Announcing Project Ironfist, new HoMM II mod

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Darmani
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Announcing Project Ironfist, new HoMM II mod

Unread postby Darmani » 18 Mar 2012, 04:41

When Richard of Aria lost his hand in battle, the wizard Rothbard presented him a new one, one fueled by an internal lightning, with a mind of its own and the strength of a thousand men.

On that day, he became Richard, King Ironfist.

On that day, he condemned his family to centuries of betrayal and bloodshed.


Image

Project Ironfist is developing a new mod for HoMM II. We have the ability to modify the game's source code, not just change data files or add event hooks, so this mod will be much more ambitious than previous attempts. We will be able to create entirely new creatures, towns, and spells.

So far, we have added an entirely new creature, the Kobold, to the game, and will soon have the new First Strike ability.

Kobolds in action:
Image

Announcement trailer: http://www.youtube.com/watch?v=rTH_buVYWtY

This is not an analog of WoG for Heroes II. While we may add scripting capabilities, our focus is on creating an expansion with solid game-design and a strong plot. We have a detailed plot outline and plans for three new factions.

The game is currently being developed by a small team within the Carnegie Mellon Game Creation Society. Our goal is to finish development of the first new faction by June. We need more people, especially artists, to meet that goal. If you are interested in helping, just request to join our Google Group, http://groups.google.com/group/project-ironfist .

I've been working on this for a long time. It took a year to sufficiently reverse engineer the game, and months more to develop the tools needed to make major modifications easily. But now the groundwork is done, and the game development is in full swing.

Project Ironfist has been a long journey of love so far. We hope to walk the rest of it with you.
Last edited by Pol on 02 Dec 2018, 23:17, edited 1 time in total.

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Salamandre
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Unread postby Salamandre » 18 Mar 2012, 12:58

Very ambitious and impressive project, Respect!

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Unread postby Pitsu » 18 Mar 2012, 16:28

Good luck with the project! My artist skills suck, so i cannot help there, but i certainly want this project to suceed.
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Unread postby Darmani » 18 Mar 2012, 18:14

Thank you!

We can use all types of people. New team members are always welcome. It's just that, at the moment we could use a horde of artists, but only have one. Hopefully, in a month we'll need a horde of mapmakers and playtesters. :)

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Unread postby Pitsu » 19 Mar 2012, 07:05

Do you plan to reuse graphics from other (Ho)MM games or make them from scratch?
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Unread postby Darmani » 19 Mar 2012, 07:34

If we did that, they would stick out like a sore thumb.

Not a bad idea for prototyping though.

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Unread postby Coldy » 20 Mar 2012, 13:05

Good luck in your endeavour! :)

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Unread postby SirTimotheus » 20 Mar 2012, 14:13

You say this is through CMU's Game Creation Society? Will something be presentable at Spring Carnival next month, do you think? I'm going to be there, and I'd be interested to see what you've done.

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Unread postby XEL II » 20 Mar 2012, 14:23

Why change the backstory of Ironfists?
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Unread postby Avonu » 20 Mar 2012, 14:41

It's a mod XEL, it doesn't need to be lore-wise, as long it is playable.
Besieds, not all knows everything about games plots and stories.

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Unread postby Darmani » 20 Mar 2012, 14:52

SirTometheus: Oh man, a community visitor! I'm not sure -- most of the games presented are the more finished ones from previous semesters. Whether we do or don't, you should definitely be able to track down a team member and get a private screening. :)

XEL: We're not changing the backstory, but extending it. Everything you know about the Ironfist family is true. It's just not the whole truth. ;)

We have a professional writer on the team. I think you'll be fairly pleased with the plot.

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Unread postby XEL II » 20 Mar 2012, 16:22

So, Richard was from VARN?
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Unread postby Darmani » 20 Mar 2012, 16:35

Some of the aspects are still being finalized, so we won't be revealing the plot to people not interested in chipping in. That particular question has been debated heavily.

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Unread postby XEL II » 20 Mar 2012, 17:13

Honestly, can't see what would be up to debate here. Ironfist dynasty originated in the land of Varn (VARN 4), and the first Ironfist to get to Enroth was Morglin Ironfist (also known as Jerico Ironfist).
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Re: Announcing Project Ironfist, new HoMM II mod

Unread postby Dalai » 20 Mar 2012, 17:47

Darmani wrote:We have the ability to modify the game's source code
Wow! I'm speechless! All the best luck to your endeavor!
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill

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Unread postby Darmani » 20 Mar 2012, 17:49

VARN is an artificial world. In some ways, no-one originated there. ;)

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Unread postby XEL II » 20 Mar 2012, 20:57

Many were actually born there.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Unread postby Salamandre » 21 Mar 2012, 00:32

Or create new story, the original is botched and very few care about. Custom campaigns and maps always had much better stories, both in H2 and H3.

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Unread postby Darmani » 21 Mar 2012, 00:51

XEL is completely right, but the Ironfists may have some secrets they're hiding. Hopefully it won't be too long before we release the first few missions and answer some questions....and create a lot more.

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Unread postby Torur » 21 Mar 2012, 11:47

Plot or not, this project looks great. Wish you the best of luck with it.


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