A few Round Table members started messing about with their installation of Heroes V, and the results are quite interesting. The two very small mods that have already been released so far can be found in the new Mods page: there's the Tooltip Sound mod, which removes the sound played when you move your mouse over an object, and the Black Knight mod, which replaces the Necropolis' Wights and Wraiths with Black Knights and Death Knights. Both have been tested by forum members and appear to be harmless. However, please note that modding your game could possibly cause some problems (if that should happen, a reinstallation should resolve the issue) and that Ubisoft doesn't provide support for mods.

More mini-mods are under construction: check out the Gargoyle mod in the forums.

Modifications

Below is a list of small game modifications for Heroes of Might and Magic V. Created by fans, they are meant to provide a slightly different experience in your game. Be aware that they could possibly mess up your Heroes V installation, so handle them with care. Celestial Heavens cannot test all mods that are published here, but those you will find here come from a reliable source.

There's no denying that mods can make a game far more enjoyable to begin with, and can keep it fresh for a long time afterwards. With that in mind, I'm hoping we can use this page to build a nice little modding community for HoMM V here, and help add to this great game. Look for new and updated mods as new patches come out, and hopefully we can put together a bit of a guide as to how to make your own soon. -Sir_Toejam

  • Some mods have been updated for the latest patches, see if there is a note to that effect under the listing for your favorite.

    I've added readmes and screenies to a lot of the mods, and packaged them inside of zip files for less confusion and easier organization.

No
Screeenshot
date: 02.13.07 author: Alx
name: Maximum Number of Hero Mod
type: AI modifier
Changes the maximum number of Heroes the COMPUTER (not Human) player is allowed to have at any time on the adventure map.
Download Forum / Website
date: 12.14.06 author: Pitsu
name: Comfortable story messages
type: UI modifier
Makes the message box larger (fixed not dynamic size though) in order to allow better storytelling and reading.Applies to the box triggered by script command "MessageBox" and as a side effect in multiplayer the notification window for "player xxx turn".
Works with 1.4 (and earlier?) standart game.
Download Forum / Website
No
Screeenshot
date: 11.08.06 author: okrane
name: Hero Skill Mod
type: skill modifier
Tweaks some heroes' starting skills in order to make them on the par with the rest; Heroes that only had 2 starting skills points receive an extra perk at level 1. See the readme for details.
Lethos - gained the Master of Pain perk Havez - gained the Ballista perk Razzak - replaced the Vitality perk with Basic Logistics
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 10.08.06 author: Sir_Toejam
name: Confusion spell fix
type: spell modifier
fixes the confusion spell to work correctly. It seems that the game engine was programmed with an inverse way of calculating percentages for this spell, as to how it affects a stack it is cast on. So, while it was supposed to affect 90% of the creature's ranged/retaliation in a stack at advanced level, in reality it was only affecting 10%.
this mod simply inverts the % affected for each level so it works like it says it should.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 10.05.06 author: Sir_Toejam
name: Wasp Swarm Gets a Low Level Boost
type: spell modifier
Changes how the wasp swarm spell works when cast with a skill level of "none". instead of it doing 10+2(power) damage with no initiative change, it now does 15+2(power) damage with a 10% initiative reduction on the target stack for one turn.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 10.05.06 author: Sir_Toejam
name: Uber Sprites
type: creature modifier
Changes the skill level sprites cast the wasp swarm spell from "none" to "basic". The result is the spell does double the damage, and causes a 20% initiative decrease in the target stack for one turn.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 09.27.06 author: Sir_Toejam
name: Easy Town Portal
type: spell modifier
Lowers the requirements to gain the town portal spell (on maps where it is enabled) from it being a level 5 spell and your hero needing to be level 20, to it being a level 4 spell and your hero now only need be level 12.
Helps remove a bit of tedium from having to bounce back to town to train troops, learn spells, make mini-artifacts, or change your favored enemies.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 09.25.06 author: Naskoni
name: Raise Dead/Resurrection mod
type: spell modifier
Raise Dead has been changed to lv3 Summoning Magic now and it's place has been taken by Earthquake "demoted" from lv3 to lv2. Moreover, Resurrection has been kept as the default spell from 1.3 minus the -10% HP penalty per cast, and Raise Dead has the 20% hp penalty removed. See the readme file for further details.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 09.22.06 author: Sir_Toejam/zero_ant
name: Enought is Enought!
type: text message modifier
Simply repairs the irritating misspelling in the "not enought movement points" message that was introduced in patch 1.2.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 09.21.06 author: Sir_Toejam
name: Smarter Warlocks
type: attribute modifier
Changes the starting stats for warlocks from 1, 0, 3, 1 to: 1, 0, 2, 2. This is to help compensate for the increased mid-high level spell costs introduced by patch 1.3.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 09.20.06 author: Sir_Toejam
name: Necropolis Guild Fix for 1.3
type: town building modifier
Fixes a confirmed bug in patch 1.3 that left the magic guild build costs for the necropolis unchanged. This mod reduces the costs to match the rest of the factions.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 10.02.06 author: Sir_Toejam
name: Fast Track to Ultimate Specializations
type: skill modifier
Drastically reduces the requirements for ultimate specialization for each faction. Players should be able to obtain it by level 16-20, with focus. Useful for small maps and multiplayer. Updated 10/2 with changed skill trees - see readme.
Works with ToE.Fixed by myk002
Download Forum / Website
No
Screeenshot
date: 09.19.06 author: Sir_Toejam
name: Ossir gets solider's luck
type: skill modifier
Changes Ossir's starting luck perk to soldier's luck instead of magic resistance. Allows Ossir to gain nature's luck specialization.
Works with 1.3.
Download Forum / Website
No
Screeenshot
date: 09.24.06 author: Gaidal Cain
name: Neutral Stack Size Increaser
type: map object modifier
This increases neutral stack sizes on every map, for those of you who want that much more of a challenge.
Works with 1.3.
Download Forum / Website
date: 07.25.06 author: MaximS
name: Modified Inventory Screen
type: appearance modifier
From Russia with love, MaximS gives us an entirely new inventory screen! Now it looks more like it should.
Works with 1.2 and 1.3.
Download Forum / Website
date: 07.26.06 author: MaximS
name: Combat Screen Modifier v. 1.3
type: appearance modifier / functional modifier
Entirely changes the look and feel of the combat screen.
Works with 1.2 and 1.3 (you might need to re-add any key bindings you made previous to 1.3).
Download Forum / Website
date: 07.26.06 author: theGryphon
name: Combat Screen Modifier v. 1.4
type: appearance modifier / functional modifier
A different modification of the combat screen; changes location of icons from the MaximS version. Allows for save/reload during tactics and combat via function key.
Works with 1.4 (you might need to re-add any key bindings you made previous to 1.4).
Download Forum / Website
date: 07.26.06 author: theGryphon
name: Combat Screen Modifier v. 1.4
type: appearance modifier / functional modifier
A different modification of the combat screen; changes location of icons from the MaximS version. Allows for save/reload during tactics and combat via function key.
Works only with Hammers of Fate.
Download Forum / Website
No
Screeenshot
date: author: theGryphon
name: Combat Control Panel Mod
type: appearance modifier / functional modifier
Another version of the combat screen modifiers, changes the look and feel of the combat screen, and allows you to save and load in combat and tactics phases, via buttons and hotkeys. Recommended if you don't want to bind hotkeys.
Works with 1.4.
Download Forum / Website
No
Screeenshot
date: author: theGryphon
name: Combat Control Panel Mod
type: appearance modifier / functional modifier
Another version of the combat screen modifiers, changes the look and feel of the combat screen, and allows you to save and load in combat and tactics phases, via buttons and hotkeys. Recommended if you don't want to bind hotkeys.
Works only with Hammers of Fate.
Download Forum / Website
date: author: Arstahd
name: Dark Knight Mod
type: appearance / unit modifier
Replaces the graphics of the Necromancer's Wight and Wraith with those of dark knights. Stats have been tweaked some; check the readme file. Also remakes the neutral Death Knight into a Tier 7 neutral using Wraith-like graphics.
Works with 1.2 and 1.3.
Download Forum / Website
date: author: Arstahd
name: Gargoyles Mod
type: unit appearance modifier
Changes the appearance of stone/obsidian gargoyles to look like "stone imps".
Works with 1.2 and 1.3 (in the combat screen).
Download Forum / Website
No
Screeenshot
date: author: Hipshot
name: Tooltip Sound Mod
type: sound effect modifier
Removes the sound effect that plays every time you mouse over an object in the game.
Works with 1.2.
Download Forum / Website
date: author: theGryphon
name: Sev. Mod
type: map object description modifier
Gives the ranges of numbers of creatures in a stack associated with each category without specifying the exact number. Example:
Several
5-9

Works with 1.4 (you will need to dl the update and overwrite the previous version).
Download Forum / Website
date: author: xManiaCCCx
name: TreeAnt to Treant Mod
type: unit appearance modifier
Brings back the old Treants from the beta. All sounds and animations are there.
Works with 1.3
Download Forum / Website
No
Screeenshot
date: author: Wolfshanze
name: Devil Mod
type: unit modifier
Increases the devil's movement in battle to 9 and the archdevil's to 10.
Works with 1.2 and 1.3.
Download Forum / Website
No
Screeenshot
date: author: Inoko
name: Artifact Descriptions
type: object modifier
Makes sure all artifacts have descriptions.

NOTE: this is unnecessary with 1.2, as all descriptions have been added. Excellent for patches previous to 1.2.
Download Forum / Website
No
Screeenshot
date: author: akrav
name: CpuNoCheat Mod
type: AI modifier
This one removes some bonuses provided to the AI players and makes the game fairer.
Download Forum / Website
date: author: Adi_17, et. al.
name: Cleric Mod
type: unit appearance modifier
A teamwork by Adi_17, xManiaCCCx, sfidanza and dcangemi brings us back the bald Clerics with halos from the Beta release replacing the Inquisitors with helmets.
Works with 1.2 and 1.3.
Download Forum / Website
  • The Elrath Mod Manager gives you an overview of the installed mods, allows for easy install of a mod, and enabling or disabling mods before running the game. File updated (07.28.06).

All mods are published here with permission from their creators. If you would like to share a mod with the community, please contact us. Enjoy!