Spells: Order Magic
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Spells: Order Magic
Chaos
Magic | Death
Magic | Life
Magic | Nature
Magic | Order Magic
Italic text = Equilibris Mod.
Blur
1
2
Blur obscures the target's true position, increasing its Ranged Defense by 50%.
Dispel
1 (2)
2 (3)
Dispel removes all spells from the
target.
Displacement
1
2
Displacement causes the target to move 2 yards in a direction of the caster's choice, if
possible.
Magic Fist
1
2
Magic Fist does a number of points of damage based on the level of the caster to a single target within the line of sight of the
caster.
Precision
1
2
Precision increases the target's Ranged Attack by 25%, and also gives the target no penalty for range, walls or
obstacles.
Visions
1
2
Visions shows you the exact number of troops in an army on the Adventure Map and reveals the skills of an enemy hero.
Bind
Flyer
2
3
Removes
a flying target's natural ability to fly, and reduces the target's
movement and speed by half.
Cowardice
2 (1)
3 (2)
Cowardice makes the target unable to attack an enemy with more total Hit Points for 3
turns.
Create Illusion
2
3
Create Illusion forms a duplicate of the creature with a number of Hit Points based on the level of the
caster.
Flight
2
3
Flight grants a friendly target the ability to fly until the end of
combat.
Ice Bolt
2
3
Ice Bolt does a number of points of cold damage based on the level of the caster to a single target within the line of sight of the
caster.
Power Drain
2
3
Power Drain causes the target's spells to cost double the normal Spell Points.
Slow
2
3
Slow causes the enemy target to move at half speed and
movement.
Steal Enchantment
2
3
Steal Enchantment removes a beneficial spell from an enemy target and places it on a random friendly
target.
Banish
3
5
Banish destroys a number of summoned creatures based on the caster's
skill.
Forgetfulness
3
5
Forgetfulness restrains an enemy target from using ranged attacks for the duration of the
combat.
Mass Blur
3
5
Mass Blur obscures the true position of all friendly targets, increasing their Ranged Defense by 50%.
Mass Dispel
3
5
Mass Dispel removes all spells from all
targets.
Mass Precision
3
5
Mass Precision increases the Ranged Attack of all friendly ranged targets by 25%, and also gives the target no penalty for range, walls or
obstacles.
Teleport
3 (4)
5 (8)
Teleport instantly moves the target to another designated point on the
battlefield.
Town Gate
3 (4)
5 (8)
Town Gate transports the caster to the nearest
town.
Berserk
4
8
Berserk forces the target to attack the nearest creature or hero, whether friend or foe. It lasts until the target
attacks.
Blind
4 (3)
8 (5)
Blind causes an enemy target within the line of sight of the caster to become unable to take an action for 3 rounds. It is dispelled if the target takes
damage.
Mass Slow
4
8
Mass Slow causes all enemy targets to move at half speed and
movement.
Phantom Image
4 (3)
8 (5)
Phantom Image creates a duplicate of a single creature. The strength of the image depends on the caster's
level.
Hypnotize
5
12
Hypnotize brings the target under the caster's control for 3
turns.
Pain Mirror
5
12
Pain Mirror causes half the damage done to a friendly target to be done to the attacker as well. The reflected damage cannot exceed the Hit Points of the
target.
Steal All Enchantments
5
12
Steal All Enchantments causes all beneficial enchantments on enemy targets to be removed and distributed randomly among friendly targets.
Chaos
Magic | Death
Magic | Life
Magic | Nature
Magic | Order Magic
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