Interviews

Interesting interviews, with anyone at least a little bit touched by Might & Magic games.

  • Producer Interview: Fabrice Cambounet

    With the coming expansion to Heroes V, we thought it would be a good time to send the producer some questions. Here they are - oh, and the answers as well.

    First, let me ask you what word UbiSoft would use to express their opinion on Heroes V sales so far - satisfactory, good, excellent? Is the game selling as well as expected - is your management happy?

    H5 has been selling very well up to now, and the feedback from
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  • Christian Vanover

    Heroes 3- Knight ChristianChristian "Evil C" Vanover was one of the most popular New World Computing employees. With Jennifer Bullard, he was one of the contact persons at the 3DO Community forums. He took the time to answer the questions of the fans, as well as tease them a little. He was never afraid to step into the forums whenever there was some panic

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  • Tim Lang Interview

    Tim Party

    Tim Lang, now at Electronic Arts, was the lead designer of Might and Magic IX. The Round Table regulars might remember seeing him in the forums after 3DO filed for bankruptcy last year. Tim is also an advisor in the fan-made Might and Magic Tribute project. The picture on the right was

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  • Rob King Interview

    Rogue, of Mac Heroes, and myself, recently had the opportunity to do an e-mail interview with Rob King, the guy in charge of sound on Heroes of Might and Magic IV which is currently under development by New World Computing and will be published by 3DO in Spring 2002. We sent the questions on November 9 and the answers arrived on November 13. Hope you enjoy!

    Questions and Answers

    Angelspit: First of all, thank you so much Rob for taking the time to

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  • Rick Reynolds Interview

    As part of our 2003 E3 coverage, Celestial Heavens' GhostWriter had a chance to talk with 3DO's Marketing Manager, Rick Reynolds. The interview took place next to the very noisy 3DO booth, and while we originally planned to provide videos for this interview, the sound quality turned out low due to the environment, and since we have non-native English speakers a transcript is provided instead. You can, however, listen to Mpeg audio files discussing The

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  • Jon Van Caneghem Interview

    Celestial Heavens' GhostWriter was at the E3 this year, and brought back some exciting new information about 3DO's upcoming games. The first interview is with the creator of the Might and Magic series himself,

    Jon Van Caneghem. Click on the speaker icon and be patient while the appropriate Mpeg file loads. The Expo is a very noisy place, so crank up the volume and listen carefully. Coming during the next few days is a

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  • Joe McGuffin Interview

    Celestial Heavens: Thanks for taking the time to speak with us, Joe. Could you introduceyourself to the readers who might not have heard your name before?

    Joe McGuffin: I art directed “Heroes of Might and Magic 4”, the “Shadow of Death” expansion, and all of the “Chronicles of Might and Magic” series for New World

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  • Jennifer Bullard Interview

    Originally appeared on The Astral Wizard. Reprinted with permission.

    Fnord:
    All the previous Heroes games have added more towns than the game before, yet HoMM IV will actually have fewer, but with more options. What design issues led to the decision to have fewer town types?

    Maranthea:
    This decision mainly stemmed from the new Magic System. With five schools of magic it seemed logical that there would be one town specializing in each school and of course, the Stronghold who would

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  • Interviews

    CH Interviews

    The interviews that appear in this section are Celestial Heavens exclusives, or are reprinted here with permission from the original publisher. We wish to thank our special guests for agreeing to speak with us.

    We started our YouTube Channel, you can find more interviews here.

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  • Gus Smedstad Interview (2)

    From the Battlefield to the Tilted Mill

    Heroes of Might and Magic IV would only be a shadow of what it is today without Gus Smedstad. Some of the best features in the game, such as the battlefield artificial intelligence and the skill system, are among his creations. We originally hoped to meet Gus at the E3, but he was not one of the Tilted Mill representatives

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  • Gus Smedstad Interview (1)

    Originally appeared on The Astral Wizard. Reprinted with permission.

    Fnord:
    Having worked on the previous Heroes games, what's your overall feeling about Heroes IV? Has the opportunity to create a completely new game, with a brand new engine and top-quality art opened up any new features that weren't technically possible to do in the previous games of the series?

    Gus:
    I think the choices you will make as a player will be harder. We've made a real effort to make all

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  • Fabrice Cambounet Interview

    Q&A with Fabrice Cambounet

    Heroes of Might and Magic V Producer, Ubisoftt

    When did work on Heroes begin exactly?
    Not more than a month ago actually for the real production, although the process of launching the project itself started a couple of months before

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  • David Botan Interview

    Dave Botan

    Celestial Heavens: Hello, and thank you for agreeing to do this interview with Celestial Heavens.

    David Botan: No problem.

    CH: Ok, first up, what was your exact position at NWC and what did it entail?

    DB: I was a Level

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  • Chris Jacobson Interview

    Chris Jacobson Interview

    I recently had a chance to ask a few questions to Chris Jacobson over at Contraband Entertainment who is the Project Lead on Heroes of Might and Magic IV for Macintosh. I had some assistance in gathering questions from Angelspit of ...

  • April Lee Interview

    Molding Heroes

    April Lee is a Graphic Artist at New World Computing. She worked on Heroes II, Heroes III and Armageddon's Blade, creating well-known graphics such as the H2 Mummy, the Manticore and the Gnoll.

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