Power Ups


Power Ups - Permanent
       

Power Ups - Permanent | Power Ups - Temporary

       
 

Stats

   
  Arena Arena
+3 Defense (permanent) for all Heroes in army. Arenas are also found in Stronghold towns.
Cost: Nothing.
Heroes can only visit the Arena once.
 
  Mercenary Camp Mercenary Camp
+1 Speed (permanent) for all Heroes in army.
Cost: Nothing.
Heroes can only visit the Mercenary Camp once.
 
  Sacred Fountain Sacred Fountain
+3 Spell Points (permanent) for all Heroes in army. Sacred Fountains are also found in Preserve towns.
Cost: Nothing.
Heroes can only visit the Sacred Fountain once.
 
  Training Grounds Training Grounds
+3 Attack (permanent) for all Heroes in army.
Cost: Nothing.
Heroes can only visit the Training Grounds once.

 

 
  Emerald of Speed Emerald of Speed
+2 Speed (permanent) for any one Hero in army.
 
  Opal of Magic Opal of Magic
+6 Spell Points (permanent) for any one Hero in army.
 
  Ruby of Offense Ruby of Offense
+6 Attack (Melee and Ranged) (permanent) for any one Hero in army.
 
  Sapphire of Defense Sapphire of Defense
+6 Defense (permanent) for any one Hero in army.
 
       
 

Experience

   
  Learning Stone Learning Stone
One time +1000 Experience for all Heroes in army.
Cost: Nothing.
 
  Dream Teacher Dream Teacher
One time +500 Experience for all Heroes in army.
Cost: Nothing.
The +500 Experience are cumulative; visiting a second Dream Teacher gives all Heroes +1000 Experience, a third will give 1500 experience and so on.
 
  Tree of Knowledge Tree of Knowledge
One time +1 Level for all Heroes in army.
Cost: 5 Gems or 2500 Gold.
 
  Coliseum of Magic Coliseum of Magic
One time +1 Level for any or all Heroes in army.
Cost: The Hero must single handed fight a number of Faerie Dragons (based on his current Level).
 
  Coliseum of Might Coliseum of Might
One time +1 Level for any or all Heroes in army.
Cost: The Hero must single handed fight a number of BlackDragons (based on his current Level).
 
       
 

Skills

   
  School of Magic School of Magic
Each Hero in army may learn one of two (random) Schools of Magic.
Cost: 2000 Gold.
 
  Magic University Magic University
Each Hero in army may learn up to four Magic Skills.
Cost: 2000 Gold.
 
  Library Library
Each Hero can increase one Magic Skill (random).
Cost: 2000 Gold.
 
  Witch Hut Witch Hut
Any or all Heroes in army may learn a Magic School (random).
Cost: Nothing.
 
  School of War School of War
Each Hero in army may learn one of two (random) Non-Magic Skills.
Cost: 2000 Gold.
 
  War University War University
Each Hero in army may learn up to four Non-Magic Skills.
Cost: 2000 Gold.
 
  Veteran's Guild Veteran's Guild
Each Hero can increase one Non-Magic Skill (random).
Cost: 2000 Gold.
 
  Beastmaster's Hut Beastmaster's Hut
Any or all Heroes in army may learn a Non-Magic School (random).
Cost: Nothing.
 
  Altar of Chaos Magic Altar of Chaos Magic
Increase one Hero’s Chaos Magic Skill.
 
  Altar of Combat Altar of Combat
Increase one Hero’s Combat Skill.
 
  Altar of Death Magic Altar of Death Magic
Increase one Hero’s Death Magic Skill.
 
  Altar of Life Magic Altar of Life Magic
Increase one Hero’s Life Magic Skill.
 
  Altar of Nature Magic Altar of Nature Magic
Increase one Hero’s Nature Magic Skill.
 
  Altar of Nobility Altar of Nobility
Increase one Hero’s Nobility Skill.
 
  Altar of Order Magic Altar of Order Magic
Increase one Hero’s Order Magic Skill.
 
  Altar of Scouting Altar of Scouting
Increase one Hero’s Scouting Skill.
 
  Altar of Tactics Altar of Tactics
Increase one Hero’s Tactics Skill.
 
       

Power Ups - Permanent | Power Ups - Temporary


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