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This time a lil belated, as it went lost in my mail. But very interesting cause of the first part of the Q&A from Tavern of Might and Magic and some other insights, as always. Please subcribe here, to show Greg your interest. ;)

 

 

straits feral vampireHey, All.

Hope each of you is doing relatively well, and welcome to Fanstratics Newsletter #3 (November 2020).

Greetings those of you finding your way here from...
dtf.ru
lavapotion.com

A quick subscriber update...
Last Newsletter: ~1150.
This Newsletter: ~1950.

This month's Troop concept sketch is the Feral Vampire.

‘Thank you’ to everyone who wrote, especially the well wishers.  If you have any questions or comments, regarding Fanstratics (FST) or Heroes of Might and Magic 3 (HoMM3), feel free to send them along, and I’ll try to answer them in future newsletters (This email address is being protected from spambots. You need JavaScript enabled to view it.).  Please keep in mind, it may take at least 7 days before I reply.

Moving forward, I’m splitting the Newsletter in two.  Section 1 will dedicate 5 to 10 questions to Fanstratics news and general fan inquires.  Section 2 will dedicate to 10 to 15 questions to written interviews I am in the process of doing, or have done, with different websites.

Some of these interviews are very long, and will transpire over a couple Newsletters.  To start, I will begin posting questions from a very lengthy interview I did with Tavern of Might and Magic.  Hopefully, you will find it interesting.

Until next time.

Greg
Fanstratics Game Director & Designer


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So, time and date is set for our interview with LavaPotion and it will happen this Tuesday! This one will be very special as it will be the very first interview we do "eye-to-eye". I will be interviewing Carl Toftfelt who is the lead designer for the game Songs of Conquest.

We want your questions to be featured in this interview!
Simply write the question(s) as a comment on this article
and I will do my best to get an answer for you.

Songs of Conquest

 

Now, I also want to make a statement regarding the last interview I posted and the discussion about Horn of he Abyss' Factory Town. 
I love Horn of the Abyss, really, I do. Their contribution not only to making sure the Heroes of Might and Magic III game as a whole stays alive. Also, for many years leading the way for the modding community in terms of quality work.

I have decided to delete the part of the interview where I discuss the Factory Faction with Michael Wolf. Why, you may ask? Well, I may have went a little to hard on it and it was a bit uncalled for.
I still have a lot of question-marks about the faction, but I am working on actually clearing those out and hopefully, the Horn of the Abyss team will be kind enough to do a interview about this topic as well.

I hope you can all forgive me for being a bit blunt and overly critic on the subject during the interview. Even if you don't forgive me, I still want to apologize.

Mad Max


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Part 2 Michael Wolf (Level Designer) on Heroes of Might and Magic 3 The Forge, HoTA and more.

So, after staying up until 4 AM editing this video, it is finally ready for your viewing!

Since, like I mentioned, I stayed up until 4 AM editing, I'm sort of praying to Sandro there's no weird video glitches or editing mistakes in there. If there is, make sure you let me know!

What did you think of Part 2? Which part was your favorite?


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Hey again everyone!
It's me HeroOfPunk... Oh wait, actually. PoL was nice enough to make my wish come true, I am officially MadMax instead of HeroOfPunk, a name that has been with me since I was 15 and had a 40 cm Mohawk.
Oh well, on with some more interesting news!

 

My math exam is finally over, which means I will now have time to finalize the edits of Part 2 of the interview with Michael Wolf, a legendary Heroes of Might and Magic 3 Level Designer!
ICYMI, here's the first part of the interview:

Part 2 is coming, THIS WEEK! 

But wait, THERE'S MORE! I really do believe it is tolerated to use the good old Caps Lock in this case. Because, next up for a interview is LavaPotion, just in case you may have missed them, they are masterminds behind the Heroes of Might and Magic inspired game Songs of Conquest. You can check out their first reveal trailer in the video below!

 

So, that's all the good news, right? Well not really.
To end this all around positive article, I wanted to end with some of the stats that we have accumulated through our 3 interview videos released so far.
Subscribers: 96 (So close to 100!)
Most viewed video: Interview with Michael Wolf, 1145 views
Most commented video: Interview with Tim Lang on Aeolwyn's Legacy (Watch here!)
Likes in total on our videos: 162

Dislikes on our videos: ZERO, ZIP, NONE! That's pretty damn insane? (Please don't go disliking our videos to mess with our pride)

So, that only leaves one thing.

What questions do you want us to ask LavaPotion about Songs of Conquest? Most likely, this interview will be held eye to eye as the developers and I happen to orginiate from the very same little small swedish city.


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era3 update poster

In a hurry new major version of ERA was released. This is jump from 3.0.6 to 3.1.2, what are the changes?

  • Playable Santa Gremlins
  • Random numbers generator get "Mersenne Twister" algorithm. To be better.
  • The EPM library has been updated with functions for copying and cloning arrays, hashing integers, getting a text description of neutrals quantity on the map, and a few other fixes.

 

You can download the latest ERA version here. (At Bersy's Yandex)

Or check our thread with summary for mods/map editor/etc downloads here.

Full changelog and disccussion is available at HC


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Looking for "Feedback and betatesting".

Lorcan is looking for feedback of his new game, if you would like to betatest you can apply to him - by sending PM. Or join the disscusion to help him making the game better. itsaboy

Arcante is:

  • CRPG Dynamic Adventure (not turn based though)
  • Where you can discover unique game mechanic as you go
  • Manage and equip your party
  • Mysteries and hidden treasures are awaiting you

You can check more about the game on Steam and on the thread below angel


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Michael Wolf (Level Designer) on Heroes of Might and Magic 3 Map Making, Part 1

Guys, girls and dinosaurs, it's HeroofPunk (and I really wish I could go by another alias by now..) I present to you, Michael Wolf!

Michael Wolf brought us maps such as "Twins", "Heroes of Might, Not Magic" and the "Secret Campaign" from Armageddon's Blade which brought us a good play, but also some good laughs.

So, Tim Lang (our interview with him can be found HERE) decided to set us up and this is basically the result. We put a lot of time into discussing the Map Editor and how you make a good map, but also got to know the really funny internal name for "Shadow of Death".

Please let us know what you thought of the interview and let us know, who do you want us to interview next?

 


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Upcoming Interview - Michael Wolf (Heroes III Level Designer) 

This saturday, we will be recording our second interview. This time, we will head back to Heroes of Might and Magic III and talk to Michael Wolf who was one of the level designers (map makers as we call them around here). 
Just like last time, we want to make sure that we get your questions in on our interview. So therefore, we decided to post this piece of news to see if you have any questions to Mr.Wolf. He is still an active map maker, but is also open for questions around his career, the map editor and his time with NWC!

lltk 4 top

Comments are now closed.



Second letter arrived to our mails! smile teeth Showing that we continue but are not over 50k subscribers yet. Spread the word and let it check, on selected questions:

  Thornwood Sharpshooter

You can browse the full gallery here.
And you can subscribe there. Whereas seeing the full letter in there.


 

How about a day and night cycle where creatures change abilities based on the time of day, like vampires or werewolves?

This is a good idea, and when I was originally brainstorming Fanstratics, a day and night cycle was one of the original features. In the end, it was cut for a number of reasons, but the biggest was ‘too much complexity within an already vast game’.

As stated, day and night cycles are very interesting because of the ‘transformational’ opportunities for specific troop types; playing one way during the day, and playing another way during the night. Armello touches upon this, and it looks like Songs of Conquest may be doing something with it as well. Truthfully, it’s a central mechanic around which an entire game could be made.

I loved the hand-drawn artwork of Heroes I & II, the realistic look of Heroes III, and thought Heroes IV was OK.   While the scenery in Heroes V was really nice, I was less keen on its exaggerated, anime-style characters.  PLEASE give us Heroes II or III graphics. No Japanese inspired cartoons.

A TBS game like Advance Wars, originally made for the Game Boy Advance, can easily get away with an anime or manga art style because... well... it was for Nintendo.  For a more modern descendant, see WarGroove, which started out on the PC, but was clearly made with consoles in mind.

With the right artists, I think a cartoonish art style could work, but in the end, it really comes down to ‘public expectations’ and ‘appropriateness’.  Without a doubt, Fanstratics is a fantasy war game, for the PC.  So, a certain level of seriousness is expected.  As you can see from Justin Gerard’s concept work, I’m aiming for an art style similar to HoMM3.  It’s essentially an old school approach, deriving its inspiration from 1st and 2nd edition Dungeons & Dragons.

Will there be a Forge-like faction?

I’ve thought it over, and this is what I propose for those of you who can’t get past the game’s name.  If Fanstratics becomes a top ten crowd funded video game, I’ll put the name up for a vote, and let the backers make the final decision.  Using a double elimination tournament system, Fanstratics will be required to run a gauntlet against three other potential game names (I promise to put significant effort into the three alternatives (community suggestions welcome)).  Here are the top ten most crowdfunded video games of all time (Star Citizen and Shroud of the Avatar don’t count).

Are you looking for Beta Testers?

As most people know, Fanstratics is currently in pre-alpha production.  We have a very long way to go before reaching Beta, and at this stage, it’s undecided how we will handle bug testing.  Dedicated internal? Early Access external? Combination?

When the AI is good enough to play against, my intention is to push FST into Early Access, where players will have plenty of opportunity to play test, report repeatable bugs, and give feedback.

What game engine and programming language are you using?

Currently, we are using Unity and scripting in C#.  Unless we are given significant reason to change, we expect to continue using Unity.

Shout out to Songs of Conquest.

There are more, very specific game play questions I have yet to answer, but I’m going to save them for next month.  So, before I wrap up, I wanted to give a shout out to Songs of Conquest (SoC).

I was doing ‘market research’ for Fanstratics, when SoC appeared on my radar, because it was characterized as ‘inspired by HoMM’.  After checking it out, I liked what I saw, and I have every intention of purchasing a copy when it releases next year.

It just so happens, in the first month after Fanstratics’ accidental announcement, one particular subscriber to the Newsletter caught my eye.  It was Magnus Alm, co-founder of Lavapotion, the developer or SoC.  I could have let it go... but instead, I wrote an email, said ‘hello’, introduced myself, and told them I was looking forward to their game.  Magnus wrote back, and since then, we have continued to communicate.

It may seem odd at first, but most game developers tend to be friendly with one another, despite implied market competition.  Why?  Few people, outside of game development, understand the highs of making a good game, the lows of making a disappointment, and the extreme effort required when crafting either.  In the end, it creates a odd fellowship born out of uncommon experience.

I sincerely wish Lavapotion the best, and would suggest checking out SoC.

It looks like fun.  :-)


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