Spells: Nature Magic

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Spells: Nature Magic

Unread postby {CH}ArticleBot » 04 Feb 2005, 20:19







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Chaos
Magic
| Death
Magic
| Life
Magic
| Nature Magic | Order
Magic






Italic text = Equilibris Mod.





NAME
LEVEL
COST
EFFECT




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Pathfinding
1
2
Pathfinding grants an army no movement penalty on the Adventure Map.




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Speed
1
2
Speed increases a friendly target's speed and movement by 3.




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Stoneskin
1
2
Stoneskin increases the target’s Melee and Ranged Defense by 25%.




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Summon Leprechaun
1
2
Summons a number of Leprechauns based on the level of the caster.




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Summon Sprite
1
2
Summons a number of Sprites based on the level of the caster.




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Summon Wolf
1
2
Summons a number of Wolves based on the level of the caster.




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Terrain Walk
1
2
Terrain Walk gives the target the ability to walk on all terrains without
penalty.













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Fortune
2
3
Fortune grants the target maximum
luck.




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Giant Strength
2
3
Giant Strength increases the target's Hit Points and damage by 25%.




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Quicksand
2 (3)
3 (5)
Creates a patch of quicksand, the size of which is based on the caster's level. All targets require a full turn to move through 2 feet of
quicksand.




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Snake Strike
2
3
Snake Strike gives the target the First Strike
ability.




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Summon Elf
2
3
Summons a number of Elves based on the level of the
caster.




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Summon Satyr
2
3
Summons a number of Satyrs based on the level of the
caster.




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Summon White Tiger
2
3
Summons a number of White Tigers based on the level of the
caster.




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Wasp Swarm
2
3
Wasp Swarm summons a cloud of wasps that distract the enemy target for one round. It has no influence on undead or mechanical
creatures.













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Anti-Magic
3
5
Anti-Magic makes the target immune to all spells for the duration of the
combat.




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Mass Speed
3
5
Mass Speed increases the speed and movement of all friendly targets by 3.




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Necromancy Ward
3
5
Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead
ones.




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Summon Air Elemental
3
5
Summons a number of Air Elementals based on the level of the
caster.




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Summon Earth Elemental
3
5
Summons a number of Earth Elementals based on the level of the
caster.




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Summon Fire Elemental
3
5
Summons a number of Fire Elementals based on the level of the
caster.




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Summon Water Elemental
3
5
Summons a number of Water Elementals based on the level of the
caster.













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Mass Fortune
4
8
Mass Fortune gives all friendly targets maximum
luck.




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Mass Snake Strike
4
8
Mass Snake Strike gives all friendly targets the First Strike
ability. 




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Summon Griffin
4
8
Summons a number of Griffins based on the level of the
caster. 




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Summon Unicorn
4
8
Summons a number of Unicorns based on the level of the
caster. 




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Summon Waspwort
4
8
Summons a number of Waspworts based on the level of the
caster. 













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Dragon Strength
5
12
Dragon Strength increases the target's Hit Points and damage by 100%. 




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Summon Faerie Dragon
5
12
Summons a number of Faerie Dragons based on the level of the
caster. 




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Summon Mantis
5
12
Summons a number of Mantises based on the level of the
caster. 




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Summon Phoenix 
5
12
Summons a number of Phoenixes based on the level of the
caster.
















SUMMON
DEMON SPELLS





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Summon Imps
1
5
Summons a number of Imps based on the level of the caster. All summoned creatures vanish after combat ends. Requires Basic Nature Magic and Basic
Demonology.




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Summon Cerberi
2
8
Summons a number of Cerberi based on the level of the caster. All summoned creatures vanish after combat ends. Requires Advanced Nature Magic and Advanced
Demonology.




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Summon Ice Demon
3
12
Summons a number of Ice Demons based on the level of the caster. All summoned creatures vanish after combat ends. Requires Expert Nature Magic and Expert Demonology to
cast.




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Summon Venom Spawn
4
18
Summons a number of Venom Spawn based on the level of the caster. All summoned creatures vanish after combat ends. Requires Master Nature Magic and Master
Demonology.




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Summon Devils
5
24
Summons a number of Devils based on the level of the caster. All summoned creatures vanish after combat ends. Requires Grandmaster Nature Magic and Grandmaster Demonology to cast.









Chaos
Magic
| Death
Magic
| Life
Magic
| Nature Magic | Order
Magic






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