Stronghold Creatures

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protecyon
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Unread postby protecyon » 25 Feb 2005, 21:16

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/177

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gravyluvr
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Unread postby gravyluvr » 25 Feb 2005, 21:16

Is there any way to add the growth rates on these?
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If I were a flower, I'd be a really big flame-throwing flower with five heads.

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jeff
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Unread postby jeff » 26 Feb 2005, 01:47

I am not sure what you are asking, but the growth rates were on the folded handout that came with the game.
Mala Ipsa Nova :bugsquash:

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gravyluvr
Round Table Knight
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Unread postby gravyluvr » 04 Apr 2005, 21:40

Like I can ever find those anymore...
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If I were a flower, I'd be a really big flame-throwing flower with five heads.

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Khaelo
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Unread postby Khaelo » 05 Apr 2005, 04:23

There should be an Adobe Acrobat version called "Quick Reference Poster" in the HoMM IV folder.
Cleverly disguised as a responsible adult.

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klaymen
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Unread postby klaymen » 09 May 2005, 10:07

Growth rates? That's easy: Nobility, Breeding pens and Festival of life (grail building)
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CloudRiderX
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Unread postby CloudRiderX » 22 May 2005, 16:55

No Klaymen, he's asking for the weekly production. LoL
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george137
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Unread postby george137 » 20 Aug 2005, 20:31

Might is great because of the growth rate! 3.0 (Normal lvl 6 growth rate) + 1.5 (Breeding Pens) + 1.5 (Master Nobility) = 6.0 growth rate per week! It's almost a behemoth a day!

DAMU
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Unread postby DAMU » 30 Dec 2005, 23:21

might is useful for it's cunantity but it has no magic and thats bad

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Orfinn
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Stronghold Creatures

Unread postby Orfinn » 23 Feb 2006, 12:09

You forgot the Frenzied Gnashers!!!!!!!!!!!!!!!!!!!!!!!!!! Helleu!!!!



Good theres no magic, great that its easy to build up the magic resistance, the puny magicians wont stand a chance, hah!



Oh and my favorite unit got to be the barbarian viking celts, they are the strongest 1st lvl unit but the small drawback is their berserk ability.
Edited on Thu, Feb 23 2006, 05:10 by Orfinn

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dallasmavs41
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Unread postby dallasmavs41 » 27 Mar 2006, 11:39

Might can get strong, but the lack of magic hurts it big time...

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Blueman
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Unread postby Blueman » 27 Mar 2006, 13:16

Did anyone try to fight sea monsters with vampires? I would like to know if the devoured vampire regenerates on the next attack...

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DungeonMaster
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Unread postby DungeonMaster » 01 Jun 2006, 14:46

Most likely there will be a building to increase creature growth, I will tell you for sure when I get the game

DreadLord
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Unread postby DreadLord » 08 Aug 2006, 19:41

what i didn;t like was some of the creatures art like behemoth. it looks like owergrown ape

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blackdrgonslyr
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Unread postby blackdrgonslyr » 09 Aug 2006, 15:17

The Behemoth is technically a primate.

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soupnazii
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Stronghold Creatures

Unread postby soupnazii » 09 Aug 2006, 15:38

"Might is great because of the growth rate! 3.0 (Normal lvl 6 growth rate) + 1.5 (Breeding Pens) + 1.5 (Master Nobility) = 6.0 growth rate per week! It's almost a behemoth a day!"



since when is there a level 6 in this game? i thought 3DO where too cheap and lazy to go over 4!

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blackdrgonslyr
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Stronghold Creatures

Unread postby blackdrgonslyr » 09 Aug 2006, 17:43

Dude, First question: Homm 3 but techniccaly your right. And second question: THEY WENT OUT OF BUSSINESS A WHILE AGO.
Edited on Wed, Aug 09 2006, 11:44 by blackdrgonslyr

Inisto
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Unread postby Inisto » 23 Mar 2007, 17:26

I love Might.I dont like it just because they kept true to old units and gained great new ones.But i also like it due to how simple it is to win with them.Rapid centaurs overcome geeky mages and slow orcs,berserkers cleave squires and dwarves(ranged tits are also finished when encountering them in meele=SPARTAN BLOODSHEED!etc.The only flaw is weak level 3s.The growth rate helps everyone to keep i' real and the festival of life is always good to have.(Especially because magic-improving Grail-structures are no good when fighting immune creatures)If you have a psychlop o'whateva growth-rate in your town boosted by breeding pens and FOL.And some Nobility=10 Cyc's per week sounds like:Hey!What a' those 8 venom spawns doi'n there against 30 cyclops???It woul' really suck.It woul' be li'h Sandro watchin 300 and to see how long his patience lasts until he lets out a battlecry and toasts somebo'y

1randomguy
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Stronghold Creatures

Unread postby 1randomguy » 12 Jan 2008, 15:33

I've always love this faction ever since Heroes 2. Too bad it wasn't in Heroes 5. =(

oUcH
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Unread postby oUcH » 09 Jul 2011, 17:09

Stronghold armies are native to the dry and rough terrain, while the neutral Might-aligned creatures belong in the deep oceans of the world.



Love the introduction :D


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