Yes, from what I know, since this thing most often happens in MM7 (mainly Tularean Forest, Bracada and Land of the Giants), MM8 kind of kept it for forested areas like Alvar, Ravenshore (Wolf's Eyes and flowers) and Murmurwoods ... and they're supposed to be generated each time the area respawns, be it explored or unexplored (them respawning every time you visit the map sounds suspicions, like the script is being in overdrive). Speaking of said random item generation, I still remember a weird glitch that happened to me in MM7 (retail version) where higher one of your characters would have Stealing skill, more valuable items would show up just lying on the ground. That moment of hilarity when I managed to find both top tier platemail AND close to 1500 gold on Erathia's floor just lying there without any care in the world! As for MM6, it's much rarer, but yeah, it can happen as well, mainly in New Sorpigal with its "flower/root" reagents.andrey wrote:@Rodril:Could you please elaborate a bit? So there is some intentional semi-random event where a lot of random cheap stuff is generated in already explored region? What does it depend on?Code: Select all
Reported by: Andrey » Aug 21 2019, 21:24 Sometimes region gets peppered with alchemy and cheap ore upon entering. Bracada, Murmurwoods and Garrote Gorge are particularly susceptible. Bug back from MM7-8, I remember those strange things. Rodril: this is not bug. Spawn of these items coded in orginal ingame scripts.
Did you try to drink from New Sorpigal's Magic Well though? That one is a pathway to other worlds when drunk dry.andrey wrote:Well, for me it was more like an attempt to drink from a fountain, rather than an attempt to cross time. But if you choose to keep it, I'm fine with that.