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Castle | Conflux | Dungeon | Fortress | Inferno | Necropolis | Neutrals | Rampart | Stronghold | Tower

- Rampart Buildings -

 
 
 
RAMPART UNITS
 
 
Level 1
 
Basic unit
Centaur
Centaur Captain
Upgrade
 
5

Attack Skill

Attack Skill

6
3
Defence Skill
Defence Skill
3
n/a
Shots
Shots
n/a
2-3
Damage
Damage
2-3
8
Health
Health
10
6
Speed
Speed
8
70 gold
Cost
Cost
90 gold
 
 
Special Abilities
Weekly Growth = 14 per week
Special Abilities
None
None
Tips
Upgrade Value = Important
Tips
Good Health, Attack, and Damage make Centaurs extremely useful units. They have relatively low Defense, so keep them away from too much action, because they are expensive for 1st level units.
Centaur Captains define the term 'offensive'. They have high Attack and Speed, which gives them good oppurtunities for deadly first strikes. What rhymes with offensive? Expensive. Centaur Captains cost the most gold out of all the level 1 units, but they make it well worth it.
 
 
Level 2
 
Basic unit
Dwarf
Battle Dwarf
Upgrade
 
6

Attack Skill

Attack Skill

7
7
Defence Skill
Defence Skill
7
n/a
Shots
Shots
n/a
2-4
Damage
Damage
2-4
20
Health
Health
20
3
Speed
Speed
5
120 gold
Cost
Cost
150 gold
 
 
Special Abilities
Weekly Growth = 8 per week (Horde +4)
Special Abilities
20% Magic Resistance
40% Magic Resistance
Tips
Upgrade Value = Optional but Useful
Tips
Dwarves are sturdy, reliable units. They cannot move far, so use them to back up the front line, resist enemy advances, or protect ranged allies. Dwarves have very high Health and deal decent Damage.
Battle Dwarves fill in the empty spaces of what regular Dwarves need: Speed. Battle Dwarves can move farther and go sooner to deliver a better attack on enemies. Their magic resistance gives them a chance to resist enemy spells, delivering them from harm sometimes.
 
 
Level 3
 
Basic unit
Wood Elf
Grand Elf
Upgrade
 
9

Attack Skill

Attack Skill

9
5
Defence Skill
Defence Skill
5
24
Shots
Shots
24
3-5
Damage
Damage
3-5
15
Health
Health
15
6
Speed
Speed
7
200 gold
Cost
Cost
225 gold
 
 
Special Abilities
Weekly Growth = 7 per week
Special Abilities
Ranged
Ranged - Double Shot
Tips
Upgrade Value = Essential
Tips
The Wood Elf is pure offense; get as many shots in as you can before an enemy gets close. Use the wait command to get enemies into full range instead of taking a half-damage shot. Barricade Wood Elves behind tougher units like Dwarves, because Wood Elves have very little Health.
A small bonus to Speed does not exactly qualify at making Wood Elves grand, but two shots in a row does! Use Grand Elves with the same fury as Wood Elves to obliterate even strong enemies with ease.
 
 
Level 4
 
Basic unit
Pegasus
Silver Pegasus
Upgrade
 
9

Attack Skill

Attack Skill

9
8
Defence Skill
Defence Skill
10
n/a
Shots
Shots
n/a
5-9
Damage
Damage
5-9
30
Health
Health
30
8
Speed
Speed
12
250 gold
Cost
Cost
275 gold
 
 
Special Abilities
Weekly Growth = 5 per week
Special Abilities
Flying - Magic Dampener: Enemy spells cost 2 extra spell points
Flying - Magic Dampener: Enemy spells cost 2 extra spell points
Tips
Upgrade Value = Essential
Tips
Pegasi are weaker in some ways than in others. They have low Attack, but good damage, average Health, and high Speed. The main usefulness of the Pegasus is the ability to go far on the battlefield, unlike other melee fighters in the Rampart, such as Dwarves.
Usually when you give something a suit of armor, it gets, at least, a little slower. Not the Silver Pegasus! Silver Pegasi get a major Speed increase, which makes them a significant rival to the Dragon Fly. A small bonus of Defense from that armor helps too. And that all comes to...25 gold! Undoubtedly an extremely useful, and cheap, upgrade.
 
 
Level 5
 
Basic unit
Dendroid Guard
Dendroid Soldier
Upgrade
 
9

Attack Skill

Attack Skill

9
12
Defence Skill
Defence Skill
12
n/a
Shots
Shots
n/a
10-14
Damage
Damage
10-14
55
Health
Health
65
3
Speed
Speed
4
350 gold
Cost
Cost
425 gold
 
 
Special Abilities
Weekly Growth = 3 per week (Horde +2)
Special Abilities
Bind: Any stack attacked by a Dendroid Guard becomes bound to one spot; it cannot move until the Dendroids move or are destroyed
Bind: Any stack attacked by a Dendroid Soldier becomes bound to one spot; it cannot move until the Dendroids move or are destroyed
Tips
Upgrade Value = Optional
Tips
Dendroid Guards are rightly named, because that is really the only thing they are good at - guarding. They are often outrun by the extremely slow Walking Dead, so they never get anywhere in any battle, unless enemies come to them. Sometimes that is a good thing, because they have good Defense and great Health for surviving to the very end of even the worst skirmishes. Hit an enemy wandering towards your Elves to Bind them in place. They are also very cheap for level 5 creatures.
Dendroid Soldiers maximize a Dendroid's capabilities with farther movement and more Speed. A good bit of extra Health make these big guys serious threats. Send them out to get anyone who runs away from your Green Dragons, or attack a flyer approaching your Elves to Bind them in place.
 
 
Level 6
 
Basic unit
Unicorn
War Unicorn
Upgrade
 
15

Attack Skill

Attack Skill

15
14
Defence Skill
Defence Skill
14
n/a
Shots
Shots
n/a
18-22
Damage
Damage
18-22
90
Health
Health
110
7
Speed
Speed
9
850 gold
Cost
Cost
950 gold
 
 
Special Abilities
Weekly Growth = 2 per week
Special Abilities
Blind: 20% chance of inflicting Blind on an enemy during attack; Blind lasts for 3 rounds - Magic Resistance Aura: all friendly units adjacent a unicorn stack recieve 20% magic resistance
Blind: 20% chance of inflicting Blind on an enemy during attack; Blind lasts for 3 rounds - Magic Resistance Aura: all friendly units adjacent a unicorn stack recieve 20% magic resistance
Tips
Upgrade Value = Optional but Useful
Tips
The Unicorn's stat-array causes it to lean towards the offense part of warfare. While the Unicorn does not boast skill in any specific area of combat, they are relatively cheap, and can sometimes blind unwary foes when they least suspect it.
War Unicorns have a great deal more Health and a little more Speed than regular Unicorns. The increase in cost is also minimal, making War Unicorns cheap and extremely effective. Have them lead your melee attackers headlong at other units, and maybe keep them close, because enemies close to the War Unicorn gain extra magic Resistance.
 
 
Level 7
 
Basic unit
Green Dragon
Gold Dragon
Upgrade
 
18

Attack Skill

Attack Skill

27
18
Defence Skill
Defence Skill
27
n/a
Shots
Shots
n/a
40-50
Damage
Damage
40-50
180
Health
Health
250
10
Speed
Speed
16
2,400 gold + 1 crystal
Cost
Cost
4,000 gold + 2 crystal
 
 
Special Abilities
Weekly Growth = 1 per week
Special Abilities
Flying - Breath Attack - Immune to magic spells levels 1-3, Weakness, Disease, Petrify/Stone Gaze, Poison, and Paralysis
Flying - Breath Attack - Immune to magic spells levels 1-4, Weakness, Disease, Petrify/Stone Gaze, Poison, and Paralysis - Cannot be resurrected with Sacrifice spell
Tips
Upgrade Value = Essential
Tips
Green Dragons are fragile flyers who deal good Damage. With their quickness they can launch fierce Breath Attacks on multiple targets in a row. Take them out of the dense areas of combat before you lose too many of them, though.
Gold Dragons get huge boosts to all the stats they possessed as Green Dragons. They have Magic Immunity to all spells but the powerful Level 5 spells. Their Breath Attack, good Attack, and good Defense skills allow them to take on many stronger enemies very well.
 Level 8
Diamond Dragon
Stats
 

Attack Skill

36
Defence Skill
36
Shots
n/a
Damage
60-75
Health
500
Speed
16
Cost
8,000 gold + 3 crystals
 
 
Weekly Growth
Special Abilities
Gem Production: Gives owner +1 gem per day as long as a Diamond Dragon is present in any of the owner's armies - Blind Attack (50%) - Immune to Fear - Complete Magic Immunity - Flying - Breath Attack
1 per week
Tips
Look at the Diamond Dragon, isn't it cute? Maybe, though looks don't win a battle, but the spray of gems the Diamond Dragon shoots from its mouth will. These shards tend to blind unwary victims during combat, making the Diamond Dragon a fairly challenging enemy to face. Complete Magic Immunity helps somewhat; no more getting mauled by the Dragoneddon tactic, which you may now freely excercise against your foes. If you need gems, this is the monster to recruit; for having any number of these guys in your army you get an additional gem per day. Use the Diamond Dragon for any task, whether it be warding off offensive assaults or putting pressure behind enemy front-lines. (Note that the Diamond Dragon is only available in the Wake of Gods add-on to Heroes III)
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