The Necropolis town screen, as released on the official blog

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Tress at 2015-02-24 00:33 wrote:
Don't think any town screens can be compared to uniformed things that was in homm 4, since they just offered rocky terrain with set places where building can be, and since it was implemented that way it was almost irrelevant what each individual building was.
I am not sure regarding homm7 towns screens yet. I think main challenge from artists is to make certain feel of emtpy vs fully built. For example in homm5 (its sort of subjective so i presume there may be different opinions) most castles had large central element (castle , necro tower , tree etc) with buildings being relative small addition, and often merging with that large element. So once castle is fully build we can see it;s more populated but it doesnt give that impression that , now we have fully built one. Homm 2 actually conveyed this feel extrmeely well. I especially remember necro castle , which unbuilt (even more if in village state) looks extremely bare, giving that impression that it's a weak castle, and vice versa.

Panda Tar at 2015-02-23 13:57 wrote:
I think they waste too much on graphics. Not on town screens. These ones are crap, indeed. They feel like back in Heroes 4, when they all were alike, only changing colours - and they all look like big military camps, rather than towns as we see in H5 or some of H3.

Too much details on units, animations, stuff that we really don't need. I LOVE artwork and details, but not for this game. It's completely useless. I would hate having to wait 3-4-5 seconds to see a unit attacking every goddamn time, or waiting 20 seconds to see a hero preparing a spell ... I do, oh, I DO! hope that this game will have means to cut animations or speed them up if we want to.

Also prefer well designed and beautiful 2.5D or 2D townscreens, animated, of course, than H5's. They were nice, but they were also pointless - besides, at that time, my PC wasn't powerful enough to play the game, so the fancy graphics became a burden, rather than a nice touch.

Bandobras Took at 2015-02-22 05:52 wrote:
"Although I have been pretty critical of Ubisoft and HVI, I really have nothing to complain about for the town screens."
<br>
<br>-Well, I HAVE! It's bloody 2015. How come Ubi is too lazy to give us proper animated 3D townscreens? or the costs in HOMMV were too high? IN HOMMVI, we know the reason was that they rushed the game and the developer could not produce them, hence the artwork... but come on! Move with the times! Even Age of Wonders III shows buildings you have built on the strategic map, even.

Oh, come now. One of the first things everybody has done since Heroes V is complain that they're focusing too much on the graphics. If you start complaining that they're not focusing on the graphics enough, everybody will just get confused. :)
mr.hackcrag at 2015-02-21 22:12 wrote:
That guy in the video sure was amused with himself. :thinking: The audience was not impressed, which ironically worked to the benefit of the context of the subtitles.

Tress at 2015-02-21 20:18 wrote:
For some odd reason fact that there are undead spiders in king bounty remake, isnt bothering people.
In heroes 6 there already fate spinners that are basically spider assiocated creatures , that are arguably undead, so I dont see reason for all the spider fuss people are making here,

Salamandre at 2015-02-21 20:04 wrote:
Hilarious fan-made video about H7 necropolis.

https://www.youtube.com/watch?v=ky62krnnZL4

BB Shockwave at 2015-02-16 22:47 wrote:
"Although I have been pretty critical of Ubisoft and HVI, I really have nothing to complain about for the town screens."

-Well, I HAVE! It's bloody 2015. How come Ubi is too lazy to give us proper animated 3D townscreens? or the costs in HOMMV were too high? IN HOMMVI, we know the reason was that they rushed the game and the developer could not produce them, hence the artwork... but come on! Move with the times! Even Age of Wonders III shows buildings you have built on the strategic map, even.

BB Shockwave at 2015-02-16 22:45 wrote:
Hey Ubisoft, Wizards called, they said just because you put their drow and spider goddess themes in two different towns, doesn't mean you were not stealing their IP...

Panda Tar at 2015-02-09 12:56 wrote:
150 mana cost. :creative:

Kalah at 2015-02-09 08:44 wrote:
Spider ability --> cocoon silk wrap (stun 2 turns) :D

vicheron at 2015-02-09 00:02 wrote:
Why not just create a brand new spider faction? Or at least add a special spider creature with the ability to wrap the dead in cocoons so they can be preserved to be raised as undead.
mr.hackcrag at 2015-02-07 00:40 wrote:
We only have flying smile girls: :angel:

http://postimg.org/image/hvhbjmuib/

It's not too shabby like this, except the Vishnu statue doesn't match the Egypt mausoleum influence.

Panda Tar at 2015-02-06 21:02 wrote:
:lolu:

I was kinda surprised, really.
:thinking:

Kalah at 2015-02-06 20:45 wrote:
(starts to look for flying piglets) ;)

cjlee at 2015-02-06 19:24 wrote:
Although I have been pretty critical of Ubisoft and HVI, I really have nothing to complain about for the town screens. In fact I'm quite happy with them.

Well done Ubisoft; at least I have no complaints about this!

Panda Tar at 2015-02-06 15:55 wrote:
Speaking of TS, H5 had unique ambiance for each one, although useless 3D as it could be. And the idea of city-town-kingdom was present. You felt like owning something more than an advanced military camp, which is what H6 and H7 are looking like. H5, imho, had the perfect feeling brought in those town screens. I simply didn't see a use for 3D back then (or now), even when I liked it in first impression.

parcaleste at 2015-02-06 15:40 wrote:
I liked H5. But it was the first, so it passes. Then the things just started falling trough.

Panda Tar at 2015-02-06 13:33 wrote:
Marzhin explained there that this is the time of this spider cult in MM timeline, so this theme focused on spiders. There's a commotion at the council of people that really don't like this - many even support spiders wandering about, but even them think that they overdid a bit this focus. And it's likely that all this spider tosh is not returning the next game, not that strong, at least.

I don't mind spiders in line ups, specially given that they are replacing units I rarely hired such as the zombies.

What bothers me in visual design, given that we know little about mechanics yet, is the lack of sense, identity and creativity. And it comes since H5.

Yurian Stonebow at 2015-02-06 13:09 wrote:
Are we saying here that the Spiky, Green Death of Poison a la Heroes V is the preferred model?

parcaleste at 2015-02-05 21:55 wrote:
They try... but they try the same stuff over and over again.

Panda Tar at 2015-02-05 21:27 wrote:
What bothers me the most is the general "defaultness" of these town screens, similar to those of Heroes 4.

Other things I also don't fancy, but right now I've got a headache and I cannot think on bad things too often.

Infiltrator at 2015-02-05 20:15 wrote:
How is boob armor an upgrade? An upgrade should be LESS armor or the target audience wouldn't be getting it.

"In order to enhance their prowess in battle, the blood sisters took off their armor in favor of a magical, semi-translucent weave that offered both greater protection and unparalleled agility."

Romanov77 at 2015-02-05 16:09 wrote:
Coming soon:

Spider Elves! (with upgrade version having bigger pauldrons and boob armor).

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