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Untitled Document WoG Version 3.58
These Commanders are special units in the WoG add-on to Heroes III. Unlike normal units, commanders can level up, gain new skills and improve old ones, and provide special actions for their allies and heroes. Each faction has its own commander unit, and every hero starts out with a commander when playing with default settings.
The tables shown here represent a commander's statistics at Level 1.
WAKE OF GODS COMMANDERS
Castle
Level 1
Level 1
Rampart
Stats
Paladin
Hierophant
Stats
5

Attack Skill

Attack Skill

5
5
Defence Skill
Defence Skill
5
1
Magic Power
Magic Power
1
6-12
Damage
Damage
6-12
40
Health
Health
40
4
Speed
Speed
4
1,000 gold
Cost
Cost
1,000 gold
Special Abilities
Weekly Growth = n/a
Special Abilities
Wise: Paladin gains 150% of hero experience - Can cast 'Cure' once per battle
First Aid Master: Grants owner hero additional First Aid Tents on the battlefield; one First Aid Tent is gained per Hierophant level; Can cast 'Shield' once per battle; duration is equal to commander Magic Power
Tips
Weekly Growth = n/a
Tips
The Paladin is a spectacular commander. It levels up quicker than other commanders because it gains extra experience from its 'Wise' ability. This makes it generally stronger than other commanders, and also allows it to take on enemy creatures more effectively. The Paladin's 'Cure' spell is very useful early on in most maps, because the starting units in an army are usually low level and do not have much Health.
The Heirophant is extremely helpful throughout any map because as it levels, its owner hero acquires additonal Healing Tents. Over time, this feat compounds the number of units saved from death and is economical as well as convienient while a hero is far from a town. They can cast 'Shield' on allies as well to further reduce the damage they take from melee attacks.
Conflux
Level 1
Level 1
Tower
Stats
Astral Spirit
Temple Guardian
Stats
5

Attack Skill

Attack Skill

5
5
Defence Skill
Defence Skill
5
1
Magic Power
Magic Power
1
6-12
Damage
Damage
6-12
40
Health
Health
40
4
Speed
Speed
4
1,000
Cost
Cost
1,000 gold
Special Abilities
Weekly Growth = n/a
Special Abilities
Elemental: Immune to mind-affecting spells, Resurrection, Aging, Fear, Death Stare, Life Drain, Poison, Disease, Death Cloud splash damage, and Raise Demon - Unaffected by morale - Pacifist: Scares away a percentage of enemy troops at the start of a battle; number of fleeing troops equals (5% + (Commander level - 1))/2; max number of creatures scared away is 20% - Can cast 'Counterstrike' once per battle; duration is equal to commander Magic Power
Mana Magician: Restores lost hero spell points since last commander turn; amount of restored spell points = amount of lost mana(20% + (5% x Commander level)); no less than 1 point and no more than 90% of lost mana can be restored - Can cast 'Precision' once per battle; duration is equal to commander Magic Power
Tips
Weekly Growth = n/a
Tips
Astral Spirits have the ability to scare away enemy creatures by revealing to them the futility of war through future sight. Should enemies choose to fight anyway, Astral Spirits can cast 'Counterstrike' on friends to allow them to retaliate more than usual.
Temple Guardians are the best friends of magic-users because they replenish lost spell points every turn for their owner hero. Their 'Precision' spell enhances their ranged allies attacks so range and obstacles do not pose a problem for their attacks on enemy units.
Dungeon
Level 1
Level 1
Fortress
Stats
Brute
Shaman
Stats
5

Attack Skill

Attack Skill

5
5
Defence Skill
Defence Skill
5
1
Magic Power
Magic Power
1
6-12
Damage
Damage
6-12
40
Health
Health
40
4
Speed
Speed
4
1,000 gold
Cost
Cost
1,000 gold
Special Abilities
Weekly Growth = n/a
Special Abilities
Soul Reformer: Gives 50% of battle experience in gold to owner player - Can cast Bloodlust once per battle; duration is equal to Commander Magic Power
Superior Combat Ability: Shaman maintains 150% of Hero's Attack and Defense - Can cast 'Haste' once per battle; duration is equal to Commander Magic Power
Tips
Weekly Growth = n/a
Tips
Brutes live up to their name in fabulous ways. They earn 50% of their gained experience after every battle in gold for their owner, and can cast 'Bloodlust' on fellow units to increase their melee ability and join them in the fray.
Shamans start out a map stronger than any other commander because they have 150% of their owner hero's Primary Skills to use in addition to what they already start out with. This makes them deadly enemies to foes, and they can 'Haste' their allies to speed their travel across the battlefield.
Stronghold
Level 1
Level 1
Inferno
Stats
Ogre Leader
Succubus
Stats
5

Attack Skill

Attack Skill

5
5
Defence Skill
Defence Skill
5
1
Magic Power
Magic Power
1
6-12
Damage
Damage
6-12
40
Health
Health
40
4
Speed
Speed
4
1,000 gold
Cost
Cost
1,000 gold
Special Abilities
Weekly Growth = n/a
Special Abilities
Ballista Master: Provides additional Ballistas for owner hero; number of ballistas = Commander Level/4+1 (ballistas are under hero control) - Can cast 'Stone Skin' once per battle; duration is equal to Commander Magic Power
Charming: Steals a portion of neutral stacks to fight for the owner hero before combat begins; formula is 5%+(Commander Level-1)/2 but not more than 20% - Can cast 'Fire Shield' once per battle; duration is equal to Commander Magic Power
Tips
Weekly Growth = n/a
Tips
Ogre Leaders add a spark to any hero's forces with additional Ballistas at their owner hero's command! Ogre Leaders are dangerous at high levels, especially if their owner has Expert Artillery. Have your Ogre Leader use 'Stoneskin' on weaker allies to lessen the damage done to them in combat.
The Succubus can use her fiendish charm to gain extra allies before a battle ensues. This is significant at any point in a game, but usually loses its touch towards the end of a map when armies are massive because of the limits of the skill. Succubi can enchant allies with a 'Fire Shield' to deal damage to any attackers that dare approach.
Necropolis
Level 1
Level 1
Bastion
Stats
Soul Eater
(Bastion Commander)
Stats
5

Attack Skill

Attack Skill

5
5
Defence Skill
Defence Skill
5
1
Magic Power
Magic Power
1
6-12
Damage
Damage
6-12
40
Health
Health
40
4
Speed
Speed
4
1,000 gold
Cost
Cost
1,000 gold
Special Abilities
Weekly Growth = n/a
Special Abilities
Undead: Unaffected by all Mind Spells and immune to Poison, Resurrection, Fear, Aging, Disease, Death Stare, Life Drain, Death Cloud splash damage, and Raise Demon; -1 Morale for living allies - Unaffected by Morale - Can cast 'Animate Dead' once per battle on dead stacks levels 1-5
Coming Soon
Tips
Weekly Growth = n/a
Tips
Soul Eaters are versatile commanders. They can fight in whatever way they desire, and they are undead just like the units surrounding them in battle usually are. They can revive lower level allies who have fallen in battle - a very useful ability. This gives them a distinct advantage over others in any combat situation.
Coming Soon
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