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Taro has made a new for H4 WoW/Equi which makes the immortality potions more expensive. Their cost will be 9900 gold, slightly reducing the player's chance to spam with them. One weakness of H4 was that these potions, in combinations with such skills as Grandmaster Combat with Magic Resistance, made you virtually impossible to kill.

Theree are two separate files for WoW and Equilibris and original files from the game (just in case). The mod was made for the US English version and it might not work with other languages.

Find the mod as a last link below.

 


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With the Heroes V map editor out, it's a good time to quickly review together our map submission guidelines for Heroes IV and Heroes V:

  • The map needs to be in English.
  • The map needs to be playtested by at least one other person.
  • The map needs to include a readme file with the tester's email address included.

If you can't find a tester, ask for some help in the forums or use our maptesting service. That requirement is meant to increase the odds of having an error-proof map upon publication, even if further updates are often necessary. We reserve the right to reject or remove from the database any incomplete or unplayable map, or any map that contains inappropriate content.

Several Winds of War maps are being tested, and a new map called Circle Sea should be posted during the week-end. If we can help you getting your map published, please let us know.


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The Dark Messiah of Might and Magic Fact Sheet has been expanded with some information about the multiplayer maps of the game, as well as some interesting figures. Also, we now have a separate page for all five multiplayer classes: Archer, Assassin, Knight/Warrior, Mage and Priestess/Healer. Each page includes a large rendered image, a general description and a list of the skills used by each class (they are the same for the Human and the Undead players).

In a few days, we hope to gather more information about the single-player skills and spells. Don't forget that the demo of the game comes out on Tuesday on FilePlanet.

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Don't worry, this isn't some kind of dark prophecy, and it has nothing to do with this morning's news about a potential Ubisoft buyout. Instead, it is the new article by our columnist Corribus, who explains why Ubisoft decided to work on a first-person action game instead of a traditional role-playing game.
"The fact of the matter is that action games, and particularly, first-person shooters, are among the biggest-ticket items in the electronic games arena, and have been for years. That’s not to say that RPGs are not popular -- but popularity is harder to achieve for individual RPGs because they are consistently held to a higher standard of excellence than more action-oriented games."

According to you, is Ubisoft handling the Might and Magic license the right way? Will you be tempted to give an action game a try? As usual, post your comments at the bottom of the article. By the way, Corribus' previous series of articles, On the Ethical Question of Cloning, can be found here.

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One of the interesting features of the previous Heroes game was its extensive use of creature abilities. Every single creature had an ability of its own, a departure from the Heroes III system where some creatures were different in the statistical area only. We're not sure yet which path Heroes V will follow, but some of its abilities look promising. As a follow-up to the article on racial abilities a week ago, Ubisoft revealed today the special abilities of six creatures, one from each faction, and screenshots to show what they look like in action. The summary has been reprinted here.

The six abilities are variations of abilities that have been seen in previous games. However, the animations appear to be gorgeous, and will show you what your video card is capable of.

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To be honest, it might be a bit early to discuss the best strategies when playing the Heroes of Might and Magic V factions. With the open beta under way and the possibility of seeing the game delayed a little, the creature statistics and their abilities are very likely to change before the game goes gold. However, testers who just installed the game might need a little help getting started, especially since the game includes no documentation at this point. Infiltrator took care of the task and wrote a very detailed strategy guide for the Dungeon town. He discusses the pros and cons of the town, describes all seven creatures and explains how elemental chains work. The article originally appeared on the official forums, but the new version you will find here has been edited and decorated with a few screenshots. Thanks to Infiltrator for his good work -- we hope he will play with the other towns as well.

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Now that the news suppression pact is over, we are able to show you the statistics of all creatures of Heroes V. Start at the index page. and select the town you wish to view.

Thanks to Igoraki who designed all those news pages, as well as other parts of the Heroes V section. Expect to see a series of new pages during the next few weeks. Please post a comment if you see any incorrect information.

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When the News Suppression Pact was announced on Sunday, there was almost a riot. For a moment, some people wondered if a second Forge war was about to start. Were the petition and the coverage it received enough to get our message to Ubisoft, or was it better to put even more pressure? One thing is sure, the debate surrounding the Pact will remain a classic thread.

One of the participants of the debate, Corribus, was very active and supported the SaveHeroes movement and the Pact during a good part of the day. His experience gave him the idea to go back to his old column on Celestial Heavens, Discources of Might and Magic. In the new entry, Heroes V is Almost Here! ... Or is it?, Corribus shares with us his thoughts on the debate, from the original forum petition to the announcement of the delay on Monday.

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Igoraki and Bad Wolf invite you to a tour of the towns of Heroes of Might and Magic V. The brand new building section contains lots of information about the architecture of all the factions, including usage and costs.



Each faction contains seperate pages for the common and the special buildings. Even the beta testers will see buildings they might have not seen before. Check it out!

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