Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
azrael4h
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby azrael4h » 01 May 2022, 17:36

Is Tomb of VARN just broken? I've entered the codes to the other pools, but the Well of VARN either doesn't work, or says all other codes must be entered first. Since they are, the other pools do not do anything but protect from the radiation damage. I've tried different characters (oddly, my first character does not activate the pool at all even with the key and code scroll).

EDIT As of now, I'm assuming it's irrevocably broken, and I have put in a bug report in the tracker. Which means MM6 cannot be completed, since I can't get the control cube to open freeing Archibald.
Last edited by azrael4h on 01 May 2022, 18:27, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Blake » 01 May 2022, 17:58

this is awesome.. can't believe I've only just noticed this..
Blake's Sanctum - Heroes of Might & Magic: fan page containing pictures, vids, info, similar games & fan projects!

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby eilacomeva » 01 May 2022, 20:02

azrael4h wrote: 01 May 2022, 17:36 Is Tomb of VARN just broken? I've entered the codes to the other pools, but the Well of VARN either doesn't work, or says all other codes must be entered first. Since they are, the other pools do not do anything but protect from the radiation damage. I've tried different characters (oddly, my first character does not activate the pool at all even with the key and code scroll).

EDIT As of now, I'm assuming it's irrevocably broken, and I have put in a bug report in the tracker. Which means MM6 cannot be completed, since I can't get the control cube to open freeing Archibald.
??? I completed it... 2 days ago I think?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby eilacomeva » 01 May 2022, 20:10

winstonthechurch wrote: 27 Apr 2022, 15:50 Thanks to the awesome people on this forum, i finally got rid of the glitch of not being able to sell/do whatever in shops, but i stumbled upon another game breaking glitch not soon after (Sigh... am i supposed to wait a whole year again to find a version not at all as bugged), you see, restarting in Enroth i slaughtered my way through Goblinwatch but as i leave the "cave" i got a message that my save files are corrupted or something and my recent files goes back to older saves. anyway through this or should i just skip the whole Goblin Watch?
It's the same problem I reported with the mm6 patch.

it's due to a technology known as the "virtual store" that for some reason stopped working with MM (I tried reinstalling a version that I KNOW worked and it failed just as it happens to you, except that 99% of the time the failures are silent, no error message).

What it does is, basically, it allows you to install the game in C:\Program Files\... except that your savegames are NOT under there but somewhere under your account, so that eg if you share your PC with a family member you can both play MM without risking to overwrite each other's saves.

Except for some reason now it stopped working, so there are four solutions:
1. use linux + wine :D
2. right click mm8.exe, set it to compatibility mode (windows xp iirc), it requires admin permission but it works
3. copy the installation somewhere else (say, on your desktop)
4. reinstall somewhere else (eg in C:\Games\mm8)

For 3/4 your old save files should be under %LOCALAPPDATA%\VirtualStore; I tested methods 1-3 and they work, method 4 is probably what everyone but me is using.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby azrael4h » 01 May 2022, 22:48

eilacomeva wrote: 01 May 2022, 20:02 ??? I completed it... 2 days ago I think?
Hmmm. Maybe it's a save issue? I have already finished 7, most of 6 (missing only the Control Center and last dungeon, with the last areas of VARN to go) and a solid chunk of 8 (maybe a quarter of the way through). Other than a few invisible walls I had to hop over and falling through the gate at Goblinwatch, no real issues.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby joanthedark » 02 May 2022, 11:00

azrael4h wrote: 01 May 2022, 22:48Hmmm. Maybe it's a save issue? I have already finished 7, most of 6 (missing only the Control Center and last dungeon, with the last areas of VARN to go) and a solid chunk of 8 (maybe a quarter of the way through). Other than a few invisible walls I had to hop over and falling through the gate at Goblinwatch, no real issues.
Upload your save, I'll test it out and see if I can open the well.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Templayer » 02 May 2022, 14:01

eilacomeva wrote: 01 May 2022, 20:10
winstonthechurch wrote: 27 Apr 2022, 15:50 Thanks to the awesome people on this forum, i finally got rid of the glitch of not being able to sell/do whatever in shops, but i stumbled upon another game breaking glitch not soon after (Sigh... am i supposed to wait a whole year again to find a version not at all as bugged), you see, restarting in Enroth i slaughtered my way through Goblinwatch but as i leave the "cave" i got a message that my save files are corrupted or something and my recent files goes back to older saves. anyway through this or should i just skip the whole Goblin Watch?
It's the same problem I reported with the mm6 patch.

it's due to a technology known as the "virtual store" that for some reason stopped working with MM (I tried reinstalling a version that I KNOW worked and it failed just as it happens to you, except that 99% of the time the failures are silent, no error message).

What it does is, basically, it allows you to install the game in C:\Program Files\... except that your savegames are NOT under there but somewhere under your account, so that eg if you share your PC with a family member you can both play MM without risking to overwrite each other's saves.

Except for some reason now it stopped working, so there are four solutions:
1. use linux + wine :D
2. right click mm8.exe, set it to compatibility mode (windows xp iirc), it requires admin permission but it works
3. copy the installation somewhere else (say, on your desktop)
4. reinstall somewhere else (eg in C:\Games\mm8)

For 3/4 your old save files should be under %LOCALAPPDATA%\VirtualStore; I tested methods 1-3 and they work, method 4 is probably what everyone but me is using.
Yet another problem that is easily solved by using cthscr's instructions at https://gitlab.com/cthscr/mmmerge/-/wik ... al/Install. I just wish people would use these instead of the faulty ones... it would make my life a lot easier.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby GrayFace » 03 May 2022, 09:20

Templayer wrote: 02 May 2022, 14:01
Did repo get vandalized?
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby TimichPL » 07 May 2022, 22:18

Some time ago I have installed MM678_Merged_2021_06_03, MM678_Patch_2021_07_05 and mmmerge-comm files on the top of a GOG version of Might and Magic VIII

How can I update it without breaking my savegames?

Should I simply copy files from Latest Merge pack is 2022-04-08 or since I am using mmmerge-comm version, I must use Latest pack issued by Rodril v. 2022-02-15 and Comm / Community branch (also known as Community master) - My repo with additional fixes (updated to pack 2022-02-15)?

The instruction says - If you want Community features, use branch comm (not updated; requires old pack 2022-02-15). So, in order to use the latest updates, I should change the branch from mmmerge-comm to something else, is it possible without reinstalling the whole mod and losing game progress?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby koniecl10 » 08 May 2022, 09:16

Hey i am having a problem
The game crashes after entering stone city
This is the error log:
Windows Version 5.1 Service Pack 3

Exception EAccessViolation in module MM8.exe at 0007024C.
Access violation at address 0047024C in module 'MM8.exe'. Read of address A5E92D8A.

Function Calls:

0047024C | C:\Might and Magic 8\MM8.exe + 7024C
600063E1 ? C:\Might and Magic 8\ExeMods\MMExtension.dll + 63E1
6000508F ? C:\Might and Magic 8\ExeMods\MMExtension.dll + 508F
60002B7E ? C:\Might and Magic 8\ExeMods\MMExtension.dll + 2B7E
60002C41 ? C:\Might and Magic 8\ExeMods\MMExtension.dll + 2C41
034B1802 ? C:\Might and Magic 8\MM8patch.dll + 41802
75252DCA ? C:\Windows\System32\win32u.dll + 2DCA
7723960F ? C:\Windows\System32\USER32.dll + 2960F
034B6E80 ? C:\Might and Magic 8\MM8patch.dll + 46E80
004712A6 | C:\Might and Magic 8\MM8.exe + 712A6
0046A3EF | C:\Might and Magic 8\MM8.exe + 6A3EF
0046A3D9 ? C:\Might and Magic 8\MM8.exe + 6A3D9
00461456 ? C:\Might and Magic 8\MM8.exe + 61456
00460C3E ? C:\Might and Magic 8\MM8.exe + 60C3E
00461114 ? C:\Might and Magic 8\MM8.exe + 61114
00460F30 ? C:\Might and Magic 8\MM8.exe + 60F30
76C1FAD8 ? C:\Windows\System32\KERNELBASE.dll + 10FAD8
77B9509B ? C:\Windows\SYSTEM32\ntdll.dll + 4509B
77BC09AA ? C:\Windows\SYSTEM32\ntdll.dll + 709AA
76C2B614 ? C:\Windows\System32\KERNELBASE.dll + 11B614
00450FFE ? C:\Might and Magic 8\MM8.exe + 50FFE
03488021 ? C:\Might and Magic 8\MM8patch.dll + 18021
03488058 ? C:\Might and Magic 8\MM8patch.dll + 18058
034B575A ? C:\Might and Magic 8\MM8patch.dll + 4575A
034B5A6B ? C:\Might and Magic 8\MM8patch.dll + 45A6B
034BA046 ? C:\Might and Magic 8\MM8patch.dll + 4A046
034B8AA1 ? C:\Might and Magic 8\MM8patch.dll + 48AA1
004DC906 ? C:\Might and Magic 8\MM8.exe + DC906
77710417 ? C:\Windows\System32\KERNEL32.DLL + 20417
77BB662B ? C:\Windows\SYSTEM32\ntdll.dll + 6662B
77BB65F8 ? C:\Windows\SYSTEM32\ntdll.dll + 665F8

Registers:

EAX = A58767E0
EBX = 00000000
ECX = 00000069
EDX = 0000004A
ESI = 00693258
EDI = 0ADD1B00
EBP = 0019FD10
ESP = 0019FC80

Stack Trace:

0019FC80: 00000006
0019FC84: 00693276
0019FC88: 00510001
0019FC8C: 0019FD30
0019FC90: 600063E6 ? C:\Might and Magic 8\ExeMods\MMExtension.dll + 63E6
0019FC94: 030401C0
0019FC98: 00000000
0019FC9C: 00000002
0019FCA0: 00000008
0019FCA4: 60005094 ? C:\Might and Magic 8\ExeMods\MMExtension.dll + 5094
0019FCA8: 00000000
0019FCAC: 60002B83 ? C:\Might and Magic 8\ExeMods\MMExtension.dll + 2B83
0019FCB0: 0019FD30
0019FCB4: 60002C46 ? C:\Might and Magic 8\ExeMods\MMExtension.dll + 2C46
0019FCB8: 030401C0
0019FCBC: FFFFFFFE
0019FCC0: 00000000
0019FCC4: 00000000
0019FCC8: 0051D338
0019FCCC: 034B1807 ? C:\Might and Magic 8\MM8patch.dll + 41807
0019FCD0: 0019FDAC
0019FCD4: 77257BE0
0019FCD8: 75252DCC ? C:\Windows\System32\win32u.dll + 2DCC
0019FCDC: 77239614 ? C:\Windows\System32\USER32.dll + 29614
0019FCE0: 0019FCF8
0019FCE4: 00000001
0019FCE8: 0019FD08
0019FCEC: 034B6E86 ? C:\Might and Magic 8\MM8patch.dll + 46E86
0019FCF0: 0019FDAC
0019FCF4: 00000006
0019FCF8: 0ADD1B00
0019FCFC: 00000000
0019FD00: 25BD40FE
0019FD04: 00000000
0019FD08: 00000000
0019FD0C: 00000000
0019FD10: 0019FD34 | Last EBP
0019FD14: 004712AB | C:\Might and Magic 8\MM8.exe + 712AB
0019FD18: 00FEB360
0019FD1C: 0051D338
0019FD20: 00000000
0019FD24: 25BEBCD8
0019FD28: 00000000
0019FD2C: 00000000
0019FD30: 00000006
0019FD34: 00EC1980 | Last EBP
0019FD38: 0046A3F4 | C:\Might and Magic 8\MM8.exe + 6A3F4

Ysilian
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Ysilian » 08 May 2022, 17:40

Hello,
The link on the first page for the French localization is dead.
Could someone please help me with that ?
Thanks in advance :tsup:

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Nirran » 10 May 2022, 23:03

Hello Ppl,

im want to set loot from kills dependant on party llv,anybody know what the finnal returns are?i have this but it doesnt seem to work

Code: Select all

	mon.Level = PartyLevel --+ 10
	mon.Experience = PartyLevel * 15
	mon.TreasureItemPercent = 15
	mon.TreasureItemLevel = DropLevel(PartyLevel)
also what lua script has the click monster corpse function in it?

edit : found the script,what sets its return of gold and items?

edit 2 : got it working thnx anyway

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Nirran
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Nirran » 11 May 2022, 02:30

just wondering if a list of map scripts exists?as oute3 is listed as new sorpigal map name,but the correspoding script doesnt have the well script in it

edit : it seems i havent over ridden the treasure type as i posted above,what is the code to set the treasure type?

should be similar to

Code: Select all

mon.Treasure(xxx?)
edit : figured it out those that care this code in -Scripts\General\AdaptiveMonstersStats.lua (in end of PrepareMapMon(mon, MapSettings) function)

mon.Level = GetOverallPartyLevel()
mon.Experience = GetOverallPartyLevel() * 25
mon.TreasureItemPercent = 25
mon.TreasureItemLevel = DropLevel(GetOverallPartyLevel())
mon.TreasureItemType = 0 -- zero is random any droppable item(IE value corresponding loot level >0 in rnditems.txt)
mon.TreasureDiceCount = GetOverallPartyLevel()
mon.TreasureDiceSides = 25

determines what the monsters drop

edit 2 : meh what files does this mod look at for determining what skills can be learned?my druids cannot learn any mago c or anyt5ing else in new sorpigal

edit 3 : was my race skills.txt file,removing it allowed me to learn new skills

edit 4: new question,what file determines what an npc offers for skills learnable? for some reason i cannot learn basic ID Item

edit 5 : k tried fresh gog merge on top of it (MM678_Merged_2022_02_15),then added mmmerge-rodril-fixes again on top of installation,and even with no edits at all i was unable to learn id item with a druid and a sorc in Buccaneer's Lair,tf am i doing wrong?

edit 6: seems its only when starting in mm6 u cannot get id item,in mm7 i was able to

edit 7 : sometimes i am obtuse,i was trying to learn skills that originaly were in the guilds,and the skills i wanted to learn are in the magic shop in merge *face palm*

Muldak
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Muldak » 11 May 2022, 11:44

I can't install the French localization.
I did what is listed below:
- copy files in your "...\Data" folder to apply localization.
But my game remains in English.
Someone help me?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Gumdoc999 » 11 May 2022, 23:01

Hi all,

Was looking for some help. Been playing a few hours with the 6-7-8 merge mod, everything was fine in New Sorpigal, but since I moved to Castle Ironfist, it crashes around every 5 minutes. Using the latest files and patches. Here's what see in Event Viewer:

Faulting application name: mm8.exe, version: 1.1.0.0, time stamp: 0x42ee05de
Faulting module name: MM8patch.dll, version: 2.5.7.0, time stamp: 0x2a425e19
Exception code: 0xc0000005
Fault offset: 0x00035e99
Faulting process id: 0x4728
Faulting application start time: 0x01d86588f13495af
Faulting application path: I:\games\Windows Games\Might and Magic 8\mm8.exe
Faulting module path: I:\games\Windows Games\Might and Magic 8\MM8patch.dll
Report Id: dc1d82c2-767c-4c55-aa5e-9f7bfeb9fb8f
Faulting package full name:
Faulting package-relative application ID:

Any troubleshooting advice appreciated!

pierog123712
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby pierog123712 » 12 May 2022, 22:37

Hello all!
I have a very quick but difficult question (for me) i cant remember for the love of god how to enable noclip throght console.
I can remember that i used this command in my last playthrought on older version of the merge.
after searching for hours about it i cant find ANY hints on how to do this script :(.
Pls help.

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Nirran
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Nirran » 13 May 2022, 00:39

what settings make the boost code run always?seems the boost isnt always making mobs tougher

edit : wtf i went back to new sorpigal and all friendlies were dead??

joanthedark
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby joanthedark » 17 May 2022, 11:19

pierog123712 wrote: 12 May 2022, 22:37how to enable noclip throght console.
No idea about the console command, but the hotkey is Alt + F1, it could still help in whatever you're trying to accomplish hopefully.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Xfing » 21 May 2022, 19:33

Hey, something got messed up with my previous install so I reinstalled the game (according to the instructions) with the latest package from Pol's post, and there are still some issues I've seen:
- Attribute bonuses/penalties not working for certain MM6 uniques, like the Odin crown for example
- Blade of Mercy not being usable for the Master Necromancer class (flag probably just hasn't been added yet)
- Clubs once again seem to have a recovery rate of 30 by default, no idea why (maybe I messed up the order of installation after all?)
- Certain actions in Enroth haven't had their reputation values adjusted yet. For example taking from one of the graves in Castle Darkmoor gives you -200 and releasing Archibald gives you -250. Sufficient to say, that completely and permanently ruins the reputation you worked so hard on building up.

Oh and of course I replaced ITEMS.txt and rnditems.txt with my later versions for the playthrough, as those have yet to be integrated (no word from Rodril on that yet).

Blastheaven
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Blastheaven » 27 May 2022, 19:37

Muldak wrote: 11 May 2022, 11:44 I can't install the French localization.
I did what is listed below:
- copy files in your "...\Data" folder to apply localization.
But my game remains in English.
Someone help me?
Hi there!

I have the same problem than this guy, with german translations too.

When copying files in data as said, translation from text files are taken in account, but no translation from any .lod file.

As a result, some text are translated, but no audio.

Any one have a solution? I searched in the 30 last pages, to see if there is any solution already recently given, but I didn't find any :/

PS : except for the translation problem, it's still a great mod


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