Multiplayer for MMMerge [beta 14.01.2024/4]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
N7Kopper
Leprechaun
Leprechaun
Posts: 7
Joined: 05 Apr 2024

Re: Multiplayer for MMMerge [beta 14.01.2024/4]

Unread postby N7Kopper » 08 Jun 2024, 07:39

Image
Well, I ran into this little problem when testing my new hardware for MP - and it retroactively found its way onto my old laptop which was working perfectly well the last time I even touched multiplayer. Not only this, but attempts at connecting fail too - the client crashes out on my LAN. This is with both the Latest and Stable versions, AND both on my current save file and a new game. (New game changes the appearance to the default Mercenary as expected)

Can anyone tell me EVERYWHERE the multiplayer mod makes save files so that I might get to the bottom of this and fix my game? (The single player component works perfectly well, both on the old and new installations) - and if it's a problem with making the executable 64_BIT_AWARE... I'll get back to you on that. I did keep a backup. Just confirmed that being 64 bit aware has nothing to do with it. Am now at a complete loss. ;)

Here are the logs. Might need packet capture for this one... maybe.

Rodril
Swordsman
Swordsman
Posts: 560
Joined: 18 Nov 2016

Re: Multiplayer for MMMerge [beta 14.01.2024/4]

Unread postby Rodril » 09 Jun 2024, 00:11

furion001 wrote: 02 Jun 2024, 15:58 Hey! Just thought I'd pop in here to ask for help with something,

I am attempting to add an entirely new monster with it's sole purpose to be a puppet.
Hello. I believe, you've done everything right. I assume, you've added new monster at the end of MONSTERS.txt file. If so, try to alter line 637 of "Scripts\Modules\Multiplayer\UI\Menu.lua" file, change it from

Code: Select all

local limit = Game.MonstersTxt.count - 3
to

Code: Select all

local limit = Game.MonstersTxt.count
Probably I've cut service monsters, but it should not be necessary.

N7Kopper wrote: Well, I ran into this little problem when testing my new hardware for MP - and it retroactively found its way onto my old laptop which was working perfectly well the last time I even touched multiplayer.
At first glance it looks like problem with DirectX7 support of modern drivers. I did not encounter this myself. Try to launch the game in software mode and tell me if it works. Also send me "ErrorLog.txt" from your game folder, please, hard crashes are logged there.
Related to multiplayer data, there are two files in "Saves" folder: "MultiplayerAutosave.bin" and "MultiplayerGames.bin", also some data is stored in save game files directly, you can access it via debug console, once saved game loaded. To erase it:

Code: Select all

vars.Multiplayer = nil
vars.MultiplayerGameData = nil
vars.MultiplayerMapData = nil
It will erase all host saved data about previos session participants.

User avatar
furion001
Leprechaun
Leprechaun
Posts: 3
Joined: 26 May 2024

Re: Multiplayer for MMMerge [beta 14.01.2024/4]

Unread postby furion001 » 09 Jun 2024, 04:01

Rodril wrote: 09 Jun 2024, 00:11 Hello. I believe, you've done everything right. I assume, you've added new monster at the end of MONSTERS.txt file. If so, try to alter line 637 of "Scripts\Modules\Multiplayer\UI\Menu.lua" file, change it from

Code: Select all

local limit = Game.MonstersTxt.count - 3
to

Code: Select all

local limit = Game.MonstersTxt.count
Probably I've cut service monsters, but it should not be necessary.
That seemed to have done the trick, simply removing "- 3" from that line did cause an out of bounds error and crash. I opted instead to try "- 1" and everything seems to be working fine now as long as I have a dummy entry at the end of the list. (I assume that's why there are so many zReactors) Appreciate it Rod! :D

User avatar
CATMAN
Leprechaun
Leprechaun
Posts: 25
Joined: 23 Jun 2021

Re: Multiplayer for MMMerge [beta 14.01.2024/4]

Unread postby CATMAN » 18 Jun 2024, 03:41


Usermodmissingmaybe
Leprechaun
Leprechaun
Posts: 2
Joined: 22 Jun 2024

Re: Multiplayer for MMMerge [beta 14.01.2024/4]

Unread postby Usermodmissingmaybe » 27 Jun 2024, 13:31

what is the typical troubleshooting for players that can host a game, but can't join and vice versa?


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 1 guest