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  • Walkthroughs

    Walkthroughs

    Whether you are a newcomer having problems with a particular map or a seasoned veteran aiming for the best score, walkthroughs can be useful to you. If you need any help with a scenario, browse the Round Table forums or create a new topic.

     

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  • Tribes of the East → Flying to the Rescue → A Flamboyant Exit

    Flying to the Rescue
    M4: A Flamboyant Exit

    • Map Size: Large
    • Level Cap: none
    • Difficulty Index: 5/5
    • Last Updated: November 16, 2007, Patch v3.0

    Here we come, Griffin Empire! (or Unicorn Empire? I am confused by the ending.) All your hard works will be paid off. The finale of finale is divided into four similar acts, each with its own mini-boss battle happening at town (A), (B), (C), (D). Then, Zehir

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  • Tribes of the East → Flying to the Rescue → Summoning the Dragons

    Flying to the Rescue
    M3: Summoning the Dragons

    • Map Size: Small
    • Level Cap: none
    • Difficulty Index: 3/5
    • Last Updated: November 15, 2007, Patch v3.0

      In this mission, Zehir teams up with yet another Hammers of Fate main hero, Wulfstan. To say they'll team up isn't very accurate. For the most part Zehir goes solo on the surface, and Wulfstan has to remain underground to

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  • Tribes of the East → Flying to the Rescue → Tearing the Veil

    Flying to the Rescue
    M2: Tearing the Veil

    • Map Size: Normal
    • Level Cap: none
    • Difficulty Index: 2/5
    • Last Updated: November 15, 2007, Patch v3.0

    This mission is split into two parts, both quite easy.

    It is possible to obtain Zehir's ultimate Arcane

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  • Tribes of the East → Flying to the Rescue → Dark Ways and Deeds

    Well, this is it folks, with the publication of the last batch of walkthroughs, our journey through the Heroes of Might and Magic V campaigns is over. Please note that the Flying to the Rescue campaign is made of the four scenarios below (I admit I thought for a while that Nival gave us a bonus with the prologue...). Click on the links to get some help:

    Dark Ways and Deeds | Tearing the Veil | Summoning the Dragons | A Flamboyant Exit

    I...
  • Tribes of the East → To Honor our Fathers → Hunting the Hunter

    To Honor Our Fathers

    M5: Hunting the Hunter

     

    • Map Size: Large
    • Level Cap: none
    • Difficulty Index: 4/5
    • Last Updated: November 9, 2007, Patch v3.0

      The mighty Stronghold campaign reaches its climax in a one-against-all fashion. Your opponents are three allied AI players with a total of 6 towns! Can you survive?

      Your starting town (A) is in a

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  • Tribes of the East → To Honor our Fathers → Mother Earth's Wisdom

    To Honor Our Fathers
    M4: Mother Earth's Wisdom

    • Map Size: Normal
    • Level Cap: 26
    • Difficulty Index: 1/5
    • Last Updated: November 9, 2007, Patch v3.0

      Again we are back as Kujin, but this time her job is a lot simpler. This is a typical solo scenario where your lone hero eventually travels to every corner of the map

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  • Tribes of the East → To Honor our Fathers → Father Sky's Fury

    To Honor Our Fathers
    M3: Father Sky's Fury

    • Map Size: Large
    • Level Cap: 22
    • Difficulty Index: 2/5
    • Last Updated: November 9, 2007, Patch v3.0

      After Kujin's hard-fought success, our focus is shifted back to Gotai in this straight-forward mission -- Destory All Humans!

      There are six Haven towns to

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  • Tribes of the East → To Honor our Fathers → One Khan, One Clan

    To Honor Our Fathers
    M2: One Khan, One Clan

    • Map Size: Large
    • Level Cap: 20
    • Difficulty Index: 5/5
    • Last Updated: November 9, 2007, Patch v3.0
    • Similar to the previous campaign, we will develop the other main hero, Kujin the Shaman, in the second mission, starting from level 1. Kujin's mission is to convince a total

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  • Tribes of the East → To Honor our Fathers → Collecting Bones

    As promised, here is the next part of the Tribes of the East walkthrough. Those of you who were disappointed to be forced to play the Necropolis all over again will be happy to find out that the second campaign features the Orcs. Walkthrough writer maltz suggests taking another look at his skill discussion in the Prologue and perhaps bring out the handy Skill Wheel once again. If you need help completing a specific scenario our would like to take a little peak before you get started (hey, many of...
  • Tribes of the East → Will of Asha → Heart of Darkness

    Will of Asha
    M5: Heart of Darkness

    • Map Size: Large
    • Level Cap: None
    • Difficulty Index: 3/5
    • Last Updated: October 31, 2007, Patch v3.0

      The final chapter of the new Necro campaign is as exciting as Markal's M5:Lord of Heresh. There will be huge neutral stacks, plenty of towns, a map full of AI heroes and a network of two way portals connecting the world. Your Necromancer's "raise as you go" ability

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  • Tribes of the East → Will of Asha → Beasts and Bones

    Our walkthrough writer maltz has completed the Will of Asha campaign series of articles, which you can access with the links below (the last two are new):

    Last Soul Standing | The Grim Crusade | The Bull's Wake | Beasts and Bones | Heart of Darkness

    The To Honor our Fathers campaign is already under way. Thanks to all the Round Table members who share tips in the forums. There's nothing like...
  • Tribes of the East → Will of Asha → The Bull's Wake

    Will of Asha
    M3: The Bull's Wake


    Map Size: Normal
    Level Cap: 20
    Difficulty Index: 2/5
    Last Updated: October 30, 2007, Patch v3.0

    Our focus is shifted back to Ornella. Your first impression is probably disappointment, though. Ornella has lost all stat points, skills and spells from mission one. Her stats probably looks very ugly now, with very low Attack and Knowledge. Fortunately, this mission is very

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  • Tribes of the East → Will of Asha → The Grim Crusade

    More walkthrough articles have been posted for the Will of Asha campaign. Get some detailed instrusctions and guidelines from maltz as he goes over the layout of The Grim Crusade and The Bull's Wake.

    The tips for the rest of the campaign are almost done. More walkthroughs for various Might and Magic games can be found here.
  • Tribes of the East → The Will of Asha → Last Soul Standing

    The Will of Asha campaign is the first campaign of the Tribes of the East expansion, following a brief tutorial. It tells the story of Ornella, a fallen knight who is guided by Giovanni the vampire hero.

    The detailed walkthrough written by our resident expert maltz starts with an overview of dark energy, for those of you who have not played with the new necromancy yet and are unfamiliar with the "nerfed" necromancers. Next comes the

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  • Tribes of the East → A Murder of Crows

    Dear Brett: We were heartbroken to learn that you had a tough time playing the Tribes of the East expansion. It must have been very difficult for you to be so honest about your skills with strategy games. Especially after having said a year earlier that "most missions aren't very challenging" in the Hammers of Fate expansion. But don't despair, as the Heroes community...
  • Hammers of Fate → Ylaya's Quest → The Decoupling

    Mission 5 - The Decoupling


    Map Size: Normal
    Level Cap: 30
    Difficulty Index: 3/5

    Primary Objectives:
    • Reach Horncrest within a week
    • Raise the siege of Horncrest
    • Seize Tor Hrall in two months
    • Ylaya, Isabel, Freyda, Wulfstan and Duncan must survive
    Secondary Objectives:
    • Stop the Demons' raids
    Last Updated: March 3, 2007, Patch v2.1

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  • Hammers of Fate → Ylaya's Quest → Dragons

    Mission 4 - Dragons


    Map Size: Normal
    Carry Over: Ylaya, Isabel
    Level Cap: 26
    Difficulty Index: 3/5

    Primary Objectives:
    • Ylaya, Raelag and Isabel must survive
    • Keep the town from being seized by the enemy
    • Defeat the army of Thralsai
    Secondary Objectives:
    • Ylaya must find the Dragons' hideout and enlist their support
    Last Updated: March 3, 2007, Patch v2.1

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  • Hammers of Fate → Ylaya's Quest → The Meeting

    Mission 3 - The Meeting


    Map Size: Normal
    Carry Over: Ylaya
    Level Cap: 22
    Difficulty Index: 3/5

    Primary Objectives:
    • Reach the portal leading to Raelag's secret asylum
    • The Daughter of Malassa must survive
    • Ylaya must survive
    Secondary Objectives:
    • Collect the eight Dragon artifacts
    • Return dragon's artifacts to Seer Hut
    Last Updated: March 3, 2007, Patch...
  • Hammers of Fate → Ylaya's Quest → The Break

    Mission 2 - The Break


    Map Size: Normal
    Carry Over: Ylaya
    Level Cap: 16
    Difficulty Index: 2/5

    Primary Objectives:
    • Ylaya must survive
    • Pass the first frontier garrison in two weeks
    • Pass the second frontier garrison in three weeks
    • Pass the third frontier garrison in four weeks
    Last Updated: March 3, 2007, Patch v2.1

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