Heroes of Might and Magic IV General

Heroes of Might and Magic IV

by Harukaba

Heroes of Might & Magic IV was released on March 28, 2002 and had many major changes from Heroes of Might & Magic III. Heroes of Might & Magic IV is organized around the six types of towns; nature, chaos, death, might, life, and order. Each town is connected to two others and has a unique magic school aside from the might town. Each town has a might and magic hero but unlike Heroes of Might & Magic III, they don't have a specialty which makes each of them unique but instead every hero starts out with the same starting skill. When a hero gets two or more skills they will become an advanced class that provide a bonus. The logic behind this was to have the heroes start out the same but become vastly different as they gain in skills unlike the heroes in Heroes of Might & Magic III which start out different but end up with similar skills.

There is a total of nine skill classes the heroes can learn which has four skills; combat (archery, resistance, melee), nobility (diplomacy, estates, mining), scouting (pathfinding, seamanship, stealth), tactics (defense, offense, leadership), chaos magic (conjuration, sorcery, pyromancy), death magic (demonology, occultism, necromancy), life magic (healing, spirtuality, resurrection), nature magic (herbalism, meditation, summoning), and order magic (wizardry, enchantment, charm). Each hero can learn five skills each of which has five levels (Basic, Advanced, Expert, Master, Grandmaster).

The six campaigns introduce each of the towns and have nothing to do with each other and so there is no bonus level.

  1. The True Blade consists of five maps and is the Life campaign as Lord Lysander proves that Sir Worton isn't the last remaining Gryphonheart.
  2. The Price of Peace consists of eight maps and is the Order campaign as Emilia Nighthaven creates the kingdom of Great Arcan and defends it from being taken over by the Immortal King.
  3. Elwin and Shaera consists of five maps and is the Nature campaign as Elwin wins Shaera's heart and prevents the Elven kingdom from collapsing.
  4. Half-Dead consists of five maps and is the Death campaign as Gauldoth creates a new kind of Necromancer kingdom.
  5. A Pirate's Daughter consists of five maps and is the Chaos campaign as Tawni Balfour becomes Pirate Queen of the Gold Sea.
  6. Glory of Days Past consists of four maps and is the Might campaign as Waerjak unites the warring Barbarian tribes into one united kingdom.

Introduction

These maps represent what I believe are well made and enjoyable Heroes IV maps in their respective categories. The inclusion criterion is that I or another reviewer has reviewed the map and given it a score of 7 or higher. The higher the score the better - read the full review if you want to know more about the map and the reasons for the score.

If you would like to see a map picked, nominate it for a review here. Any comments, feel free to This email address is being protected from spambots. You need JavaScript enabled to view it. or leave comments at the bottom of the page.

A full list of reviews is on this page.

Contents

Key

Size:

  • S, M, L, XL – Single map scenario size
  • C – Campaign

Version:

  • STD – H4 standard
  • TGS – The Gathering Storm expansion
  • WoW – Winds of War Expansion
  • EQU - Equilibrius unofficial mod
Score:
    The score is the "overall" rating which the reviewer gave the map. Rating scores which are bold indicate that the map scored an award ().

Single player

These are maps which are primarily designed to give the player a good single player game, whether or not there is potentially more than one human player. Maps in this category will give a solo player a fun and challenging game and often some sort of story. Single player RPG maps are not included here

Map Name Map-maker Size Version Score In short
A Beautiful Land Veldrynus L STD 10 Veldrynus has said this is the last map he will make and, if so, it is a glorious way to top of his excellent collection of maps. Practically flawless.
Burn ‘Em ScarlettP L STD 8 An enjoyable single player map from a promising first time map-maker.
Charmers’ Diplomacy Thunder L STD 9 This is a great map in every respect and I recommend it very highly for players looking for either a fun single player or an unusual and highly interesting multiplayer game.
Charragaust Veldrynus S STD 7 As a 1v1 multiplayer map, this is fairly poor and limited but as a fun single player challenge map, it works pretty well.
Conquest of the New Land Link XL STD 7 For the XL map lovers. This map is huge, good looking and well designed. Lots of effort has gone into making this!
Dark Son Laelth M STD 8 This was a great map which used the editor to nearly its full potential through coherent, thematic, terrain and interesting scripts and events.
Dusk of Technics Ururam Tururam M STD 7 This is a really good map if you are looking for a well-themed, quite unique, high-story single player experience.
Elemental Isles Lort Arturius L TGS 8 A very enjoyable map with good exploration and gameplay.
Fanelia’s Plague Kane S STD 7 A good small map with a good concept and pretty fun, challenging, gameplay.
Final Exam Ungo S STD 8 This was a fun, focussed map which benefited from its small size. Well worth checking out.
Garvant Sarvi L TGS 9 An awesome single player map, fun, challenging and a good story to back it up.
Malcom in the Middle Tim S STD 7 This was quite a fun, small, map. The impression of being under siege was quite strong and the map comes recommended if you want a challenging, short, game.
Pirates L.T.D. Ururuam Turuam XL STD 7 Well worth playing if you’re looking for a single player experience with a great, and novel, concept. Truly a swashbuckling adventure of piratey proportions!
Power of the Dragonflame Ethric M WoW 8 A good single player map which unfortunately lost steam right towards the end.
Prince Valiant Sarvi L TGS 9 If Sarvi doesn’t have a reputation for making enjoyable single player maps... he should!
Resolution, Part One Rife C WoW 8 A refreshing and entertaining campaign.
River’s End Mikey XL STD 7 At it’s heart this is a fairly well constructed map which XL aficionados should have some fun with.
Robin Hood Rakne Fne C TGS 8 A great campaign which I can recommend to all players looking for a fun, challenging, gameplay experience.
Shadow of the Dragons Qrystal Dragon L WoW 8 An enormous and well make map which could have used a bit more focus.
Sunken Empires Aczl XL STD 8 This is an excellent map for those who like XL maps and a map well worth checking out even if you don’t love them.
The Economists Rakne Fne L EQU 10 A novel and fantastic map which uses the strengths of the both the H4 editor and the game itself to provide a great playing experience.
The Menace Bernhard Kiessling L WoW 9 A highly enjoyable map, one of the best out there.
The Final Stand Arturius M TGS 7 If you want a challenge then this is a good single player map to try out.
Trills Sarvi L STD 7 If you like single player maps with a decent story line to back them up then you will certainly enjoy this one. It has some flaws, but is still an enjoyable map.
War of the Wastelands Zealot M STD 8 While this map probably wouldn’t work well as a competitive multiplayer map, it does provide a good quest-heavy single player game.
Water Wyrd Qrystal Dragon L WoW 8 A quality and fairly unusual map best suited for a single player game
YamunaSarvi MSTD 8This map was a blast to play, the story was fairly good, the difficulty was perfect and the epic battles were cool!

RPG

These are single player maps with a particular focus on a single hero, creature or party. They have strong stories, heavy scripting and large armies are not central to the map.

Map Name Map-maker Size Version Score In short
A Wind of Thorns Wimfrits C WoW 10 A definitive campaign. It has everything a campaign needs, and more. I don’t see how a campaign could get any better. Hail to the king!
Alexandra the Great Mike Johnson XL WoW 8 A good RPG map which might have been more enjoyable if the maxim ‘less is more’ had been applied.
Bulbo’s Adventure Sarvi L TGS 8 Another quality map from single player specialist Sarvi!
Champions Crusard C STD 9 A fantastic campaign from a rookie map-maker with a lot of promise.
Demonic Dream Zealot M TGS 8 An enjoyable single player map with a well implemented, two pronged, story and well used scripting.
Draconic Veldrynus XL STD 10 Possibly the best H4 map I’ve ever played, map-making perfection!
Draconic 2 Veldrynus XL STD 8 A great combat-oriented early game and good exploration in the mid-late game can’t hide the fact that this map is too big and lacks focus for much of the game.
Hero Wanted Kalah S STD 8 A good, small, single player map.
Ky Pitsu M STD 7 An attempt at a somewhat novel take on single player map design is let down at times by scripting glitches and obtuse directions.
Lunch Chris Tiahrt S WoW 8 An enjoyable, if slightly short, single creature RPG map.
My Brother’s Keeper Psychobabble M TGS 9 For the RPG lover this is a MUST-GET map. They will have the time of their life when playing it. For other HoMM players I can recommend this map as well. [Ed. this review and these comments were written by Arturius]
Plan B Chris Tihart S WoW 8 An odd little map - enjoyable and refreshing.
Planeswalker Thomas Robenhagen C WoW 7 The groundwork for a great campaign was here but the gameplay let it down a bit.
Planeswalker II Thomas Robenhagen C WoW 8 A confounding campaign – very impressive on the map-making side but (sadly) mediocore on the gameplay side.
Taming the Brew Qrystal M TGS 8 This map easily transcends its relatively minor flaws, providing a good single player RPG game.
The Adventures of Wren Jorgen Linde C STD 8 It’s a shame this campaign was never finished, the first two maps are an excellent early experiment in heavily scripted RPG maps.
The Last Chance Ansy M STD 9 This was a great single player RPG map which impressed at every turn.
The Life of Hobbit Thunder S STD 7 The first attempt at a single creature-only RPG map, this doesn’t hit on every point but it’s still a great map.
Trapped Inside the Beast Thunder S STD 8 This map built beautifully on the creature-RPG idea of The Life of Hobbit and the result is a really fun map.
Truth and justice Vlaad XL WoW 9 This map provides novel and enjoyable gameplay that pushes tactical battles and hero-led combat to the limit.

Multiplayer

Well balanced maps designed for competitive hot-seat, LAN or online play.

Map Name Map-maker Size Version Score #Players In short
After the Flood Laelth M STD 8 2 Another fine map from Laelth, characterised by stunning grasslands terrain and a nice flood theme.
Agathon Laelth M STD 8 2 A well made, simple, small, 1v1 tournament map.
Battle for the Pine Barrens Laelth L STD 8 3 Another polished and fairly enjoyable map from Laelth.
Barbarian Duels Mike_B20 M STD 9 2 A thematic and well designed 1v1 map.
Beyond the Bastard’s Reach Thunder M STD 9 2-6 An extension of his previous work, this is a great refinement of a good concept.
Charmers’ Diplomacy Thunder M STD 9 2 This is a great map in every respect and I recommend it very highly for players looking for either a fun single player or an unusual and highly interesting multiplayer game.
Coastland Jewels Blue Camel M STD 8 4 A very good design ensures hectic and enjoyable player interaction.
Confrontation Hunter M TGS 8 2 This is a simple 1v1 multiplayer duel map which has enough interesting features to stand out from the crowd.
Dry County Blues Laelth M STD 9 2 Time will tell whether or not online players appreciate Laelth’s attempts to balance the game, but regardless of that this map is an outstanding achievement.
Eruption Laelth M STD 8 2 Another extremely professional and competent map from Laelth.
Fierce and Furious Thunder M STD 9 2 Potentially a stunning multiplayer map.
Insanity IV Insatiable M STD 9 2 This map has almost flawless design and near perfect implementation of that design, making for a 1v1 multiplayer map which stands out from the crowd.
Iopiou Blue Camel M TGS 8 2 A map which uses scripts and Gathering Storm objects to enhance the multiplayer game.
Mud is Browner Thunder M STD 9 2-3 A tightly scripted map which allows the player unprecedented control over the way the map plays.
Mystic Vale Laelth M STD 8 2 This map is interesting, well presented, (possibly) ideal for a 1v1 multiplayer match up and polished in every respect.
Pearls and Shells Zutus M STD 8 2 A very solid 1v1 multiplayer map which does enough to stand out from the crowd.
Phoenix Island Veldrynus M WoW 9 4 A superb multiplayer map.
Round the World Weap0n M STD 8 2 Great multiplayer design with some nice twists.
Quattro Karyll & Psychobabble S STD 8 4 A swift and fun multiplayer map with more depth than it seems to have at first glance. [Ed. This review and these comments were written by Wimfrits]
Unknown Lands Max_Apes M STD 8 2 An innovative multiplayer map which has many randomised elements.

Allied

Maps which can be played with a team-mate. Some are designed for single player and some for multiplay.

Map Name Map-maker Size Version Score Allied Map Type
Boggle Laelth M STD 9 2v2 multiplayer, one version has four human player the other has two.
Emperor’s Game Ururuam Turuam M STD 7 2v2 multiplayer.
Eyes Sarvi L STD 7 2 human players co-op vs AI.
Shallow Be Thy Game Blue Camel M STD 8 2v2 multiplayer.
Spiritmongers Thunder M STD 9 2v2 multiplayer. Human players can remove surplus AI players and have the human player on that side control both player’s areas.
The Menace Bernhard Kiessling L WoW 9 2 human players co-op vs AI.
X Never Marks the Spot Thunder M STD 9 2v2 multiplayer.
Yamuna Sarvi M STD 8 2 human players co-op vs AI.

Innovative

These are maps which fundamentally alter the game through changed victory conditions, an unusual central concept or massive amounts of scripting. They are generally better in solo play than in multiplay.

Map Name Map-maker Size Version Score Innovation
A Beautiful Land Veldrynus L STD 10 The “void” terrain.
A Wind of Thorns Wimfrits C WoW 10 Extensive use of carryover variables in the campaign.
Demonic Dream Zealot M TGS 8 Can play either evil or good character paths.
Draconic Veldrynus XL STD 10 Customised hero skills, numerous side quests, extreme level hero battles.
Duel Arena Thunder S STD 8 Dedicated hero combat.
King Bounty vs King Burger Insatiable M STD 7 Extremely complicated multiplayer design which links in with multiple quests.
Mud is Browner Thunder M STD 9 Deathmatch, King of the Hill or Domination modes, customisable number of players.
Pirates L.T.D. Ururuam Turuam XL STD 7 The pirate-raid scoring system.
Poker Veldrynus S STD 9 You play poker!
Trapped Inside the Beast Thunder S STD 8 Single creature RPG elements, branching ending, text-RPG script.
Treasure Hunt in Charragaust Veldrynus M STD 8 Very involved artifact collection script.
Unknown Lands Max_Apes M STD 8 Randomised adventure objects.

Psychobabble's Top 10

My 10 favourite maps for Heroes IV, in descending order. I only play single player and the list reflects this. I have so much respect for these maps that it’s difficult for me to see how a new map could break its way in, but I’d love to be proved wrong!

Favourite map lists by other map-makers are found here

Map Name Map-maker Size Version Score Comment
A Wind of Thorns Wimfrits C WoW 10 Any of the 8 (!) maps in this campaign would be a great map on its own, but together they’re unstoppable. Extremely fun and challenging, this game showcases Heroes IV as it can be at its best. Pepak wrote the review, but I’ve played the campaign and I agree with it entirely. Truly a masterpiece.
Draconic Veldrynus XL STD 10 This map just floored me. I had an inkling that Veldrynus had great things in him, but this map blew all my expectations away. It “wowed” me on so many levels - the combination of innovative elements and extremely fun, high level, game play was a winning combination.
The Menace Bernhard Kiessling L WoW 9 It’s a shame the ending to this map was somewhat frustrating and disappointing. It would have taken out my first 10 score otherwise. Still, it’s a great classic-style Heroes map where you’ll find yourself attacked by an uncharacteristically aggressive AI and complete wide ranging quests.
The Adventures of Wren Jorgen Linde C STD 8 My emails encouraging (ok, begging) Jorgen to finish this campaign were ultimately in vain, but what we have is two highly professional maps which show a map maker - very soon after the release of Heroes IV - realising the potential of the new editor. The second map was a bit unforgiving to play, but so many scripting techniques which would become commonplace were trialled here. These maps are truly an outstanding achievement.
A Beautiful Land Veldrynus L STD 10 A recent map, but an awesome one. The general polish and enjoyment sucked me in and then the void made me go all crazy and give the map a 10. But if I can’t find any faults with the map including “it didn’t contain something I’ve never seen after almost three years of playing custom maps”, then what choice do I have? :)
The Last Chance Ansy M STD 9 This map was sent to me out of the blue for submission and help with the translation. As I played it I realised that it was an absolute gem. I think its a hint of the map-making talent English speaking players are often missing out on.
Garvant Sarvi L TGS 9 Sarvi is like the Laelth of single player maps. He has churned out a large number of fundamentally similar maps which might be a bad thing, but they’re so good that in the end you’re just grateful that he has found what he is good at and is sticking to it. I think this is his best to date, it's like two fantastic maps in one. Challenging and well constructed - Sarvi at his best!
Yamuna Sarvi L STD 8 Ummm, ditto :) Actually, I did have one of my most enjoyable Heroes experiences ever playing through this allied with my wife against the computer. I even rescued her from the big mean AI attacker! A enjoyable and challenging map, even if it is a little rough around the edges.
Trapped Inside the Beast Thunder S STD 8 Looking back I don’t know why I only gave this an 8. I suppose my initial reaction was the same as a lot of players, the frustration of dying in the early parts because you don’t know what’s going on. But looking back (and playing through it many times for the Round Table battles) I can appreciate the true beauty of this map. It’s now a fairly old map, but to this day there’s hardly any map as well scripted as this, and that’s an impressive achievement.
My Brother’s Keeper Psychobabble M TGS 9 I know there’s nothing more narcissistic than nominating your own baby as your favourite, but I can’t help myself! I made this map the way it is because I saw a gap in the market for extremely tightly controlled RPG maps, the advantage of which was that hopefully some of the battles could be made super tough and require specific battle tactics (with in-game tips if the player asked for them). I’m very proud of this map even if I recognise that I can’t do graphics or build a map as well as a lot of the people I review :)


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Power Ups - Permanent
       

Power Ups - Permanent | Power Ups - Temporary

       
 

Stats

   
  Arena Arena
+3 Defense (permanent) for all Heroes in army. Arenas are also found in Stronghold towns.
Cost: Nothing.
Heroes can only visit the Arena once.
 
  Mercenary Camp Mercenary Camp
+1 Speed (permanent) for all Heroes in army.
Cost: Nothing.
Heroes can only visit the Mercenary Camp once.
 
  Sacred Fountain Sacred Fountain
+3 Spell Points (permanent) for all Heroes in army. Sacred Fountains are also found in Preserve towns.
Cost: Nothing.
Heroes can only visit the Sacred Fountain once.
 
  Training Grounds Training Grounds
+3 Attack (permanent) for all Heroes in army.
Cost: Nothing.
Heroes can only visit the Training Grounds once.

 

 
  Emerald of Speed Emerald of Speed
+2 Speed (permanent) for any one Hero in army.
 
  Opal of Magic Opal of Magic
+6 Spell Points (permanent) for any one Hero in army.
 
  Ruby of Offense Ruby of Offense
+6 Attack (Melee and Ranged) (permanent) for any one Hero in army.
 
  Sapphire of Defense Sapphire of Defense
+6 Defense (permanent) for any one Hero in army.
 
       
 

Experience

   
  Learning Stone Learning Stone
One time +1000 Experience for all Heroes in army.
Cost: Nothing.
 
  Dream Teacher Dream Teacher
One time +500 Experience for all Heroes in army.
Cost: Nothing.
The +500 Experience are cumulative; visiting a second Dream Teacher gives all Heroes +1000 Experience, a third will give 1500 experience and so on.
 
  Tree of Knowledge Tree of Knowledge
One time +1 Level for all Heroes in army.
Cost: 5 Gems or 2500 Gold.
 
  Coliseum of Magic Coliseum of Magic
One time +1 Level for any or all Heroes in army.
Cost: The Hero must single handed fight a number of Faerie Dragons (based on his current Level).
 
  Coliseum of Might Coliseum of Might
One time +1 Level for any or all Heroes in army.
Cost: The Hero must single handed fight a number of BlackDragons (based on his current Level).
 
       
 

Skills

   
  School of Magic School of Magic
Each Hero in army may learn one of two (random) Schools of Magic.
Cost: 2000 Gold.
 
  Magic University Magic University
Each Hero in army may learn up to four Magic Skills.
Cost: 2000 Gold.
 
  Library Library
Each Hero can increase one Magic Skill (random).
Cost: 2000 Gold.
 
  Witch Hut Witch Hut
Any or all Heroes in army may learn a Magic School (random).
Cost: Nothing.
 
  School of War School of War
Each Hero in army may learn one of two (random) Non-Magic Skills.
Cost: 2000 Gold.
 
  War University War University
Each Hero in army may learn up to four Non-Magic Skills.
Cost: 2000 Gold.
 
  Veteran's Guild Veteran's Guild
Each Hero can increase one Non-Magic Skill (random).
Cost: 2000 Gold.
 
  Beastmaster's Hut Beastmaster's Hut
Any or all Heroes in army may learn a Non-Magic School (random).
Cost: Nothing.
 
  Altar of Chaos Magic Altar of Chaos Magic
Increase one Hero’s Chaos Magic Skill.
 
  Altar of Combat Altar of Combat
Increase one Hero’s Combat Skill.
 
  Altar of Death Magic Altar of Death Magic
Increase one Hero’s Death Magic Skill.
 
  Altar of Life Magic Altar of Life Magic
Increase one Hero’s Life Magic Skill.
 
  Altar of Nature Magic Altar of Nature Magic
Increase one Hero’s Nature Magic Skill.
 
  Altar of Nobility Altar of Nobility
Increase one Hero’s Nobility Skill.
 
  Altar of Order Magic Altar of Order Magic
Increase one Hero’s Order Magic Skill.
 
  Altar of Scouting Altar of Scouting
Increase one Hero’s Scouting Skill.
 
  Altar of Tactics Altar of Tactics
Increase one Hero’s Tactics Skill.
 
       

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Stats

   
  Spring of Speed Spring of Speed
+2 Speed for all Heroes in army.
 
  Pool of Power Pool of Power
+20% Damage, +20% Hit Points for all Heroes in army.
 
  Fountain of Vigor Fountain of Vigor
+20% Hit Points for all Heroes in army.
 
  Fountain of Strength Fountain of Strenth
+20% Hit Points for all Heroes in army.
 
       
 

Morale and Luck

   
  Fountain of Fortune Fountain of Fortune
+1 Luck for all Heroes and Creatures in army.
 
  Fountain of Youth Fountain of Youth
+1 Morale for all Heroes and Creatures in army.
 
  Clover Field Clover Field
+1 Luck for all Heroes and Creatures in army.
 
  Faerie Ring Faerie Ring
+1 Luck for all Heroes and Creatures in army.
 
  Idol of Fortune Idol of Fortune
+1 Luck for all Heroes and Creatures in army.
 
  Blessing Stone Blessing Stone
+1 Morale, +1 Luck for all Heroes and Creatures in army.
 
  Rainbow Rainbow
+2 Luck for all Heroes and Creatures in army.
 
  Temple of Chaos Temple of Chaos
+2 Morale for all Heroes and Creatures of Chaos alignment in army.
+1 Morale for all Heroes and Creatures of Death alignment in army (not undead units).
+1 Morale for all Heroes and Creatures of Nature alignment in army.
 
  Temple of Death Temple of Death
+2 Morale for all Heroes and Creatures of Death alignment in army (not undead units).
+1 Morale for all Heroes and Creatures of Chaos alignment in army.
+1 Morale for all Heroes and Creatures of Order alignment in army.
 
  Temple of Life Temple of Life 
+2 Morale for all Heroes and Creatures of Life alignment in army.
+1 Morale for all Heroes and Creatures of Nature alignment in army.
+1 Morale for all Heroes and Creatures of Order alignment in army.
 
  Temple of Nature Temple of Nature 
+2 Morale for all Heroes and Creatures of Nature alignment i n army.
+1 Morale for all Heroes and Creatures of Chaos alignment in army.
+1 Morale for all Heroes and Creatures of Life alignment in army.
 
  Temple of Order Temple of Order 
+2 Morale for all Heroes and Creatures of Order alignment in army.
+1 Morale for all Heroes and Creatures of Death alignment in army (not undead units).
+1 Morale for all Heroes and Creatures of Life alignment in army.
 
       
 

Spell Points

   
  Magic Spring Magic Spring
Increase Heroes' Spell Points to 100% of Maximun.
 
  Lake of the Scarlet Swan Lake of the Scarlet Swan
Increase Heroes' Spell Points to 80% of Maximun.
 
  Magician's Pool Magician's Pool
Increase Heroes' Spell Points to 65% of Maximun.
 
  Fountain of Magic Fountain of Magic
Increase Heroes' Spell Points to 50% of Maximun.
 
  Magic Well Magic Well
Increase Heroes' Spell Points to 35% of Maximun.
 
  Mana Vortex Mana Vortex
Doubles a single Hero's Maximum Spell Points. Mana Vortex is also found in Asylum towns.
Can only be visited once every week.
 
       
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Mapmakers' Top 5 Lists

These are 'top 5' map lists submitted by members of the map-making community. Lists are in descending order (ie favourite at the top). Not all of the maps have been reviewed so there is no "score" column.

Thomas Robenhagen

Map Name Map-Maker Size Version Comment
A Wind of Thorns Wimfrits C WoW What is there possibly left to say about this campaign; it’s splendid! By far the most entertaining game of Homm 4 I’ve played so far. It’s exciting, humorous and beautiful decorated. If you haven’t played it, it’s a must!
The Science of Darkness Rakne Fne C STD Rakne Fne’s understanding of the game’s scripts and his great sense of humor makes this campaign excellent. It allows you to learn various additional skills for your hero, which can be combined in numerous ways. Along with this, the game changes; according to the skills you develop, you’ll be able to complete events in different ways.
My Brother’s Keeper Psychobabble M TGS An excellent ‘educational’ map. It’s extremely well balanced – forcing the player to use his skills and resources in the best possible way to complete it. Playing it taught me several new tactics, which were superior to the tactics I commonly used. In all, the map made me a better player.
Draconic (WoW) Veldrynus XL STD One of Veldrynus’ masterpieces, the map offers a nearly endless supply of good entertainment and great battles. Along with this, one of Veldrynus’ trademarks is his radical map designs; the decorations are used very creatively and is a delicacy to the eye.
The Economist Rakne Fne L EQU Yet another of Rakne Fne’s creations. Again, his extensive scripting system offers new and exciting experiences. The map is well balanced and the ‘lease-artifacts’-scripts offers much fun to the game.

Wimfrits
Wimfrits' criterion for this list were: "playable (in terms of memory usage), decently balanced, practically bug-free, fun, innovative, challenging and living up to a more or less unique concept. I only found 4 that match this standard."
Map Name Map-Maker Size Version Comment
The City Ghostwriter C Most indulging story ever put into a HoMM map, perfectly adapted to player progress through a complex scripting system. Excellent challenge and many innovative and fun features. While playing, one can truly be sucked into another world. [Ed. Wimfrits has tested this nearly completed campaign and it will hopefully be publicly released - sometime].
Pirates L.T.D. Ururuam Turuam XL STD A completely out-of-the-ordinary map, providing a refreshing multiplayer experience.
The Hundred Years War Rakne Fne C WoW A really well balanced and pretty much constantly entertaining campaign with a genuine historical background.
My Brother’s Keeper Psychobabble M TGS A solid and tightly regulated RPG map, with a well-implemented hints and tips system. Also an excellent way for the inexperienced player to learn a trick or two.

Charles Watkins
"Let me begin by saying that there are many, many maps I have enjoyed and the ones listed here are ones I thing deserve special recognition. The maps I like best are L/XL maps suited for solo play."
Map Name Map-Maker Size Version Comment
The Menace Bernhard Kiessling L WoW Challenging but not overly difficult. Some amazing scripts. Humor. Many interesting locales. I'm always impressed to see a version number like 4.1. You get to amass a huge army, and trust me, you are going to need it.
Around the Calendar Ururuam Turuam L WoW Most imaginative premise and layout. Many interesting and well balanced battles. Ururum Tururum's best work, in my opinion. My first time through, I wandered around senselessly and soon fell 'behind the curve' and had to restart. Next time I knew what I was doing and coasted to victory.
Shadow of the Dragon Qrystal Dragon L WoW Best of the picture maps due to its sustained storyline. Enormous scope. One way to spot a good map is to check the size of the binary and this one comes in at a whopping 555K. Like a lot of XL+UG maps, you spend an awful lot of time marching to battle. By the end you are fabulously wealthy.
Water Wyrd Qrystal L WoW I had to include one of Qrystal's maps and this one is a particular favorite. As usual, it is has a lighthearted narrative, extensive scope, and many interesting features. The only problem is having to chase down all your opponents amongst a myriad of little islands -- gets a bit tedious at the end. And there's really no reward for finishing, so just play till you've had enough.
Strages -Olorin- L STD You probably won't see this on other lists, but I included it because of its nifty arrangements of landscape and adventure objects. I've always like maps where the maker has done more than just scatter objects and guards randomly around. These may not make sense, but they are fun to look at. Don't ask me what strages are.

Veldrynus
Map Name Map-Maker Size Version Comment
The Last Chance Ansy M STD I like RPG maps, especially if they are made so well like this one. The first version of this map was in russian, and it looked so well, that I got a rarely strong desire to play it, therefore I've sent an e-mail to the author asking about an english version. After this once came out, I didn't had the reason to be dissapointed in this masterpiece, it was a great fun to play it. The battles were from the begining to the end challenging, because unlike in the most RPG maps the main hero didn't became a superhero too soon. The decorations were also superbly done. There might be better maps than this, but The Last Chance is my actual number one.
The Pains of Glory Joel Arbuckle M WoW This is absolutely the best looking map I ever saw! The decorations look terrific, and the realism of the scenery is superb. Small lakes full with lillypads, partially frozen rivers with huge waterfalls, nice autumn and northern pine forrests, small villages, everything on this map is placed with care to the detail. The scenario is intended for multiplayer games, and it is very well balanced without placing the exaclty same resources and advenutre objects close to the different players. Unfortunately this map is no challenge is the single player mode, but it is still worth trying this well designed masterpiece. [Ed. This is a user made map which appeared on the Winds of War CD as part of the map conest]
Sunken Empires Aczl XL STD There are very few maps so full of details. The immense number of adventure objects, treasures and artifacts are amplifying the size of this two level XL map. The decorations are well done and very dense. Creating such a map without the Object Painter option of the H4 WoW editor is a tiresome and time consuming work. Respect to the author! For a long time this was my favourite map.
Angels are Back Ururuam Tururam XL WoW As far I can remember, this was the first map with a minimap created using Slava Salnikov's tool, the H4Util. The result is simply a beautiful XL picture map. The graphics of the map itself are sometimes a bit chaotic (thanks to the alternating terrain), but in overall okay. The best points of this map are: the main heroe's special ability to summon angels and, the good control over the difficulty. The only dissapointing feature of this map, is the long AI turn times. This map became maybe the most important source of motivation for me, to create such a nice picture map myself.
Planeswalker II Thomas Robenhagen C WoW Some time ago, I had the pleasure to playtest this 7 maps campaign made by Robenhagen. Originally inspired by the game Planescape: Torment, the campaign follows the journey and quest of the sword-archon Ramiel, trough the planes of Haven and Hell. The interesing story, good scripting and the unique atmosphere of the various scenarios, are making this work very enjoyable. The most innovative aspect of this campaign, is the usage of the black, void sections. I highly recommend it!

Sarvi
Map Name Map-Maker Size Version
Taming the Brew Qrystal M TGS
My Brother's Keeper Psychobabble M TGS
The Menace Bernhard Kiessling L WoW
Elemental Isles Lort Arturius L TGS
Disenchanted Forest Qrystal Dragon L TGS

Rakne Fne
Map Name Map-Maker Size Version
The Menace Bernhard Kiessling L WoW
On a Necromancer's Trail Mace L WoW
Sunken Empires Aczl XL STD
Water Wyrd Qrystal L WoW
Yamuna Sarvi M STD

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potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Items


Axe

Increases the hero’s melle attack by 8, and decreases the hero´s speed by 1


Chain Mail

Increases the hero’s melee and ranged attack by 8. It also decreases movement by 1 and increases the casting cost of all spells by 1 point


Plate Mail

Increases the hero’s melee and ranged attack by 10. It also decreases movement by 2 and increases the casting cost of all spells by 2 points


Crossbow

Increases a hero’s ranged attack by 3, and removes all range penalties


Greatsword

Increases a hero’s melee attack by 13. Uses both the left and right hand slots


Longbow

Increases a hero’s ranged attack by 5


Leather

Increases the hero’s melee and ranged defense by 5


Longsword

Increases the hero’s melee attack and melee defense by 3


Mage’s Staff

Reduces the mana cost of all spells by 1 point. Uses both the left and right hand slots


Telescope

Increases a hero’s scouting radius by 1


Shield

Gives the hero +3 melee and ranged defense

 


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Heroes 4

The Dream

I had a dream last night for the first time in over eight hundred years, and I am afraid my dream might be true…

In a dark tower, floating in the nothingness at the end of time, Fate lives. She is an enigma. She has the eyes of an elder who has seen too much, the voluptuous body of a woman grown, and the innocent smile of a happy child. She is alone. No man, elf, demon or god survived whatever calamity brought about the end of everything.

Fate gets up from the dinner table where there is only a single chair, and ascends a small staircase that will take her to the top of the tower. Her feet are bare against the cold stone, and I shiver, for unforgiving rock is all that her flesh has ever known.

She is stunningly beautiful, I decide, although I cannot determine what she is wearing because her image shimmers before me.

Finally, she reaches her destination – a simple room with a huge, glass loom and a stool. She stares at the loom solemnly. She hesitates. But Fate knows she cannot wait forever and sits at the chair.

Methodically, she chooses a ball of black yarn from a bag at her feet and she frowns. She threads it into the loom, and then selects another ball. This one is purple, and her frown deepens. A tear forms in one eye as she threads it into the loom as well.

One by one, she chooses more yarn and attaches it to the loom. Next blue, then red, then green, and finally orange.

Then her hands work furiously, pulling and twisting and spinning, as she begins weaving a tapestry. I desperately want to see the images formed by her craft, but my vision blurs every time I try. So I look at her face instead, and notice her single tear has become many.

Fate doesn’t want to weave this pattern, but she continues anyway. It is her destiny – her purpose…

And that is how it ends.

I am not a genie prone to premonitions, but I find it difficult to believe this was only a dream. Please, pray that I am wrong!

Solymr ibn Wali Barad

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potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Potions


Vial of Binding Liquid

When thrown at a creature, it acts as a Slow spell and also restricts a creature's ability to fly


Cloud of Despair

When thrown at a creature or space, all creatures within a 3x3 yard area get a negative 10 to their morale


Holy Water

When a hero drinks it, it casts Death Ward and Bless on the recipient. When thrown at an enemy, it acts as the Holy Word spell


Demon Fire

When thrown at a target it causes a 3x3 yard explosion of flames (same as the Fireball spell) around a target within the line of sight of the caster, doing fire damage to all targets within its blast


Potion of Cold

The melee attacks of the hero who drinks this potion gain the Freeze ability for the duration of one combat


Potion of Endurance

The army who drinks this potion gains +3 movement. Only one potion may be used per day per party


Potion of Fire Resistance

The hero who drinks this potion gains the special Fire Resistance ability for the duration of one combat


Potion of Healing

Heals all of the hero's wounds, and also cures Poison and Plague. It can only be used on the owner


Potion of Toughness

The hit points of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effect is not cumulative


Potion of Luck

Gives the hero who drinks this potion maximum positive luck


Potion of Mana

The mana of the hero who drinks this potion increases by 25 points. The spell point total can exceed the hero's normal maximum. It can be used both on the Adventure Map and the Combat Map


Potion of Mirth

Gives the hero who drinks this potion maximum positive morale


Potion of Quickness

The hero who drinks this potion gains an extra attack, lasting for for one full turn


Potion of Resistance

The hero who drinks this potion gains 50% magic resistance for the duration of one combat


Potion of restoration

All negative spell effects are removed from the hero who drinks this potion


Potion of Speed

The speed of the hero who drinks this potion is increased by 3 for the duration of one combat. The effects are not cumulative


Vial of Acid

When thrown on living targets, It reduces their Melee and Ranged Defense by 20%. When thrown on a dead stack, it destroys it


Vial of Blinding Smoke

When thrown, all ranged attacks within a 3x3 yard area do 50% less damage


Vial of Choking Gas

The enemy target does 15% less damage and their Melee and Ranged Defense are reduced by 15%. Does not work on Mechanical, Undead or Elemental creatures


Vial of Poison

Causes the user's attacks to become poisonous. Any target struck by the user in melee or ranged combat will suffer the effects of the Poison spell


Potion of Strength

The melee damage of the hero who drinks this potion increases by 25% for the duration of one combat. The effects are not cumulative

 


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