Walkthroughs

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  • Unholy Alliance → Agents of Vengeance

    You must capture Castle Crypthome to win the scenario. However, if Gem or Gelu is defeated in combat, the scenario is lost. The heroes are limited to level 33 but will carry their experience, skills and spells on to their next scenario. Starting Bonus: 15 Wood Elves or 20 Silver Pegasi.

    Maps


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  • Unholy Alliance → Secrets Revealed

    Yog and Crag Hack must defeat the Necromancers to win the scenario. However, if either hero is defeated in combat, the scenario is lost. Yog and Crag Hack are limited to level 33 but will carry their experience, skills and spells on to the next scenario. Starting Bonus: 6000 gold or 15 Crystal or Boots of Polarity.

    Maps


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  • Unholy Alliance → Gathering the Legion

    Crag Hack must find all the pieces of the Legion and return them to the town of Hartferd to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 30 but will carry his experience, skills, and spells on to his next scenario. Starting Bonus: 3000 gold or Mage Guild Level 2 or Equestrian's Gloves.

    Maps

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  • Unholy Alliance → Search for a Killer

    Unholy Alliance - Search for a Killer

    Defeat all the Necromancers in the area to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 30 but will carry his experience, skills, and spells on to the next scenario. Starting Bonus: Pendant of Life or 2000 gold or 1 Green Dragon

    Maps

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  • Unholy Alliance→ Final Peace

    You must kill Lord Fayette to win the scenario. However, if Gem is defeated in combat, the scenario is lost. Gem is limited to level 30 but will carry her experience, skills, and spells on to her next scenario. Starting Bonus: 30 Grand Elves or Homestead or Destroy Undead Scroll.

    Maps

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  • Unholy Alliance → Harvest

    Yog must defeat the Necromancers creating havoc in this part of Erathia to win the scenario. However, if Yog is defeated in combat, the scenario is lost. Yog is limited to level 30 but will carry his experience and skills on to his next scenario. Starting Bonus: 40 Goblins or 2 Cyclops or 4 Rocs.

    Maps


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  • To Rule the World → Frostrift River Pass

    The last scenario in Spazz's campaign is here! Once again prepare for both good and bad news. Let's start with the good: You get to play with both Megadragons and Goblin Knights! You will get one free Megadragon every month, and you can recruit as many Goblin Knights from your four G.K.Lairs as you can

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  • To Rule the World → Rusted Desert

    Spazzmaticus b sm

    The second scenario, the Rusted Desert, will prove a logistical nightmare. It is basically a vast empty area, full of resources, mines, artifacts etc., mostly unguarded. Well, when I say unguarded, I mean "unguarded by permanent guards". You will get your share of neutral

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  • To Rule the World → Anduran Foothill

    In the first campaign of The Winds of War, we get to guide a young king Spazz Maticus through his quest to expand his domain a little. The first target of his conquest is a region of Anduran Foothills, which will give him the necessary resources to continue further to his ultimate task of capturing

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  • Spoils of War → Greed

    To win, you must capture all towns and castles and defeat all enemy heroes. Regardless of which side you choose, the other will forever consider you a traitor. Starting Bonus: Map 1 Heroes (Fortress) or Map 2 Heroes (Stronghold)

    Maps


    Click on a map to see a larger version.

    Green - Friendly

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  • Spoils of War → Goldrush

    To win, you must accumulate 200,000 gold. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign. Starting Bonus: 3 Thunderbirds or 2 Cyclops Kings or 1 Ancient Behemoth.

    Maps

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  • Songs for the Father → For King and Country

    To win, you must capture all enemy towns and castles and defeat all enemy heroes, without losing either Queen Catherine or Lord Haart. This is the final battle...good luck! Starting Bonus: Helm of Heavenly Enlightenment, Tome of Earth Magic or Spellbinder's Hat.

    Maps

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  • Song for the Father → United Front

    To win, you must capture all enemy towns and castles and defeat all enemy heroes. At the end of this scenario, your 6 strongest Heroes will travel with you to the final scenario of this campaign, where they will be met by Lord Haart and Queen Catherine. Starting Bonus: 35 Royal Griffins, 35 Iron Golems or 35 Grand Elves.

    Maps

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  • Song for the Father → Safe Passage

    To win, the Necromancer, Nimbus, must reach the town of Highcastle with the Statesman's Medal. At the end of this scenario, Nimbus and your 7 strongest Heroes will travel with you to the next scenario of this campaign. Starting Bonus: Boots of Speed or Logistics or 2500 Gold.

    Maps


    Click on a map to see a larger version.

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  • Specter of Power → With Blinders On

    Sandro must defeat all of the lords who seek his position to win the campaign. However, if Sandro loses even just one battle, others will sense weakness in him and destroy all he has worked for. Starting Bonus: 5 of each precious resource.

    Maps

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  • Specter of Power → Kreegan Alliance

    Obtain the Eversmoking Ring of Sulfur for the Kreegans to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Heroes are limited to level 24, but Sandro and three of his lieutenants will carry their experience, skills and spells on to the next scenario. Starting Bonus: Equestrian Gloves or 10 Wraiths or 10 Wood and 10 Ore.

    Maps

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  • Specter of Power → To Build a Tunnel

    Obtain 100,000 Gold to give to the Dungeon Overlords and win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Heroes are limited to Level 16, but Sandro and three of his comrades will carry their experience, skills, and spells on to the next scenario. Starting Bonus: 15 Wood or the Vial of Lifeblood.

    Maps

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  • Specter of Power → Poison Fit for a King

    Capture Haart Castle and leave the Vial of Poison to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Heroes are limited to Level 10, but Sandro and three of his comrades will carry their experience, skills and spells on to the next Scenarios. Starting Bonus: Boots of Speed or 20 Zombies or 3000 Gold.

    Maps

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  • Seeds of Discontent → The Road Home

    To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home. Alternatively you can take over all enemy castles and defeat all enemy heroes. Starting Bonus: Level 3 Mage Guild or 5000 Gold or 3 Dendroid Soldiers.

    Maps

    Click on a map to see a larger version.

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  • Seeds of Discontent → The Grail

    To win, you must find the Grail within 2 months. Starting Bonus: Boots of Speed or 5000 Gold or 4 Pegasi.

    Maps


    Click on a map to see a larger version.

    Green - Friendly Town
    Red - Enemy Town
    Grey - Neutral Town
    Yellow - Underground Passage

    A# - Allied Towns




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