Heroes of Might and Magic IV General

Heroes of Might and Magic IV

by Harukaba

Heroes of Might & Magic IV was released on March 28, 2002 and had many major changes from Heroes of Might & Magic III. Heroes of Might & Magic IV is organized around the six types of towns; nature, chaos, death, might, life, and order. Each town is connected to two others and has a unique magic school aside from the might town. Each town has a might and magic hero but unlike Heroes of Might & Magic III, they don't have a specialty which makes each of them unique but instead every hero starts out with the same starting skill. When a hero gets two or more skills they will become an advanced class that provide a bonus. The logic behind this was to have the heroes start out the same but become vastly different as they gain in skills unlike the heroes in Heroes of Might & Magic III which start out different but end up with similar skills.

There is a total of nine skill classes the heroes can learn which has four skills; combat (archery, resistance, melee), nobility (diplomacy, estates, mining), scouting (pathfinding, seamanship, stealth), tactics (defense, offense, leadership), chaos magic (conjuration, sorcery, pyromancy), death magic (demonology, occultism, necromancy), life magic (healing, spirtuality, resurrection), nature magic (herbalism, meditation, summoning), and order magic (wizardry, enchantment, charm). Each hero can learn five skills each of which has five levels (Basic, Advanced, Expert, Master, Grandmaster).

The six campaigns introduce each of the towns and have nothing to do with each other and so there is no bonus level.

  1. The True Blade consists of five maps and is the Life campaign as Lord Lysander proves that Sir Worton isn't the last remaining Gryphonheart.
  2. The Price of Peace consists of eight maps and is the Order campaign as Emilia Nighthaven creates the kingdom of Great Arcan and defends it from being taken over by the Immortal King.
  3. Elwin and Shaera consists of five maps and is the Nature campaign as Elwin wins Shaera's heart and prevents the Elven kingdom from collapsing.
  4. Half-Dead consists of five maps and is the Death campaign as Gauldoth creates a new kind of Necromancer kingdom.
  5. A Pirate's Daughter consists of five maps and is the Chaos campaign as Tawni Balfour becomes Pirate Queen of the Gold Sea.
  6. Glory of Days Past consists of four maps and is the Might campaign as Waerjak unites the warring Barbarian tribes into one united kingdom.

Mapmakers' Top 5 Lists

These are 'top 5' map lists submitted by members of the map-making community. Lists are in descending order (ie favourite at the top). Not all of the maps have been reviewed so there is no "score" column.

Thomas Robenhagen

Map Name Map-Maker Size Version Comment
A Wind of Thorns Wimfrits C WoW What is there possibly left to say about this campaign; it’s splendid! By far the most entertaining game of Homm 4 I’ve played so far. It’s exciting, humorous and beautiful decorated. If you haven’t played it, it’s a must!
The Science of Darkness Rakne Fne C STD Rakne Fne’s understanding of the game’s scripts and his great sense of humor makes this campaign excellent. It allows you to learn various additional skills for your hero, which can be combined in numerous ways. Along with this, the game changes; according to the skills you develop, you’ll be able to complete events in different ways.
My Brother’s Keeper Psychobabble M TGS An excellent ‘educational’ map. It’s extremely well balanced – forcing the player to use his skills and resources in the best possible way to complete it. Playing it taught me several new tactics, which were superior to the tactics I commonly used. In all, the map made me a better player.
Draconic (WoW) Veldrynus XL STD One of Veldrynus’ masterpieces, the map offers a nearly endless supply of good entertainment and great battles. Along with this, one of Veldrynus’ trademarks is his radical map designs; the decorations are used very creatively and is a delicacy to the eye.
The Economist Rakne Fne L EQU Yet another of Rakne Fne’s creations. Again, his extensive scripting system offers new and exciting experiences. The map is well balanced and the ‘lease-artifacts’-scripts offers much fun to the game.

Wimfrits
Wimfrits' criterion for this list were: "playable (in terms of memory usage), decently balanced, practically bug-free, fun, innovative, challenging and living up to a more or less unique concept. I only found 4 that match this standard."
Map Name Map-Maker Size Version Comment
The City Ghostwriter C Most indulging story ever put into a HoMM map, perfectly adapted to player progress through a complex scripting system. Excellent challenge and many innovative and fun features. While playing, one can truly be sucked into another world. [Ed. Wimfrits has tested this nearly completed campaign and it will hopefully be publicly released - sometime].
Pirates L.T.D. Ururuam Turuam XL STD A completely out-of-the-ordinary map, providing a refreshing multiplayer experience.
The Hundred Years War Rakne Fne C WoW A really well balanced and pretty much constantly entertaining campaign with a genuine historical background.
My Brother’s Keeper Psychobabble M TGS A solid and tightly regulated RPG map, with a well-implemented hints and tips system. Also an excellent way for the inexperienced player to learn a trick or two.

Charles Watkins
"Let me begin by saying that there are many, many maps I have enjoyed and the ones listed here are ones I thing deserve special recognition. The maps I like best are L/XL maps suited for solo play."
Map Name Map-Maker Size Version Comment
The Menace Bernhard Kiessling L WoW Challenging but not overly difficult. Some amazing scripts. Humor. Many interesting locales. I'm always impressed to see a version number like 4.1. You get to amass a huge army, and trust me, you are going to need it.
Around the Calendar Ururuam Turuam L WoW Most imaginative premise and layout. Many interesting and well balanced battles. Ururum Tururum's best work, in my opinion. My first time through, I wandered around senselessly and soon fell 'behind the curve' and had to restart. Next time I knew what I was doing and coasted to victory.
Shadow of the Dragon Qrystal Dragon L WoW Best of the picture maps due to its sustained storyline. Enormous scope. One way to spot a good map is to check the size of the binary and this one comes in at a whopping 555K. Like a lot of XL+UG maps, you spend an awful lot of time marching to battle. By the end you are fabulously wealthy.
Water Wyrd Qrystal L WoW I had to include one of Qrystal's maps and this one is a particular favorite. As usual, it is has a lighthearted narrative, extensive scope, and many interesting features. The only problem is having to chase down all your opponents amongst a myriad of little islands -- gets a bit tedious at the end. And there's really no reward for finishing, so just play till you've had enough.
Strages -Olorin- L STD You probably won't see this on other lists, but I included it because of its nifty arrangements of landscape and adventure objects. I've always like maps where the maker has done more than just scatter objects and guards randomly around. These may not make sense, but they are fun to look at. Don't ask me what strages are.

Veldrynus
Map Name Map-Maker Size Version Comment
The Last Chance Ansy M STD I like RPG maps, especially if they are made so well like this one. The first version of this map was in russian, and it looked so well, that I got a rarely strong desire to play it, therefore I've sent an e-mail to the author asking about an english version. After this once came out, I didn't had the reason to be dissapointed in this masterpiece, it was a great fun to play it. The battles were from the begining to the end challenging, because unlike in the most RPG maps the main hero didn't became a superhero too soon. The decorations were also superbly done. There might be better maps than this, but The Last Chance is my actual number one.
The Pains of Glory Joel Arbuckle M WoW This is absolutely the best looking map I ever saw! The decorations look terrific, and the realism of the scenery is superb. Small lakes full with lillypads, partially frozen rivers with huge waterfalls, nice autumn and northern pine forrests, small villages, everything on this map is placed with care to the detail. The scenario is intended for multiplayer games, and it is very well balanced without placing the exaclty same resources and advenutre objects close to the different players. Unfortunately this map is no challenge is the single player mode, but it is still worth trying this well designed masterpiece. [Ed. This is a user made map which appeared on the Winds of War CD as part of the map conest]
Sunken Empires Aczl XL STD There are very few maps so full of details. The immense number of adventure objects, treasures and artifacts are amplifying the size of this two level XL map. The decorations are well done and very dense. Creating such a map without the Object Painter option of the H4 WoW editor is a tiresome and time consuming work. Respect to the author! For a long time this was my favourite map.
Angels are Back Ururuam Tururam XL WoW As far I can remember, this was the first map with a minimap created using Slava Salnikov's tool, the H4Util. The result is simply a beautiful XL picture map. The graphics of the map itself are sometimes a bit chaotic (thanks to the alternating terrain), but in overall okay. The best points of this map are: the main heroe's special ability to summon angels and, the good control over the difficulty. The only dissapointing feature of this map, is the long AI turn times. This map became maybe the most important source of motivation for me, to create such a nice picture map myself.
Planeswalker II Thomas Robenhagen C WoW Some time ago, I had the pleasure to playtest this 7 maps campaign made by Robenhagen. Originally inspired by the game Planescape: Torment, the campaign follows the journey and quest of the sword-archon Ramiel, trough the planes of Haven and Hell. The interesing story, good scripting and the unique atmosphere of the various scenarios, are making this work very enjoyable. The most innovative aspect of this campaign, is the usage of the black, void sections. I highly recommend it!

Sarvi
Map Name Map-Maker Size Version
Taming the Brew Qrystal M TGS
My Brother's Keeper Psychobabble M TGS
The Menace Bernhard Kiessling L WoW
Elemental Isles Lort Arturius L TGS
Disenchanted Forest Qrystal Dragon L TGS

Rakne Fne
Map Name Map-Maker Size Version
The Menace Bernhard Kiessling L WoW
On a Necromancer's Trail Mace L WoW
Sunken Empires Aczl XL STD
Water Wyrd Qrystal L WoW
Yamuna Sarvi M STD

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Introduction

These maps represent what I believe are well made and enjoyable Heroes IV maps in their respective categories. The inclusion criterion is that I or another reviewer has reviewed the map and given it a score of 7 or higher. The higher the score the better - read the full review if you want to know more about the map and the reasons for the score.

If you would like to see a map picked, nominate it for a review here. Any comments, feel free to This email address is being protected from spambots. You need JavaScript enabled to view it. or leave comments at the bottom of the page.

A full list of reviews is on this page.

Contents

Key

Size:

  • S, M, L, XL – Single map scenario size
  • C – Campaign

Version:

  • STD – H4 standard
  • TGS – The Gathering Storm expansion
  • WoW – Winds of War Expansion
  • EQU - Equilibrius unofficial mod

Score:

      The score is the "overall" rating which the reviewer gave the map. Rating scores which are

bold

      indicate that the map scored an award (

    ).


Single player

 

These are maps which are primarily designed to give the player a good single player game, whether or not there is potentially more than one human player. Maps in this category will give a solo player a fun and challenging game and often some sort of story. Single player RPG maps are not included here

Map Name Map-maker Size Version Score In short
A Beautiful Land Veldrynus L STD 10 Veldrynus has said this is the last map he will make and, if so, it is a glorious way to top of his excellent collection of maps. Practically flawless.
Burn ‘Em ScarlettP L STD 8 An enjoyable single player map from a promising first time map-maker.
Charmers’ Diplomacy Thunder L STD 9 This is a great map in every respect and I recommend it very highly for players looking for either a fun single player or an unusual and highly interesting multiplayer game.
Charragaust Veldrynus S STD 7 As a 1v1 multiplayer map, this is fairly poor and limited but as a fun single player challenge map, it works pretty well.
Conquest of the New Land Link XL STD 7 For the XL map lovers. This map is huge, good looking and well designed. Lots of effort has gone into making this!
Dark Son Laelth M STD 8 This was a great map which used the editor to nearly its full potential through coherent, thematic, terrain and interesting scripts and events.
Dusk of Technics Ururam Tururam M STD 7 This is a really good map if you are looking for a well-themed, quite unique, high-story single player experience.
Elemental Isles Lort Arturius L TGS 8 A very enjoyable map with good exploration and gameplay.
Fanelia’s Plague Kane S STD 7 A good small map with a good concept and pretty fun, challenging, gameplay.
Final Exam Ungo S STD 8 This was a fun, focussed map which benefited from its small size. Well worth checking out.
Garvant Sarvi L TGS 9 An awesome single player map, fun, challenging and a good story to back it up.
Malcom in the Middle Tim S STD 7 This was quite a fun, small, map. The impression of being under siege was quite strong and the map comes recommended if you want a challenging, short, game.
Pirates L.T.D. Ururuam Turuam XL STD 7 Well worth playing if you’re looking for a single player experience with a great, and novel, concept. Truly a swashbuckling adventure of piratey proportions!
Power of the Dragonflame Ethric M WoW 8 A good single player map which unfortunately lost steam right towards the end.
Prince Valiant Sarvi L TGS 9 If Sarvi doesn’t have a reputation for making enjoyable single player maps... he should!
Resolution, Part One Rife C WoW 8 A refreshing and entertaining campaign.
River’s End Mikey XL STD 7 At it’s heart this is a fairly well constructed map which XL aficionados should have some fun with.
Robin Hood Rakne Fne C TGS 8 A great campaign which I can recommend to all players looking for a fun, challenging, gameplay experience.
Shadow of the Dragons Qrystal Dragon L WoW 8 An enormous and well make map which could have used a bit more focus.
Sunken Empires Aczl XL STD 8 This is an excellent map for those who like XL maps and a map well worth checking out even if you don’t love them.
The Economists Rakne Fne L EQU 10 A novel and fantastic map which uses the strengths of the both the H4 editor and the game itself to provide a great playing experience.
The Menace Bernhard Kiessling L WoW 9 A highly enjoyable map, one of the best out there.
The Final Stand Arturius M TGS 7 If you want a challenge then this is a good single player map to try out.
Trills Sarvi L STD 7 If you like single player maps with a decent story line to back them up then you will certainly enjoy this one. It has some flaws, but is still an enjoyable map.
War of the Wastelands Zealot M STD 8 While this map probably wouldn’t work well as a competitive multiplayer map, it does provide a good quest-heavy single player game.
Water Wyrd Qrystal Dragon L WoW 8 A quality and fairly unusual map best suited for a single player game
Yamuna Sarvi M STD 8 This map was a blast to play, the story was fairly good, the difficulty was perfect and the epic battles were cool!

 

RPG

 

These are single player maps with a particular focus on a single hero, creature or party. They have strong stories, heavy scripting and large armies are not central to the map.

Map Name Map-maker Size Version Score In short
A Wind of Thorns Wimfrits C WoW 10 A definitive campaign. It has everything a campaign needs, and more. I don’t see how a campaign could get any better. Hail to the king!
Alexandra the Great Mike Johnson XL WoW 8 A good RPG map which might have been more enjoyable if the maxim ‘less is more’ had been applied.
Bulbo’s Adventure Sarvi L TGS 8 Another quality map from single player specialist Sarvi!
Champions Crusard C STD 9 A fantastic campaign from a rookie map-maker with a lot of promise.
Demonic Dream Zealot M TGS 8 An enjoyable single player map with a well implemented, two pronged, story and well used scripting.
Draconic Veldrynus XL STD 10 Possibly the best H4 map I’ve ever played, map-making perfection!
Draconic 2 Veldrynus XL STD 8 A great combat-oriented early game and good exploration in the mid-late game can’t hide the fact that this map is too big and lacks focus for much of the game.
Hero Wanted Kalah S STD 8 A good, small, single player map.
Ky Pitsu M STD 7 An attempt at a somewhat novel take on single player map design is let down at times by scripting glitches and obtuse directions.
Lunch Chris Tiahrt S WoW 8 An enjoyable, if slightly short, single creature RPG map.
My Brother’s Keeper Psychobabble M TGS 9 For the RPG lover this is a MUST-GET map. They will have the time of their life when playing it. For other HoMM players I can recommend this map as well. [Ed. this review and these comments were written by Arturius]
Plan B Chris Tihart S WoW 8 An odd little map - enjoyable and refreshing.
Planeswalker Thomas Robenhagen C WoW 7 The groundwork for a great campaign was here but the gameplay let it down a bit.
Planeswalker II Thomas Robenhagen C WoW 8 A confounding campaign – very impressive on the map-making side but (sadly) mediocore on the gameplay side.
Taming the Brew Qrystal M TGS 8 This map easily transcends its relatively minor flaws, providing a good single player RPG game.
The Adventures of Wren Jorgen Linde C STD 8 It’s a shame this campaign was never finished, the first two maps are an excellent early experiment in heavily scripted RPG maps.
The Last Chance Ansy M STD 9 This was a great single player RPG map which impressed at every turn.
The Life of Hobbit Thunder S STD 7 The first attempt at a single creature-only RPG map, this doesn’t hit on every point but it’s still a great map.
Trapped Inside the Beast Thunder S STD 8 This map built beautifully on the creature-RPG idea of The Life of Hobbit and the result is a really fun map.
Truth and justice Vlaad XL WoW 9 This map provides novel and enjoyable gameplay that pushes tactical battles and hero-led combat to the limit.

 

Multiplayer

 

Well balanced maps designed for competitive hot-seat, LAN or online play.

Map Name Map-maker Size Version Score #Players In short
After the Flood Laelth M STD 8 2 Another fine map from Laelth, characterised by stunning grasslands terrain and a nice flood theme.
Agathon Laelth M STD 8 2 A well made, simple, small, 1v1 tournament map.
Battle for the Pine Barrens Laelth L STD 8 3 Another polished and fairly enjoyable map from Laelth.
Barbarian Duels Mike_B20 M STD 9 2 A thematic and well designed 1v1 map.
Beyond the Bastard’s Reach Thunder M STD 9 2-6 An extension of his previous work, this is a great refinement of a good concept.
Charmers’ Diplomacy Thunder M STD 9 2 This is a great map in every respect and I recommend it very highly for players looking for either a fun single player or an unusual and highly interesting multiplayer game.
Coastland Jewels Blue Camel M STD 8 4 A very good design ensures hectic and enjoyable player interaction.
Confrontation Hunter M TGS 8 2 This is a simple 1v1 multiplayer duel map which has enough interesting features to stand out from the crowd.
Dry County Blues Laelth M STD 9 2 Time will tell whether or not online players appreciate Laelth’s attempts to balance the game, but regardless of that this map is an outstanding achievement.
Eruption Laelth M STD 8 2 Another extremely professional and competent map from Laelth.
Fierce and Furious Thunder M STD 9 2 Potentially a stunning multiplayer map.
Insanity IV Insatiable M STD 9 2 This map has almost flawless design and near perfect implementation of that design, making for a 1v1 multiplayer map which stands out from the crowd.
Iopiou Blue Camel M TGS 8 2 A map which uses scripts and Gathering Storm objects to enhance the multiplayer game.
Mud is Browner Thunder M STD 9 2-3 A tightly scripted map which allows the player unprecedented control over the way the map plays.
Mystic Vale Laelth M STD 8 2 This map is interesting, well presented, (possibly) ideal for a 1v1 multiplayer match up and polished in every respect.
Pearls and Shells Zutus M STD 8 2 A very solid 1v1 multiplayer map which does enough to stand out from the crowd.
Phoenix Island Veldrynus M WoW 9 4 A superb multiplayer map.
Round the World Weap0n M STD 8 2 Great multiplayer design with some nice twists.
Quattro Karyll & Psychobabble S STD 8 4 A swift and fun multiplayer map with more depth than it seems to have at first glance. [Ed. This review and these comments were written by Wimfrits]
Unknown Lands Max_Apes M STD 8 2 An innovative multiplayer map which has many randomised elements.

Allied

Maps which can be played with a team-mate. Some are designed for single player and some for multiplay.

Map Name Map-maker Size Version Score Allied Map Type
Boggle Laelth M STD 9 2v2 multiplayer, one version has four human player the other has two.
Emperor’s Game Ururuam Turuam M STD 7 2v2 multiplayer.
Eyes Sarvi L STD 7 2 human players co-op vs AI.
Shallow Be Thy Game Blue Camel M STD 8 2v2 multiplayer.
Spiritmongers Thunder M STD 9 2v2 multiplayer. Human players can remove surplus AI players and have the human player on that side control both player’s areas.
The Menace Bernhard Kiessling L WoW 9 2 human players co-op vs AI.
X Never Marks the Spot Thunder M STD 9 2v2 multiplayer.
Yamuna Sarvi M STD 8 2 human players co-op vs AI.

Innovative

These are maps which fundamentally alter the game through changed victory conditions, an unusual central concept or massive amounts of scripting. They are generally better in solo play than in multiplay.

Map Name Map-maker Size Version Score Innovation
A Beautiful Land Veldrynus L STD 10 The “void” terrain.
A Wind of Thorns Wimfrits C WoW 10 Extensive use of carryover variables in the campaign.
Demonic Dream Zealot M TGS 8 Can play either evil or good character paths.
Draconic Veldrynus XL STD 10 Customised hero skills, numerous side quests, extreme level hero battles.
Duel Arena Thunder S STD 8 Dedicated hero combat.
King Bounty vs King Burger Insatiable M STD 7 Extremely complicated multiplayer design which links in with multiple quests.
Mud is Browner Thunder M STD 9 Deathmatch, King of the Hill or Domination modes, customisable number of players.
Pirates L.T.D. Ururuam Turuam XL STD 7 The pirate-raid scoring system.
Poker Veldrynus S STD 9 You play poker!
Trapped Inside the Beast Thunder S STD 8 Single creature RPG elements, branching ending, text-RPG script.
Treasure Hunt in Charragaust Veldrynus M STD 8 Very involved artifact collection script.
Unknown Lands Max_Apes M STD 8 Randomised adventure objects.

Psychobabble's Top 10

My 10 favourite maps for Heroes IV, in descending order. I only play single player and the list reflects this. I have so much respect for these maps that it’s difficult for me to see how a new map could break its way in, but I’d love to be proved wrong!

Favourite map lists by other map-makers are found here

Map Name Map-maker Size Version Score Comment
A Wind of Thorns Wimfrits C WoW 10 Any of the 8 (!) maps in this campaign would be a great map on its own, but together they’re unstoppable. Extremely fun and challenging, this game showcases Heroes IV as it can be at its best. Pepak wrote the review, but I’ve played the campaign and I agree with it entirely. Truly a masterpiece.
Draconic Veldrynus XL STD 10 This map just floored me. I had an inkling that Veldrynus had great things in him, but this map blew all my expectations away. It “wowed” me on so many levels - the combination of innovative elements and extremely fun, high level, game play was a winning combination.
The Menace Bernhard Kiessling L WoW 9 It’s a shame the ending to this map was somewhat frustrating and disappointing. It would have taken out my first 10 score otherwise. Still, it’s a great classic-style Heroes map where you’ll find yourself attacked by an uncharacteristically aggressive AI and complete wide ranging quests.
The Adventures of Wren Jorgen Linde C STD 8 My emails encouraging (ok, begging) Jorgen to finish this campaign were ultimately in vain, but what we have is two highly professional maps which show a map maker - very soon after the release of Heroes IV - realising the potential of the new editor. The second map was a bit unforgiving to play, but so many scripting techniques which would become commonplace were trialled here. These maps are truly an outstanding achievement.
A Beautiful Land Veldrynus L STD 10 A recent map, but an awesome one. The general polish and enjoyment sucked me in and then the void made me go all crazy and give the map a 10. But if I can’t find any faults with the map including “it didn’t contain something I’ve never seen after almost three years of playing custom maps”, then what choice do I have? :)
The Last Chance Ansy M STD 9 This map was sent to me out of the blue for submission and help with the translation. As I played it I realised that it was an absolute gem. I think its a hint of the map-making talent English speaking players are often missing out on.
Garvant Sarvi L TGS 9 Sarvi is like the Laelth of single player maps. He has churned out a large number of fundamentally similar maps which might be a bad thing, but they’re so good that in the end you’re just grateful that he has found what he is good at and is sticking to it. I think this is his best to date, it's like two fantastic maps in one. Challenging and well constructed - Sarvi at his best!
Yamuna Sarvi L STD 8 Ummm, ditto :) Actually, I did have one of my most enjoyable Heroes experiences ever playing through this allied with my wife against the computer. I even rescued her from the big mean AI attacker! A enjoyable and challenging map, even if it is a little rough around the edges.
Trapped Inside the Beast Thunder S STD 8 Looking back I don’t know why I only gave this an 8. I suppose my initial reaction was the same as a lot of players, the frustration of dying in the early parts because you don’t know what’s going on. But looking back (and playing through it many times for the Round Table battles) I can appreciate the true beauty of this map. It’s now a fairly old map, but to this day there’s hardly any map as well scripted as this, and that’s an impressive achievement.
My Brother’s Keeper Psychobabble M TGS 9 I know there’s nothing more narcissistic than nominating your own baby as your favourite, but I can’t help myself! I made this map the way it is because I saw a gap in the market for extremely tightly controlled RPG maps, the advantage of which was that hopefully some of the battles could be made super tough and require specific battle tactics (with in-game tips if the player asked for them). I’m very proud of this map even if I recognise that I can’t do graphics or build a map as well as a lot of the people I review :)

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Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

Italic text = Equilibris Mod.

Blur 1 2 Blur obscures the target's true position, increasing its Ranged Defense by 50%.
Dispel 1 (2) 2 (3) Dispel removes all spells from the target.
Displacement 1 2 Displacement causes the target to move 2 yards in a direction of the caster's choice, if possible.
Magic Fist 1 2 Magic Fist does a number of points of damage based on the level of the caster to a single target within the line of sight of the caster.
Precision 1 2 Precision increases the target's Ranged Attack by 25%, and also gives the target no penalty for range, walls or obstacles.
Visions 1 2 Visions shows you the exact number of troops in an army on the Adventure Map and reveals the skills of an enemy hero.
Bind Flyer 2 3 Removes a flying target's natural ability to fly, and reduces the target's movement and speed by half.
Cowardice 2 (1) 3 (2) Cowardice makes the target unable to attack an enemy with more total Hit Points for 3 turns.
Create Illusion 2 3 Create Illusion forms a duplicate of the creature with a number of Hit Points based on the level of the caster.
Flight 2 3 Flight grants a friendly target the ability to fly until the end of combat.
Ice Bolt 2 3 Ice Bolt does a number of points of cold damage based on the level of the caster to a single target within the line of sight of the caster.
Power Drain 2 3 Power Drain causes the target's spells to cost double the normal Spell Points.
Slow 2 3 Slow causes the enemy target to move at half speed and movement.
Steal Enchantment 2 3 Steal Enchantment removes a beneficial spell from an enemy target and places it on a random friendly target.
Banish 3 5 Banish destroys a number of summoned creatures based on the caster's skill.
Forgetfulness 3 5 Forgetfulness restrains an enemy target from using ranged attacks for the duration of the combat.
Mass Blur 3 5 Mass Blur obscures the true position of all friendly targets, increasing their Ranged Defense by 50%.
Mass Dispel 3 5 Mass Dispel removes all spells from all targets.
Mass Precision 3 5 Mass Precision increases the Ranged Attack of all friendly ranged targets by 25%, and also gives the target no penalty for range, walls or obstacles.
Teleport 3 (4) 5 (8) Teleport instantly moves the target to another designated point on the battlefield.
Town Gate 3 (4) 5 (8) Town Gate transports the caster to the nearest town.
Berserk 4 8 Berserk forces the target to attack the nearest creature or hero, whether friend or foe. It lasts until the target attacks.
Blind 4 (3) 8 (5) Blind causes an enemy target within the line of sight of the caster to become unable to take an action for 3 rounds. It is dispelled if the target takes damage.
Mass Slow 4 8 Mass Slow causes all enemy targets to move at half speed and movement.
Phantom Image 4 (3) 8 (5) Phantom Image creates a duplicate of a single creature. The strength of the image depends on the caster's level.
Hypnotize 5 12 Hypnotize brings the target under the caster's control for 3 turns.
Pain Mirror 5 12 Pain Mirror causes half the damage done to a friendly target to be done to the attacker as well. The reflected damage cannot exceed the Hit Points of the target.
Steal All Enchantments 5 12 Steal All Enchantments causes all beneficial enchantments on enemy targets to be removed and distributed randomly among friendly targets.
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

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Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

Italic text = Equilibris Mod.

NAME LEVEL COST EFFECT
Pathfinding 1 2 Pathfinding grants an army no movement penalty on the Adventure Map.
Speed 1 2 Speed increases a friendly target's speed and movement by 3.
Stoneskin 1 2 Stoneskin increases the target’s Melee and Ranged Defense by 25%.
Summon Leprechaun 1 2 Summons a number of Leprechauns based on the level of the caster.
Summon Sprite 1 2 Summons a number of Sprites based on the level of the caster.
Summon Wolf 1 2 Summons a number of Wolves based on the level of the caster.
Terrain Walk 1 2 Terrain Walk gives the target the ability to walk on all terrains without penalty.
Fortune 2 3 Fortune grants the target maximum luck.
Giant Strength 2 3 Giant Strength increases the target's Hit Points and damage by 25%.
Quicksand 2 (3) 3 (5) Creates a patch of quicksand, the size of which is based on the caster's level. All targets require a full turn to move through 2 feet of quicksand.
Snake Strike 2 3 Snake Strike gives the target the First Strike ability.
Summon Elf 2 3 Summons a number of Elves based on the level of the caster.
Summon Satyr 2 3 Summons a number of Satyrs based on the level of the caster.
Summon White Tiger 2 3 Summons a number of White Tigers based on the level of the caster.
Wasp Swarm 2 3 Wasp Swarm summons a cloud of wasps that distract the enemy target for one round. It has no influence on undead or mechanical creatures.
Anti-Magic 3 5 Anti-Magic makes the target immune to all spells for the duration of the combat.
Mass Speed 3 5 Mass Speed increases the speed and movement of all friendly targets by 3.
Necromancy Ward 3 5 Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead ones.
Summon Air Elemental 3 5 Summons a number of Air Elementals based on the level of the caster.
Summon Earth Elemental 3 5 Summons a number of Earth Elementals based on the level of the caster.
Summon Fire Elemental 3 5 Summons a number of Fire Elementals based on the level of the caster.
Summon Water Elemental 3 5 Summons a number of Water Elementals based on the level of the caster.
Mass Fortune 4 8 Mass Fortune gives all friendly targets maximum luck.
Mass Snake Strike 4 8 Mass Snake Strike gives all friendly targets the First Strike ability. 
Summon Griffin 4 8 Summons a number of Griffins based on the level of the caster. 
Summon Unicorn 4 8 Summons a number of Unicorns based on the level of the caster. 
Summon Waspwort 4 8 Summons a number of Waspworts based on the level of the caster. 
Dragon Strength 5 12 Dragon Strength increases the target's Hit Points and damage by 100%. 
Summon Faerie Dragon 5 12 Summons a number of Faerie Dragons based on the level of the caster. 
Summon Mantis 5 12 Summons a number of Mantises based on the level of the caster. 
Summon Phoenix  5 12 Summons a number of Phoenixes based on the level of the caster.
SUMMON DEMON SPELLS
Summon Imps 1 5 Summons a number of Imps based on the level of the caster. All summoned creatures vanish after combat ends. Requires Basic Nature Magic and Basic Demonology.
Summon Cerberi 2 8 Summons a number of Cerberi based on the level of the caster. All summoned creatures vanish after combat ends. Requires Advanced Nature Magic and Advanced Demonology.
Summon Ice Demon 3 12 Summons a number of Ice Demons based on the level of the caster. All summoned creatures vanish after combat ends. Requires Expert Nature Magic and Expert Demonology to cast.
Summon Venom Spawn 4 18 Summons a number of Venom Spawn based on the level of the caster. All summoned creatures vanish after combat ends. Requires Master Nature Magic and Master Demonology.
Summon Devils 5 24 Summons a number of Devils based on the level of the caster. All summoned creatures vanish after combat ends. Requires Grandmaster Nature Magic and Grandmaster Demonology to cast.
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

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Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

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NAME LEVEL COST EFFECT
Bind Wound 1 2 Bind Wound heals a number of points of damage based on the level of the caster.
Bless 1 2 Bless causes the target to inflict maximum damage.
Exorcism 1 2 Exorcism removes all negative spells from a single friendly target.
Holy Word 1 2 Holy Word does damage to a single Death creature based on the level of the caster.
Spiritual Armor 1 2 When cast on a friendly target, Spiritual Armor increases its Melee and Ranged Defense by 25%.
Summon Ship 1 2 Summon Ship causes a single ship to appear at the caster's present location on the Adventure Map.
Chaos Ward 2 3 The target of a Chaos Ward is 50% resistant to Chaos spells, and their Melee and Ranged Defense is increased by 50% against Chaos-aligned opponents.
Death Ward 2 3 The target of a Death Ward is 50% resistant to Death spells, and their Melee and Ranged Defense is increased by 50% against Death-aligned opponents.
Defender 2 3 Defender increases the Melee and Ranged Defense of all friendly targets by 50% when they are defending against an attack.
Heal 2 3 Heal cures a target of a number of Hit Points based on the level of the caster. Heal is also capable of curing Poison and Plague.
Heavenly Shield 2 3 Heavenly Shield can only be cast on the caster, giving additional Hit Points based on the caster's level.
Martyr 2 3 Martyr is cast on a friendly target. All the damage done to a second friendly target will then be transferred to the recipient of the spell. This effect lasts for the entire combat.
Mirth 2 3 Mirth gives the target maximum morale.
Nature Ward 2 3 The target of a Nature Ward is 50% resistant to Nature spells, and their Melee and Ranged Defense is increased by 50% against Nature-aligned opponents.
Order Ward 2 3 The target of an Order Ward is 50% resistant to Order spells, and their Melee and Ranged Defense is increased by 50% against Order-aligned opponents.
Retribution 2 (1) 3 (2) Retribution is cast on a friendly target. When the enemy attacks the target in melee combat, the attacker will take damage based on the level of the caster.
Song of Peace 2 3 Song of Peace causes an enemy target within the line of sight of the caster to become unable to attack or cast spells on the caster's army during the next turn.
Celestial Armor 3 5 Celestial Armor increases the Melee and Ranged Defense of all friendly targets by 25%.
Endurance 3 5 Increases an army's movement on the Adventure Map by 3.
Holy Shout 3 5 Holy Shout does a number of points of damage based on the level of the caster to all Death creatures.
Mass Bless 3 5 Mass Bless causes all friendly targets to do maximum damage.
Mass Healing 3 5 Mass Healing cures all friendly targets of a number of points of damage based on the level of the caster. It also cures Poison and Plague on all friendly targets.
Regeneration 3 5 Regeneration causes the target to regenerate a number of Hit Points every turn based on the level of the caster.
Mass Chaos Ward 4 8 Mass Chaos Ward causes all friendly targets to become 50% resistant to Chaos spells, and increases their Melee and Ranged Defense by 50% against Chaos-aligned opponents.
Mass Death Ward 4 8 Mass Death Ward causes all friendly targets to become 50% resistant to Death spells, and increases their Melee and Ranged Defense by 50% against Death-aligned opponents.
Mass Exorcism 4 (3) 8 (5) Mass Exorcism removes all negative spells from friendly targets.
Mass Fervor 4 8 Mass Fervor causes all friendly targets to gain maximum morale.
Mass Nature Ward 4 8 Mass Nature Ward causes all friendly targets to become 50% resistant to Nature spells, and increases their Melee and Ranged Defense by 50% against Nature-aligned opponents.
Mass Order Ward 4 8 Mass Order Ward causes all friendly targets to become 50% resistant to Order spells, and increases their Melee and Ranged Defense by 50% against Order-aligned opponents.
Prayer 4 8 Prayer increases the Hit Points and damage of all Life targets by 25%.
Divine Intervention 5 12 Divine Intervention removes a portion of the damage from all friendly targets.
Guardian Angel 5 (4) 12 (8) Guardian Angel gives the friendly target a number of extra lives based on the level of the caster. The number of targets protected depends on the level of the caster, and no target is protected more than once.
Resurrection 5 12 Brings a certain number of hit points of dead creatures back to life.
Sanctuary 5 12 While under Sanctuary, a friendly target cannot be attacked or affected by spells. No more than one target may be in Sanctuary on each side. If the target takes any action other than "defend", the spell ends.
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

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Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

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NAME LEVEL COST EFFECT
Cancellation 1 (2) 2 (3) Cancellation removes all beneficial spells from the target.
Curse 1 2 Curse causes the target to do minimum damage in combat.
Disrupting Ray 1 2 Disrupting Ray causes the target's Melee and Ranged Defense to decrease by 20%.
Poison 1 2 Poison does damage to the target every round (starting with the current round) until combat ends.
Raise Skeletons 1 2 Raises a number of Skeletons based on the caster's level from any stack of dead creatures. The number of raised Skeletons cannot exceed either the Hit Points or number of the creatures. All Skeletons vanish after combat ends.
Animate Dead 2 3 Animate Dead raises a number of creatures based on the caster's level from any stack of dead creatures. All creatures vanish after combat ends.
Fatigue 2 3 Fatigue causes the enemy target to move at half speed and movement in combat.
Life Drain 2 3 Life Drain steals Hit Points from all Life and Nature targets, and then the caster gains a portion of the total Hit Points drained.
Life Ward 2 3 The target of a Life Ward is 50% resistant to Life spells, and their Melee and Ranged Defense is increased by 50% against Life-aligned opponents.
Mire 2 3 Mire causes the target to move at half speed on the Adventure Map during its next turn.
Poison Attack 2 3 The target's attacks in melee combat become poisonous. Anyone struck by the target will suffer the doubled effects of the 1st level Death spell, Poison. Spell does not affect undead, mechanical and elemental creatures.
Sorrow 2 3 Sorrow gives the target maximum negative morale.
Unholy Song 2 3 Unholy Song causes all Life targets to do 20% less damage and decreases their Melee and Ranged Defense by 20%.
Weakness 2 (1) 3 (2) Weakness causes the target to do 25% less damage in combat.
Aging 3 5 Aged targets do 25% less damage and their Melee and Ranged Defence is reduced by 20%. Speed and Movement are also cut in half..
Aura of Fear 3 5 Aura of Fear is cast on a friendly target, so enemy opponents cannot retaliate against the friendly target's attacks unless they are immune to Death, Fear or Mind spells.
Magic Leech 3 5 Magic Leech causes any spell cast by the target to cost double the Spell Points. Also, the caster of Magic Leech gains 1 Spell Point per 2 Spell Points used by target.
Mass Cancellation 3 (5) 5 (12) Mass Cancellation removes all beneficial spells from all enemy targets.
Mass Curse 3 5 Mass Curse causes all enemy targets to do minimum damage.
Plague 3 5 Plague causes all targets on the Combat Map, friend or foe, to come down with a deadly, damaging disease. It has no effect on non-living or Death targets.
Raise Ghost 3 5 Raises a number of Ghosts based on the level of the caster from any stack of dead creatures. The number of raised Ghosts cannot exceed either the Hit Points or number of the creatures. All Ghosts vanish after combat ends.
Death Call 4 8 Death Call targets a friendly or enemy target with dead creatures, raising a number of creatures based on the level of the caster. These raised creatures are placed under the control of the caster and vanish after combat.
Mass Sorrow 4 8 Mass Sorrow causes all enemy targets to have maximum negative morale.
Mass Weakness 4 (3) 8 (5) Mass Weakness causes all enemy targets to do 25% less damage in combat.
Terror 4 8 Terror causes a single target within the line of sight of the caster to lose its next 2 actions.
Vampiric Touch 4 (5)

8 (12)

Vampiric Touch causes a friendly target to gain 1 Hit Point for every 2 Hit Points of damage they inflict.
Hand of Death 5 12 Hand of Death instantly kills a number of opponents based on the level of the caster. The target must be within the line of sight of the caster.
Raise Vampires 5 (4) 12 (8) Raises a number of Vampires based on the level of the caster from any stack of dead creatures. Raised Vampires cannot exceed the total Hit Points or number of the dead creatures, and the Hit Points raised are removed from the target stack. Vampires vanish after the battle.
Sacrifice 5 (4) 12 (8) First, Sacrifice destroys a friendly target. Then the caster selects a second friendly target who will recover twice the Hit Points of the destroyed target.
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

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Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

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NAME LEVEL COST EFFECT
Bloodlust 1 2 Bloodlust causes the friendly target to do 25% more damage in melee combat for the duration of the battle.
Fire Aura 1 2 Fire Aura causes the friendly target to do minor fire damage in addition to its normal melee combat damage.
Haste 1 2 Haste gives the friendly target plus 3 to their speed and plus 3 yards to their movement. 
Magic Arrow 1 2 Magic Arrow casts a burst of magical energy that does damage to a single target within the line of sight of the caster.
Slayer 1 2 Slayer causes the friendly target to do 50% more damage against 4th level creatures.
Smoke 1 2 Creates a 3x3 yard cloud that reduces all Ranged Attacks through the cloud by 50%.
Sparks 1 2 Sparks casts a spray of magical energy that does damage to anyone in the three spaces in front of the caster. 
Confusion 2 3 Confusion causes an enemy target within the line of sight of the caster to lose its next action.
Fire Bolt 2 3 Fire Bolt is a powerful attack that does fire damage to a single target within the line of sight of the caster.
First Strike 2 3 First Strike grants a friendly target the First Strike ability for the duration of the combat.
Hydra Health 2 3 Increases the hit points of the target by 25% until the end of the next combat.
Mana Flare 2 3 Mana Flare reduces the spell costs for all heroes and creatures (friend and foe alike) by 2.
Misfortune 2 3 Misfortune gives a single enemy target maximum bad luck. 
Spell Shackle 2 3 Spell Shackle causes the enemy spellcaster to take damage for every Spell Point they use during combat.
Bloodfrenzy 3 5 Bloodfrenzy causes all friendly targets to do 25% more damage in melee combat.
Fire Ring 3 5 Fire Ring creates a ring of flames around a target within the line of sight of the caster that causes fire damage to all targets within a 1 yard radius surrounding that target.
Fireball 3 5 Fireball causes a 3x3 yard explosion of flames a round a target within the line of sight of the caster, doing fire damage to all targets within its blast. 
Lightning 3 5 Lightning summons a powerful bolt of electricity that does damage to a single target within the line of sight of the caster.
Magic Mirror 3 5 Magic Mirror reflects any hostile spell back against its caster at 1/2 strength. The hostile spell still affects its initial target.
Mass Slayer 3 5 Mass Slayer causes all friendly targets to do 50% more damage against 4th level creatures.
 
Cat Reflexes 4 8 Cat Reflexes gives a friendly target one extra attack.
Cloud of Confusion 4 8 Cloud of Confusion causes all enemy targets within a 3x3 yard radius to lose their next action. The target must be within the line of sight of the caster.
Implosion 4 8 Implosion is an extremely powerful magical attack directed at a single target within the line of sight of the caster.
Inferno 4 8 Inferno causes fire damage to all targets within a 5x5 yard area. The initial target must be within the line of sight of the caster.
Mass First Strike 4 8 Mass First Strike gives all friendly targets the First Strike ability for the duration of the combat.
Mass Misfortune 4 8 Mass Misfortune causes all enemy targets to suffer from maximum bad luck.
Armageddon 5 12 Armageddon summons a deadly magical storm that does damage to all targets on the Combat Map.
Chain Lightning 5 12 Chain Lightning does full damage to the first target it strikes, then strikes a second target for 1/2 damage, a third for 1/4 damage, a fourth for 1/8 damage and a fifth for 1/16 damage.
Disintegrate 5 12 Disintegrate is an extremely powerful magical attack directed at a single target within the line of sight of the caster. Targets killed by the Disintegrate spell cannot be raised or resurrected until combat ends.
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

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