the voices, the 'big words' won't get them far.

7. "New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level" - finally! I came with this idea like 2 years ago - soon after the official forums opened in 2005. I tried to lobby it and people seemed to like it - especially because I was proposing a working system that would solve the annoying incompatibility in H4 - one of the reasons why many H3 fans never embraced H4. Hope they implement that as well, otherwise we just have a lot of creatures, but also a lot of problems...

8. "Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link..." - all welcome, if done smart. ;)

9. "Stand-alone Product" - I don't care how much I have to pay for it, as long as it's good. I don't mind paying 50 bucks for a good game, but I wouldn't pay even 10 for a bad one. I never bought HoF, even if it was sth like 20 bucks, just because I don't like buyin' games that still need "n" patches to run correctly. Plus I don't like it when they become less "mod-friendly". Whatever they do, I hope mods like the Cleric or the Treant one will still work in TotE.

10. "10 multiplayer and five single-player maps" - will there be German or Russian tanks "hidden" in them this time? :p Seriously now - I'm sure some will complain about the small number of maps. As I always said, that's never the problem. What they need to invest in - more than they think - is a good RMG and a very customizable Map/Campaign Editor. That's gonna keep the game alive more then no matter how many standard maps they put in there.

11. Screenshot 1: mixed feelings. I saw the words like "ugly" and "ridiculous" above. "Corny" is more the word I would use. It's like they tried to make some of them "as cool as possible" more than they should have. More than they have the talent for maybe. Aside from that, half of them are ok. Centaur I really love - pity though that this is not the right alignment for them.

12. Screenshot 2: Nice, I guess. Somehow makes me think of H4.

13. Screenshot 3: The bull is probably the perfect choice as a vehicle. A very nice screenshot anyway - reminds me of the best part of this game: the graphics. :)

14. Screenshot 4: Breasts again. :p Double (ivory here) long knives again. Let me guess... 2nd lvl creature? Well... at least no high heels anymore.

15. Screenshot 5: That "corny" feeling again, combined with the repulsive reaction at the sight of soupnazii's "gollum" (well, I know it's from DMoMM). Aside from that, I like the bull again - or yak, whatever - and the background, as always. :)

Conclusion: I don't have one. I'm gonna wait till the game is out and see the first reactions. If - after 4 years of working on this project - they finally manage to deliver a bugless product, and I hear the people are happy with how they implemented the new features, I guess I'll give it a chance again.

Cheers,
Zam. B-)

ThunderTitan at 2007-04-05 23:47 wrote:
Pao Kais?! Is that a new Tau commander?!

And i love how they kept their promise to outdo H3's number of creatures... :rolleyes:

But STRONGHOLD, yay. And the orcs should be gray with pig snouts. :P

Campaigner at 2007-04-05 23:46 wrote:
The second Heroes of Might and Magic V expansion, <i>Tribes of the East</i>, will be released this Fall. Here is a list of features:
<br>
<br><b>*</b> New Orc Faction: First made famous in Dark Messiah of Might & Magic™, the brutal Orc faction now comes to the Heroes series. Savage, fiercely proud and resolutely independent, the Orcs put the “might” in Might & Magic®. This faction’s troops include Orcs, Goblins, Cyclops and the famed Pao Kais.

mm hmm....

Pao Kais is the indian to the right?

<br><b>*</b> New Campaign: Experience the dramatic conclusion of the usurper Biara’s reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orc will take up arms to eradicate the Inferno threat. Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. In addition, Tribes of the East will feature 10 multiplayer and five single-player maps.

The coolest thing in that text is definetly Biara! Shes just soo cool :D

Why will the Orks (Warhammer spelling) save the Knights..?

New maps....how interesting....

<br><b>*</b> New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics.

Let me get something damn straigt. Upgraded units does NOT count as a "new" unit! And the alternative upgrades are probably just recolorings. It's a good feature though.

<br><b>*</b> Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs.

"Artifact Power Link" = Combination artifacts? Battle Rage....I think it's heavily offensively oriented and that the abilities associated with it makes the units better warriors.

<br><b>*</b> Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play.

Finally something good....

And where's the improved A.I, friendlier mapeditor and friendlier modding?

CloudRiderX at 2007-04-05 22:38 wrote:
Ok, alternate upgrade paths and a new orc tribe, that's cool!

I have a definite disliking of Heroes V as it is currently, but if Ubi pulls this expansion off correctly, I will change my mind.

Its in your hands now Nival. Please don't make me say that ever again.
finkellll at 2007-04-05 22:27 wrote:
wait so there will b another upgrade on top of the upgrades in Tribes? kinda crazy if u ask me

Justice at 2007-04-05 22:04 wrote:
Kareeah just saved me some time :) totally agree with what she says.

vhilhu at 2007-04-05 21:48 wrote:
hmm. the models are rather ugly, except for the quite nice paokai. other units have too messy (the warcraft3 syndrome) look.

Kareeah Indaga at 2007-04-05 20:54 wrote:
First impression: LOL!!! :rofl: The fake expansion announcement was what, four days ago? You guys psychic, maybe? Lol. :D

“* New Orc Faction: First made famous in Dark Messiah of Might & Magic™, the brutal Orc faction now comes to the Heroes series. “

No, first made famous in HoMM: Strategic Quest. Good to see the Barbs back in one form or another anyway.

“This faction’s troops include Orcs, Goblins, Cyclops and the famed Pao Kais. “

’Scuse my language: NOT ANOTHER D*MN DRAGON!!!

Cycs Gobs and Orcs are a yay, where are the behemoth?

“Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. “

I’ll be waiting to make the underground-surface joke once it comes out.

And how is it unexpected when (correct me if I’m wrong) DM happens after all of this and we know they’re in that, ergo logically they have to show up eventually? (Of course logically Freyda should have never shown up in HoF…:devious: ) Even if that weren’t true, they’re TELLING us, so it really can’t be unexpected, can it? Usual Ubival subtlety…

“In addition, Tribes of the East will feature 10 multiplayer and five single-player maps.”

Fifteen whole maps. *deadpan* Yay. Note my lack of enthusiasm. *sarcastic clapping* Anyone want to bet several of them are the fan-map contest winners?

“New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170!”

:skeptical: More Renegade-style repaints, I presume?

“combo-based Artifact Power Link”

==Combination Artifacts?

“Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play.”

I wanted to be the first to say it, but Gaidal beat me to it. Oh well: SoD-clone, SoD-clone!

Thus giving me [i]even less[/i] reason to want to buy it, because you can bet they’ll price it like a standalone, too, assuming the stores even stock it.

@Caradoc: I’ve seen HV on the shelves. What I [i]haven’t[/i] seen is HoF.

Angelspit at 2007-04-05 20:38 wrote:
These do not look like orcs. I mean, there isn't a single green unit. "Ugly" wasn't the right word. "Ridiculous" fits much better.
If they had sticked to the typical orc design, people would have complained about the lack of originality. I'm all for green orcs obviously, but I'm happy they are trying to make an orcish tribe of their own.

Vokial at 2007-04-05 20:29 wrote:
Isn't the "guy in right" female :P I mean we have anothe female unit with bear head on hers head :P maybe this is an upgrade.

Corribus at 2007-04-05 20:25 wrote:
The guy on the right seems to have big tits.
Heh, I was thinking the same thing: manboobs!

(but let's not go there lest you get some ideas....) ;)

Veldrynus at 2007-04-05 20:23 wrote:

Vel, did you really expect the Orcs to be... beautiful?

These do not look like orcs. I mean, there isn't a single green unit. "Ugly" wasn't the right word. "Ridiculous" fits much better.

http://resources.ubi.com/resources/65/65329-H5TOE_001_announcement.jpg

The guy on the right seems to have big tits.

soupnazii at 2007-04-05 20:18 wrote:
yea well, wew'll wait and see what happens, AS. plus, i never played DM, so i wouldnt have known anyway.

*interesting note: in one of the pictures on the official site you can see - gollum, complete with the Orc's sword from the LotR trilogy; a topless native american; and a demon lord painted in orange. am i missing something here?
Edited on Thu, Apr 05 2007, 13:19 by soupnazii

Gljivko a.k.a Vortex at 2007-04-05 20:17 wrote:
YES!!!! My wish that I was waiting since Heroes 3 (and hoping it would be in Heroes 4) has finally come true! Alternate upgrades! Probalby the best feature of the upcoming expansion.

Angelspit at 2007-04-05 20:15 wrote:
who said the Pao Kai is level 7?
The Pao Kai was the boss of all bosses in Dark Messiah, so it would make sense to give it the top spot in Heroes too.

Vel, did you really expect the Orcs to be... beautiful?

soupnazii at 2007-04-05 20:12 wrote:
yay, a stronghold! yay, alternative upgrades! ive been saying since before H5 came out that they need to make alternative upgrades, now they do it and dont even give me any credit... no im just kiddin....:)

"I personally am not one who is bothered by the amount of dragons, but would it be so hard to give us the Behemoth as this towns Level 7 unit?"

who said the Pao Kai is level 7? it miught be 5 or 6, or even 4 or something (*note: ive also been saying they need to make a low-level dragon for a while, but no complaints, its about time they did the sensible thing).

im really looking forward to the alternative upgrades, and i think i might actually buy it just for that (im not a big fanb of expansion, only own two - one as a gift (frozen throne) and another that my brother bought a long time ago (H3 Complete))

Veldrynus at 2007-04-05 20:01 wrote:
You can see some screenshots here: http://mightandmagic.uk.ubi.com/
<br>
<br>You can also read on this page that this product is a 'fitting end' to Heroes V, so there will likely not be another expansion featuring the Naga.<br>Edited on Thu, Apr 05 2007, 10:49 by Arveragus

No, I am saying this since a long time. There will be no naga. Period.

The new faction has the ugliest units ever. :rofl:

Caradoc at 2007-04-05 19:57 wrote:
Sounds good to me. Plenty of new content to justify the cost. No doubt the 'complete' product is to attract new customers now that the original Heroes V is no longer on the shelves.

Angelspit at 2007-04-05 19:53 wrote:
Everything from Heroes 5 and Hof will be in the new game, but they want to buy it again!
Shadow of Death was a stand-alone and didn't include the RoE campaigns or the AB Conflux. And judging from the list above, Tribes will include more new material than any Heroes expansion before.

Amgor II at 2007-04-05 19:06 wrote:
How come only 5 single player maps???????????

Gaidal Cain at 2007-04-05 19:01 wrote:

New Orc Faction: First made famous in Dark Messiah of Might & Magic™, the brutal Orc faction now comes to the Heroes series. Savage, fiercely proud and resolutely independent, the Orcs put the “might” in Might & Magic®. This faction’s troops include Orcs, Goblins, Cyclops and the famed Pao Kais.

So it's obviously not 7 different kinds of orcs. Good.

New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics.

Yay! Not quite the chaotic system we've wished for, but we're getting there. And it's bound to work better than in H4 since you can still ship around the basic creatures and upgrade them in one town (if only Ubival would make the caravan able to carry already bought units)

Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play.


It's a SoD clone! it's a SoD clone! Waah!

;)

Sauron at 2007-04-05 18:56 wrote:
So, thats the reason why Haven alternative ušgrades were kicked out from HoF! They wanted to give other factions the same treatment :)

@Vokial:
This isn't the first time dev's are doing this. Complainings of this kind didn't help before and they won't help now either.

Vokial at 2007-04-05 18:53 wrote:
"Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play."


Crazy Ubisoft!!!!! They to this for money! Everything from Heroes 5 and Hof will be in the new game, but they want to buy it again!

How many money they want?????



And the orcs must be ugly, but aren't they too ugly?

See the new upgraded variant of the minotaur, it's cool, but too like the others versions.

Hmmmmmm... I want to see this 3th upg... or maybe they will compel to choose between the upgareds (looks like Heroes 4).

The artifacts idea rox!

Hmmm... I was right! The Prophesy Book was right!

- Orcs
- Pao-Kai
- East
- Artifacts
- New Might race

WoW I'm the Seer King
Edited on Thu, Apr 05 2007, 11:53 by Vokial
King Imp at 2007-04-05 18:41 wrote:
I'm more curious about the alternatives for the necropolis...

Skeleton Mage
Flying Zombie
Uber Ghost
Vampirella (God, she was so hot when I was a kid)
Super Decrepid Lich
Wraith Sniper
Still Worthless Bone Dragon

Angelspit at 2007-04-05 18:24 wrote:
If you guys could Digg my post so that we can spread the good news:

http://digg.com/gaming_news/Heroes_V_Tribes_of_the_East_Expansion_Announced

Thanks!
King Imp at 2007-04-05 18:17 wrote:
I wonder if the Renegades are going to be the alternative Haven units or if they have yet more units in mind.

Starbatron at 2007-04-05 18:11 wrote:
The alternative upgrades could be the most interesting part of the new expansion for me. Sure, it'll be nice to have the orcs back (what's a heroes game without them?), but I'm more curious about the alternatives for the necropolis...will the alternative bone dragon unit actually be worth buying? And a new upgrade for the ghosts to make them possibly worth the money? Or even the wraiths upgrade doing more than adding a few "stats"? I am salivating just thinking about it...

Bandobras Took at 2007-04-05 18:07 wrote:
Unless they incorporated it so that an upgraded dwelling allowed you to choose to hire the alternate upgrades (i.e. a third slot on the creature hire interface).

Overall, I'm excited for the news. Presumably the orc town will be an attack-oriented town to match the Fortress' defense orientation.

I wonder what alternate upgrades the Inferno could have? :)
King Imp at 2007-04-05 18:07 wrote:
Oh Jesus! Get ready for the backlash from them adding yet another dragon. I personally am not one who is bothered by the amount of dragons, but would it be so hard to give us the Behemoth as this towns Level 7 unit?

As for the name of the town, Stronghold works for me. That's the way it's been the past two games.

Edited on Thu, Apr 05 2007, 11:10 by King Imp

Arveragus at 2007-04-05 18:02 wrote:
Pao Kais are dragons with lightning breath in Dark Messiah (I just found the name in a Dark Messiah walkthrough; I haven't played the game myself).

I am not overly enthusiastic about the alternative upgrades. I think this system did not work well in Heroes IV either. After I conquered an enemy castle, I would often find that the enemy had built all the 'wrong' creature dwellings, making them incompatible with my own armies (by building the Mages' building instead of the Gold Golems' one, for example). I foresee similar problems with this title.

I am still looking forward to this expansion, though. I do expect the town to be called the Stronghold. The unit line-up looks similar to the ones in Heroes III and IV.
Edited on Thu, Apr 05 2007, 11:06 by Arveragus

Angelspit at 2007-04-05 17:58 wrote:
There was a sticky by Acheval a couple of minutes ago only. I updated my news.

What's the name of the new town according to you? Stronghold?
King Imp at 2007-04-05 17:55 wrote:
Very cool! Very strange as well that this info isn't actually on the official forums. That link takes you nowhere.

The new upgrade levels sounds very interesting. I just hope they don't screw it up for the sake of just giving us more units.

So, what is a Pao Kais?

Arveragus at 2007-04-05 17:53 wrote:
The orcs in the screenshots have orange skin, just like they did back in Heroes II. The orc heroes ride on what looks like water buffalos.

One of the screenshots also shows a centaur.

Arveragus at 2007-04-05 17:47 wrote:
You can see some screenshots here: http://mightandmagic.uk.ubi.com/

You can also read on this page that this product is a 'fitting end' to Heroes V, so there will likely not be another expansion featuring the Naga.
Edited on Thu, Apr 05 2007, 10:49 by Arveragus

Grumpy Old Wizard at 2007-04-05 17:44 wrote:
Looks good! I'm glad the orcs made it in.

Alternative upgrades should be interesting. I hope the upgrades can all be done at the castle and that the new spells are more than just spells for the orcs.

GOW

icesensemadness at 2007-04-05 17:42 wrote:
uggghh, why stand alone? i mean seriously.. It could have given me an excuse as to why i bought Hof for crying out loud. :lol: What? do they get more money off of it that way? :lol: If only there was a Might and magic Union, :rofl: there would be like strikes and boycotts.. that'll teach those ******************************** ehem.. nah those weren't profanities, i just asterisk a bunch of time to make it look like it :lol: ..ok i'm done :victory:

PhoenixReborn at 2007-04-05 17:36 wrote:
New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics.

That part looks interesting, although, my guess is that it will be like the haven renegades, not incorporated into the castle as a choice.

Still, it looks like this expansion will have at least as much as HoF if not more.<br>Edited on Thu, Apr 05 2007, 10:36 by PhoenixReborn

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