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H7: Would you prefer 2D or 3D townscreens?
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News  → Old Boy Answers Questions

There was a community Q&A with Nival's Old Boy on the Nival forums, in Russian, on March 6. It was translated to French by Winfola of Heroes-fr. Here is my own quick list of changes that are being considered for the future, as well as changes that are not likely to become a reality:

Possible New FeaturesThings That Won't Happen
Kingdom OverviewNagas and Crystal Dragons
Hall of Fame FaceliftFog of War
High-Level Adventure Map DwellingsSpeed-Reducing Spells
Faction Balance OptimizationVisiting Allied Towns (for spells)
Ability to Teleport Enemy UnitsCampaign Heroes for MP

Please keep in mind that this information was translated twice, so there is a risk of error. Perhaps our Russian-speaking readers could tell us more about what is being discussed in the original forum post -- feel free to post a comment.
Comments

Apocalypse at 2007-03-24 09:20 wrote:
Yeah... it's also strange that Footmen and Squires can hold the attacks of the Mages, Liches and Shadow Matriarchs, etc 8|

About the Earth Elementals: I think their damage should be increase as well, because lower initiative means lower damage...

Jolly Joker at 2007-03-24 09:08 wrote:
I think it would be enough to give them an additional special: suffers half damage only against regular ranged attacks (Archers, Hunters, Assassins, Skeleton Archers, Gremlins, Spear Wielders) due to Stone Skin.
King Imp at 2007-03-23 21:49 wrote:
In the case of the Earth Elemental, they either need to increase it's Initiative or increase it's Defense and Hit Points.

I don't even remember the last time they even got to move before I destroyed them.

Jolly Joker at 2007-03-22 07:16 wrote:
I'd simply make the elementals a bit stronger. especially in the damage department.

Grumpy Old Wizard at 2007-03-21 21:01 wrote:
No, the stackable version is too powerful.
And GOW still can't read.

No, I can read quite well, thank you very much. :)

As it is the level 4 summon elemental spell is way underpowered due to the nerfstick and about the only thing it can be used for is to create a diversion when you are outguned. Now even that is being taken away. It will be a totally useless spell unless changes are made to strengthen it.

You can summon a 100 Elementals and more in no time which would be too strong. Please note that the other spells are only to be cast once at the same time as well. You cannot Puppetmaster the whole opposing army and you cannot cast more than one Phoenix.

Stackable elementals pale in comparison to the mass spells. Ok, how's this. At the first level of expertise you can stack elementals once. Second level, stack it twice, and at third level three times.

GOW

Apocalypse at 2007-03-21 14:20 wrote:
Oh ok, I guess I'll wait ;)

Jolly Joker at 2007-03-21 14:12 wrote:
I have access to things like readmes since I translate them. I'm usually not at liberty to leak things before they are due.

Apocalypse at 2007-03-21 13:58 wrote:
Yeah, it is listed under status, but the AI shouldn't be able to differentiate summoned creatures from others that were present when the battle started. The creatures are not illusionary, they have all the characteristics of normal creatures.

Besides that change renders the Summon Elemental spell (a level 4 spell) pretty much useless. You get a relatively small stack of a random elemental in a random place and now the AI will ignore it too.

Oh yeah, why should YOU differentiate summoned creatures from others, huh? The AI should behave exactly like you, no need to make it 'artificial idiot'.

Summon Elementals is a weak spell, mainly because two elementals are very weak creatures (Earth and Air). Look what I suggest:
- select where to summon them
- select which elemental to summon
- reduce cost of mana a little OR increase the number of elementals summoned

Nival also think Summon Elementals is a weak spell because Elemental Waistband, only at 5000 Gold, gives you this spell and ALSO increases the spellpower of the hero when casting it by 4! This pretty much sums everything...

And JollyJoker: how come you know about the 1.5 readme? are you a beta tester? if so, do you know anything about AI improvements on the adventure map, because that's where it is really silly for me and not in the combat... Thanks.

Jolly Joker at 2007-03-21 12:03 wrote:
You can summon a 100 Elementals and more in no time which would be too strong. Please note that the other spells are only to be cast once at the same time as well. You cannot Puppetmaster the whole opposing army and you cannot cast more than one Phoenix.

Gaidal Cain at 2007-03-21 11:46 wrote:
Too powerful? Explain yourself. The elementals shouldn't be able to win the battle for you if this change is any good. As it is, the spell is a much weaker version of Summon Phoenix, with one unit that's too slow to act as anything but meatshield, one that's fast and has no retal, so it can't soak them, one that's a shooter with decent damage and abilities, and one spellcaster, which is stronger if it's replaced, if the Nival coders has more sense when it comes to spell points than NWC had.
Silence at 2007-03-21 11:43 wrote:
1.5 will have some AI improvements.

Duke Nukem Forever will use Quake II engine. That is(was) an official statement from some years ago.

Jolly Joker at 2007-03-21 08:30 wrote:
No, the stackable version is too powerful.
And GOW still can't read.

Gaidal Cain at 2007-03-21 06:53 wrote:
Why should the Ai be made artificially stupider than it need be? Make the spell go back to the stackable version and it'll be fine.

Grumpy Old Wizard at 2007-03-21 03:34 wrote:
Well. This
"- AI now ignores summoned creatures in combat if it can eliminate the main forces shortly. "
is one 7 lines of the 1.5 readme that start with the word "AI"
I think, that qualifies for a statement like that, does it?

So the summoned creatures have a sign around their neck "I am summoned", eh? :)


Actually, they do! :D
Check the r-click info on a summonned stack, and it lists it under "status"

Also, the icon in the initiative bar indicates summonned status as well. Note that this includes gated.

Yeah, it is listed under status, but the AI shouldn't be able to differentiate summoned creatures from others that were present when the battle started. The creatures are not illusionary, they have all the characteristics of normal creatures.

Besides that change renders the Summon Elemental spell (a level 4 spell) pretty much useless. You get a relatively small stack of a random elemental in a random place and now the AI will ignore it too.

The spell should at least be changed so that the caster can chose where to to cast it in his 2 back rows so it could be used as an emergency blocker. Else increase the power of the elementals or allow stacking again or increase the number summoned. Or just delete the spell.

GOW

Qurqirish Dragon at 2007-03-20 13:57 wrote:
Well. This
"- AI now ignores summoned creatures in combat if it can eliminate the main forces shortly. "
is one 7 lines of the 1.5 readme that start with the word "AI"
I think, that qualifies for a statement like that, does it?

So the summoned creatures have a sign around their neck "I am summoned", eh? :)


Actually, they do! :D
Check the r-click info on a summonned stack, and it lists it under "status"

Also, the icon in the initiative bar indicates summonned status as well. Note that this includes gated.

ThunderTitan at 2007-03-20 11:57 wrote:
So they're still a good distraction if you have the advantage.... i see the light now.

Jolly Joker at 2007-03-20 09:10 wrote:
Can't you people read anymore? The AI ignores summoned creatures if it can eliminate the main forces shortly .

Grumpy Old Wizard at 2007-03-20 03:46 wrote:
Well. This
"- AI now ignores summoned creatures in combat if it can eliminate the main forces shortly. "
is one 7 lines of the 1.5 readme that start with the word "AI"
I think, that qualifies for a statement like that, does it?

So the summoned creatures have a sign around their neck "I am summoned", eh? :)

Well, of course the AI improvement would have to do with nerfing summoning magic yet again. :devil:

Since summon elementals(level 4 spell) will no longer serve as even a distraction the weakest level 4 spell in the game just got weaker.

GOW

ThunderTitan at 2007-03-19 12:08 wrote:
Yeah, great improvement. To really make it better they'd prob need to rewrite half of it.

Orfinn at 2007-03-19 11:45 wrote:
What a hell is going on here? So much since last visit on these forums...no nagas...yeah what a surprise...crystal dragons another *sigh* hope those other things that WILL happen are gonna be worth IT!!

Jolly Joker at 2007-03-19 11:41 wrote:
Well. This
"- AI now ignores summoned creatures in combat if it can eliminate the main forces shortly. "
is one 7 lines of the 1.5 readme that start with the word "AI"
I think, that qualifies for a statement like that, does it?

Marzhin at 2007-03-19 11:30 wrote:
1.5 will have some AI improvements.

Somehow I expected you would say something like that JJ ;)

Jolly Joker at 2007-03-19 08:46 wrote:
1.5 will have some AI improvements.

ThunderTitan at 2007-03-18 21:06 wrote:
Really, coz the way i heard it they managed to make it not seem so stupid despite itself.

Humakt at 2007-03-18 18:20 wrote:
You can forget about AI improvement the moment the game comes out. I don't ever recall any game getting a better AI after it was out, can you?

Heroes 4 has I reckon.

ThunderTitan at 2007-03-18 14:10 wrote:
You can forget about AI improvement the moment the game comes out. I don't ever recall any game getting a better AI after it was out, can you?

Angelspit at 2007-03-18 14:05 wrote:
At this point I think we can forget about any AI enhancement. It's getting late already.

Alamar at 2007-03-18 13:49 wrote:
.... and still no mention about AI improvements? Better hero building, redesigned economic bonuses, custom difficulty levels.

... also nothing mentioned about the map editor and making it a little more noob friendly. [I'm a programmer but don't want to learn ANOTHER language just to make a map!!]

Campaigner at 2007-03-16 11:59 wrote:
As usual you get disapointed by Nival....

No fog of war doesn't matter in the A.Is case but multiplayer would be much more exciting. But on the other hand HoMM is a SP game with MP support and since the upcoming duelmode where you buy everything with points will be used in 95% of MP (since every single game desynchs), FoW doesn't matter much.

No speedreducing spells....I can actually imagine why these won't happen. Since they're a curse their place is in Dark Magic but since Dark Magic is already very powerful it should be given to Summoning Magic.
And speedreducement is very powerful since it can take the affected unit one or two rounds extra time to reach the enemies which make a speedreducing spell more powerful than a initiative curse. But give it to Summoning and all is good. The Wizards with their many shooters and casters would make excellent use out of it.

Not visiting allies towns....This must be lazyness. It can't be that much work to implement.

Crystal Dragons can stay out. Nagas is just another creature so why care about them...? And when I think about Nagas I think about the WBC III variant with a mediumrange magic attack and an area-effect armor spell.

Kingdom overview I don't care about.

A HoF facelift means only a cosmetical change right? Getting it to work like in Heroes II or III would be grand.

Highlvl adv.map dwellings isn't that important....kinda like those bastions which are a little random in what they contain.

Faction balance optimization....just keep the differences and continue make Sylvan cost an Oak of wood :D

Marzhin at 2007-03-16 11:40 wrote:
It's too early to judge the expansion, because we know nothing yet. Que sera sera.
Edited on Fri, Mar 16 2007, 06:27 by Marzhin

ThunderTitan at 2007-03-16 10:33 wrote:
How many feature they couldn't talk about actually made it in the game?! And i mean the ones that aren't "a feature, not a bug". :disagree:

Marzhin at 2007-03-16 09:31 wrote:
Hopefully there will be other features about which they can't talk yet...

Caradoc at 2007-03-16 03:58 wrote:
Ahem. That's not a very impressive list of potential enhancements. The only one that attracted me is crossed off.

Sauron at 2007-03-15 22:11 wrote:
I never tought we would get nagas. But we will get a swamp town with lizardmen who worship theme, just like the faceless worshiped by the drow.

vhilhu at 2007-03-14 18:42 wrote:
And for some reason, they are not as popular... Go figure. :D

i thought theyre a bit silly too.. but on Heroescommunity, last time i was there(in december), they were quite popular 8|

or maybe its just that people accept them as a teaser for the yet-to-be-released nagas.
Roman at 2007-03-14 18:24 wrote:
I think he means those things won't happen in patches. They may still happen in expansion packs (especially the Nagas, which I would love to see). Can any Russian speakers confirm whether this relates to future patches or expansion packs?

Angelspit at 2007-03-14 18:18 wrote:
And for some reason, they are not as popular... Go figure. :D

arturchix at 2007-03-14 16:43 wrote:
Actually Nagas are already in the game, only male, with blue skin and carrying a name of Rakshashas. ;)

Mytical at 2007-03-14 05:47 wrote:
Well I am glad crystal dragons are not going to happen, but Nagas? We need nagas. Naga's are our friends. No speed reducing spells..and why not? Better then init reducing imo. As for not being able to visit allied towns that is too bad, but there are always the enemy towns or letting the enemy take your allies town and then you take it back :D
finkellll at 2007-03-13 22:27 wrote:
i personally hated the fog of war... so thats good news to me at least

vhilhu at 2007-03-13 22:13 wrote:
ill sigh too then, it seems to be trendy here.

SAY "HELLO" TO MY LITTLE FRIEND! That was the Trolls actually in Warcraft 2 :P
*sigh*

stefan.urlus at 2007-03-13 22:02 wrote:
what a crock .... no Naga's either *sigh*

Falsted at 2007-03-13 21:11 wrote:
No Nagas, *sigh* say hello to the orcs i guess :-(


SAY "HELLO" TO MY LITTLE FRIEND!

That was the Trolls actually in Warcraft 2 :P

vhilhu at 2007-03-13 19:49 wrote:
No Nagas, *sigh* say hello to the orcs i guess :-(


SAY "HELLO" TO MY LITTLE FRIEND!


---

other than that, whats that oriental naga temple in the map editor then for? just for teasing/rewarding mapmakers?

omegaweix at 2007-03-13 19:16 wrote:
No Nagas, *sigh* say hello to the orcs i guess :-(

Dalai at 2007-03-13 19:10 wrote:
Couple additions (translated only once :))

High-Level Adventure Map Dwellings - not planned.
Autocombat modes (not using mana, shooting only, etc.) - won't be implemented.
Manage towers during siege - possible.
Alliances setup during game start - very low probability.
Spells to lower speed, not initiative - won't be implemented.
There will be at least one more patch (1.5) for original game.
Enemy stack teleportation - possible.

Ya5MieL at 2007-03-13 18:49 wrote:
Seems to me that there is more bad than good news :(

Elvin at 2007-03-13 18:19 wrote:
Thanks for the fast translation Angelspit! I wish I could say I'm happy about them but they tell practically nothing. Nothing too important anyway.
No nagas? Aww...

Starbatron at 2007-03-13 18:02 wrote:
My apologies Angel. My comment was directed at Ubival and all the wonderful balance balancing "features" they "provide" with each patch, such as the added bugs that plague us (as if there weren't enough of those already, they feel they have to add new ones with each patch)
King Imp at 2007-03-13 17:58 wrote:
I don't get it. How is "Visiting Allied Towns (for spells)" not going to happen? You can already do that.

Whoa! Scratch that thought.

I just tested this and you actually can't get into an allies town. I could have sworn you could.

How stupid are these people at Nival that they left this out and are now saying it won't be added either? They have truly crapped on the legacy of this series by leaving out critical things in the game that always existed.

Angelspit at 2007-03-13 17:36 wrote:
Faction Balance Optimization...such an abstract phrase.
That's something I came up with myself based on my understanding of the answers. The original answers are longer, but I don't have time to translate everything. A direct Russian-to-English translation would be much more accurate after all.

Starbatron at 2007-03-13 17:29 wrote:
Faction Balance Optimization...such an abstract phrase. Does that mean the "optimization" of runes not working as in 2.1? ;)
King Imp at 2007-03-13 17:20 wrote:
I don't get it. How is "Visiting Allied Towns (for spells)" not going to happen? You can already do that.

ThunderTitan at 2007-03-13 16:53 wrote:
Yes, my 6-armed beauty is safe... for now.

HodgePodge at 2007-03-13 16:43 wrote:
Here's something else that can be added to the "Things That Won't Happen" List:

I won't be buying another product developed by Nival!

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