Heroes 4 Advanced Options Map Editor
Re: Heroes 4 Map Generator / Utility
Hehe, that was the list I suggested might could save you some time, but you're doing tremendous progress. Keep it up.
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
- iLiVeInAbOx05
- Equilibris Team
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Re: Heroes 4 Map Generator / Utility
Haha yeah that would have saved me about 10 minutes
I've successfully read in and written out all quest huts (including the broken wagon hut for WoW version).
I'm probably going to have to have the user select the version of map they're opening since the wagon hut is fixed in Equilibris, but I read it in as if it's broken, which will cause problems.
I've successfully read in and written out all quest huts (including the broken wagon hut for WoW version).
I'm probably going to have to have the user select the version of map they're opening since the wagon hut is fixed in Equilibris, but I read it in as if it's broken, which will cause problems.
- iLiVeInAbOx05
- Equilibris Team
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Re: Heroes 4 Map Generator / Utility
I can now read in everything under the "towns" and "quests" tabs! Only 8 more tabs under the adventure objects tab to go..
I'm realllllllyyyyyyyyy hoping the landscape objects are all the same format so I only need to create a single class to read them in..
I'm realllllllyyyyyyyyy hoping the landscape objects are all the same format so I only need to create a single class to read them in..
Re: Heroes 4 Map Generator / Utility
Its good for us. Do it more like this :-)
- iLiVeInAbOx05
- Equilibris Team
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Re: Heroes 4 Map Generator / Utility
Done with everything under the "Mines" tab. I can't see dwellings being different from each other, or from mines for that matter, so hopefully that tab will follow shortly
- iLiVeInAbOx05
- Equilibris Team
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Re: Heroes 4 Map Generator / Utility
Dwellings completed.. onto power ups..
- iLiVeInAbOx05
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Re: Heroes 4 Map Generator / Utility
Done with power ups.. now to movement modifiers..
- iLiVeInAbOx05
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Re: Heroes 4 Map Generator / Utility
Movement modifiers complete.. on to shrines of magic..
- iLiVeInAbOx05
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Re: Heroes 4 Map Generator / Utility
Magic shrines are complete.. Now I think it's time for a break Up next is "Treasures"
- iLiVeInAbOx05
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Re: Heroes 4 Map Generator / Utility
Treasures complete. Looks like water objects are next, and then misc, bringing the adventure objects to a close
- iLiVeInAbOx05
- Equilibris Team
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Re: Heroes 4 Map Generator / Utility
Done with water objects. Now the miscellaneous!
- iLiVeInAbOx05
- Equilibris Team
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Re: Heroes 4 Map Generator / Utility
Finished with the Characters tab (except for random hero), and adventure objects. I'll start looking at landscape objects tomorrow
Re: Heroes 4 Map Generator / Utility
Fast as I se :-):-):-)
Re: Heroes 4 Map Generator / Utility
Well you know what they say, 10 minutes here and 10 and 10 minutes there, before you know of it, you will have saved yourself.. 10 minutes.. Let's hope landscape objects will goes just as smoothlyHaha yeah that would have saved me about 10 minutes
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
- iLiVeInAbOx05
- Equilibris Team
- Posts: 788
- Joined: 21 Jul 2014
Re: Heroes 4 Map Generator / Utility
Good news: I tested mountains, trees, rocks, structures, and vegetation, and they all have the same format, which I'm already able to read in / out So I'm calling landscaping objects (all of them) completed.
Currently I'm reading in my campaign and finding some small bugs with some of the adventure objects and fixing them (like that garrisons for some reason list their events in a different order than everything else.. wtf..)
I think I got those out of the way and am now on TGS and WoW objects! At least as far as things not working when trying to read in a campaign
After that is complete, I just have artifacts and any oddball objects that aren't in the main editor list / have a different format than what I've encountered so far.
- iLiVeInAbOx05
- Equilibris Team
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Re: Heroes 4 Map Generator / Utility
TGS and WoW objects are complete. Moving onto artifacts
Re: Heroes 4 Map Generator / Utility
Somebody PM me when there's a need for announcement or hosting or whatever.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- iLiVeInAbOx05
- Equilibris Team
- Posts: 788
- Joined: 21 Jul 2014
Re: Heroes 4 Map Generator / Utility
I think I've finished with processing adventure and landscaping objects! I worked through a few more bugs / missed scripts by opening a couple campaigns, and I was also able to save those campaigns as new .h4c files.
I think that means I've made it to the terrain
Kalah, will do. So far all you can really do with this tool is easily copy and paste events between maps. I think maybe once I get through terrain and can paint it using this tool, we can do an announcement
I think that means I've made it to the terrain
Kalah, will do. So far all you can really do with this tool is easily copy and paste events between maps. I think maybe once I get through terrain and can paint it using this tool, we can do an announcement
- iLiVeInAbOx05
- Equilibris Team
- Posts: 788
- Joined: 21 Jul 2014
Re: Heroes 4 Map Generator / Utility
Got panel readout working (move cursor over a map and see the row / column at the bottom). Was some nice little panel geometry and trig calculations
Currently trying to understand how boundaries are represented for terrain, along with any other codes in the terrain data.
Currently trying to understand how boundaries are represented for terrain, along with any other codes in the terrain data.
- iLiVeInAbOx05
- Equilibris Team
- Posts: 788
- Joined: 21 Jul 2014
Re: Heroes 4 Map Generator / Utility
Well, I think I know the format for terrain codes with boundaries / etc., even if I don't know what all the codes themselves mean, so I may get to pulling all that data out tomorrow, but I think I need a rest
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