Artifacts -> Neck

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Artifacts -> Neck

Unread postby {CH}ArticleBot » 13 Oct 2006, 17:11




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Heroes 3 Artifacts overview.




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Amulet of the Undertaker

Class: Treasure

Value: 2,000 gold

Worn about the neck, this amulet increases your necromancy skill by 5%. This is part of the Cloak of the Undead King combo artifact.

"A dirty amulet lies next to a freshly dug grave. Upon investigation, you discover it to be the enchanted Amulet of the Undertaker, long thought lost by mortals."



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Celestial Necklace of Bliss

Class: Relic

Value: 12,000 gold

Worn about the neck, the Celestial Necklace of Bliss increases all four primary skills by +3. This is part of the Angelic Alliance combo artifact.

"After rescuing a Sorceress from a cursed tomb, she rewards your heroism with an exquisite jeweled necklace."



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Collar of Conjuring

Class: Treasure

Value: 500 gold

Worn about the neck, this item increases the duration of all your spells by 1. This is part of the Ring of the Magi combo artifact.

"Before you appears a levitating glass case with a choker perched upon a bed of crimson velvet. At your touch, the lid opens and the choker floats into your awaiting hands."



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Garniture of Interference

Class: Major

Value: 2,000 gold

Worn about the neck, this item increases your magic resistance by 5%.

"You've come upon a fight between a Necromancer and a Paladin. The Necromancer blasts the Paladin with a fire bolt, bringing him to his knees. Acting quickly, you slay the evil one before the final blow. The grateful Paladin gives you the necklace that saved him."



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Necklace of Dragonteeth

Class: Major

Value: 6,000 gold

Worn about the neck, this item increases your knowledge and power skills by +3. This is part of the Power of the Dragon Father combo artifact.

"An old shaman stands in the road before you, screaming something in a language you can't understand. He suddenly vanished in a cloud of smoke. When the smoke clears, there is a long string of Dragon teeth in the spot where is was standing."



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Necklace of Ocean Guidance

Class: Major

Value: 10,000 gold

Worn about the neck, this necklace increases your hero's movement rate at sea. This is part of the Admiral's Hat combo artifact.

"An old sea captain is being tortured by Ogres. You save him, and in return he reward you with a wondrous necklace that will guide you at sea."



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Necklace of Swiftness

Class: Treasure

Value: 5,000 gold

Worn about the neck, this necklace increases the combat speed of all your units by +1.

"Visiting a local wise man, you explain the intent of your long journey. He reaches into a sack and withdraws a strange necklace which he hands to you."



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Pendant of Courage

Class: Major

Value: 7,000 gold

When worn, this item bestows +3 luck and morale to your hero's troops.

"Responding to cries of help, you find river sprites making sport of dunking an old man. Feeling vengeful, you rescue the man and drag a Sprite onto dry land for awhile. The Sprite, uncomfortable in the air, gives you a magic pendant to let him go."



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Pendant of Death

Class: Treasure

Value: 2,500 gold

Wearing this item renders your units immune to the Destroy Undead spell.

"A quick and deadly battle with a Necromancer wins you his magical pendant. Later, a Wizard tells you that the pendant protects undead under your control from spells meant to destroy them."



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Pendant of Dispassion

Class: Treasure

Value: 1,000 gold

Wearing this item renders your units immune to the Berserk spell.

"The sound of combat draws you to the scene of a fight between an old Barbarian and an eight-headed Hydra. Your timely arrival swings the battle in the favor of the man, and he rewards you with the pendant he used to calm his mind for battle."



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Pendant of Free Will

Class: Treasure

Value: 1,000 gold

Wearing this item renders your units immune to the Hypnotize spell.

"A brief roadside encounter with a small caravan and a game of knucklebones wins a magic pendant. Its former owner says that it protects from hypnosis."



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Pendant of Holiness

Class: Treasure

Value: 1,000 gold

Wearing this item renders your units immune to the Curse spell.

"In your wanderings, you come across a hermit living in a small, tidy hut. Impressed by your quest, he takes time out from his meditations to bless and give you a charm against curses."



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Pendant of Life

Class: Treasure

Value: 2,500 gold

Wearing this item renders your units immune to the Death Ripple spell.

"A fierce windstorm reveals the entrance to a buried tomb. Your investigation reveals that the tomb has already been looted, but the thieves overlooked a ankh on a gold chain in the dark."




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Pendant of Negativity

Class: Major

Value: 5,000 gold

Wearing this item renders your units immune to the Lightning and Chain Lightning spells.

"You come upon the remains of a small hut which was clearly destroyed by a very large bolt of lightning. Sifting through the debris, you find an undamaged pendant that seems to tingle in your hands."




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Pendant of Second Sight

Class: Major

Value: 5,000 gold

Wearing this item renders your units immune to the Blind spell.

"You come upon a very old woman, long blind from cataracts and dying alone. You tend to her final needs and promise a proper burial. Grateful, she gives you a magic pendant emblazoned with a stylized eye. It lets you see with your eyes closed."



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Pendant of Total Recall

Class: Treasure

Value: 2,000 gold

Wearing this item renders your units immune to the Forgetfulness spell.

"Alongside the remains of a burnt witch lies a beautiful pendant, intricately designed. Approaching the corpse with caution, you add the item to your inventory."



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Statesman's Medal

Class: Major

Value: 5,000 gold

Worn about the neck, the Statesman's Medal minutely reduces the cost of surrendering.

"You pause to help a diplomat with a broken ankle fix his problem. In gratitude, he gives you a medal with magical properties which he says will, "help people see things your way."






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