Heroes of Might and Magic IV General
Heroes of Might and Magic IV
by HarukabaHeroes of Might & Magic IV was released on March 28, 2002 and had many major changes from Heroes of Might & Magic III. Heroes of Might & Magic IV is organized around the six types of towns; nature, chaos, death, might, life, and order. Each town is connected to two others and has a unique magic school aside from the might town. Each town has a might and magic hero but unlike Heroes of Might & Magic III, they don't have a specialty which makes each of them unique but instead every hero starts out with the same starting skill. When a hero gets two or more skills they will become an advanced class that provide a bonus. The logic behind this was to have the heroes start out the same but become vastly different as they gain in skills unlike the heroes in Heroes of Might & Magic III which start out different but end up with similar skills.
There is a total of nine skill classes the heroes can learn which has four skills; combat (archery, resistance, melee), nobility (diplomacy, estates, mining), scouting (pathfinding, seamanship, stealth), tactics (defense, offense, leadership), chaos magic (conjuration, sorcery, pyromancy), death magic (demonology, occultism, necromancy), life magic (healing, spirtuality, resurrection), nature magic (herbalism, meditation, summoning), and order magic (wizardry, enchantment, charm). Each hero can learn five skills each of which has five levels (Basic, Advanced, Expert, Master, Grandmaster).
The six campaigns introduce each of the towns and have nothing to do with each other and so there is no bonus level.
- The True Blade consists of five maps and is the Life campaign as Lord Lysander proves that Sir Worton isn't the last remaining Gryphonheart.
- The Price of Peace consists of eight maps and is the Order campaign as Emilia Nighthaven creates the kingdom of Great Arcan and defends it from being taken over by the Immortal King.
- Elwin and Shaera consists of five maps and is the Nature campaign as Elwin wins Shaera's heart and prevents the Elven kingdom from collapsing.
- Half-Dead consists of five maps and is the Death campaign as Gauldoth creates a new kind of Necromancer kingdom.
- A Pirate's Daughter consists of five maps and is the Chaos campaign as Tawni Balfour becomes Pirate Queen of the Gold Sea.
- Glory of Days Past consists of four maps and is the Might campaign as Waerjak unites the warring Barbarian tribes into one united kingdom.
- by GhostWriter
This collection of maps contain scripts that can be copied directly into you own map and used "as is"; or modified to suit your needs. These can be helpful for beginning and advanced mapmakers for both time-saving and learning purposes. Most require that you only copy an object over to your map, but a few also require that you manually duplicate parts of the script from the Map Properties events, which are not directly transferable. Notes for the uses of the scripts are included in signposts on the maps, next to the appropriate object. Feel free to contact the author if you have any questions on how to use them. You may find the H4Util program useful for copying and editing scripts, though it can be a difficult program to learn. More information about these scripts and their uses can be found in this topic, where you can post questions and comments about this Library in general.
Script Map and Description | Author | Version |
AI Attack Tool This system of scripting makes the Heroes IV AI forces much more aggressive, even when undermatchred against human or computer opponents. You can customize your map using the techniques in the scripts to make H4 maps much more challenging. | This email address is being protected from spambots. You need JavaScript enabled to view it. | WoW |
Multiplayer Script 2.0 This script gives the inactive player(s) in Multi-Player or Hot Seat games control over any neutral stack that the active player has encountered. In other words, all fights with neutrals will be Human vs. Human. Very simple to use and includes a detailed tutorial. An example of how it plays can be found in Olorin's "Battlestar" map. | This email address is being protected from spambots. You need JavaScript enabled to view it. | Std |
Quest Huts A set of simple quest hut scripts that include things like returning peasants to their homes, stores to buy artifacts, a place for heroes to sleep and gain strength, and many others. There are sixteen quest huts on the map, and they can be easily modified to fit your own quests. | This email address is being protected from spambots. You need JavaScript enabled to view it. | TGS |
AI Boosts Some scripts that boost the AI with creatures and randomly boost AI heroes. It is easy to use with a guide and easy to adjust to your particular map. To use the creature boost you just need to know basic scripting, but advance scripting for the hero boost. The hero boost is partly in the main menu, but all creature boosts are on towns, so you can just copy the town to your map. Version 1.2 Discussion Topic | This email address is being protected from spambots. You need JavaScript enabled to view it. | Std |
Carryover Variables and Bank With these scripts you can use carryover variables (using carryover heroes) to keep track of data between scenarios in a campaign. The bank example lets you deposit up to 10999 gold, and in a later scenario visiting the bank returns that gold, plus 1-5 times that amount due to 'sucessful investments'. You can use multiple carryover heroes to process even more data. A simple, but very time-saving method for campaign makers. Discussion Topic | This email address is being protected from spambots. You need JavaScript enabled to view it. | WoW |
Change Army Alignment This script will turn an army (strength equivalent to 752 PEONs) to the alignment of its owner on day one. Just drag and drop the leprechaun to your map and give it a color. | This email address is being protected from spambots. You need JavaScript enabled to view it. | Std |
MegaDragon Dwelling This fake dwelling will generate one megadragon per month. It can be used by the computer using placed events (details in the map). It cannot be owned by a player. Discussion Topic | This email address is being protected from spambots. You need JavaScript enabled to view it. | WoW |
Sea Monster Dwelling This fake dwelling will generate two sea monsters per week. It cannot be owned by a player. Discussion Topic | This email address is being protected from spambots. You need JavaScript enabled to view it. | Std |
Necromancy Script This script shows how to summon creatures according to the number and type of casualties on the battlefield. Discussion Topic | This email address is being protected from spambots. You need JavaScript enabled to view it. | Std |
Necromancy Script This script shows how to summon creatures according to the number and type of casualties on the battlefield. TGS version includes expansion creatures. | This email address is being protected from spambots. You need JavaScript enabled to view it. | TGS |
AI Creature Portal Script This script will allow the computer players to buy creatures from the creature portal in nature towns. The script is set on random towns. Drag and drop towns to your map to use. Discussion Topic | This email address is being protected from spambots. You need JavaScript enabled to view it. | Std |
Commander Script Copy of a script from WoG 3.58. It has many fuctions: more than 100,000 experience or 25 levels, commander may have 6 of 15 skills, support of any number of enemy (up to 2 millions) and more. With this script you can write to any map using the scripting map or Slava Salnikov's utility. | This email address is being protected from spambots. You need JavaScript enabled to view it. | Std |
Campaign Editor Hidden Objects | |
Hidden Objects (WoW) | These are the objects that are not included in the editor palettes, but which can be used to decorate your map. None of them are functional, except Hexis' Dark Castle, which acts like a garrison. Simply copy the objects over to a custom palette for your own use. You can also copy them from this map directly to another. Thanks to Thomas Robenhagen for putting this together. |
Comments (1) | Add comment |
- by Oliver F.A.
Potions | Items | Treasures | Minor Artifacts | Major Artifacts | Relics |
Relics |
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Supreme Crown of the Magi |
The hero gains +50 spell points and regenerates 10 extra spell point per day |
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Adamantine Armor |
Increases the hero's Melee and Ranged Defense by 50 |
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Sword of the Gods |
Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage |
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Thunder Hammer |
Increases the hero's Melee Attack skill by 8, and does 70 hit points of lightning damage plus 7 per level of the hero. Uses both the left and right hand slots |
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Bull Rune Battleaxe |
Increases the hero's Melee Attack by 50 |
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Bow of the Elf King |
Increases the hero's Ranged Attack by 5. All friendly ranged creatures gain +1 shot per ranged attack |
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Horned Bow |
Increases the hero's Ranged Attack by 50 |
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Adamantine Shield |
Gives all friendly targets +50% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Archmage’s Codex |
Contains all fifth level spells. The hero must have the appropriate magic skills to cast the spells |
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Neener’s Invulnerable Cloak |
The hero gains 100% magic resistance |
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Scarab of Summoning |
Increases the power of the hero's summoning, raise, and illusion spells by 100% |
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Ring of Greater Negation |
All spell immunities and protections are negated for all creatures and heroes, friend and foe alike |
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Flaming Arrow |
The hero's normal ranged damage now does fire damage in a 3x3 yard radius |
Comments (4) | Add comment |
- by Oliver F.A.
Potions | Items | Treasures | Minor Artifacts | Major Artifacts | Relics |
Major |
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Helm of Command |
All friendly targets get +20% to their Melee and Ranged Attack, +20% to their Melee and Ranged Defense, and +1 to their speed |
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Helm of Power |
The hero gains +20 spell points and regenerates 4 extra spell points per day |
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Seaman’s Hat |
The hero gets no penalty for disembarking or boarding a ship |
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Armor of Chaos |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Order Ward |
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Armor of Death |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Life Ward |
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Armor of Life |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Death Ward |
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Armor of Order |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Chaos Ward |
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Breastplate of Regeneration |
Increases the hero's Melee and Ranged Defense by 20, and also regenerates 20 hit points plus 2 per level |
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Brimstone Breastplate |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Fire Shield |
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Dragon Scale Armor |
Increases the hero's Melee and Ranged Defense by 25. Also grants the wearer the Fire Resistance ability |
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Gryphonheart’s Plate Mail |
Increases the hero's Melee and Ranged Defense by 30 |
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Scale Mail of Strength |
Increases the hero's Melee and Ranged Defense by 10, and also increases their Melee and Ranged Attack by 10 |
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Unnatural Armor |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Nature Ward |
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Tynan’s Dagger of Despair |
Targets struck with this weapon receive maximum negative morale as the Death spell, Sorrow |
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Axe of Legends |
Increases the hero's Melee Attack by 8. Friendly targets gain +40% melee and ranged damage |
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Flaming Sword |
Increases the hero's Melee Attack and Melee Defense by 3. In addition, the hero does 30 hit points of Fire damage plus 3 per level of the hero |
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Sword of Swiftness |
Increases the hero's Melee Attack and Melee Defense by 6. The hero also gains an extra melee attack |
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Soul Stealer |
Increases the hero's Melee Attack and Melee Defense by 4. For every 2 hit points of damage done, the hero gains 1 hit point |
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Spear of the Centaur |
Increases the hero's Melee and Ranged Attack by 8, and all friendly ranged creatures suffer no penalty when fighting hand-to-hand |
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Emerald Longbow |
Increases the hero's Ranged Attack by 30 |
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Lion’s Shield of Courage |
Increases the Melee and Ranged Defense of all friendly creatures by 40%. It also gives the hero +3 Melee and Ranged Defense |
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Shield of Chaos |
Gives all friendly targets Order Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Life Shield |
Gives all friendly targets Death Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Death Shield |
Gives all friendly targets Life Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Shield of Order |
Gives all friendly targets Chaos Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Unnatural Shield |
Gives all friendly targets Nature Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Dragon Scale Shield |
Gives all friendly creatures +30% to their Melee and Ranged Defense and the Fire Resistance ability. It also gives the hero +3 Melee and Ranged Defense |
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Saint Ranan’s Staff |
Doubles the effect of all healing spells. Resurrects 20% of all killed creatures after combat, fractions always rounded down. Uses both the left and right hand slots |
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Staff of Death |
Gives the hero plus 50% to the damage and power level of Death spells. Uses both the left and right hand slots |
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Staff of Wizardry |
Reduces the mana cost of all Order spells by 50%. The minimum cost of any spell is 1 point. Uses both the left and right hand slots |
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Staff of Power |
Reduces the cost of all spells by 1/3. The minimum spell cost is one point. Uses both the left and right hand slots |
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Staff of Summoning |
Reduces the cost of creature summoning spells by 50% with a minimum cost of 1 point.Uses both the left and right hand slots |
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Mayhem Staff |
All Chaos direct damage spells do 50% more damage. Uses both the left and right hand slots |
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Tome of Order |
Contains all Order Magic spells. The hero must have the corresponding Order Magic skills to cast the spells |
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Tome of Nature |
Contains all Nature Magic spells. The hero must have the corresponding Nature Magic skills to cast the spells |
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Tome of Life |
Contains all Life Magic spells. The hero must have the corresponding Life Magic skills to cast the spells |
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Tome of Death |
Contains all Death Magic spells. The hero must have the corresponding Death Magic skills to cast the spells |
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Tome of Chaos |
Contains all Chaos Magic spells. The hero must have the corresponding Chaos Magic skills to cast the spells |
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Master’s Spellbook |
Contains all third level spells. The hero must have the appropriate magic skills to cast the spells |
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Guildmaster’s Compendium |
Contains all fourth level spells. The hero must have the appropriate magic skills to cast the spells |
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Boots of Travel |
Gives an army +50% movement on land |
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Boots of the Explorer |
Gives an army the ability to ignore all terrain penalties |
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Winged Sandals |
Gives all friendly creatures +2 movement in combat |
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Robe of the Guardian |
The hero is immune to the damage taken from the first three attacks of each combat |
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Mantle of Spell Turning |
The hero gains 70% magic resistance |
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Ring of Regeneration |
Restores 20 hit points plus 2 per level of the hero (rounded down) per round of combat |
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Fizbin of Misfortune |
Casts Misfortune on all enemy targets as long as a hero has it equipped |
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Mirror of Revenge |
The hero gains the Magic Mirror ability (same as the Chaos Magic spell) |
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Shackles of War |
No army may retreat or surrender during combat |
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Maranthea’s Mug |
Gives all friendly targets +3 morale |
Comments (1) | Add comment |
- by Oliver F.A.
Potions | Items | Treasures | Minor Artifacts | Major Artifacts | Relics |
Minor |
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Mind Shield |
All friendly creatures are immune to all Mind spells |
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Crown of Enchantment |
The hero can cast Mind spells on creatures who are normally immune to Mind spells. (Negated by the Mind Shield.) |
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Circlet of Winsdom |
The hero gains +10 spell points and regenerates 2 extra spell points per day |
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Magic Amplifier |
All friendly creatures use 33% less spell points when casting spells |
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Mullich’s Helm of Leadership |
All friendly targets get +2 morale and +1 speed |
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Hideous Mask |
The hero's attack sends out a wave of Fear that keeps his or her opponent from retaliating.After the attack, the opponent struck by Fear runs away for a short distance |
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Golden Plate Mail |
Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells |
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Halberd of the Swiftwatch |
Increases a hero's Melee Attack by 25, increases speed by 2, and negates the First Strike ability of enemies. The hero can also attack 2 yards away. Uses both the left and right hand slots |
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Crusader’s Mace |
All friendly targets do +30% melee and ranged damage |
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Angel’s Blade |
Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage against Death creatures |
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Giant Slayer |
Increases the hero's Melee Attack and Melee Defense by 3. The hero does double melee damage to all level four creatures |
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Valder’s Crossbow of Sloth |
Increases the hero's Ranged Attack by 5. Any target the hero strikes with a ranged attack will suffer from the effects of the Slow spell |
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Sniper’s Crossbow |
Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties |
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Nomad Blackbow |
Increases the hero's Ranged Attack by 20 |
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Throwing Spear |
Increases the hero's Melee and Ranged Attack by 8 |
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Barbarian Throwing Club |
Increases the hero's Melee and Ranged Attack by 5. Any creature struck by the hero may be stunned |
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Steadfast Shield |
Gives all friendly targets +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Wand of Weakness |
Casts the Weakness spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Wand of Illusion |
Casts the Create Illusion spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Wand of Ice |
Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Wand of Healing |
Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round |
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Wand of Haste |
Casts the Haste spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round |
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Wand of Fireballs |
Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round |
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Wand of Fire |
Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Wand of Curses |
Casts the Curse spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round |
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Wand of Blesses |
Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round |
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Wand of Animating Dead |
Casts the Animate Dead spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Logbook of the Master Sailor |
Increases a hero's movement over the sea by 25%. If the hero has Seamanship, it increases the hero's Offense and Defense skills at sea by 20% |
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Demonary |
All demon type summoning spells (Death Magic) call twice as many creatures |
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Journeyman’s Notebook |
Contains all second level spells. The hero must have the appropriate magic skills to cast the spells |
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Snowshoes |
Gives an army the ability to ignore Snow terrain movement penalties |
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Boot of the Crocodile |
Gives an army the ability to ignore Swamp terrain movement penalties |
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Fireproof Boots |
Gives an army the ability to ignore Volcanic terrain movement penalties |
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Sandwalker Sandals |
Gives an army the ability to ignore Sand terrain movement penalties |
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Surefooted Boots |
Gives an army the ability to ignore Rough terrain movement penalties |
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Cloak of Distraction |
The hero ignores the threat area of enemy troops |
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Mage’s Robe |
The mana cost of all spells cast by the wearer is reduced by 1 point |
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Cowl of Resistance |
The hero gains 50% magic resistance |
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Cape of Protection |
All friendly targets gain 30% magic resistance |
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Amulet of Fear |
Gives the hero the No Retaliation ability, same as the Fear spell |
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Amulet of the Undertaker |
Increases the hero's Necromancy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Necromancy skill |
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Statesman’s Medal |
Increases the hero's Diplomacy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Diplomacy skill |
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Ankh of Life |
Increases the hero's Resurrection skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Resurrection skill |
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Necklace of Charm |
Increases the hero's Charm skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Charm skill |
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Druid’s Chain |
Increases the hero's Summoning skill by one level if the hero has the skill. Otherwise, it acts as the Basic Summoning skill |
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Medal of Honor |
All friendly targets get +2 morale |
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Ring of Permanency |
All friendly targets are immune to Dispel, Cancellation, and Steal Enchantment |
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Ring of Speed |
Gives all friendly targets +2 to their speed in combat |
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Ring of the Elementals |
All Summon Elemental spells create twice as many creatures as normal |
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Ring of Lesser Negation |
When casting spells, the hero ignores all "Ward" limitations caused by creature abilities and spells |
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Ring of the Cobra’s Eye |
Creatures struck by the hero during combat are Poisoned (same as the Death spell) |
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Leprechaun’s Ring |
Gives +2 luck to all friendly targets |
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Equestrian’s Gloves |
Provides +25% movement on land |
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Crystal Figurine |
Gives +1 crystal per day when equipped by a hero |
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Gem Casket |
Gives +1 gem per day when equipped by a hero |
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Flask of Mercury |
Gives +1 mercury per day when equipped by a hero |
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Brazier of Sulfur |
Gives +1 sulfur per day when equipped by a hero |
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Sack of Gold |
Gives +750 gold per day when equipped by a hero |
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Poison Arrow |
Creatures struck by the hero's ranged attack are Poisoned, same as the Death spell |
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Arrow of Slaying |
Gives the hero the Slayer ability during ranged attacks |
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Purse of Penny Pinching |
The hero gains a 10% discount on all creature purchases when this item is equipped. It only works if the hero is doing the actual hiring and will not work through the Caravan screen |
Comments (1) | Add comment |
- by Oliver F.A.
Potions | Items | Treasures | Minor Artifacts | Major Artifacts | Relics |
Treasures |
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Cap of Knowledge |
The hero gains +5 spell points and regenerates 1 extra spell point per day |
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Helm of Seeing |
The hero and all friendly targets are immune to Blind |
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Elven Chain Mail |
Increases the hero's Melee and Ranged Defense by 10 |
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Dwarven Hammer |
Increases the hero's Melee Attack by 10 |
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David’s Sling |
All friendly creatures do 50% more ranged damage to level 4 enemies |
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War Sling |
Increases the hero's Ranged Attack by 10 |
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Parchment of… |
Teaches the hero a particular spell. To learn the spell, equip the Parchment in the hero's left hand. The hero must have the sufficient magical skill to learn the spell |
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Scroll of… |
The hero can cast the spell in the scroll at a spell point cost that is half of the spell's normal cost |
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Dwarven Shield |
Gives all friendly targets +20% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Apprentice’s Handbook |
Contains all first level spells. The hero must have the appropriate magic skills to cast the spells |
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Cloak of Warding |
The hero gains 30% magic resistance |
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Ring of Health |
Increases the hero's hit points by 50% |
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Ring of Protection |
Increases the Melee and Ranged Defense of all friendly targets by 20% |
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Wizards’s Ring |
Increases the hero's spell points by 5, and regenerates +1 spell point per day |
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Warlord’s Ring |
Increases the melee and ranged damage of all friendly targets by 20% |
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Ring of Strength |
Increases the hero's Melee and Ranged Attack by 5 |
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Cart of Ore |
Gives +2 ore per day when equipped by a hero |
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Cart of Lumber |
Gives +2 wood per day when equipped by a hero |
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Purse of Gold |
Gives +250 gold per day when equipped by a hero |
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Bag of Gold |
Gives +500 gold per day when equipped by a hero |
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Viewing Crystal |
Gives a hero a +2 scouting radius when equipped |
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Crystal of Memory |
All friendly targets are immune to Forgetfulness |
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Badge of Courage |
All friendly targets are immune to Fear spells and effects |
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Sextant |
Gives a hero +50% movement over the sea |
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Crest of Valor |
Gives all friendly targets +1 morale |
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Gambler’s Deck |
All friendly targets get +1 luck |
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Horseshoe |
All friendly targets get +1 luck |
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Four Leaf Clover |
All friendly targets get +1 luck |
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Spider’s Silk Arrows |
Casts Bind on enemy targets struck by a ranged attack |
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Arrow of Stuning |
The hero's ranged attack has the chance of Stunning the target, depending on the damage done and the toughness of the target |
Comments (1) | Add comment |
- by Oliver F.A.
Potions | Items | Treasures | Minor Artifacts | Major Artifacts | Relics |
Potions |
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Vial of Binding Liquid |
When thrown at a creature, it acts as a Slow spell and also restricts a creature's ability to fly |
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Cloud of Despair |
When thrown at a creature or space, all creatures within a 3x3 yard area get a negative 10 to their morale |
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Holy Water |
When a hero drinks it, it casts Death Ward and Bless on the recipient. When thrown at an enemy, it acts as the Holy Word spell |
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Demon Fire |
When thrown at a target it causes a 3x3 yard explosion of flames (same as the Fireball spell) around a target within the line of sight of the caster, doing fire damage to all targets within its blast |
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Potion of Cold |
The melee attacks of the hero who drinks this potion gain the Freeze ability for the duration of one combat |
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Potion of Endurance |
The army who drinks this potion gains +3 movement. Only one potion may be used per day per party |
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Potion of Fire Resistance |
The hero who drinks this potion gains the special Fire Resistance ability for the duration of one combat |
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Potion of Healing |
Heals all of the hero's wounds, and also cures Poison and Plague. It can only be used on the owner |
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Potion of Toughness |
The hit points of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effect is not cumulative |
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Potion of Luck |
Gives the hero who drinks this potion maximum positive luck |
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Potion of Mana |
The mana of the hero who drinks this potion increases by 25 points. The spell point total can exceed the hero's normal maximum. It can be used both on the Adventure Map and the Combat Map |
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Potion of Mirth |
Gives the hero who drinks this potion maximum positive morale |
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Potion of Quickness |
The hero who drinks this potion gains an extra attack, lasting for for one full turn |
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Potion of Resistance |
The hero who drinks this potion gains 50% magic resistance for the duration of one combat |
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Potion of restoration |
All negative spell effects are removed from the hero who drinks this potion |
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Potion of Speed |
The speed of the hero who drinks this potion is increased by 3 for the duration of one combat. The effects are not cumulative |
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Vial of Acid |
When thrown on living targets, It reduces their Melee and Ranged Defense by 20%. When thrown on a dead stack, it destroys it |
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Vial of Blinding Smoke |
When thrown, all ranged attacks within a 3x3 yard area do 50% less damage |
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Vial of Choking Gas |
The enemy target does 15% less damage and their Melee and Ranged Defense are reduced by 15%. Does not work on Mechanical, Undead or Elemental creatures |
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Vial of Poison |
Causes the user's attacks to become poisonous. Any target struck by the user in melee or ranged combat will suffer the effects of the Poison spell |
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Potion of Strength |
The melee damage of the hero who drinks this potion increases by 25% for the duration of one combat. The effects are not cumulative |
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- by Oliver F.A.
Potions | Items | Treasures | Minor Artifacts | Major Artifacts | Relics |
Items |
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Axe |
Increases the hero’s melle attack by 8, and decreases the hero´s speed by 1 |
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Chain Mail |
Increases the hero’s melee and ranged attack by 8. It also decreases movement by 1 and increases the casting cost of all spells by 1 point |
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Plate Mail |
Increases the hero’s melee and ranged attack by 10. It also decreases movement by 2 and increases the casting cost of all spells by 2 points |
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Crossbow |
Increases a hero’s ranged attack by 3, and removes all range penalties |
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Greatsword |
Increases a hero’s melee attack by 13. Uses both the left and right hand slots |
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Longbow |
Increases a hero’s ranged attack by 5 |
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Leather |
Increases the hero’s melee and ranged defense by 5 |
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Longsword |
Increases the hero’s melee attack and melee defense by 3 |
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Mage’s Staff |
Reduces the mana cost of all spells by 1 point. Uses both the left and right hand slots |
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Telescope |
Increases a hero’s scouting radius by 1 |
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Shield |
Gives the hero +3 melee and ranged defense |
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