Spells

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thePillsburyDoughboy
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Spells

Unread postby thePillsburyDoughboy » 31 Jan 2006, 22:53

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/464

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thePillsburyDoughboy
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Spells

Unread postby thePillsburyDoughboy » 31 Jan 2006, 22:54

cool artwork...

but are they really this few?

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Fnord
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Unread postby Fnord » 31 Jan 2006, 23:48

"Summons a sea ship. Hero must stand on a shore and there should be an occupied boat nearby for the spell to be successful."



I think that should probably be "unoccupied".
- Fnord

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umfridus
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Unread postby umfridus » 01 Feb 2006, 00:25

If there's no picture for summon creatures yet, maybe it's better to not anything at all.

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Orfinn
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Unread postby Orfinn » 01 Feb 2006, 10:57

Sigh, they had to include the dimension door spell, I would rather see the vision spell. Hope its balanced though.

jackolake
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Unread postby jackolake » 01 Feb 2006, 11:08

I guess we need more than 60 spells =.=

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Pol
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Re: Spells

Unread postby Pol » 01 Feb 2006, 11:18

Fnord wrote:"Summons a sea ship. Hero must stand on a shore and there should be an occupied boat nearby for the spell to be successful."

I think that should probably be "unoccupied".
Or it may be one of the newly added challenging options.... ;)
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Orfinn
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Unread postby Orfinn » 01 Feb 2006, 11:59

Oh my theres alot of mispelling about the spells info, lol so not only do you summon a boat, you summon an entire enemy army at the same time ;P

That is asking for trouble unless the army is weak that is.



BTW I dont care if a magic school has a few more spells than the others as long as the spells fits in the schhool
Edited on Wed, Feb 01 2006, 05:05 by Orfinn

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Malicen
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Unread postby Malicen » 07 Feb 2006, 22:57

Just two spells per level? I'm a bit disappointed. I expected more. And I think some spells completely does not fit into a category where they are placed.
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ThunderTitan
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Unread postby ThunderTitan » 07 Feb 2006, 23:13

There's a total of 40 spells. 10 per each school. 2 per level.
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Akul
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Unread postby Akul » 13 Mar 2006, 11:13

HOMM3 had 69 spells

HOMM4 had 147 spells (without Equilibrius mod)

And HOMM5 has magnificently 40 spells?!
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dallasmavs41
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Unread postby dallasmavs41 » 26 Mar 2006, 17:53

The amount of spells is pretty disappointing.

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Cleanpea
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Spells

Unread postby Cleanpea » 26 Mar 2006, 18:28

I think there is a reason for this relatively low amount of spells:



In H3, everybody could learn all spells (with wisdom).

In H4, each faction had it's own school (except Might), but many spells had pretty much the same effect.

H5: There is only one spell per effect. Which means your heroes will be much more specialized. Which means that "bufferspells" (which are the spells you never use, but just fills up the magic schools) is kicked out. They are Effective.



I think the "making the heroes brand more streamlined" can be a very good.

george137
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Spells

Unread postby george137 » 23 Apr 2006, 13:35

So your suggesting they toned down the number of spells to be mainstream?

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Unread postby ThunderTitan » 23 Apr 2006, 14:10

To be fair H4 also included mass spells in it's number. H5 also has mass spells, their just not counted because they're only given by skills.

But there are some spells that were left out that we're very useful, like Cat Reflexes. And they changed Bless and Curse for no good reason.
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DaemianLucifer
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Unread postby DaemianLucifer » 23 Apr 2006, 14:22

Cat reflexes,confusion,various summons,...Its a pitty all those spells were left out in order to "speed up combat".

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Skullmane
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Spells

Unread postby Skullmane » 30 Apr 2006, 18:31

You should change the spells names, afterall most of them were changed, in to gross ones. Just a reminder for future

Ace
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Spells

Unread postby Ace » 03 May 2006, 01:04

Can't wait for the final version to be released. What's the exact date - May 16?

Durza
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Spells

Unread postby Durza » 21 May 2006, 10:04

no may the 19:th

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arturchix
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Spells

Unread postby arturchix » 13 Jun 2006, 09:50

Aren't these spell lists a bit outdated? Some of the info now is incorrect.


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