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News  → Heroes V No More Mod-Friendly

You may have noticed your favourite mods for Heroes V : Hammers of Fate don't work anymore after you patched your game to 2.1. The reason is simple : the EXE has been modified by Nival to only use the original .pak files and ignore any modpak you may have added to your dataa1 directory. With that strange change of heart, Nival certainly hasn't made friends with the modding community...

Updated : So far there seems to be two ways of making the mods work :

- Simply rename your .pak file into .h5m and move it to the Maps folder. However, I encountered a few bugs with this method. Including the pak content to a "real" map file (created with the editor) seems to give better results. Putting the pak file directly in the Maps directory without renaming it doesn't work.

- Unpacking the original pak files in your dataa1 folder and replacing the files with the ones of your modpak, then recompressing it. This is, of course, not recommended as by doing so you risk overwriting the original game files and the game may not work properly afterwards.

- Putting the pak in "Data" : the modifications to standard Heroes V files work, but the modifications specific to HoF don't.

- Putting the content of the pak directly in "Data" : same as above.

- Putting the content of the pak directly in "Dataa1" : (updated) It doesn't work.

If you have any other method to allow mods to be used with patch 2.1 don't hesitate to share them with us.

What I wonder is : does Ubisoft knows what Nival is doing ?
Comments

Lord FubarII at 2007-04-01 05:15 wrote:
Even though I'm new to the world of modding in Heroes, I've tried out some for H5 and really like some of them. The skipping the order in which to play the Campaign I really liked after having to reinstall my H5. The Treant tweak is super now. At first I wasn't so sure if I liked it.

Anyway, I came close to buying HoF when I spotted this issue with the 2.1 patch. At this time, I'd rather have all my mods that others have made then to play HoF.

I'll be watching this thread for someone far brighter then me to come up with a good work around so we all can have it both ways if we choose to.

Marzhin at 2007-03-13 09:38 wrote:
I took an hour yesterday to try the several options to make a mod works. I tried with my mod because it modifies elements both from Heroes 5 standard ("H5std") and specific to Hammers of Fate ("HoF")

So :

- Putting the pak in dataa1 like in HoF 2.0 : doesn't work anymore. But you already know that :)

- Putting the pak in "Data" : as assumed by Kimp Imp, the H5std elements work, but the modifications to HoF don't. (@ alx516 : your mod works because it only changes elements that were already in H5std)

- Putting the content of the pak directly in "Data" : same as above.

- Putting the content of the pak directly in "Dataa1" : OK I forgot to try this one. I'll assume it works, it may simply gets messy if you have several mods at once.

- Renaming the pak into h5m and putting in "Maps" : almost works, but buggy. (It seems pretty random : the first time I tried, a modded hero appeared without any change, I restarted the map and this time the changes were effective. Go figure.)

- Including the modded files inside a "true" map created with the editor : works fine.

I updated the news item accordingly.
Edited on Tue, Mar 13 2007, 02:42 by Marzhin

stefan.urlus at 2007-03-13 04:57 wrote:
that was nice .... but why the problem with 2.1 when it (I can only assume) was working correctly before?

jeff at 2007-03-13 01:11 wrote:
You'd have to wait for 1.5 anyway, right? Because 1.5 will allow to create User Campaigns. As a sidenote you will be able to transfer up to 4 heroes then and transfer will be possible to ANY map (i.e., you'll be able to transfer a hero from map 1 to map 3 and 5 and another one from map 2 to 4 and then 5 and so on).

I am waiting for 1.5 for the campaign creation, :D but I was unaware of the limitation of only 4 carryover heroes, why? :( H-IV you could carryover virtually an unlimited number of heroes and they too could show up in any map you wished, skipping maps was easy. In some of my maps I had as many as 6-8 heroes carrying over when you include the heroes I was using to transfer variables from one map to the next.

On a side note it was good to see Fabrice take the time to clarify the mod issue. :D

Vokial at 2007-03-12 20:30 wrote:
Three words:

We will survive! :)
alx516 at 2007-03-12 18:03 wrote:
MuadDib ... do something about the RMG ... the computer player reaches the enemy's castle too soon (about a month) ... Sorry for the post here but I saw you are concern with making the game better for all of us ...
THX
alx516 at 2007-03-12 18:00 wrote:
Answers :

2 PhoenixReborn - when you use my mod or any other mod ?
Beacuse I've tried it 100 times and it NEVER crashed the game ... Maybe you should try a clean install ...

2 King Imp - The answer is NO ... Again 4 my mod only ... you can play HoF without a problem ... I do all the time ... RMG and all, tested with 2.1

HodgePodge at 2007-03-12 17:36 wrote:
well, it is my sincere hope that they weren't thinking when they did this, if it was deliberate then it is even worse ....
Well, I for one believe it was deliberate! Nival has been at odds with the gaming community ever since I've had any dealings with them and UbiSoft too for allowing Nival to make Heroes 5 so user-unfriendly.

Besides the Mods not working with each new patch, just consider the Map Editor. Unless you have a programming background, the Map Editor is useless. No creating or editing of maps for Heroes 5, unless you have considerable knowledge of computer programming.

And what about that clumsy Cheat Menu? What a piece of sh*t! If someone does manage to figure out how to use the Editor and create a map, testing it out is very difficult because Nival made the Cheat Menu so user-unfriendly.
King Imp at 2007-03-12 16:52 wrote:
Um, if you put them in the Data folder and not the Dataa1 folder, doesn't that mean that they will only work if you run the original game and not HoF? How is that helping anyone?

PhoenixReborn at 2007-03-12 13:51 wrote:
With all due respect to Jolly Joker, I am in earnest, I am reading the posts and trying out the solutions. Concerning alx516's solution: when I put the mod into the data folder (not dataa1) it causes my hof to crash.

Concerning Maud Dib's solution: I did try changing the file to an .h5m. This did not crash my game, but neither did the game work. Maybe I'm updating it improperly.

omegaweix at 2007-03-12 12:01 wrote:
This should have been in the news much more sooner... so Nival and Ubisoft cannot attempt to think we are ok with their behaviour...

... if they praise their game "modding friendly" there is no logic in pruning this feature (which is quite common and hence demandable in recent games)

Marzhin at 2007-03-12 11:09 wrote:
Thanks for taking time to post here Fabrice.

MuadDib at 2007-03-12 10:51 wrote:
There was no change in the exe code. Put all mods as *.pak into the data folder or as *.h5m into the maps folder.

Jolly Joker at 2007-03-12 10:33 wrote:
You'd have to wait for 1.5 anyway, right? Because 1.5 will allow to create User Campaigns. As a sidenote you will be able to transfer up to 4 heroes then and transfer will be possible to ANY map (i.e., you'll be able to transfer a hero from map 1 to map 3 and 5 and another one from map 2 to 4 and then 5 and so on).

Marzhin at 2007-03-12 10:15 wrote:
Well I'm working on a big mod/campaign for HoF which modifies many things in the game and I can tell you when you patch your game and discover your mod suddenly doesn't work anymore it is pissing. Quite a bit.

Jolly Joker at 2007-03-12 10:06 wrote:
The "issue" seems to be that you have to put all mods either as *.pak into the data folder or as *.h5m into the maps folder, no matter the number of expansions or whatever else there may be. Considering that, I just wondered what the fuss is all about.

Marzhin at 2007-03-12 09:56 wrote:
You wrote : "The problem seems to be that no one is reading posts and prefers to complain instead. "

Oh wait, you were reffering to alx516's comment ? When I read "post" I think "posts in the forums", not "comments", so I thought someone had already explained the mod issue in the forums and I was wondering where...

Jolly Joker at 2007-03-12 09:44 wrote:
What do you mean?

Marzhin at 2007-03-12 09:29 wrote:
@ JJ : Show me one post that explains it, here on the Round Table, please...

Jolly Joker at 2007-03-12 09:13 wrote:
4 Marzhin :
<br>
<br>I simply copy the modded directory in data - NOT DATAa1 folder .... Even If You have HoF installed !!!!
<br>
<br>This Works for my mod ... can't tell about the others, since I dindn't try ...

The problem seems to be that no one is reading posts and prefers to complain instead.
As far as I know all mods work - but you have to put them in the data folder and NOT in the dataa1 folder.

stefan.urlus at 2007-03-12 05:30 wrote:
well, it is my sincere hope that they weren't thinking when they did this, if it was deliberate then it is even worse ....

Omega_Destroyer at 2007-03-12 04:45 wrote:
Therein lies the problem: they weren't thinking.

1979 at 2007-03-12 03:29 wrote:
I don't generally use mods, but I do think it's ridiculous that Nival has done this. User-made content can really encourage people to play the game more, and that makes them more likely to buy the expansion packs and future versions of the game. I can't see how they think that making it more difficult to change things in the game is a good idea...

stefan.urlus at 2007-03-11 22:18 wrote:
what a pak of monkeys!!!

they just try and make things difficult for the people who are trying to fix their game .... and yet when they try to break it it still takes only a short time for the community to get around their stupid ideas .... pathetic

Caradoc at 2007-03-11 15:33 wrote:
I still can't get the 'Wait' button mod to work. Has anyone had any luck with this?

Zamolxis at 2007-03-11 09:22 wrote:
< Well it seems Nival/Ubi likes to shoot its own foot. It's hard to come up with even more dumb move than that. >

< Unfortunately, for them to come up with a dumber move is very easy. They just have to make a move ;) >

LOOOL!!!!!!!
Edited on Sun, Mar 11 2007, 01:23 by Zamolxis

Avalon-Eternal at 2007-03-11 01:49 wrote:
This is just really lame...

jeff at 2007-03-10 23:49 wrote:
Well H-V is so much like H-III that it should have driven a stake in it, but the poor execution of the map editor which unless they fix it so more people can use it, we'll still be playing H-III and H-IV long after H-V is thrown on the junk heap (too bad as it can be a good game). Why, simple the best maps have always come from the fans, and many of the great maps have come from people who already have said they will not use the editor in its current form. I do not claim to be in that group, but I am in the group that won't use that editor. Which getting back to the thread topic, to continually make changes forcing mods to be reworked just alienates more people. Bad choices following bad choices.

Sir Charles at 2007-03-10 22:11 wrote:
[quote="Grumpy Old Wizard"][quote="Sir Charles"][quote:d633c78dc1="Grumpy Old Wizard"] A lot of folks never gave HOMM4 a chance. [/quote:d633c78dc1] That's very true, but I wasn't one of them. I played that game nearly non-stop for over 6 months....it was quite painful. But with the NWC logo on it....I just couldn't bring myself to the realization that it was as bad as it really was.

jeff at 2007-03-10 17:57 wrote:
I am sort of in the middle on this, mods before the game is mature (i.e. the company is done patching) are not going to be subject to the whims of the company. Other the the cheats, I've not used any of them. Now once the game has matured, then like Equilibris they can be very useful. Just hope that UBI isn't vindictive and modify H-IV so it can't be used. Though they already have messed with it a little.

Grumpy Old Wizard at 2007-03-10 17:37 wrote:


Equilibris greatly improved HOMM4.

A hammer could've greatly improved HOMM4. :O)

Well, of course everyone has their own tastes. But IMHO HOMM4 with Equilibris is a great game. And Equilibris IS a great mod.

A lot of folks never gave HOMM4 a chance.

Help the users make new content, don't hinder them.

GOW

addicted at 2007-03-10 15:21 wrote:
I too agree with Infiltrator and Sir Charles here especially with H-5 games put out by Nival since their track record of programming, bugs & etc..

Sir Charles at 2007-03-10 15:19 wrote:
Sir Charles to suggest that messing with mods is tough and can screw with mp tells me that you haven't used them. It's a simple matter of pasting into the data file. You don't like the mod you delete that specific file. Very easy, or it was before this patch.

I wasn't saying that it DOES mess with MP, but I've certainly heard of that being a problem with some games. As for me using them, yes, you're absolutely correct. I haven't and I don't intend to. With the NWC games, it just felt "wrong" to use them. It felt like taking my favorite book by my favorite author and changing the characters names with a felt-tip pen. *shudders* But I have looked at these mods (WoG, Equilibris and the individual mods for h5) and none of them have made me even remotely consider cracking open the game-code to mess with it. Whether it's easy or not doesn't matter to me. It's a matter of taste, and it doesn't suit mine. Simple.

Veldrynus at 2007-03-10 15:17 wrote:
They are just trying to break all idiocy and incompetence records.

Sir Charles at 2007-03-10 15:15 wrote:


Equilibris greatly improved HOMM4.

A hammer could've greatly improved HOMM4. :O)

PhoenixReborn at 2007-03-10 15:11 wrote:
Maybe someone should make a thread about it in the ubi forums...

I just did. I can't see why it would help though.

PhoenixReborn at 2007-03-10 14:22 wrote:
Well Modding has greatly enhanced my Heroes V experience and I'm ticked off that it gets screwed up with every patch. Here are the mods I use:

Because I don't win very often on hard, I use a mod that boosts the hard resources up to what you get on normal. That way I have a strong opponent but I have a chance to build up also.

I also use Sir Toejam's fast track ultimate mod. This makes it actually possible to get the ultimates by the end of an mp map. Around level 18 or 20, just right.

Sir Charles to suggest that messing with mods is tough and can screw with mp tells me that you haven't used them. It's a simple matter of pasting into the data file. You don't like the mod you delete that specific file. Very easy, or it was before this patch.

Elvin at 2007-03-10 14:00 wrote:
Maybe someone should make a thread about it in the ubi forums...

Grumpy Old Wizard at 2007-03-10 11:46 wrote:
Gotta agree with Infiltrator here. I've rarely seen a mod that was worth the time or effort. And I've never been a fan of cracking into the games' code and altering it...for any game/application. Part of it is the fact that I'd be afraid that I'd screw it up and the application would stop working completely. And then there's the compatibility issues when you're talking about an MP game too. Too many hassles for something not really needed IMO.

Equilibris greatly improved HOMM4.

While I have not played a mod for HOMM5 yet (I've been waiting for the patching eternal concept to come to fruition) I will at some point play with mods (if Nival doesn't destroy the possiblility.)

Fans do great work with maps and mods because theirs is a labor of love and they can put as much time into it as they want to. Fan made content has greatly contributed to the success of the series. Ubi/Nival should be encouraging not discouraging fan made content.

GOW
pigsticker at 2007-03-10 04:53 wrote:
Most mods i use are to fix gameplay issue. If Nival has fixed them, then some of the mods are no longer needed, are they? Some of the other mods are for aesthetic reasons, e.g. changing of the zealots sprites, so your zealots look uglier now, would they affect your game?
i do agree that mods do generate interest and add more to a game and hence prolong time i spend playing Homm5.
mechnic at 2007-03-10 04:48 wrote:
I can understand Mods in the Elder Scrolls series and other games like it; but why in a TBS MP on UBI.com game when everyone would have to have the same mod??? Otherwise you get the checksum error. Right?

Metathron at 2007-03-10 00:35 wrote:
"Never cared about mods, especially in heroes games, so I'm pretty much indifferent with this change."

Then I'd say you've been missing out on a lot.

Sir Charles at 2007-03-10 00:20 wrote:
Gotta agree with Infiltrator here. I've rarely seen a mod that was worth the time or effort. And I've never been a fan of cracking into the games' code and altering it...for any game/application. Part of it is the fact that I'd be afraid that I'd screw it up and the application would stop working completely. And then there's the compatibility issues when you're talking about an MP game too. Too many hassles for something not really needed IMO.

Infiltrator at 2007-03-09 23:50 wrote:
Never cared about mods, especially in heroes games, so I'm pretty much indifferent with this change.

Campaigner at 2007-03-09 22:47 wrote:
And here I thought that things would actually become BETTER!....ah....Nival never ceases to amaze you....and now lets see what the bunny got to say about Nival:

http://imagecache2.allposters.com/images/pic/HPM/BM68~You-Suck-Big-Time-Posters.jpg

kingcranium14 at 2007-03-09 22:00 wrote:
Bad move- if we can't fix what they did to the game, then not as many people'll play it --what were they thinking?

AllanPoe at 2007-03-09 20:28 wrote:
Well it seems Nival/Ubi likes to shoot its own foot. It's hard to come up with even more dumb move than that.

Unfortunately, for them to come up with a dumber move is very easy. They just have to make a move ;)
alx516 at 2007-03-09 20:03 wrote:
4 Marzhin :

I simply copy the modded directory in data - NOT DATAa1 folder .... Even If You have HoF installed !!!!

This Works for my mod ... can't tell about the others, since I dindn't try ...

Vokial at 2007-03-09 18:14 wrote:
This is no problem :) The Heroes game almost in Open Source :P You can just fix the exe file :)

Aku at 2007-03-09 17:34 wrote:
Well it seems Nival/Ubi likes to shoot its own foot. It's hard to come up with even more dumb move than that.

theLuckyDragon at 2007-03-09 17:26 wrote:
2 schools of thought here: 1st is the thought that modding (when used within a game) is a form of cheating as it enables the game to played in a differant way to which it was intended..

Well that would be a stupid thing to think.

Where did you get this 'schools of thought' concept from?

Wurtzel at 2007-03-09 16:53 wrote:
2 schools of thought here: 1st is the thought that modding (when used within a game) is a form of cheating as it enables the game to played in a differant way to which it was intended.. 2nd thought is that they provided the tools by which to do it, therefore saying its ok by them to alter the game/play...
King Imp at 2007-03-09 16:23 wrote:
What I wonder is : does Ubisoft knows what Nival is doing?

A better question is do they even care. Regardless of whether or not it's been tested or even works, as long as Nival gets something out the door, all Ubi cares about is the money.

Marzhin at 2007-03-09 16:00 wrote:
Do you use it in the form of a .pak archive or just by putting the various files in your dataa1 folder ?
alx516 at 2007-03-09 15:56 wrote:
My Mod works like a charm with HoF and 2.1

- Changes the maximum number of Heroes the COMPUTER (not Human) player is allowed to have at any time on the adventure map. -

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