The bad guy of the Elwin and Shaera campaign of Heroes of Might and Magic IV will return in Legends of the Ancients. Let's hope we will be able to play the first book of that campaign soon.

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Elwin at 2007-08-31 01:05 wrote:
well, that's good enough for me.

stefan.urlus at 2007-08-02 08:43 wrote:
not sure I can agree with the attractiveness bits, but as for the campaign itself .... sure, it's probably my favourite as well

Elwin at 2007-08-01 22:36 wrote:
actually, to those of you who think that Elwin is ugly I found his hat to be disturbingly attractive, and that curly blond hair made him look very much like a lady's man. Shaera was ugly. Her face in the portrait didn't seem like the kind of girl that waits for the boy in shining armour to rescue her. Harke was okay, his portrait was better than I had expected because I thought he was fat.

Overall, the nature campaign in Heroes IV was one of my favourites.

aaelgr at 2007-05-15 16:02 wrote:
I've had a look at the walkthrough. They say how to win, but don't say anything about what is going on in the campaign story-wise...

arturchix at 2007-05-15 12:28 wrote:
You can always read the walkthroughs. :)

aaelgr at 2007-05-15 12:07 wrote:
I never played Heroes IV. Is there anywhere where I could find out what happened in the campaigns? (I know there were some done for HV and HOF...)

Marzhin at 2007-05-15 08:48 wrote:
More pictures can be seen in the forums :

http://www.celestialheavens.com/forums/viewtopic.php?p=144758#144758

HodgePodge at 2007-05-14 22:18 wrote:
I for one really enjoyed the Elwin Campaign even though he dressed rather foppish, wore a silly hat and got peed on by a White Tiger. :rofl: The Elvin Campaign was so much of a fantasy fairy tale, with all the elements of a truly sickeningly romantic storyline but I still enjoyed it a lot.

So Harke has escaped from prison, huh? I really hope that the storylines from the original Heroes IV campaigns could be continued and brought to some satisfying resolution.

Do King Elwin & Queen Shaera have any children who will become Elvin Heroes?

Does Lysander ever find happiness in anything else other than being King?

Will Milton have any more adventures now that he's an old married man?

Will Waerjak tame (or at least mellow out) the Barbarian bloodlust and be sucessful in creating their community?

Will Tarnum return once more?

After saving the world from Kallibar, will Gauldoth ever learn to forgive and find real peace?

Now that Tawni Balfour has found her true father, will she be able to give up being a ruthless pirate?

How can these questions be answered? Oh, by creating new maps and campaigns for Heroes V, in spite of the really crappy Map/Campaign Editor. ;|

Personally, I just as soon have these new maps & campaigns created for Heroes IV & Equilibris but that's just me.

Kareeah Indaga at 2007-05-14 21:07 wrote:
I thought it was a bit cheesy that the entire country split like it did over a girl, and Elwin the self-admitted shirker was made king at the end, though part of that may be that I'm not in to romances much in the first place. But mostly when I played through it the first time I was annoyed there was so little background on what happened in the Reckoning, otherwise it wasn't bad. I'm looking forward to the next chapter however. :) Anything I can help out with this round Marzhin?

ThunderTitan at 2007-05-14 19:26 wrote:
You guys say that as it's a bad thing...

Sauron at 2007-05-14 16:06 wrote:
And silly clothes!

Marzhin at 2007-05-14 14:02 wrote:
And Elwin was ugly. :)

And had a silly hat :)

Bandobras Took at 2007-05-14 13:09 wrote:
I've seen worse love stories in games. :S

Can you post a list, so I can avoid those, too? The Nature campaign of Heroes IV had the single worst story of the original campaigns.

And it was atrociously written.

And Elwin was ugly. :)

Marzhin at 2007-05-14 08:13 wrote:
Hi everyone, thanks for the comments. So to answer some questions :

* Harke is the main character of Book 2.
* The story is told via text boxes (using Pitsu's great Text Box mod)
* Harke starts with the Luck skill and the Soldier's Luck ability. The screenshot shows a not-proofread version of the texts.
* Even if it is a sequel to H4's Nature campaign the tone is very different :) But some of the characters will appear (and some new ones too)
* The portrait of the hero is not done yet (or rather it is done but it still needs to be colorized)
Edited on Mon, May 14 2007, 03:55 by Marzhin

stefan.urlus at 2007-05-13 23:31 wrote:
Well, I may be insane, but Elwin and Shaera has always been one of me favourite campaigns, so I find this very intriguing
archcorenth at 2007-05-13 19:24 wrote:
You know the plot of the Elwin Sheera Campaign was okay, but it was so simple it was really mindnumbing.

Kareeah Indaga at 2007-05-12 20:22 wrote:
I prefer the text boxes. Those I can take screenshots of and revisit whenever I want. The problem with cinematics is that if it's poorly done or repeated (such as when one restarts a map) it gets annoying. And it's harder for a mapmaker to find voiceactors and animate a scene then it is to write a textblurb about the same scene.

Angelspit at 2007-05-12 17:15 wrote:
I've seen worse love stories in games. :S

ThunderTitan at 2007-05-12 17:03 wrote:
Nature campaign was basically every fairy tale/mythology story cliche rolled in one story... it was meant to be somewhere between irony and melancholy.

Cleanpea at 2007-05-12 16:26 wrote:
The Nature campaign was kind off ironic, you know

vhilhu at 2007-05-12 15:42 wrote:
:/ H4 Nature campaign was NOT great.

i only played Death & Nature campaigns coz i liked those 2 towns the most (also asylum, but i got stuck with that campaign), and while Death camp was great, Nature, obviously was NOT. Oversentimental. its main plot could have done alrgiht as a side plot of some campaign, but it didnt work out as main plot.

ThunderTitan at 2007-05-12 13:22 wrote:
@arturchix
Well i might be reaching, but it might have something to do with: "About one month after HOMM4 was released, most of the entire team was let go."

But i must be crazy....

Angelspit at 2007-05-12 13:21 wrote:
Gus did an incredible job considering his working conditions back then. If only he could have duplicated himself to do the adventure map AI as well...

Cutscenes provide a cinematic experience, while text boxes are more suited to tell an engaging story. I'm not sure which one I like the most.

arturchix at 2007-05-12 13:14 wrote:
Right, your points perfectly explain why expansions in H4 don't continue the started storyline. :rolleyes:

ThunderTitan at 2007-05-12 12:57 wrote:
If only the following hadn't happened:

"
# Due to hiring freezes, salary caps and other difficulties caused by publisher 3DO financial difficulties, Gus Smedstad and David Richey were the only programmers assigned to the game until the final few months of development, with Smedstad doing double-duty as lead designer and Richey also working as sole programmer on the "Heroes Chronicles" series. As a result, the HOMM4 game AI was never fully polished and multiplayer was not implemented in the initial release.

# The HOMM4 team suffered several waves of lay-offs, mostly affecting the art department, due to publisher 3DO's financial woes. About one month after HOMM4 was released, most of the entire team was let go.

# In Spring 2001, General Manger, Executive Producer and Employee Number 2, Mark Caldwell, left New World Computing to start his own company, Rapid Eye Entertainment in San Diego. Several New World employees left soon afterward to join him.
"


http://www.imdb.com/title/tt0312759/trivia

arturchix at 2007-05-12 12:20 wrote:
Harke was cool, I really liked that campaign. Most of the original Heroes IV campaigns were OK, if only the started storyline was continued in the expansions.

Orfinn at 2007-05-12 12:20 wrote:
Hell! This is a cool bad guy, looks like an elven metallicer outcast from dimmu borgir or nightwish :p
still I think the model should have blackier hair.

Ghost of the Past and Legends of the Outcast and are two upcoming user made mods with new campaigns, returning heroes, creatures etc.
I cant wait!!! And I guess GotP is the first one.

ThunderTitan at 2007-05-12 11:58 wrote:
It's a user made campaign, with custom heroes and stuff.

dark raider at 2007-05-12 11:41 wrote:
might be a weird question... but what is the Legends of the Ancients??? is it a third expansion for the heroes or what??

Elvin at 2007-05-12 10:49 wrote:
Maybe I'm a weird chap but that was something I actually liked. In any case if you are not interested you just skip them.

ThunderTitan at 2007-05-12 10:15 wrote:
"huge text boxes."

REading = BAD, huh...

aaelgr at 2007-05-12 09:21 wrote:
At the risk of sounding stupid, what does it mean by 'the hero is skilled in Luck'? Does he get lucky more often or is it just that he starts with Luck and Soldier's Luck?

Zamolxis at 2007-05-12 07:55 wrote:
I agree with Sauron. In spite of all its flaws, H4 had great storylines. The only annoying thing about them (so frustrating that sometimes I was even skipping them) was that they were told in huge text boxes, instead of at least voice narrated cinematics (like in H3).

Sauron at 2007-05-12 07:19 wrote:
T o answer the Igonorants question:

Because H4 storylien was the part of the original HoMM universe and this mod continues the story. Not to forget to mention the fact that H4 had some of the best fantasy stories in fantasy genre.

Wraith at 2007-05-12 06:35 wrote:
HommIV is one crappiest game what have been done i dont understand why you guys want that idea back in HommV

Elvin at 2007-05-12 00:52 wrote:
I for one hope so. The feel will never be the same but I am interested in playing it anyway. H4 was very story driven and I hope this campaign will be as well, maybe even have text boxes :D

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