News, patches, updates..

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!
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Re: News, patches, updates..

Unread postby Galaad » 16 Oct 2018, 11:58

They always do that :D
Spenders will spend, they need it to keep developing the game. ;)
Like Pol says, event may last long enough and along pvp rewards + ads at least one multi-summon this event should be affordable to most players (unless gw literally put you down to 0 diamonds, lol); then it's the gambling again, you can either get something awful or something fantastic, or in between. Another great thing with GW is even one "crappy" Boss gets some love now. :)
Last edited by Galaad on 16 Oct 2018, 12:00, edited 2 times in total.

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Re: News, patches, updates..

Unread postby Troller » 16 Oct 2018, 12:19

Yeah I had enough for a single multi summon where I got two legendaries - so I shouldn't complain... They where duplicates though but still nice fodder for awakening :-)

And Congratulations on the first place Galaad :-)
Last edited by Troller on 16 Oct 2018, 12:38, edited 1 time in total.

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Re: News, patches, updates..

Unread postby Troller » 16 Oct 2018, 12:41

Pol wrote:And more killig blows, now we may create some commandos as Tar proposed. :devious:

Panda commando strike team :anime:

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Re: News, patches, updates..

Unread postby Panda Tar » 16 Oct 2018, 12:49

Kill them aaaallll! :hoo:

And a Halloween-theme background is already up. I guess next week we'll have a new unique Farming Event starting Monday night. :oex:
Last edited by Panda Tar on 18 Oct 2018, 22:09, edited 1 time in total.
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Re: News, patches, updates..

Unread postby Pol » 15 Nov 2018, 23:10

Updated.. (servers in maintenance..)

Guild Wars:
  • Additional War Coins will be provided to the top 3 damage dealers in each Guild based on rank
  • Reduced Army cooldown from 24hr to 20h
  • Each member will now receive an individual Vault, still based on Guild rank
  • Increased the number of reward tiers for Guild Wars
  • Officers and above can remove any Army from a Fort during Registration
  • Added a Guild War new chat notification
  • A notification will appear in chat when a player gets a killing blow on a Fort
Kingdom:
  • Increased Kingdom Boost from 50% to 200%
  • Greatly reducing the Diamond cost for higher level Kingdom building upgrades
Misc.:
  • Massive Bundle Boost!!!
  • Increased maximum Creature storage by 100 - now 900 total slots!
  • War Coins will now appear in player inventory
  • Fixed an issue with Guild War chat jumping to the bottom
  • Fixed the delay between claiming a Galleon receipt and obtaining the Galleon
  • Fixed a display issue in certain cases for damage and Army strength numbers
  • Various other bug fixes
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Re: News, patches, updates..

Unread postby Pol » 15 Nov 2018, 23:20

Deployed here.
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Re: News, patches, updates..

Unread postby Galaad » 16 Nov 2018, 20:43

A nice update IMO
Not sure 200% boost is not overkill, but seems 50% was not enough. Now players investing in boosting will have a definite advantage in pvp. To note diamond cost did not increase.

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Re: News, patches, updates..

Unread postby Pol » 18 Nov 2018, 09:21

Nah, yes, well BUT you now need to invest diamonds into GW refresh and sending galleons and now as a new into your kingdoms shrines too. As many are doing now..
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Re: News, patches, updates..

Unread postby Pol » 20 Dec 2018, 12:00

What wasn't finished last year is now. Two reasons why you should play quest "Holiday Heist"
* You can collect Christmas Chests containing Idols!
* Run into "Christmas Flea Market/Holly Jolly Merchant" to get everything for 1 coin

And of course, you can safely continue here with collecting Water Elementals (Epic)!

As always it's per chance, and that chance is low :P
Last edited by Pol on 20 Dec 2018, 12:04, edited 1 time in total.
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Re: News, patches, updates..

Unread postby Pol » 12 Jan 2019, 20:00

You all probably noticed, that game is showing 2018 main screen and currently have no Kingdom Battles. Please be assured that CQ devs are aware of the issue and are preparing fix, exact date when it will be applied is not known yet.
CQ Dev wrote:We are actually aware that there is a problem with our event scheduling mechanic.

Some events are triggering instead of others (the old new year event vs the new one) Kingdom Battles (not triggering once the new year started) and a Summon event (it is going to show an old one instead of a new one)

Please bear with us while this issue occurs

We already have a update planned that will fix this

Until then sorry for the inconvenience this has caused you

-CQ Help Team
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Re: News, patches, updates..

Unread postby Panda Tar » 13 Jan 2019, 02:39

What's wrong with these companies? Communication is ever too importante these days, and yet, they choose not to say anything for a while, or to decrease interaction with communication channels, and then they get hit in the balls. Not only gaming industry, of course.
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Re: News, patches, updates..

Unread postby Troller » 14 Jan 2019, 14:14

Well for almost a year there have been an update every odd month - so here hoping to see a January update... But it's bad form having the 2018 newyear in 2019 it could give the impression that they have stopped caring... I don't think they have I just think that it is a small team - also there have been adds for Creature Quest recently...

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Re: News, patches, updates..

Unread postby Panda Tar » 14 Jan 2019, 15:03

They must set consistent communication, even with a small team. Every 15 days, or every month, with a list of scheduled events, as they did not long ago. That's enough to give the feeling that things are going on. They simply stopped posting things out of the blue on their Social Media altogether, then stopped even with the news in game, and then this 2018 thing. All they have to do is set a regular newsletter every a fixed amount of time, like every first monday of the month at night, or so. And list what's going to happen during that month.
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Re: News, patches, updates..

Unread postby Pol » 14 Jan 2019, 15:06

They are behind their own schedule, for whatever reason. Still it should be fixed soon. I would understand it that way, that they expected to be able to push an update till 12.1 - but it's taking them longer. I would be most happy to see different kingdom harrasers this time above GW fixes. ;)
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Re: News, patches, updates..

Unread postby Panda Tar » 14 Jan 2019, 15:08

Yes, something like 1 different for each color, which would mean 2 more.
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Re: News, patches, updates..

Unread postby Pol » 22 Jan 2019, 08:28

Update 1.13 is striking
  • Adding a base Power of 200 to all Creatures
  • Increasing Prestige Bonus from Castle from 4% to 8% per level
  • Increasing Offensive Bonus of all Forts from 5% to 10% per level
  • Reducing lower level Fort upgrade costs
  • Fixing a scheduling error with Kingdom Battles
  • Various Bug Fixes
We will be continuing to listen and striving to improve.

Our thoughts and prayers go out to the friends and family of Andiamo, a great gamer and a great person. You will be missed, Andi.

--
For these who don't know, Andiamo was heart of Stickers and after that she moved to HC:Kreegans. That is, why Kreegans have now many players called "RIP Andi". She was also very dedicated player and cordial person. She died during this Guild Wars.

Update should come after this GW end. Let see! ;)
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Re: News, patches, updates..

Unread postby Pol » 25 Jan 2019, 22:38

Update arrived!

Who was seated in the Castle/Fort re-seat to reflect new army strength.
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Re: News, patches, updates..

Unread postby Pol » 02 Mar 2019, 10:59

Time of small creatures summoning. Reduce your tickets stockpile to zero, and got some 4d!
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Re: News, patches, updates..

Unread postby Pol » 17 May 2019, 06:13

Announced new patch 1.14!
* ability upgrades and fixes, for stronger Behemoth, Alchemist, Archmage, Asura, Banshee, Colossus, Devil, Medusa, Monkey King, Red Dragon, Scylla
* GW extra reward for shared galleons
* New Top Genies Quest! (Where VIP6+ won't help you to jump the diff.)
* FB integration is coming to an end, come to Google!
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Re: News, patches, updates..

Unread postby Panda Tar » 17 May 2019, 16:25

* GW extra reward for shared galleons
Squee. :-D Let's see if the low level players will stir. :rolleyes: I think it'll provide 1 coin each. 2 coins would be nice, though. Then everyone would spend diamonds with donations rather than refreshing for top hitter scores. :lol:

I wonder which rewards will come from Top Genies Quest. To have them locked for a week after being beaten. Color-based Legendary Essences, perhaps? To make it for those awful Kingdom battles frustration ... ;|
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