Spells: Nature Magic
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Spells: Nature Magic
Chaos
Magic | Death
Magic | Life
Magic | Nature Magic | Order
Magic
Italic text = Equilibris Mod.
NAME
LEVEL
COST
EFFECT
Pathfinding
1
2
Pathfinding grants an army no movement penalty on the Adventure Map.
Speed
1
2
Speed increases a friendly target's speed and movement by 3.
Stoneskin
1
2
Stoneskin increases the target’s Melee and Ranged Defense by 25%.
Summon Leprechaun
1
2
Summons a number of Leprechauns based on the level of the caster.
Summon Sprite
1
2
Summons a number of Sprites based on the level of the caster.
Summon Wolf
1
2
Summons a number of Wolves based on the level of the caster.
Terrain Walk
1
2
Terrain Walk gives the target the ability to walk on all terrains without
penalty.
Fortune
2
3
Fortune grants the target maximum
luck.
Giant Strength
2
3
Giant Strength increases the target's Hit Points and damage by 25%.
Quicksand
2 (3)
3 (5)
Creates a patch of quicksand, the size of which is based on the caster's level. All targets require a full turn to move through 2 feet of
quicksand.
Snake Strike
2
3
Snake Strike gives the target the First Strike
ability.
Summon Elf
2
3
Summons a number of Elves based on the level of the
caster.
Summon Satyr
2
3
Summons a number of Satyrs based on the level of the
caster.
Summon White Tiger
2
3
Summons a number of White Tigers based on the level of the
caster.
Wasp Swarm
2
3
Wasp Swarm summons a cloud of wasps that distract the enemy target for one round. It has no influence on undead or mechanical
creatures.
Anti-Magic
3
5
Anti-Magic makes the target immune to all spells for the duration of the
combat.
Mass Speed
3
5
Mass Speed increases the speed and movement of all friendly targets by 3.
Necromancy Ward
3
5
Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead
ones.
Summon Air Elemental
3
5
Summons a number of Air Elementals based on the level of the
caster.
Summon Earth Elemental
3
5
Summons a number of Earth Elementals based on the level of the
caster.
Summon Fire Elemental
3
5
Summons a number of Fire Elementals based on the level of the
caster.
Summon Water Elemental
3
5
Summons a number of Water Elementals based on the level of the
caster.
Mass Fortune
4
8
Mass Fortune gives all friendly targets maximum
luck.
Mass Snake Strike
4
8
Mass Snake Strike gives all friendly targets the First Strike
ability.
Summon Griffin
4
8
Summons a number of Griffins based on the level of the
caster.
Summon Unicorn
4
8
Summons a number of Unicorns based on the level of the
caster.
Summon Waspwort
4
8
Summons a number of Waspworts based on the level of the
caster.
Dragon Strength
5
12
Dragon Strength increases the target's Hit Points and damage by 100%.
Summon Faerie Dragon
5
12
Summons a number of Faerie Dragons based on the level of the
caster.
Summon Mantis
5
12
Summons a number of Mantises based on the level of the
caster.
Summon Phoenix
5
12
Summons a number of Phoenixes based on the level of the
caster.
SUMMON
DEMON SPELLS
Summon Imps
1
5
Summons a number of Imps based on the level of the caster. All summoned creatures vanish after combat ends. Requires Basic Nature Magic and Basic
Demonology.
Summon Cerberi
2
8
Summons a number of Cerberi based on the level of the caster. All summoned creatures vanish after combat ends. Requires Advanced Nature Magic and Advanced
Demonology.
Summon Ice Demon
3
12
Summons a number of Ice Demons based on the level of the caster. All summoned creatures vanish after combat ends. Requires Expert Nature Magic and Expert Demonology to
cast.
Summon Venom Spawn
4
18
Summons a number of Venom Spawn based on the level of the caster. All summoned creatures vanish after combat ends. Requires Master Nature Magic and Master
Demonology.
Summon Devils
5
24
Summons a number of Devils based on the level of the caster. All summoned creatures vanish after combat ends. Requires Grandmaster Nature Magic and Grandmaster Demonology to cast.
Chaos
Magic | Death
Magic | Life
Magic | Nature Magic | Order
Magic
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