A Pirate's Daughter → Bloody Cove

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Angelspit
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A Pirate's Daughter → Bloody Cove

Unread postby Angelspit » 02 Jan 2005, 13:10

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Objective:
  • Defeat Captain Swift.
Carries Over:
  1. Tawni and Pete Girly (max level 18)
  2. The Steadfast Shield, Crocodile Boots (x2)
Walkthrough:

Note: Once again you'll play on a large map and have way more experience
available than you can possibly use. So you might want to create a
sorcerer hero for your main army, and leave Pete to lead a secondary
army.

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Right off the bat you'll have to make a decision: east or west. Both
directions lead to about the same thing -- a town and a gold mine -- but the
western direction also leads to a beastmaster's hut, a school of magic, and
an experience shrine, so if you're planning on creating a sorcerer, that's
the direction to take.

Regardless, grab the sulfur mine near where you start out, and then grab one
of the two towns, plus the nearby sawmill and ore pit. Then rinse and
repeat with the second town. Tawni should be able to do these battles
on her own (or with a sorcerer), but if she has trouble then bring in Pete
to help her out. Once the two towns are yours, take some time and
thoroughly clean out the areas surrounding them. With troops from the
two towns, Tawni should be able to capture the gold mines now (if she wasn't
able to before).

Now you need to finish conquering your island, which extends all the way to
the southern edge of the map. Purple will have two towns, and Green
will have another town, but you don't need to capture them right away.
If the towns are heavily guarded, then avoid them and just flag all the
resource buildings and troop buildings around them. Eventually you
should out-produce Purple and Green, in resources and troops. Then, by
the time you finish exploring the island, you should be able to take the
towns (if you can't take them right away).

Besides Purple and Green, you'll also find some other things on the
island:

-- A green keymaster tent at (131,145). It'll allow you to use the
yellow two-way portal on the island.-- A green dragon portal
at (123,176). It'll take you to the island that forms
Bloody Cove. You'll find a dragon cave, a sulfur mine, a
neutral Chaos town, and more on the island, but you probably
won't need any of it.-- A blue two-way portal at (36,120). The portal
is blocked by an orange keymaster gate, so only Blue can use it
for now. So just be wary that a Blue hero might pop out of
the gate at any time, and try to keep the town nearby stocked
with troops so you can give chase when the hero arrives.-- A quest gate at
(121,208). It'll only let you pass after you've defeated
Purple, Green, and Blue.

So once you've defeated Purple and Green (or at least Purple; Green might
have a ship out in the ocean somewhere), re-supply your army and head to the
shipyard along the southwestern coast of the island. Blue's island is
located in the northwestern corner of the map, so sail north and then west
to get to it.

Blue will have two towns, but since you should have at least five towns at
this point, you should have the bigger army, not to mention the better
heroes. So capture the towns and any resource buildings that interest
you (like the sulfur mine on the sandbar between the two towns), and also
visit the orange keymaster tent next to Blue's western town. Now you
can use the blue two-way portal between your island and Blue's, but there
isn't any reason to. You still have to sail all the way to the
southwestern corner of the map so you can visit the purple keymaster
tent.

Note: With the three computer players eliminated, you should start ferrying
all of your troops to your most southern town (the one closest to the quest
gate). Then it'll be easy to re-supply your army when you're ready to go through.

Once you have the purple command word, use the nearby purple dragon
portal. It'll take you back to your island, just a little west of the
quest gate. So re-supply your army, buy potions of immortality, and
save your game (just in case your attack force isn't big enough to defeat
Swift). Then go through the gate and sail north. You'll find an
island with the blue keymaster tent, plus some dragons guarding it.
Kill the dragons (your force should be powerful enough that they'll offer to
flee), get the blue command word, and then continue sailing north.

Eventually you'll come to the blue keymaster gate, and beyond that the
whirlpool you need to go through to get to Captain Swift. The
whirlpool will be guarded by some sea monsters, but you should be able to
circle around them and visit the whirlpool unmolested if you desire.
But realize that you won't be too unmolested because the whirlpool will kill
10% of your troops.

Captain Swift will be level 18, and he'll have around 50 dragons with him,
plus a mess of pirates, bandits, and evil eyes. As long as you have
about as many dragons, you should win the battle because you should have
lots of level two and level three units while Swift only has level one and
level two units. This is also the last battle of the scenario, so just
try to keep Pete and Tawni out of the way and let your troops do all the
work. Once Swift's army is dead, you'll win the
scenario.
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MudElemental
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Re: A Pirate's Daughter → Bloody Cove

Unread postby MudElemental » 13 May 2023, 22:00

It's not necessery to win the finale battle at all.

It's good enough to kill Swift and escape, as for some reason he doesn't seem to have Shackles of War to prevent that.

What is important: at least ONE heroe has to be alive for this to work and you need at least ONE town (which shouldn't be a problem by then) to escape to. The dead heores will be resurected immediately, so even if say Pete is dead, Tawni can retreat them both safely.

I did a strike and run, killing Swift with black dragons. High level Chaos magic probably would work too, I don't recall his magic resistance.

The only downside I know of is I didn't get to read the post-battle fluff, if there was any.

attributesugary
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Re: A Pirate's Daughter → Bloody Cove

Unread postby attributesugary » 19 Oct 2023, 01:38

I advise getting the Lightning Spell as soon as possible if you've decided to teach Tawni Chaos Magicsnake io. It's one of the best spells you can use for a one-man army, believe me, especially if she has Expert Pyromancy or above. However, I often wait to introduce her to sorcery until she has mastered Grandmaster Chaos magic.


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