Master of Magic Announced!
MUHA Games announced that they are working on new Master of Magic game! You might remember them already as the makers of Thea:The Awakening, bold propagators of very lovely idea, getting addons only for coffee, beer or even for free. This small indie studio is based in UK/PL and let me say, that Thea was great success. Tweet.
We can finally confirm our latest project: Master of Magic.
Master of Magic is a classical turn-based strategy game from the ’90s and we’re working hard to remake this gem and bring it into the new age.
You may ask, how it's with rights, after all these years? Well Slitherine bought the rights for Master of Magic and judging by the mail they choose MUHA Games to make it happen again!
Previous like MoM attempts
There were a few, first from pretty agile Stardock Company, maker of Galactic Civilization, with their Fallen Enchantress: Legendary Heroes, released at 23th August 2012. This one was rated pretty well, used hexes in combat. And rendered not much astonishing 3D graphic.
The second come from Wasteland Interactive as Worlds of Magic. Having classic squares, strictly keeping to D20 Rule Set. Which was a lesser success (ppl mostly complain about AI) but a great attempt from the devs. This piece was released at 19 March 2015.
Mods and patches for the original MoM
This is probably the most interesting, if you played the original. You remember how you much you tried to avoid Wraiths touching your units?
Yes, it was death touch, unseen in any other games. After they spent all their magic shots and move to touch you, blam, you encountered the bug and whole game crashed.
That was fixed many years later in unoffical patches. None matter, this is a cannon game, shaping the FTS genre, hugely popular and inspiring everyone. Though the popularity started after the patches, which took years..
Master of Magic - IME - not have a final version yet, requires Java 11. Grab from sourceforge.