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A first walkthrough article has been posted for The Queen scenario of the Haven campaign in Heroes V. Why a walkthrough for the tutorial you may ask? Well, some people may think that the tutorial lacks some detail, especially for the combat part. In my article I describe the most important parts of the interface and lists the controls that are really useful to the new player. I also a provide a few tips for the Heroes veteran who feels uncomfortable with the new camera system. There's also a screenshot of the Collector's Edition aura, in case you have been wondering what it was like. I didn't provide any detail about the plot of the campaign, but I posted a minimap of the first map, so open the page at your own risk.

The Walkthrough section will be expanded with a series of new articles during the next few weeks. Contact us if you have tips to share with fellow Heroes players.

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Image Hosted by ImageShack.usA few Round Table members started messing about with their installation of Heroes V, and the results are quite interesting. The two very small mods that have already been released so far can be found in the new Mods page: there's the Tooltip Sound mod, which removes the sound played when you move your mouse over an object, and the Black Knight mod, which replaces the Necropolis' Wights and Wraiths with Black Knights and Death Knights. Both have been tested by forum members and appear to be harmless. However, please note that modding your game could possibly cause some problems (if that should happen, a reinstallation should resolve the issue) and that Ubisoft doesn't provide support for mods.

More mini-mods are under construction: check out the Gargoyle mod in the forums.

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The Might and Magic History section received an extensive update. Vlad, with the help of ThunderTitan and Kareeah Indaga, sent me the letters that appeared in the Heroes I, III and IV game manuals. That fictional correspondance written by major characters such as Morglin Ironfist, Lucifer Kreegan and Solmyr helped set up the action of the various games. Jay Kaplon's game-by-game plot summary also received some minor updates. We would like to add a similar page for Heroes II, if applicable. The Heroes V storyline will be summarized later on, when that information will no longer be considered as a spoiler.

Another popular feature if this site is the Bestiary: Sauron submitted an article for the Dwarf, possibly one of the creatures of the upcoming Heroes V expansion pack.

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As you progress from one campaign to the other, things get trickier, especially if you play at the highest difficulty level. You need to pay much more attention to the development of your heroes, and the choice of a starting bonus can sometimes make the difference between a long struggle and a walk in the park.

You will find in the Walkthrough section an article for the first scenario of the Necropolis campaign, The Temptation. Our new writer Rapier provides tips for Markal's skills and guides you through the whole scenario. He also includes advices for the Heroic difficulty setting, something we plan to add to all other Heroes V walkthroughs as time goes by.

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Ubisoft released a first patch for Heroes of Might and Magic V. The 53 MB file can be downloaded from here. Be careful as there are multiple versions of the patch.

The update resolves a lot of small issues (you can view the readme at the Round Table). Changes include an auto-patcher, an easy difficulty setting, various changes for multiplay, an easier third scenario for Inferno and many, many more.

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Infiltrator's Dungeon guide, published back in the days of the open beta test, was extremely popular and got very positive feedback from the community. Months before its release, Heroes of Might and Magic already had a decent strategy article. For the second version of the guide, Infiltrator started from scratch and rewrote everything based on the retail version of the game. The longer version includes the following information:
  • hero and creature analysis;
  • skill and ability recommendations;
  • early, middle and end game strategies;
  • explanation of elemental chains.

A series of cool screenshots can be found inside. Have a look.

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A few sneaky readers found the new walkthrough that I posted last night, not long before Infiltrator's guide was released. This new article is for The Conquest, definitely a mission that gave headaches to many players. The path I suggest, picking up the southern town on week 2, ignoring the Infero and rushing to the north-west, works well for Normal and maybe Hard, but the Heroic setting is a completely different story. If you are having problems with this scenario, the first thing to do is to apply the patch, even though you will still have to go through those nasty Earth Elementals.

We have articles for the Necropolis and the Dungeon planned for the near future. Happy adventuring.

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You are probably already familiar with Infiltrator's Dungeon Guide, which has gone through a complete revision already. But you might have missed Bandobras Took's thread about the Inferno at the Round Table: it's a very detailed analysis of the might-oriented town that is easy to play, but difficult to master. The new article is now on Celestial Heavens, along with a couple of screenshots. Find out about the Inferno abilities, the best skills to pick up for your demon lords, tips to minimize the losses of your troops and what the best heroes are. Special thanks to Mr. Took for his great work.

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You will be in good hands if you're about to start playing the Academy campaign: Psychobabble posted the first of a series of articles about The Mage. The Defiant Mage is the first part of an easy campaign, even at Heroic. However, you have to play it a certain way if you want to get the most out of it, especially if you want to avoid a particularly difficult final battle.

Psychobabble provides tips for the starting bonus, hero development and the path you should follow, and includes a handy minimap with markers. A second article will follow up soon.

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