Heroes 7 Review v1.7 and campaign walkthroughs

The game Might & Magic: Heroes VII, developed by Limbic Entertainment.
User avatar
maltz
Swordsman
Swordsman
Posts: 562
Joined: 16 Jun 2006
Location: maltz

Re: Heroes 7 Review v1.7 and campaign walkthroughs

Unread postby maltz » 22 May 2018, 23:08

Thanks for the tips cjlee! It was a great read.
I am doing Ivan's campaign now. So far I really like H7 and think it has made many improvements - in UI (e.g. two clicks to restart a battle) and of course in 3D maps. No skill reset is bad news, though.
The biggest "beef" I have in terms of campaign gameplay is that the AI opponent, in certain maps, unleashes quite powerful, main AI heroes straight to get our main hero early game, and after defeating that invasion, the AI has no more (significant) troops and the game becomes quite boring. The difficulty curve needs some work. I know as a human player I would totally crush my opponent in its infancy :-D Maybe spawn additional challenging armies according to the player's current strength?
And I don't enjoy the maps with time limit as I couldn't explore the whole map, getting all stat boosts, etc. Well even if I had, many heroes just don't carry over. What a disappointment! And the "main" academy hero's skills get reset between M1 and M4! What an insult to the campaign!
Last edited by maltz on 22 May 2018, 23:16, edited 6 times in total.

User avatar
Brainiac
Leprechaun
Leprechaun
Posts: 12
Joined: 18 Dec 2012
Location: New Braunfels, TX

Re: Heroes 7 Review v1.7 and campaign walkthroughs

Unread postby Brainiac » 01 Oct 2021, 13:08

I hate the time limit maps as well.


Return to “Heroes VII”

Who is online

Users browsing this forum: No registered users and 9 guests