According to the manual, there can be at most 3 hits/misses in a row on all Incorporeal stacks, after which the fourth try will be forced to miss (after 3 hits) or hit (after 3 misses). This counter is global (for all stacks), not tied to each stack. However, there appear to be some exceptions with simultaneous "Pack Hunter" attacks. Thanks evilp.

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Comments

ThunderTitan at 2008-03-09 16:08 wrote:
maybe the algorithm they used doesn't include the biting ability wolves share with the DE's...

parcaleste at 2008-03-08 08:04 wrote:
Well, not exactly on the topic but still close:

Consuming Seraph :D


http://www.freeimagehosting.net/uploads/afa7f7cc30.gif

Caradoc at 2007-05-11 17:11 wrote:
I really, really hate those Wolves. Go, Spectres, go!

stefan.urlus at 2007-05-10 06:31 wrote:
well, one or two might be okay, but some of them are shockers :)

ZireX at 2007-05-10 06:19 wrote:
It's more fun with exceptions =) ...not!

stefan.urlus at 2007-05-10 02:13 wrote:
some exceptions? ;-)

Qurqirish Dragon at 2007-05-09 16:34 wrote:
yeah them ghosts are a big pain in the a$% always have my troops rather attack other units and leave the ghosts to my hero's spells or other units with spells that will guarantee a hit just a big waste when you got like 10 titans who can kill 60 ghosts in one shot but there is a chance that they will miss while they could've killed the 30 vampires guaranteed for example<br>Edited on Wed, May 09 2007, 01:52 by hein321

That's what the call-lightning ability is for. With high stats, it may not do as much damage, but it is a magic attack (I think) and is a guaranteed hit.

It also seems that you can use the miss sequence to your advantage. Let's say you had 3 misses in a row. Since the next attack will hit, you wait for a strong stack to go and pound on them. Similarly, if you have 3 hits in a row, you know to use an expendable attack on them.

Omega_Destroyer at 2007-05-09 13:20 wrote:
Same here.

hein321 at 2007-05-09 08:35 wrote:
yeah them ghosts are a big pain in the a$% always have my troops rather attack other units and leave the ghosts to my hero's spells or other units with spells that will guarantee a hit just a big waste when you got like 10 titans who can kill 60 ghosts in one shot but there is a chance that they will miss while they could've killed the 30 vampires guaranteed for example
Edited on Wed, May 09 2007, 01:52 by hein321

Omega_Destroyer at 2007-05-09 02:11 wrote:
I suppose it's a good thing they took the ability off of Spectral Dragons then. Might have actually made them a threat...

soupnazii at 2007-05-09 00:50 wrote:
oh man that looks frustrating.....

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