The good folks at RPG Codex spoke with Stephan Winter (CEO of Limbic), Julien Pirou and Gary Paulini about the tenth installment of the Might and Magic series. They discuss how accessibility will be a key element of the retro-flavored game:

"One of the strengths of the Might & Magic RPG series is the fact the previous games always aimed for greater accessibility. MM2 introduced the automap feature, MM3 had one of the very first questlogs – maybe even THE first one. The series quickly embraced mouse control, icons and colors to make the information clearer, etc. Thanks to that, a game like World of Xeen remains very playable today and has aged better than other RPGs of its time (not speaking of the technical side of course).

For Might & Magic X - Legacy, we tried to maintain this tradition of accessibility. Accessibility, by the way, is not to be confused with simplification. Accessibility is not about making the game less complex, but making it easier to use and understand. So Might & Magic X has detailed tooltips, clear signs and feedback, drag-and-drop interface, quick-action bar, etc. Nothing extraordinary, but important features players are used to finding in modern RPGs."

The full article can be found here.