Heroes of Might and Magic IV General

Heroes of Might and Magic IV

by Harukaba

Heroes of Might & Magic IV was released on March 28, 2002 and had many major changes from Heroes of Might & Magic III. Heroes of Might & Magic IV is organized around the six types of towns; nature, chaos, death, might, life, and order. Each town is connected to two others and has a unique magic school aside from the might town. Each town has a might and magic hero but unlike Heroes of Might & Magic III, they don't have a specialty which makes each of them unique but instead every hero starts out with the same starting skill. When a hero gets two or more skills they will become an advanced class that provide a bonus. The logic behind this was to have the heroes start out the same but become vastly different as they gain in skills unlike the heroes in Heroes of Might & Magic III which start out different but end up with similar skills.

There is a total of nine skill classes the heroes can learn which has four skills; combat (archery, resistance, melee), nobility (diplomacy, estates, mining), scouting (pathfinding, seamanship, stealth), tactics (defense, offense, leadership), chaos magic (conjuration, sorcery, pyromancy), death magic (demonology, occultism, necromancy), life magic (healing, spirtuality, resurrection), nature magic (herbalism, meditation, summoning), and order magic (wizardry, enchantment, charm). Each hero can learn five skills each of which has five levels (Basic, Advanced, Expert, Master, Grandmaster).

The six campaigns introduce each of the towns and have nothing to do with each other and so there is no bonus level.

  1. The True Blade consists of five maps and is the Life campaign as Lord Lysander proves that Sir Worton isn't the last remaining Gryphonheart.
  2. The Price of Peace consists of eight maps and is the Order campaign as Emilia Nighthaven creates the kingdom of Great Arcan and defends it from being taken over by the Immortal King.
  3. Elwin and Shaera consists of five maps and is the Nature campaign as Elwin wins Shaera's heart and prevents the Elven kingdom from collapsing.
  4. Half-Dead consists of five maps and is the Death campaign as Gauldoth creates a new kind of Necromancer kingdom.
  5. A Pirate's Daughter consists of five maps and is the Chaos campaign as Tawni Balfour becomes Pirate Queen of the Gold Sea.
  6. Glory of Days Past consists of four maps and is the Might campaign as Waerjak unites the warring Barbarian tribes into one united kingdom.

This collection of maps contain scripts that can be copied directly into you own map and used "as is"; or modified to suit your needs. These can be helpful for beginning and advanced mapmakers for both time-saving and learning purposes. Most require that you only copy an object over to your map, but a few also require that you manually duplicate parts of the script from the Map Properties events, which are not directly transferable. Notes for the uses of the scripts are included in signposts on the maps, next to the appropriate object. Feel free to contact the author if you have any questions on how to use them. You may find the H4Util program useful for copying and editing scripts, though it can be a difficult program to learn. More information about these scripts and their uses can be found in this topic, where you can post questions and comments about this Library in general.

Script Map and Description Author Version

AI Attack Tool This system of scripting makes the Heroes IV AI forces much more aggressive, even when undermatchred against human or computer opponents. You can customize your map using the techniques in the scripts to make H4 maps much more challenging. This email address is being protected from spambots. You need JavaScript enabled to view it. WoW
Multiplayer Script 2.0 This script gives the inactive player(s) in Multi-Player or Hot Seat games control over any neutral stack that the active player has encountered. In other words, all fights with neutrals will be Human vs. Human. Very simple to use and includes a detailed tutorial. An example of how it plays can be found in Olorin's "Battlestar" map. This email address is being protected from spambots. You need JavaScript enabled to view it. Std
Quest Huts A set of simple quest hut scripts that include things like returning peasants to their homes, stores to buy artifacts, a place for heroes to sleep and gain strength, and many others. There are sixteen quest huts on the map, and they can be easily modified to fit your own quests. This email address is being protected from spambots. You need JavaScript enabled to view it. TGS
AI Boosts Some scripts that boost the AI with creatures and randomly boost AI heroes. It is easy to use with a guide and easy to adjust to your particular map. To use the creature boost you just need to know basic scripting, but advance scripting for the hero boost. The hero boost is partly in the main menu, but all creature boosts are on towns, so you can just copy the town to your map. Version 1.2 Discussion Topic This email address is being protected from spambots. You need JavaScript enabled to view it. Std
Carryover Variables and Bank With these scripts you can use carryover variables (using carryover heroes) to keep track of data between scenarios in a campaign. The bank example lets you deposit up to 10999 gold, and in a later scenario visiting the bank returns that gold, plus 1-5 times that amount due to 'sucessful investments'. You can use multiple carryover heroes to process even more data. A simple, but very time-saving method for campaign makers. Discussion Topic This email address is being protected from spambots. You need JavaScript enabled to view it. WoW
Change Army Alignment This script will turn an army (strength equivalent to 752 PEONs) to the alignment of its owner on day one. Just drag and drop the leprechaun to your map and give it a color. This email address is being protected from spambots. You need JavaScript enabled to view it. Std
MegaDragon Dwelling This fake dwelling will generate one megadragon per month. It can be used by the computer using placed events (details in the map). It cannot be owned by a player. Discussion Topic This email address is being protected from spambots. You need JavaScript enabled to view it. WoW
Sea Monster Dwelling This fake dwelling will generate two sea monsters per week. It cannot be owned by a player. Discussion Topic This email address is being protected from spambots. You need JavaScript enabled to view it. Std
Necromancy Script This script shows how to summon creatures according to the number and type of casualties on the battlefield. Discussion Topic This email address is being protected from spambots. You need JavaScript enabled to view it. Std
Necromancy Script This script shows how to summon creatures according to the number and type of casualties on the battlefield. TGS version includes expansion creatures. This email address is being protected from spambots. You need JavaScript enabled to view it. TGS
AI Creature Portal Script This script will allow the computer players to buy creatures from the creature portal in nature towns. The script is set on random towns. Drag and drop towns to your map to use. Discussion Topic This email address is being protected from spambots. You need JavaScript enabled to view it. Std
Commander Script Copy of a script from WoG 3.58. It has many fuctions: more than 100,000 experience or 25 levels, commander may have 6 of 15 skills, support of any number of enemy (up to 2 millions) and more. With this script you can write to any map using the scripting map or Slava Salnikov's utility. This email address is being protected from spambots. You need JavaScript enabled to view it. Std

Campaign Editor Hidden Objects
Hidden Objects (WoW) These are the objects that are not included in the editor palettes, but which can be used to decorate your map. None of them are functional, except Hexis' Dark Castle, which acts like a garrison. Simply copy the objects over to a custom palette for your own use. You can also copy them from this map directly to another. Thanks to Thomas Robenhagen for putting this together.

If you would like to submit a script map of your own to the Library, please contact us first. There are certain requirements for submissions, and not all scripts will be deemed useful to other mapmakers.
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potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Relics


Supreme Crown of the Magi

The hero gains +50 spell points and regenerates 10 extra spell point per day


Adamantine Armor

Increases the hero's Melee and Ranged Defense by 50


Sword of the Gods

Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage


Thunder Hammer

Increases the hero's Melee Attack skill by 8, and does 70 hit points of lightning damage plus 7 per level of the hero. Uses both the left and right hand slots


Bull Rune Battleaxe

Increases the hero's Melee Attack by 50


Bow of the Elf King

Increases the hero's Ranged Attack by 5. All friendly ranged creatures gain +1 shot per ranged attack


Horned Bow

Increases the hero's Ranged Attack by 50


Adamantine Shield

Gives all friendly targets +50% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Archmage’s Codex

Contains all fifth level spells. The hero must have the appropriate magic skills to cast the spells


Neener’s Invulnerable Cloak

The hero gains 100% magic resistance


Scarab of Summoning

Increases the power of the hero's summoning, raise, and illusion spells by 100%


Ring of Greater Negation

All spell immunities and protections are negated for all creatures and heroes, friend and foe alike


Flaming Arrow

The hero's normal ranged damage now does fire damage in a 3x3 yard radius


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potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Major


Helm of Command

All friendly targets get +20% to their Melee and Ranged Attack, +20% to their Melee and Ranged Defense, and +1 to their speed


Helm of Power

The hero gains +20 spell points and regenerates 4 extra spell points per day


Seaman’s Hat

The hero gets no penalty for disembarking or boarding a ship


Armor of Chaos

Increases the hero's Melee and Ranged Defense by 20, and also grants them Order Ward


Armor of Death

Increases the hero's Melee and Ranged Defense by 20, and also grants them Life Ward


Armor of Life

Increases the hero's Melee and Ranged Defense by 20, and also grants them Death Ward


Armor of Order

Increases the hero's Melee and Ranged Defense by 20, and also grants them Chaos Ward


Breastplate of Regeneration

Increases the hero's Melee and Ranged Defense by 20, and also regenerates 20 hit points plus 2 per level


Brimstone Breastplate

Increases the hero's Melee and Ranged Defense by 20, and also grants them Fire Shield


Dragon Scale Armor

Increases the hero's Melee and Ranged Defense by 25. Also grants the wearer the Fire Resistance ability


Gryphonheart’s Plate Mail

Increases the hero's Melee and Ranged Defense by 30


Scale Mail of Strength

Increases the hero's Melee and Ranged Defense by 10, and also increases their Melee and Ranged Attack by 10


Unnatural Armor

Increases the hero's Melee and Ranged Defense by 20, and also grants them Nature Ward


Tynan’s Dagger of Despair

Targets struck with this weapon receive maximum negative morale as the Death spell, Sorrow


Axe of Legends

Increases the hero's Melee Attack by 8. Friendly targets gain +40% melee and ranged damage


Flaming Sword

Increases the hero's Melee Attack and Melee Defense by 3. In addition, the hero does 30 hit points of Fire damage plus 3 per level of the hero


Sword of Swiftness

Increases the hero's Melee Attack and Melee Defense by 6. The hero also gains an extra melee attack


Soul Stealer

Increases the hero's Melee Attack and Melee Defense by 4. For every 2 hit points of damage done, the hero gains 1 hit point


Spear of the Centaur

Increases the hero's Melee and Ranged Attack by 8, and all friendly ranged creatures suffer no penalty when fighting hand-to-hand


Emerald Longbow

Increases the hero's Ranged Attack by 30


Lion’s Shield of Courage

Increases the Melee and Ranged Defense of all friendly creatures by 40%. It also gives the hero +3 Melee and Ranged Defense


Shield of Chaos

Gives all friendly targets Order Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Life Shield

Gives all friendly targets Death Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Death Shield

Gives all friendly targets Life Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Shield of Order

Gives all friendly targets Chaos Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Unnatural Shield

Gives all friendly targets Nature Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Dragon Scale Shield

Gives all friendly creatures +30% to their Melee and Ranged Defense and the Fire Resistance ability. It also gives the hero +3 Melee and Ranged Defense


Saint Ranan’s Staff

Doubles the effect of all healing spells. Resurrects 20% of all killed creatures after combat, fractions always rounded down. Uses both the left and right hand slots


Staff of Death

Gives the hero plus 50% to the damage and power level of Death spells. Uses both the left and right hand slots


Staff of Wizardry

Reduces the mana cost of all Order spells by 50%. The minimum cost of any spell is 1 point. Uses both the left and right hand slots


Staff of Power

Reduces the cost of all spells by 1/3. The minimum spell cost is one point. Uses both the left and right hand slots


Staff of Summoning

Reduces the cost of creature summoning spells by 50% with a minimum cost of 1 point.Uses both the left and right hand slots


Mayhem Staff

All Chaos direct damage spells do 50% more damage. Uses both the left and right hand slots


Tome of Order

Contains all Order Magic spells. The hero must have the corresponding Order Magic skills to cast the spells


Tome of Nature

Contains all Nature Magic spells. The hero must have the corresponding Nature Magic skills to cast the spells


Tome of Life

Contains all Life Magic spells. The hero must have the corresponding Life Magic skills to cast the spells


Tome of Death

Contains all Death Magic spells. The hero must have the corresponding Death Magic skills to cast the spells


Tome of Chaos

Contains all Chaos Magic spells. The hero must have the corresponding Chaos Magic skills to cast the spells


Master’s Spellbook

Contains all third level spells. The hero must have the appropriate magic skills to cast the spells


Guildmaster’s Compendium

Contains all fourth level spells. The hero must have the appropriate magic skills to cast the spells


Boots of Travel

Gives an army +50% movement on land


Boots of the Explorer

Gives an army the ability to ignore all terrain penalties


Winged Sandals

Gives all friendly creatures +2 movement in combat


Robe of the Guardian

The hero is immune to the damage taken from the first three attacks of each combat


Mantle of Spell Turning

The hero gains 70% magic resistance


Ring of Regeneration

Restores 20 hit points plus 2 per level of the hero (rounded down) per round of combat


Fizbin of Misfortune

Casts Misfortune on all enemy targets as long as a hero has it equipped


Mirror of Revenge

The hero gains the Magic Mirror ability (same as the Chaos Magic spell)


Shackles of War

No army may retreat or surrender during combat


Maranthea’s Mug

Gives all friendly targets +3 morale


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potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Minor


Mind Shield

All friendly creatures are immune to all Mind spells


Crown of Enchantment

The hero can cast Mind spells on creatures who are normally immune to Mind spells. (Negated by the Mind Shield.)


Circlet of Winsdom

The hero gains +10 spell points and regenerates 2 extra spell points per day


Magic Amplifier

All friendly creatures use 33% less spell points when casting spells


Mullich’s Helm of Leadership

All friendly targets get +2 morale and +1 speed


Hideous Mask

The hero's attack sends out a wave of Fear that keeps his or her opponent from retaliating.After the attack, the opponent struck by Fear runs away for a short distance


Golden Plate Mail

Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells


Halberd of the Swiftwatch

Increases a hero's Melee Attack by 25, increases speed by 2, and negates the First Strike ability of enemies. The hero can also attack 2 yards away. Uses both the left and right hand slots


Crusader’s Mace

All friendly targets do +30% melee and ranged damage


Angel’s Blade

Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage against Death creatures


Giant Slayer

Increases the hero's Melee Attack and Melee Defense by 3. The hero does double melee damage to all level four creatures


Valder’s Crossbow of Sloth

Increases the hero's Ranged Attack by 5. Any target the hero strikes with a ranged attack will suffer from the effects of the Slow spell


Sniper’s Crossbow

Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties


Nomad Blackbow

Increases the hero's Ranged Attack by 20


Throwing Spear

Increases the hero's Melee and Ranged Attack by 8


Barbarian Throwing Club

Increases the hero's Melee and Ranged Attack by 5. Any creature struck by the hero may be stunned


Steadfast Shield

Gives all friendly targets +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Wand of Weakness

Casts the Weakness spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Wand of Illusion

Casts the Create Illusion spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Wand of Ice

Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Wand of Healing

Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round


Wand of Haste

Casts the Haste spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round


Wand of Fireballs

Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round


Wand of Fire

Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Wand of Curses

Casts the Curse spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round


Wand of Blesses

Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round


Wand of Animating Dead

Casts the Animate Dead spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Logbook of the Master Sailor

Increases a hero's movement over the sea by 25%. If the hero has Seamanship, it increases the hero's Offense and Defense skills at sea by 20%


Demonary

All demon type summoning spells (Death Magic) call twice as many creatures


Journeyman’s Notebook

Contains all second level spells. The hero must have the appropriate magic skills to cast the spells


Snowshoes

Gives an army the ability to ignore Snow terrain movement penalties


Boot of the Crocodile

Gives an army the ability to ignore Swamp terrain movement penalties


Fireproof Boots

Gives an army the ability to ignore Volcanic terrain movement penalties


Sandwalker Sandals

Gives an army the ability to ignore Sand terrain movement penalties


Surefooted Boots

Gives an army the ability to ignore Rough terrain movement penalties


Cloak of Distraction

The hero ignores the threat area of enemy troops


Mage’s Robe

The mana cost of all spells cast by the wearer is reduced by 1 point


Cowl of Resistance

The hero gains 50% magic resistance


Cape of Protection

All friendly targets gain 30% magic resistance


Amulet of Fear

Gives the hero the No Retaliation ability, same as the Fear spell


Amulet of the Undertaker

Increases the hero's Necromancy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Necromancy skill


Statesman’s Medal

Increases the hero's Diplomacy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Diplomacy skill


Ankh of Life

Increases the hero's Resurrection skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Resurrection skill


Necklace of Charm

Increases the hero's Charm skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Charm skill


Druid’s Chain

Increases the hero's Summoning skill by one level if the hero has the skill. Otherwise, it acts as the Basic Summoning skill


Medal of Honor

All friendly targets get +2 morale


Ring of Permanency

All friendly targets are immune to Dispel, Cancellation, and Steal Enchantment


Ring of Speed

Gives all friendly targets +2 to their speed in combat


Ring of the Elementals

All Summon Elemental spells create twice as many creatures as normal


Ring of Lesser Negation

When casting spells, the hero ignores all "Ward" limitations caused by creature abilities and spells


Ring of the Cobra’s Eye

Creatures struck by the hero during combat are Poisoned (same as the Death spell)


Leprechaun’s Ring

Gives +2 luck to all friendly targets


Equestrian’s Gloves

Provides +25% movement on land


Crystal Figurine

Gives +1 crystal per day when equipped by a hero


Gem Casket

Gives +1 gem per day when equipped by a hero


Flask of Mercury

Gives +1 mercury per day when equipped by a hero


Brazier of Sulfur

Gives +1 sulfur per day when equipped by a hero


Sack of Gold

Gives +750 gold per day when equipped by a hero


Poison Arrow

Creatures struck by the hero's ranged attack are Poisoned, same as the Death spell


Arrow of Slaying

Gives the hero the Slayer ability during ranged attacks


Purse of Penny Pinching

The hero gains a 10% discount on all creature purchases when this item is equipped. It only works if the hero is doing the actual hiring and will not work through the Caravan screen


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potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Treasures


Cap of Knowledge

The hero gains +5 spell points and regenerates 1 extra spell point per day


Helm of Seeing

The hero and all friendly targets are immune to Blind


Elven Chain Mail

Increases the hero's Melee and Ranged Defense by 10


Dwarven Hammer

Increases the hero's Melee Attack by 10


David’s Sling

All friendly creatures do 50% more ranged damage to level 4 enemies


War Sling

Increases the hero's Ranged Attack by 10


Parchment of…

Teaches the hero a particular spell. To learn the spell, equip the Parchment in the hero's left hand. The hero must have the sufficient magical skill to learn the spell


Scroll of…

The hero can cast the spell in the scroll at a spell point cost that is half of the spell's normal cost


Dwarven Shield

Gives all friendly targets +20% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Apprentice’s Handbook

Contains all first level spells. The hero must have the appropriate magic skills to cast the spells


Cloak of Warding

The hero gains 30% magic resistance


Ring of Health

Increases the hero's hit points by 50%


Ring of Protection

Increases the Melee and Ranged Defense of all friendly targets by 20%


Wizards’s Ring

Increases the hero's spell points by 5, and regenerates +1 spell point per day


Warlord’s Ring

Increases the melee and ranged damage of all friendly targets by 20%


Ring of Strength

Increases the hero's Melee and Ranged Attack by 5


Cart of Ore

Gives +2 ore per day when equipped by a hero


Cart of Lumber

Gives +2 wood per day when equipped by a hero


Purse of Gold

Gives +250 gold per day when equipped by a hero


Bag of Gold

Gives +500 gold per day when equipped by a hero


Viewing Crystal

Gives a hero a +2 scouting radius when equipped


Crystal of Memory

All friendly targets are immune to Forgetfulness


Badge of Courage

All friendly targets are immune to Fear spells and effects


Sextant

Gives a hero +50% movement over the sea


Crest of Valor

Gives all friendly targets +1 morale


Gambler’s Deck

All friendly targets get +1 luck


Horseshoe

All friendly targets get +1 luck


Four Leaf Clover

All friendly targets get +1 luck


Spider’s Silk Arrows

Casts Bind on enemy targets struck by a ranged attack


Arrow of Stuning

The hero's ranged attack has the chance of Stunning the target, depending on the damage done and the toughness of the target


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potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Potions


Vial of Binding Liquid

When thrown at a creature, it acts as a Slow spell and also restricts a creature's ability to fly


Cloud of Despair

When thrown at a creature or space, all creatures within a 3x3 yard area get a negative 10 to their morale


Holy Water

When a hero drinks it, it casts Death Ward and Bless on the recipient. When thrown at an enemy, it acts as the Holy Word spell


Demon Fire

When thrown at a target it causes a 3x3 yard explosion of flames (same as the Fireball spell) around a target within the line of sight of the caster, doing fire damage to all targets within its blast


Potion of Cold

The melee attacks of the hero who drinks this potion gain the Freeze ability for the duration of one combat


Potion of Endurance

The army who drinks this potion gains +3 movement. Only one potion may be used per day per party


Potion of Fire Resistance

The hero who drinks this potion gains the special Fire Resistance ability for the duration of one combat


Potion of Healing

Heals all of the hero's wounds, and also cures Poison and Plague. It can only be used on the owner


Potion of Toughness

The hit points of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effect is not cumulative


Potion of Luck

Gives the hero who drinks this potion maximum positive luck


Potion of Mana

The mana of the hero who drinks this potion increases by 25 points. The spell point total can exceed the hero's normal maximum. It can be used both on the Adventure Map and the Combat Map


Potion of Mirth

Gives the hero who drinks this potion maximum positive morale


Potion of Quickness

The hero who drinks this potion gains an extra attack, lasting for for one full turn


Potion of Resistance

The hero who drinks this potion gains 50% magic resistance for the duration of one combat


Potion of restoration

All negative spell effects are removed from the hero who drinks this potion


Potion of Speed

The speed of the hero who drinks this potion is increased by 3 for the duration of one combat. The effects are not cumulative


Vial of Acid

When thrown on living targets, It reduces their Melee and Ranged Defense by 20%. When thrown on a dead stack, it destroys it


Vial of Blinding Smoke

When thrown, all ranged attacks within a 3x3 yard area do 50% less damage


Vial of Choking Gas

The enemy target does 15% less damage and their Melee and Ranged Defense are reduced by 15%. Does not work on Mechanical, Undead or Elemental creatures


Vial of Poison

Causes the user's attacks to become poisonous. Any target struck by the user in melee or ranged combat will suffer the effects of the Poison spell


Potion of Strength

The melee damage of the hero who drinks this potion increases by 25% for the duration of one combat. The effects are not cumulative

 


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potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Items


Axe

Increases the hero’s melle attack by 8, and decreases the hero´s speed by 1


Chain Mail

Increases the hero’s melee and ranged attack by 8. It also decreases movement by 1 and increases the casting cost of all spells by 1 point


Plate Mail

Increases the hero’s melee and ranged attack by 10. It also decreases movement by 2 and increases the casting cost of all spells by 2 points


Crossbow

Increases a hero’s ranged attack by 3, and removes all range penalties


Greatsword

Increases a hero’s melee attack by 13. Uses both the left and right hand slots


Longbow

Increases a hero’s ranged attack by 5


Leather

Increases the hero’s melee and ranged defense by 5


Longsword

Increases the hero’s melee attack and melee defense by 3


Mage’s Staff

Reduces the mana cost of all spells by 1 point. Uses both the left and right hand slots


Telescope

Increases a hero’s scouting radius by 1


Shield

Gives the hero +3 melee and ranged defense

 


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