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Artifacts

 

Hammers of Fate Artifacts

Bearhide Wraps

  • Increases hero's Defense by +1, and grants additional 25% Defense from cold-based spells.

Minor

Worth 3000 g

Beginner’s Magic Wand

  • Increases Spellpower by +2

Minor

Worth 4000 g

Tarot Deck

  • Increases hero's Luck and Knowledge by +1.

Minor

Worth 4500 g

Rune of Flame

  • Increases hero's Spellpower by +1, and grants a runic spell.

Major

Worth 9000 g

Dwarven Smithy Hammer

  • Increases hero's Offense by +3 and gives additional +25% Defense from fire-based spells.

Major

Worth 10000 g

Ogre Club

  • Increases Attack by +5, but decreases Initiative of all creatures in hero's army by -5%.

Major

Worth 12000 g

Ogre Shield

  • Increases Defense by +5, but decreases Initiative of all creatures in hero's army by -5%.

Major

Worth 12000 g

Runic War Axe

  • Increases hero's Attack and Spellpower by +2

Major

Worth 16000 g

Runic War Harness

  • Increases hero's Defense and Knowledge by +2.

Major

Worth 16000 g

Tome of Dark Magic

  • Allows all Dark Magic spells to be cast without any skill in this school.

Relic

Worth 30000 g

Tome of Destruction

  • Allows all Destruction Magic spells to be cast without any skill in this school.

Relic

Worth 30000 g

Tome of Light Magic

  • Allows all Light Magic spells to be cast without any skill in this school.

Relic

Worth 30000 g

Tome of Summoning Magic

  • Allows Summoning Magic spells to be cast without any skill in this school.

Relic

Worth 30000 g

Skull of Markal

  • Increases hero's Spellpower and knowledge by +5, but decreases Morale by -2.

Relic

Worth 38000 g

Helmets

Crown of Sar-Isuss

  • Adds +6 to hero's knowledge.

Relic

Worth 36000 g

Helm of the Dwarven Kings

  • Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell.

Relic

Worth 25000 g

Lion Crown

  • Increases hero's morale and luck by +2.

Relic

Worth 24000 g

Dragon Talon Crown

  • Adds +3 to hero's knowledge and increases initiative of all war machines in hero's army by 10%

Major

Worth 14000 g

Turban of Enlightment

  • All experience gained by hero is increased by 10%.

Major

Worth 5000 g

All-Seeing Crown

  • Allows hero to see much farther over terrain.

Major

Worth 3000 g

Helm Of Chaos

  • Increases hero's knowledge by +3, but decreases his defense by -1.

Minor

Worth 8000 g

Necromancer's Helm

  • Increases hero's knowledge by +2

Minor

Worth 4000 g

Necklaces

Pendant of Mastery

  • Grants hero a free level of his or her primary skill. This level is gained even
    if the hero's skill is on Expert level.

Relic

Worth 40000 g

Pendant of Conflux

  • Hero gains 1 mana point for every 2 mana points spent by enemy hero.

Relic

Worth 15000 g

Amulet of Necromancy

  • Necromancy skill +20%

Relic

Worth 0 g

Necklace of Victory

  • Adds +2 to hero's Attack and Spellpower.

Major

Worth 16000 g

Dragon Teeth Necklace

  • Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%

Major

Worth 14000 g

Evercold Icicle

  • Enhances your cold-based spells by 50%.

Minor

Worth 5000 g

Necklace of the Bloody Claw

  • Adds +1 damage to all creatures in hero's army.

Minor

Worth 3000 g

Necklace of the Lion

  • Increases morale by +1.

Minor

Worth 1500 g

Cuirass

Robe of Sar-Issus

  • Adds +6 to hero's Spellpower.

Relic

Worth 36000 g

Armor of the Forgotten Hero

  • Adds +2 to hero's primary stats and grants 20% magic resistance to hero's army.

Relic

Worth 36000 g

Cuirass of the Dwarven Kings

  • Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell.

Relic

Worth 30000 g

Dragon Scale Armor

  • Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%

Major

Worth 14000 g

Scale Mail of Enlightenment

  • All experience gained by hero is increased by 20%.

Major

Worth 10000 g

Tunic of the Carved Flesh

  • Increases hero's Spellpower by +3 but decreases his morale by -1

Minor

Worth 7500 g

Breastplate of Eldritch Might

  • Adds +2 to hero's spell power.

Minor

Worth 4000 g

Armor of Valor

  • Increasing hero's Defence and Morale by +1

Minor

Worth 3000 g

Cloaks

Wings of the Angel

  • Grants hero the ability to fly over terrain.

Relic

Worth 40000 g

Sandro's Cloak

  • Negates enemy Mind Affect immunity

Relic

Worth 25000 g

Cloak of Death's Shadow

  • Decreases morale and luck of enemy creatures by -2.

Relic

Worth 24000 g

Dragon Wing Mantle

  • Adds +3 to hero's knowledge and increases initiative of all flying units in hero's army by 10%

Major

Worth 14000 g

Bag of Endless Gold

  • Provides +1000 gold per day to your cause.

Major

Worth 10000 g

Cape of the Lion's Mane

  • Increases morale by +2.

Major

Worth 6000 g

Sack of Endless Gold

  • Provides your kingdom with 500 gold every day.

Minor

Worth 5000 g

Phoenix Feather Cape

  • Enhances your fire-based spells by 50%.

Minor

Worth 5000 g

Cloak of Sylanna

  • Decreases damage from enemy earth spells by 50%

Minor

Worth 5000 g

Boots

Sandals of the Blessed

  • Increases all hero stats by +1

Relic

Worth 30000 g

Boots Of Levitation

  • Hero can move over the sea

Relic

Worth 30000 g

Greaves of the Dwarven Kings

  • Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell.

Relic

Worth 25000 g

Boots of the Swift Journey

  • Increase hero`s movement over land.

Major

Worth 25000 g

Dragon Bone Greaves

  • Adds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10%

Major

Worth 14000 g

Boots of the Open Road

  • Allows hero to travel through the rough terrain without any penalties.

Major

Worth 10000 g

Golden Horseshoe

  • Increases luck by +2.

Major

Worth 6000 g

Boots of Swiftness

  • Increases all units speed by +1

Minor

Worth 6000 g

Emerald Slippers

  • +50% damage to earth spells

Minor

Worth 5000 g

Boots of Magical defense

  • Grants hero a 10% magic resistance.

Minor

Worth 5000 g

Weapons

Staff of Sar-Issus

  • Negates enemy magic resistance. Magic immunities if any are not affected and still remain.

Relic

Worth 25000 g

Staff of the Netherworld

  • Decreases initiative of enemy creatures by 20%.

Relic

Worth 20000 g

Dragon Flame Tongue

  • Adds +2 to hero's attack and defense. Grants a 50% protection from cold-based spells

Major

Worth 21000 g

Axe of the Mountain Lords

  • Adds +4 to hero's attack.

Major

Worth 16000 g

Unicorn Horn Bow

  • Negates range penalties for all shooting units in hero's army.

Major

Worth 15000 g

Wand

  • Allows casting of a magic spell from this wand. The wand has a limited number of uses and can be recharged at a Magic Guild.

Major

Worth 7000 g

Trident of the Titans

  • Enhances your lightning-based spells by 50%.

Minor

Worth 5000 g

Sword of Might

  • Adds +2 to hero's attack.

Minor

Worth 4000 g

Shields

Shackles of the Last Man

  • Prevents you and all your foes from retreating from combat.

Relic

Worth 40000 g

Shield of the Dwarven Kings

  • Adds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell.

Relic

Worth 25000 g

Dragon Scale Shield

  • Adds +3 to hero's defense and increases initiative of all small creatures in hero's army by 5%

Major

Worth 14000 g

Moonblade

  • Increases hero's attack by +3

Major

Worth 6000 g

Magic Scroll

  • Allows to cast a magic spell from the scroll.

Major

Worth 3000 g

Shield of Crystal Ice

  • Adds +2 to hero's defense and grants a 50% protection from fire-based spells while equipped.

Minor

Worth 5000 g

Sextant of the Sea Elves

  • Allows hero to travel faster over sea.

Minor

Worth 2500 g

Four-Leaf Clover

  • Increases luck by +1.

Minor

Worth 1500 g

Rings

Ring of Sar-Issus

  • Reduces the mana cost of all hero's spells by half.

Relic

Worth 40000 g

Ring of Speed

  • Increases initiative of all your creatures by 20%.

Relic

Worth 20000 g

Dragon Eye Ring

  • Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%

Major

Worth 25000 g

Ring Of Celerity

  • +10% to all units' initiative during combat

Major

Worth 10000 g

Ring of the Broken Will

  • Decreases morale of enemy creatures by -2.

Major

Worth 6000 g

Cursed Ring

  • Decreases enemy luck by 2

Major

Worth 6000 g

Ring of the Unrepentant

  • Immunity to Word of Light spell.

Major

Worth 0 g

Ring of Caution

  • Increases hero attack and defense by +2, but decreases all creature's speed in hero army by -1

Minor

Worth 10000 g

Ring of Lightning Protection

  • Grants a 50% protection from lightning-based spells.

Minor

Worth 5000 g

Elemental Waistband

  • Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast

Minor

Worth 5000 g

Ring of Vitality

  • Increases maximum hit points of all creatures in hero's army by +2.

Minor

Worth 4000 g

Grail

Tear of Asha

  • Carry the Tear of Asha back to the city of your choice, and the populace will glorify it with a fantastic structure that will provide numerous bonuses.

Worth

1000000 g

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