Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 14 Sep 2021, 11:31

justl wrote:
Ossie wrote:OK haven't seen this mentioned previously in the thread but this is a change from (what I remember as) vanilla MM8.

The housed Cleric on DWI (Frederick Talimere sp?) has the Power Stone to activate the portals to other islands. But I've somehow acquired two Power Stones: the descriptions are different, with one described as having a "high bell tone" and one with a "medium bell tone", and the graphic for each Stone is slightly different.

Is this just something else that already existed in vanilla MM8 and both Stones do the same thing, and I just never noticed/can't remember, or is it a Merge Mod change with a meaning/purpose/quest I have not yet discovered? (for eg it seems like there might be a third with a "low bell tone" still to be found)
its a vanilla thing, but i have never found a third stone there either
Thanks - so after activating the teleporters, no reason to hang onto them?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby NoNickNeeded » 14 Sep 2021, 15:34

You still have them after activating the teleporter?
In my game the stones disappeared by themselves upon activating their respective teleporter (both for a MM8 party and a MM6 party that teleported over to Jadame).

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby tomchen1989 » 14 Sep 2021, 19:04

Many people who played the latest 2021-07-05 version reported to me that the hired NPC button could sometimes disappear, they had to switch to an old version of mmmerge where that button was shown so they could click it and do things to the hired NPCs before switching back to the 2021-07-05 version.

Is it a known bug?

And there's no shortcut key to open the hired NPC's conversation window? 5-8 do not seem to work.

Posted here: https://gitlab.com/templayer/mmmerge/-/issues/806
Last edited by tomchen1989 on 29 Oct 2021, 21:32, edited 2 times in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 15 Sep 2021, 01:01

NoNickNeeded wrote:You still have them after activating the teleporter?
In my game the stones disappeared by themselves upon activating their respective teleporter (both for a MM8 party and a MM6 party that teleported over to Jadame).
Yes, I still have them. Maybe that's why I don't remember this in vanilla - maybe they disappeared upon activation/talking to Fredrick. Perhaps this is the different behaviour in Merge Mod?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby NoNickNeeded » 15 Sep 2021, 17:21

But the two games I mentioned in the parenthesis were played with the merge mod.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 15 Sep 2021, 23:46

NoNickNeeded wrote:But the two games I mentioned in the parenthesis were played with the merge mod.
OK so I can't be sure whether I actually used the Stones to activate the teleporters BEFORE completing the related dialogue options/quests, as my party already had access to Fly. The Stones definitely don't disappear if you use the teleporters AFTER the related quests have already been completed. Given you couldn't get access to Water Walk or Fly before completing the quests in vanilla, this may have never been an issue, but potentially if you could survive the damage from walking across the water and get out of DWI without ever using the teleporters, same thing may have happened in vanilla?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby NoNickNeeded » 16 Sep 2021, 13:57

Possible... with the MM6 party I did have fly, but did go through the teleporters anyway.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 19 Sep 2021, 21:52

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Maslyonok » 20 Sep 2021, 04:59

Ossie wrote: 19 Sep 2021, 21:52 Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest
Go grind The Earth dimension, that's what I've done...

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 20 Sep 2021, 06:28

Maslyonok wrote: 20 Sep 2021, 04:59
Ossie wrote: 19 Sep 2021, 21:52 Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest
Go grind The Earth dimension, that's what I've done...
Yep not expecting an issue with finding another one, I'm sure I will eventually, just pointing out that some of the gem templates don't work when I'm assuming they should
Last edited by Ossie on 27 Sep 2021, 07:05, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 26 Sep 2021, 06:36

Ossie wrote: 19 Sep 2021, 21:52 Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest
No "ruby" item purchased from stores in any of MM6-8 worlds works to complete this quest - DEFINITE BUG. Please post item code for a "ruby" item that actually satisfies Verdant quest

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Eksekk » 26 Sep 2021, 16:01

Ossie wrote: 26 Sep 2021, 06:36
Ossie wrote: 19 Sep 2021, 21:52 Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest
No "ruby" item purchased from stores in any of MM6-8 worlds works to complete this quest - DEFINITE BUG. Please post item code for a "ruby" item that actually satisfies Verdant quest
According to scripts, anything that has Equip Stat == "Gem" and has item name exactly matching corresponding MM8 gem should work. If it doesn't, for sure MM8 ruby (185) at least should work. If it doesn't, that is a big bug. Write in console (ctrl + F1):

Code: Select all

vars.Quest_SavingGoobers.GemsLeftNums[9] = false
and press ctrl+enter. After this Verdant should recognize you've already brought ruby. If you consider this as a cheat, just throw one of your gem rubies into water. :)
Unfinished mod by me: MM7 Rev4 mod, MMMerge version.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 27 Sep 2021, 07:08

Eksekk wrote: 26 Sep 2021, 16:01 According to scripts, anything that has Equip Stat == "Gem" and has item name exactly matching corresponding MM8 gem should work. If it doesn't, for sure MM8 ruby (185) at least should work. If it doesn't, that is a big bug. Write in console (ctrl + F1):

Code: Select all

vars.Quest_SavingGoobers.GemsLeftNums[9] = false
and press ctrl+enter. After this Verdant should recognize you've already brought ruby. If you consider this as a cheat, just throw one of your gem rubies into water. :)
Thanks - what is console command to add MM8 ruby (185) to inventory?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 27 Sep 2021, 08:58

Can confirm that vanilla pattern in Gharik's forge for lever puzzle to open secret treasure room does not work (ie upper NE lever opens treasure room in vanilla, does not in merge mod). Looks like previously reported on p21 of this thread. Is this intentionally changed, and if so, what is pattern to open treasure room in merge mod?

Also, shrines in vanilla MM6 gave stat bonuses whether you had previously visited the Oracle or not. In merge mod, some work, but some don't. Previous posts on this thread suggest visiting Oracle first will trigger this: is this intended behaviour for some shrines or has month order changed?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Eksekk » 27 Sep 2021, 13:52

Ossie wrote: 27 Sep 2021, 07:08 Thanks - what is console command to add MM8 ruby (185) to inventory?

Code: Select all

evt.GiveItem{Id = 185}
Unfinished mod by me: MM7 Rev4 mod, MMMerge version.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Ossie » 28 Sep 2021, 00:37

Eksekk wrote: 27 Sep 2021, 13:52
Ossie wrote: 27 Sep 2021, 07:08 Thanks - what is console command to add MM8 ruby (185) to inventory?

Code: Select all

evt.GiveItem{Id = 185}
Thanks - that worked. Just couldn't find one anywhere in Jadame (would have eventually but it soon becomes boring), and the ones from Enroth & Erathia definitely did NOT work

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby ElGaboVantas » 30 Sep 2021, 12:30

So I'm doing MM8's main quest and I'm kinda stuck, I have been using the same party since MM6 and everyone is almost level 110, but there's a problem, I need to dismiss an adventurer to get Overdune Snapfinger in my party and I don't want to throw my character progress to the trash. Is there another medium or way to complete the quest?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Maslyonok » 30 Sep 2021, 13:35

ElGaboVantas wrote: 30 Sep 2021, 12:30 So I'm doing MM8's main quest and I'm kinda stuck, I have been using the same party since MM6 and everyone is almost level 110, but there's a problem, I need to dismiss an adventurer to get Overdune Snapfinger in my party and I don't want to throw my character progress to the trash. Is there another medium or way to complete the quest?
You will find your character in the Adventurers inn after dismissing him

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby ElGaboVantas » 30 Sep 2021, 14:02

Maslyonok wrote: 30 Sep 2021, 13:35
ElGaboVantas wrote: 30 Sep 2021, 12:30 So I'm doing MM8's main quest and I'm kinda stuck, I have been using the same party since MM6 and everyone is almost level 110, but there's a problem, I need to dismiss an adventurer to get Overdune Snapfinger in my party and I don't want to throw my character progress to the trash. Is there another medium or way to complete the quest?
You will find your character in the Adventurers inn after dismissing him
THANKS! Really really thank you, I didn't knew about the feature because this is the first time I'm experiencing 8

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Unread postby Maslyonok » 30 Sep 2021, 16:55

ElGaboVantas wrote: 30 Sep 2021, 14:02 THANKS! Really really thank you, I didn't knew about the feature because this is the first time I'm experiencing 8
u r welcome :D


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