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Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

Italic text = Equilibris Mod.

Blur 1 2 Blur obscures the target's true position, increasing its Ranged Defense by 50%.
Dispel 1 (2) 2 (3) Dispel removes all spells from the target.
Displacement 1 2 Displacement causes the target to move 2 yards in a direction of the caster's choice, if possible.
Magic Fist 1 2 Magic Fist does a number of points of damage based on the level of the caster to a single target within the line of sight of the caster.
Precision 1 2 Precision increases the target's Ranged Attack by 25%, and also gives the target no penalty for range, walls or obstacles.
Visions 1 2 Visions shows you the exact number of troops in an army on the Adventure Map and reveals the skills of an enemy hero.
Bind Flyer 2 3 Removes a flying target's natural ability to fly, and reduces the target's movement and speed by half.
Cowardice 2 (1) 3 (2) Cowardice makes the target unable to attack an enemy with more total Hit Points for 3 turns.
Create Illusion 2 3 Create Illusion forms a duplicate of the creature with a number of Hit Points based on the level of the caster.
Flight 2 3 Flight grants a friendly target the ability to fly until the end of combat.
Ice Bolt 2 3 Ice Bolt does a number of points of cold damage based on the level of the caster to a single target within the line of sight of the caster.
Power Drain 2 3 Power Drain causes the target's spells to cost double the normal Spell Points.
Slow 2 3 Slow causes the enemy target to move at half speed and movement.
Steal Enchantment 2 3 Steal Enchantment removes a beneficial spell from an enemy target and places it on a random friendly target.
Banish 3 5 Banish destroys a number of summoned creatures based on the caster's skill.
Forgetfulness 3 5 Forgetfulness restrains an enemy target from using ranged attacks for the duration of the combat.
Mass Blur 3 5 Mass Blur obscures the true position of all friendly targets, increasing their Ranged Defense by 50%.
Mass Dispel 3 5 Mass Dispel removes all spells from all targets.
Mass Precision 3 5 Mass Precision increases the Ranged Attack of all friendly ranged targets by 25%, and also gives the target no penalty for range, walls or obstacles.
Teleport 3 (4) 5 (8) Teleport instantly moves the target to another designated point on the battlefield.
Town Gate 3 (4) 5 (8) Town Gate transports the caster to the nearest town.
Berserk 4 8 Berserk forces the target to attack the nearest creature or hero, whether friend or foe. It lasts until the target attacks.
Blind 4 (3) 8 (5) Blind causes an enemy target within the line of sight of the caster to become unable to take an action for 3 rounds. It is dispelled if the target takes damage.
Mass Slow 4 8 Mass Slow causes all enemy targets to move at half speed and movement.
Phantom Image 4 (3) 8 (5) Phantom Image creates a duplicate of a single creature. The strength of the image depends on the caster's level.
Hypnotize 5 12 Hypnotize brings the target under the caster's control for 3 turns.
Pain Mirror 5 12 Pain Mirror causes half the damage done to a friendly target to be done to the attacker as well. The reflected damage cannot exceed the Hit Points of the target.
Steal All Enchantments 5 12 Steal All Enchantments causes all beneficial enchantments on enemy targets to be removed and distributed randomly among friendly targets.
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic
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