Patch 1.3 changelog, patch due September 13th.

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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DaemianLucifer
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Unread postby DaemianLucifer » 13 Sep 2006, 08:26

50+10*SP?Thats weak.Actually,all of the damage dealing spells are weak.I hope that this formulas are modable,because Id really like to see a mod that makes spells deadlier.My proposal would be:

No magic skill - spell does:base damage+number*SP
Basic magic skill - spell does:base damage+number*(SP^2)
Advanced magic skill - spell does:base damage+number*(SP^3)
Expert magic skill - spell does:base damage+number*(SP^4)

Of course,base damage and number could also vary for various spell masteries.It would also be nice if the number multiplied by SP was a random number,and not a fixed one.

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ThunderTitan
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Unread postby ThunderTitan » 13 Sep 2006, 09:56

DaemianLucifer wrote: No magic skill - spell does:base damage+number*SP
Basic magic skill - spell does:base damage+number*(SP^2)
Advanced magic skill - spell does:base damage+number*(SP^3)
Expert magic skill - spell does:base damage+number*(SP^4)
That would make it too powerfull, and it would still have a point where you'd have enough creatures to make dmg spells useless, it would just be higher. Stack size dependancy is still the best way IMO.
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Znork
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Unread postby Znork » 13 Sep 2006, 11:08

i think this is strange we should have heard som new in the english forums to. Well 1800 cet or gmt we shall see.
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moonman
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Unread postby moonman » 13 Sep 2006, 11:29

what is "3x3 Duel format"?

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DaemianLucifer
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Unread postby DaemianLucifer » 13 Sep 2006, 11:50

ThunderTitan wrote: That would make it too powerfull, and it would still have a point where you'd have enough creatures to make dmg spells useless, it would just be higher. Stack size dependancy is still the best way IMO.
It wouldnt make it too powerfull.It just depends on how you pick the numbers.And if you make buffs/curses more SP dependant,that point where DD spells become useless would be quite high,and almost never reached.

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Mytical
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Unread postby Mytical » 13 Sep 2006, 12:11

Will check for updates do this, or do you have to find it somewhere else?
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LordErtz
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Unread postby LordErtz » 13 Sep 2006, 13:39

does anyone else think there seems to be a huge lack of bug fixes? They maybe fixed 10-15 things that weren't of high importants. Sure they got a few that were important, but we have about 10 pages of bugs we've found and none of them are being looked at.

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Arqane
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Unread postby Arqane » 13 Sep 2006, 18:42

Most of the major ones are probably planned for the Expansion Pack would be my guess.

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Ketzal
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Unread postby Ketzal » 13 Sep 2006, 19:41

LordErtz wrote:does anyone else think there seems to be a huge lack of bug fixes? They maybe fixed 10-15 things that weren't of high importants. Sure they got a few that were important, but we have about 10 pages of bugs we've found and none of them are being looked at.
They may have fixed more than they listed. Software companies usually don't list every single bug that is fixed, only the more prominent ones.

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Mytical
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Unread postby Mytical » 13 Sep 2006, 20:18

Verifying downloaded file's CRC: 19098caa vs expected bfeb9e7b.
The downloaded file CRC does not match the CRC specified in the version file.
The downloaded file had an error.

Anybody getting this error? If so how the heck do I fix this? Is it because I have retail not download?
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joerginger
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Unread postby joerginger » 13 Sep 2006, 22:21

I just posted this in another thread - apparently there is a problem with the auto update program when there are mods installed. Manually installing the patch seems to work, though.

The origin of this theory:

http://forums.ubi.com/eve/forums/a/tpc/ ... 6431050284


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