Walkthroughs

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  • Shadowspire

    Shadowspire

    map_shadowspire

    Expert teachers:

    • Vampire

    Master teachers:

    • M: Dark
    • S: learning, perception, Vampire

    GM Teachers:

    • Staff, Identify Item, Mediation, Vampire

    Training:

    • To maximum
    ...
  • Ravenshore

    Ravenshore

    map_raven

     

    Expert teachers:

    • A: Chain
    • W: Mace, Spear, Staff, Sword
    • M: Fire, Spirit, Water, Light
    • S: Mediation, Repair

    Master teachers:

    • A: Plate
    • W: Axe, Bow, Dagger
    • S:
    ...
  • Ravage Roaming

    Ravage Roaming (Balthazar's Lair)

    map_ravage

     

    Expert teachers:

    • None

    Master teachers:

    • A: Leather
    • M: Air

    GM Teachers:

    • Axe

    Training:

    • Maximum (to level 30?)

    Magic shops:

    ...
  • Murmurwoods

    Murmurwoods

    map_murmurwoods

     

    Expert teachers:

    • Learning

    Master teachers:

    • S: Alchemy, regeneration, Identify Monster

    GM Teachers:

    • Body, Mind, Spirit

    Training:

    • None

    Magic

    ...
  • Ironsand Desert

    Ironsand Desert (Rust Village)

    map_ironsand


     

    Expert teachers:

    • S: Regeneration

    Master teachers:

    • W: Staff
    • M: Water

    GM Teachers:

    • Leather, Body Building

    Training:

    ...
  • Garrote Gorge

    Garrote Gorge

    map_garotte

     

    Expert teachers:

    • S: Arms, dragon, Identify Monster

    Master teachers:

    • W: Mace, Sword
    • M: Body, Spirit
    • S: Body Build, Dragon, Repair

    GM Teachers:

    • Shield, Plate, Dragon,
    ...
  • Dagger Wound Island

    Dagger Wound Island

    map_dagger

     

    Expert teachers:

    • A: Leather, Plate
    • W: Bow
    • M: Air, Earth, Body
    • S: Bodybuilding, Disarm, Merchant

    Master teachers:

    • Arms, Identify Item

    GM

    ...
  • Alvar

    Alvar

    map_alvar

    Expert teachers:

    • A: Shield
    • W: Dagger
    • M: Mind
    • S: Alchemy, Identify Item, Perception, DarkElf

    Master teachers:

    • A: Chain
    • W: Spear
    • M: Earth
    • S: Disarm, Mediation, Merchant

    GM Teachers:

    ...
  • Glory of Days Past → One Tribe

    Victory: Defeat Hero Ð Vogel Loss Condition: Loss Conditions: Lose Hero Ð Waerjak Carry Over:

    The Situation:
    While your situation may seem grim you actually pose he advantage in this scenario! Your left city starts with the Grail which provides 3000 gold and a 50% growth for that city. Gold will surely not be a problem and with the power of your two heroes you will no doubt bring swift victory to this scenario.

    Border Guards:...

  • Glory of Days Past → A King's Choice

    Victory: Deeat Hero - Hundric Loss Condition: Lose Hero - Waerjak Carry Over: Waerjak and 2nd hero who have a maximum level of 25.

    I deal with scenario a bit different than the others: I use the power of the two barbarians to quickly win this scenario. Thus, I win this scenario purely with my two barbarians and a few Potions of Immortality.

    ...

  • Glory of Days Past → A Necessary War

    Victory: Defeat all enemy towns and armies Loss Condition: Lose Hero - Waerjak Carry Over: Waerjak and 2nd hero who have a maximum level of 20.

    Town Building Order:
    An enemy hero is laying siege to your town, he does not move (if he does its not very far) nor does he attempt to attack the town. However, you can still select the town in order to purchase buildings. When you can afford them build up the town in the following manner: City Hall, Centaur

    ...
  • Glory of Days Past → A New Way

    Victory: Be the only player to own towns. Loss Condition: Lose the Hero Waerjak. Carry Over: Waerjak who has a maximu level of 12.

    Many people have trouble with this campaign and i suspect for the most part it takes them by surprise. By this I mean that you had it easy in the last campaign having more access to troops, a variety of heroes. This scenario (it gets easier later on) however, now you must rely on your Heroes strength and what little troops he can

    ...
  • Long Live the Queen → Griffin Cliffs

    To win, you must locate and flag all 7 Griffin Towers. Your choices for starting bonus are: Golden Bow, Lion's Shield of Courage, or Endless Sack of Gold.

    Maps


    Click on a map to see a

    ...
  • Long Live the Queen → Guardian Angels

    To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will travel with you to the final scenario of this campaign. Your choices for starting bonus are: 1 Angel, 3 Zealots, or a Prayer Scroll.

    Maps

    ...
  • Long Live the Queen → Homecoming

    The goal of this scenario is to capture the town of Terraneus which lies underground. Your heroes are limited to 6th level in this scenario and the 4 strongest will advance to the next scenario. You choices for starting bonus are: 14 Pikemen, 5 of each rare resource, or a First Aid Tent.

    Maps

    ...
  • Long Live the King → From Day to Night

    To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed. Starting Bonus: Scroll of Death Ripple or Dead Man's Boots or 3 Ghost Dragons.

    Maps

    ...
  • Long Live the King → Season of Harvest

    To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. Starting Bonus: Pendant of Death or Scroll of Protection from Earth or 25 Zombies.

    Maps

    ...
  • Long Live the King → Season of Harvest

    To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. Starting Bonus: Vampire's Cowl or Necromancy Amplifier or Unearthed Graves.

    Maps

    ...
  • Long Live the King → A Gryphon's Heart

    To win, you must bring the Spirit of Oppression to the city of Stonecastle within 3 months. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario. Starting Bonus: Scroll of Death Ripple or 1 Black Knight or Skeleton Transformer.

    Maps

    ...
  • The True Blade → The Rightful Heir

    Objective:

    • Defeat Worton.

    Walkthrough:

    You start out with six level 20+ heroes, and nothing on the map will be able to stop an army like that. Since this is the only campaign where you get so many high level heroes, you might want to keep them together, just for the novelty. But it's probably best to put the named heroes into one army and the two random heroes into

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