- by orzie
The developers of Heroes of Might and Magic III: The Succession Wars modification project have just presented a trailer of the upcoming release.
You can find more information in the respective thread on Celestial Heavens Forums or on their official info sources:
Official Forums: https://heroes2.forumactif.com
Mod Database: http://www.moddb.com/mods/h3sw
Although the earlier builds of the mod had to be installed as ERA II portable mods, for the upcoming v0.8 release the developers tease a brand new "install-and-play" feature, which is going to make life much easier. The mod is also compatible with HDmod, even if it doesn't support HD+ for now
Currently, the mod is in the final stage of closed beta testing.
The Mod is tuned for Heroes II. like units, interface and spells. It also comes with its own map editor and converted maps, to illustrate, see the images below, click on "Read more..". As for the lineup, graphic of a new creatures is going to be yet even more improved.
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- by Pol
On heroes3wog.net they are organizing map contest. If you enjoy making Heroes3 maps, either classical H3C or HoTA, why not to participate in?
The contest will run till the end of May (31.5. at 12:00). All submitted maps must be in english langugage. Only S sized maps (36x36) are allowed and without underground.
After contest all received maps will be made available to download.
The best piece at the end. The first price is Ultimate General: Civil War + 1 random Steam game, the second is "Where The Water Taste Like Wine" + 1 random Steam game, the third is Ash of Gods: Redemption + 1 random Steam game, the fourth is Nantucket +1 random Steam game, the fifth is Spellforce 3 and the six is Myster Strategy Game. All of the prices were given by gaming portal GoG.com
Happy Map Making!
- by Pol
George Almond, Chief Concept Artist of Heroes of Might & Magic III. and IV. is looking for a new job, as full time game artist. And per chance you shouldn't miss an opportunity - ok, if you are a game developer, to hire him, of course - to see his portfolio from good old Might & Magic times on artstation.com.
I much hope to see his art again in some Fantasy or Cyber Punk game, now it's perfect period of time to make it happen.
You can follow the discussion here, thanks for the alert Marzhin!
If you are following "AI project for Heroes from Quantomas", you have a spark of hope that it may go public this year. Probably just for public testing. Nothing was promised but you can see that possibility between the lines.
This is a chance for Ubisoft, which shouldn't be missed. Just I would add, GoG would do that..
We are still awaiting continuation of "Interview with Tim Lang", there may be a bigger time delay, but all parts are already recorded, as confirmed by Super Goober here.
--Meanwhile I was writing this, the part two was released!--
In Poland there will be regular music festival "The Symphony of Heroes", where will be played three symphonic suites by NFM Wroclaw Philharmonic Orchestra from Heroes II. - IV. by mere 80 musicians. Date to note in your calendar is 26.10.2018 15-17 hour. You can already reserve the tickets.
And one more return to the Poland, seems that Creature Quest is not the only with that concept, one man started "Heroless III. Comic Adventures". There's one strip yet.
Fingers crossed to see more!
- by Pol
There seems to be some resentment with current HoTA release 1.5.3 - as they removed some of random elements from the game. Which can be cool for MP but evidently it's upsetting for SP. This is, they changed Resistance. And it can now even prevent enemy hero from summoning. You can find the release here, compared to HoTA 1.5.2 this is a mainly bug fix release. Horn of the Abyss is Heroes III. fan AddOn.
Elemental Guardians - mobile game from Ubisoft, entered offical Beta testing phase. Anyone can register. Official release date is at May 31. It was a year ago when we first informed about it, so it undertake a long journey in the shadow of public eyes, the game is available for both platforms. Check all the latest news on their twitter.
Maybe that there is Kings Bounty II. on the horizont, 1C Company announced 4 new titles to be revealed on PAX EAST 2018, which runs April 5-8. PAX twitter again.
Ubisoft joined forces with Tencent and fend off the hostile take over by Vivendi. Tencent, that is China. A big player here. Official press release from Ubi follows here
We have a new contributor Karmakeld, welcome him aboard! Three times hooray!!! Or four, as he's Heroes IV map maker. :D
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- by Karmakeld
I'm pleased to announce that I'm working on a new OBJECT PACKAGE for H4.
Thanks to H4 editing program ResHelper made by Namerutan, as well as modding breakthrough on fellow fansite, heroescommunity, it is no longer limited to members of the Equilibris to add new objects to Heroes 4.
With the help of fellow modder Radmutant69, I'm planning on adding a large number of new objects. (Radmutant69 is kindly helping me import alot of the mirrored animations as H4 objects, as well as mirroring entrances and fixing flag positions).
A prioritized wishlist were posted here 4(!) years ago, and we're working our way through that as a start.
- 1st Creature Dwellings - In general I decided not to mirror south facing object.
- 2nd Quest Huts.
- 3rd All One-Way portal entrances and exits.
- 4th All Two-Way portal entrances and exits.
- 5th Miscellanious (Magi Windows, Tavern, Blacksmith, Sanctuary, Hexis' Garrison).
- 6th Treasure buildings/creature banks.
- 7th Power Up's (EXCEPT moral/luck boosters, alters and stat gems).
- 8th Ship Wrecks, Derelict Ship, Gargoyle columns edit:(demonic trees).
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- by Super Goober
As a long-time fan of the Might and Magic games, I'm delighted to announce that there will be a very special interview coming up on January 20th with one of the main level designers of Might and Magic VI; none other than Tim Lang!
He and I have known each other since 2012-2013, while I was still on Lich Labs, the team responsible for Children of the Void. Well now, he's agreed to come and be part of an interview called Developer Secrets!
This interview will focus on Might and Magic 6 in particular, as I feel it's one of the most iconic and intriguing games in the franchise. There are many secrets that Tim knows about the game itself, why things changed the way they did, and stuff most people didn't even know was a thing. In the interview, we'll be covering:
- Some of the game's strange peculiarities and features
- The NWC dungeon accessible via Dragonsands.
- The beta trailer of Might and Magic 6 and a couple of pre-release screenshots
- The secret identity of the shopkeepers and playable characters
- Life behind the scenes as a developer
- Exploring the possibility of pre-release content we as a community have yet to discover
- Unveiling the mystery behind the infamous joke title "Super Goober"
Not only do I have a bunch of questions for Tim, but I'm more than certain you guys here at CH do as well. We'd love to answer some of the questions you may have about the game! I will go through the list and pick up to 10 of them and read them out to Tim and have him answer them for you. The interview, once finished, will be posted on my Youtube channel (Sibernethy).
Remember, the interview will be held on Jan 20th, so be sure to post your questions if you have any!
Thanks for reading.
As of 29th July 2018 all the interviews are up and linked below:
Part I. - https://youtu.be/YrLnofYNJI0
Part II. - https://youtu.be/WLEZPohhTFI
Part III. - https://youtu.be/ampVQWGcOEE
Part IV. - https://youtu.be/cj1hBprzhBM
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- by Angelspit
There's an interview with Mike Winterbauer at Sega-16. The veteran artist is responsible for some iconic art of classic games of the 80s and 90s. He talks about his work for Might and Magic games:
Almost always I was given minimal information about the game I was supposed to do cover art for. One of the exceptions is the Might & Magic covers and the maps I did art work for, I was well-informed about the game and characters. Typically, I was handed screen shots and a synopsis of what the game was about. The games had a low-res quality about them, so the storyline and gameplay were integral to the success of the game. This enabled me to be very creative in coming up with a cool idea for the box cover.
The Might & Magic paintings I had a lot of time to paint. I worked on each of the pieces for well over a month, as there was plenty of time to paint each of them. They were all large paintings, being 30 by 40 inches on board, and I wanted each of them to be the very best I could make them. I hoped that the paintings would one day become valuable, and that is why I painted them larger, as larger collectible paintings can be highly sought after.You can see Mike's artwork on his Web site. His superb painting for the Land of Xeen map is certainly worth another look.
- by jeff
The Call of Liriel
is an Indie open world first-person party-based free movement RPG. It is being funded on Indiegogo.
They are using MaestroMod for images, the character's portraits, items and other 2D art. Their initial funding goal is $8000 by December 12th. Like a kickstarter those who donate will receive perks as a way of saying thank you. There are later funding goals all explained at the site linked above.
Link to campaign
>>> https://igg.me/at/the-call-of-liriel <<<
The team consists of Diego López Bugna - Game developer, Level designer, and Software engineer, he started programming on the commodore 128. Game developer since 2015. MM7 lover.
The second team member is Gabriel Perdomo - Level designer, 3d artist, and Jack of all trades man.
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- by Pol
Thanks, that you have waited patiently, and we have it here for you. This is the second round of our Q&A with Creature Quest Team. On your questions answer John Van Caneghem, Heather Poon as CQ Art Director and Tracy Iwata as VFX Artist. This is the final round and you can find the previous part here. My thanks to whole CQ Team for their help, as for the great answers.
1. Avonu: IIRC JVC created MM1 alone. He said that he created King's Bounty with one additional code writer and one graphic artist and it took one year. Heroes 3 was created within 18 months with 30+ people. How long it took to create CQ and how many people were working on it?
JVC: "From start to beta 18 months and averaged 10 people, but we also used a lot of outsourcing especially for art."
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