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Potions Items Treasures Minor Artifacts Major Artifacts Relics

Major


Helm of Command

All friendly targets get +20% to their Melee and Ranged Attack, +20% to their Melee and Ranged Defense, and +1 to their speed


Helm of Power

The hero gains +20 spell points and regenerates 4 extra spell points per day


Seaman’s Hat

The hero gets no penalty for disembarking or boarding a ship


Armor of Chaos

Increases the hero's Melee and Ranged Defense by 20, and also grants them Order Ward


Armor of Death

Increases the hero's Melee and Ranged Defense by 20, and also grants them Life Ward


Armor of Life

Increases the hero's Melee and Ranged Defense by 20, and also grants them Death Ward


Armor of Order

Increases the hero's Melee and Ranged Defense by 20, and also grants them Chaos Ward


Breastplate of Regeneration

Increases the hero's Melee and Ranged Defense by 20, and also regenerates 20 hit points plus 2 per level


Brimstone Breastplate

Increases the hero's Melee and Ranged Defense by 20, and also grants them Fire Shield


Dragon Scale Armor

Increases the hero's Melee and Ranged Defense by 25. Also grants the wearer the Fire Resistance ability


Gryphonheart’s Plate Mail

Increases the hero's Melee and Ranged Defense by 30


Scale Mail of Strength

Increases the hero's Melee and Ranged Defense by 10, and also increases their Melee and Ranged Attack by 10


Unnatural Armor

Increases the hero's Melee and Ranged Defense by 20, and also grants them Nature Ward


Tynan’s Dagger of Despair

Targets struck with this weapon receive maximum negative morale as the Death spell, Sorrow


Axe of Legends

Increases the hero's Melee Attack by 8. Friendly targets gain +40% melee and ranged damage


Flaming Sword

Increases the hero's Melee Attack and Melee Defense by 3. In addition, the hero does 30 hit points of Fire damage plus 3 per level of the hero


Sword of Swiftness

Increases the hero's Melee Attack and Melee Defense by 6. The hero also gains an extra melee attack


Soul Stealer

Increases the hero's Melee Attack and Melee Defense by 4. For every 2 hit points of damage done, the hero gains 1 hit point


Spear of the Centaur

Increases the hero's Melee and Ranged Attack by 8, and all friendly ranged creatures suffer no penalty when fighting hand-to-hand


Emerald Longbow

Increases the hero's Ranged Attack by 30


Lion’s Shield of Courage

Increases the Melee and Ranged Defense of all friendly creatures by 40%. It also gives the hero +3 Melee and Ranged Defense


Shield of Chaos

Gives all friendly targets Order Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Life Shield

Gives all friendly targets Death Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Death Shield

Gives all friendly targets Life Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Shield of Order

Gives all friendly targets Chaos Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Unnatural Shield

Gives all friendly targets Nature Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Dragon Scale Shield

Gives all friendly creatures +30% to their Melee and Ranged Defense and the Fire Resistance ability. It also gives the hero +3 Melee and Ranged Defense


Saint Ranan’s Staff

Doubles the effect of all healing spells. Resurrects 20% of all killed creatures after combat, fractions always rounded down. Uses both the left and right hand slots


Staff of Death

Gives the hero plus 50% to the damage and power level of Death spells. Uses both the left and right hand slots


Staff of Wizardry

Reduces the mana cost of all Order spells by 50%. The minimum cost of any spell is 1 point. Uses both the left and right hand slots


Staff of Power

Reduces the cost of all spells by 1/3. The minimum spell cost is one point. Uses both the left and right hand slots


Staff of Summoning

Reduces the cost of creature summoning spells by 50% with a minimum cost of 1 point.Uses both the left and right hand slots


Mayhem Staff

All Chaos direct damage spells do 50% more damage. Uses both the left and right hand slots


Tome of Order

Contains all Order Magic spells. The hero must have the corresponding Order Magic skills to cast the spells


Tome of Nature

Contains all Nature Magic spells. The hero must have the corresponding Nature Magic skills to cast the spells


Tome of Life

Contains all Life Magic spells. The hero must have the corresponding Life Magic skills to cast the spells


Tome of Death

Contains all Death Magic spells. The hero must have the corresponding Death Magic skills to cast the spells


Tome of Chaos

Contains all Chaos Magic spells. The hero must have the corresponding Chaos Magic skills to cast the spells


Master’s Spellbook

Contains all third level spells. The hero must have the appropriate magic skills to cast the spells


Guildmaster’s Compendium

Contains all fourth level spells. The hero must have the appropriate magic skills to cast the spells


Boots of Travel

Gives an army +50% movement on land


Boots of the Explorer

Gives an army the ability to ignore all terrain penalties


Winged Sandals

Gives all friendly creatures +2 movement in combat


Robe of the Guardian

The hero is immune to the damage taken from the first three attacks of each combat


Mantle of Spell Turning

The hero gains 70% magic resistance


Ring of Regeneration

Restores 20 hit points plus 2 per level of the hero (rounded down) per round of combat


Fizbin of Misfortune

Casts Misfortune on all enemy targets as long as a hero has it equipped


Mirror of Revenge

The hero gains the Magic Mirror ability (same as the Chaos Magic spell)


Shackles of War

No army may retreat or surrender during combat


Maranthea’s Mug

Gives all friendly targets +3 morale

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