Walkthroughs

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  • Hammers of Fate → Freyda's Dilemma → Choices

    Freyda's Dilemma: Rebels | Suspicion | Duncan | Negotiations | Choices

    Mission 5 - Choices


    Map Size: Large
    Carry Over: Freyda, Duncan
    Level Cap: 29
    Difficulty Index: 3/5

    Primary Objectives:
    • Liberate Duncan
    • Seize the port town and set sail for Talonguard
    • Freyda must survive
    • Duncan must survive
    ...
  • Hammers of Fate → Freyda's Dilemma → Negotiations

    Freyda's Dilemma: Rebels | Suspicion | Duncan | Negotiations | Choices

    Mission 4 - Negotiations


    Map Size: Normal
    Carry Over: Freyda
    Level Cap: 27
    Difficulty Index: 3/5

    Primary Objectives:
    • Talk with dwarven garrison
    • Carry out Dwarves' demands
    • Reach Tor Hrall
    • Get away from the Dwarves' territory
    ...
  • Hammers of Fate → Freyda's Dilemma → Duncan

    Freyda's Dilemma: Rebels | Suspicion | Duncan | Negotiations | Choices

    Mission 3 - Duncan


    Map Size: Small
    Carry Over: Freyda
    Level Cap: 21
    Difficulty Index: 2/5

    Primary Objectives:
    • Seize all the (4) towns of the rebellious Stag Duchy
    • Take Duncan prisoner
    • Freyda must survive
    Last Updated:
    ...
  • Hammers of Fate → Freyda's Dilemma → Suspicion

    Freyda's Dilemma: Rebels | Suspicion | Duncan | Negotiations | Choices

    Mission 2 - Suspicion


    Map Size: Small
    Carry Over: Freyda
    Level Cap: 16
    Difficulty Index: 1/5

    Primary Objectives:
    • Eliminate the (4) rebel towns
    • Destroy all (14)
    ...
  • Hammers of Fate → Freyda's Dilemma → Rebels

    As you might expect, maltz went through the Haven campaign of the Hammers of Fate expansion like a Paladin through a battlefield. He provides tips to complete the five scenarios at Heroic with the best character development, and includes screenshots with funny captions. Let him tell you about the adventures of Godric's daughter, a character we didn't really expect to see again...:

    Freyda's Dilemma: Rebels |...
  • The Warlock → The Expansion

    A little less than three months after the release of the game, our team of walkthrough writers have completed their mission: provide hints and tips for every single scenario of the Heroes of Might and Magic V campaigns. But the title of the final article, The Expansion, reminds us that this is only the first milestone in a long journey. Since he already wrote...
  • The Warlock → The Cultists

    Map 3 - The Cultists
    Size - Very Big
    Level Cap - 26
    Carry Over: Raelag & Shadya

    This is a rather straight forward mission in the Warlock Campaign. Basically, you need to completely clear the map of the enemy SoulScar clan. Unlike the previous mission, this one puts you in a much more subdued position. You start out without a castle, and the enemy has seven (yep, seven). Obviously, it all boils down on how well you built Raelag in the last two missions. If you have leveled him nicely and

    ...
  • The Warlock → The March

    The walkthrough for The March, again written by Maltz and edited by Psychobabble, is fairly short and to the point: even the starting bonus is inconsequential. You are a Warlock with a small army and must use your destructive spells to wipe out the neutral stacks. The golden rule is to use Meteor Shower for multiple stacks and Implosion for individual stacks. The map contains no less than 15 portals so if you get lost, refer to the map provided my Maltz in his article.

    Only...
  • The Warlock → Raelag's Offer

    Having recently completed the Sylvan walkthrough, Maltz did some time-traveling and went back to the final mission of the Dungeon campaign. Maltz Raelag's Offer is a big map with intimidating neutral stacks and garrisons, one of which includes 3000 familiars, 600 hell hounds, 180 succubus and 35 arch devils (which you...
  • The Ranger → The Refugees

    A good reviewer makes a good walkthrough writer, as shown in Psychobabble's latest articles. The Celestial Heavens editor is on a roll and, despite a lack of free time, posted the first of a series of articles about the Sylvan campaign. The Refugees appears to be a defensive map against necromantic troops, but you...
  • The Mage → Zehir`s Hope

    Map 5 - Zehir's Hope
    Size - Big
    Level Cap – 40


    Bonus

    Finally, a set of bonuses which are somewhat worthwhile. I picked the titans because they're awesome creatures and they go in Zehir's army, which is the one which most needs a boost. However the Dragon Scale Shield is a very powerful artifact and if you feel like a spellpower boost

    ...
  • The Mage → The Alliance

    Psychobabble has completed his articles for the fourth (The Alliance) and the fifth (Zehir`s Hope) maps of the Academy Campaign. In the first map, your worst enemy isn't the game's artificial intelligence, but the slowdowns during the enemy turns. Add a lackluster starting bonus and you have a map that will test your patience initially. Fortunately,...
  • The Warlock → The Clanlord

    You would probably be disappointed if the Warlock campaign walkthrough was not written by Infiltrator. I'm happy to announce that our resident Dungeon expert is back to guide you through those missions. The first map, The Clanlord, is an inovative arena-style map where you must train you hero before a grand battle. Infiltrator suggests a way to get the most of that one month period.

    ...
  • The Mage → The Liberation

    Map 2 - The Liberation
    Size - Very Large
    Level Cap – 20


    Spoiler: view a screenshot of the surface (1.4 MB)

    Bonus

    To be honest none of the bonuses (bonii? :) you get offered here (or in the next couple of maps) are particularly useful. The breastplate is probably

    ...
  • The Mage → The Defiant Mage

    You will be in good hands if you're about to start playing the Academy campaign: Psychobabble posted the first of a series of articles about The Mage. The Defiant Mage is the first part of an easy campaign, even at Heroic. However, you have to play it a certain way if you want to get the most out of it, especially if...
  • The Necromancer → The Lord of Heresh

    Objective:

    • Obtain Amulet of Necromancy
    • Caputure Godric’s Daughter
    • Bring Godric’s Daughter to Lorekeep
    • Capture Hikm
    • Markal and Isabel must survive

    Carry Over:

    • Markal
    • Isabel

    Spoiler: view a screenshot of the surface (1.2 MB)

    Bonuses at Start:

    • 3 Liches
    • 1 Bone Dragon
    • Cape of the Lion’s Mane

    The cape of the lion’s mane

  • ...
  • The Necromancer → The Invasion

    Objective:

    • Obtain staff of the Netherworld
    • Obtain Cloak of Death’s Shadow
    • Obtain Ring of the Unrepentant
    • Markal and Isabel must survive

    Carryover:

    • Markal (Max Level: 26)
    • Isabel (Max Level: 26)

    Bonuses at start:

    • 5 Vampire Lords
    • 5000 Gold
    • Curse of the Netherworld
    Spoiler: view a screenshot of the surface (1.3 MB)

    Markal's specialty is

  • ...
  • The Necromancer → The Regicide

    Objective:

    • Find and Defeat Cyrus.
    • Markal and Isabel must survive.

    Carries Over:

    • Markal (Level Cap: 30)

    Bonuses at start:

    • 20 Spectres
    • 4 Liches
    • Puppetmaster
    Spoiler: view a screenshot of the underground (0.9 MB)

    Frankly, if you haven’t got Puppetmaster by now, you did something wrong or you were very unlucky in the previous scenarios, so all you

  • ...
  • The Cultist → The Conquest

    A few sneaky readers found the new walkthrough that I posted last night, not long before Infiltrator's guide was released. This new article is for The Conquest, definitely a mission that gave headaches to many players. The path I suggest, picking up the southern town on week 2, ignoring the Infero and rushing to the north-west, works well for Normal and maybe Hard, but the Heroic setting is a completely different story. If you are having problems with this scenario, the first thing to do is to apply the...
  • The Necromancer → The Attack **Spoiler**

    Spoiler

    In the final map (The Lord of Heresh) Godric is against you. It uses a carryover Godric so if you don’t want that fight to be difficult, avoid levelling up Godric or giving bonuses to him.

    But it is a fun challenge to maximize Godric whenever you can, and fight him on heroic later. There is always a way to get him. For example, the Mark of Necromancer gives you unlimited mana!