Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

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Rodril
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Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Rodril » 13 Nov 2017, 18:17

cthscr wrote: 29 Jan 2021, 11:45 Installation instruction for Revamp and community branch:
https://www.celestialheavens.com/forum/10/17261
Hello.
Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension.
In case if info in this post becomes outdated, check link in the quote above.

Game files v. 05.11.2023 (includes MMPatch 2.5.7)
GoogleDrive: https://drive.google.com/file/d/1f5-V-D ... sp=sharing

Update notes:
23.07.2023
05.11.2023
patch 16.01.2024, includes patch 13.01.2024 and patch 05.01.2024

How to install:
1. Install GOG version of Might and Magic VIII (it is not recommended to install the game into "Program Files" folder).
2. Copy mod files into MM8 folder, replacing existing.
3. Apply 16.01.2024 patch - extract into your game folder, replacing existing files.
4. Set compatibility mode of MM8.exe and MM8Setup.exe to win XP SP2. First launch might take extra time.
[Optional] - download localization files, links below.

MMPatch, MMExtension and MMEditor are included, you should not apply any of those on top of the provided files.

If you use Windows 7 or prior, and encounter crash after intro cinematics, delete "ExeMods" within your game folder, and put this one instead.

Current contributions:
A lot of them! Hall of fame.

Existing localizations:
To apply localization, extract content of the archive into "Data" folder of your game.

German: https://drive.google.com/file/d/1Pzlu1Q ... sp=sharing
- Texts and mm6/mm7/mm8 audio.

Polish: https://drive.google.com/file/d/1GkwGmg ... sp=sharing
- Texts and mm7/mm8 audio.

Russian:
by Alexeevdenis: https://drive.google.com/file/d/1aPbTPq ... sp=sharing
by Maslyonok:
Latest russian localization
Latest russian localization with videofiles (Buka)

French: https://drive.google.com/file/d/14Lhf1X ... sp=sharing
- Texts and mm6/mm7/mm8 audio + localized cross continent quests by Mozaki.

Czech: https://drive.google.com/file/d/1PBCtv6 ... sp=sharing
- Only mm6/mm7/mm8 texts + localized cross continent quests by Templayer.

Spanish:
by Rampage77t: https://drive.google.com/file/d/1IbXbJK ... sp=sharing
- Texts, sounds and cutscenes, extract into you game folder.

Template of localization files with English texts corrected by Phobos, if you want to do your own: https://drive.google.com/file/d/1DrSsIZ ... sp=sharing

Tips:
1. At certain points of stories you will receive instructions about traveling to other continents and explanation of it's purpose.
2. Party can be filled up at start or during gameplay by hiring random followers.
3. Game have weather effects (snow and rain), these are toggleable by new button in "Controls" menu.
4. Simple way to achieve high resolution (provided by China community): https://www.celestialheavens.com/forum/10/16658
Grayface's mmpatch 2.1 supports high resolution without any side software, check it's "readme".
5. I've used Marcon Phoenix's world map for new game menu.
6. Game bolstering monsters to match them with high levelled parties, who have already finished one of continents, if this became gamebreaking or annoying - disable or adjust bolster in "Controls" menu.
7. Use "f4" button to switch windowed and fullscreen mode in game.
8. Music is disabled by default, to enable it: open file "mm8.ini" via notepad, find line "PlayMP3=0", change it to "PlayMP3=1".
9. If music does not loop, convert .mp3 files into .wav (all music files stored in "Music" folder).
10. Cheat engine for merge: http://fearlessrevolution.com/viewtopic.php?f=4&t=9058
11. "How-to" modify in-game graphics: https://www.celestialheavens.com/forum/10/16923
12. "How-to" encode .smk videos for MM engine: https://www.celestialheavens.com/forum/10/16916
13. Check out multiplayer mod.
Last edited by Rodril on 24 Feb 2024, 11:40, edited 206 times in total.

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tomchen1989
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby tomchen1989 » 13 Nov 2017, 19:36

WOW, for real? I haven't tried it yet but, excellent job. Such a merge is actually a lot of MM players' dream.

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Avonu
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Avonu » 13 Nov 2017, 20:04

8|

Really? I mean, REALLY?

If this work without many problems (there always are small ones), than it's very good news. I mean, VERY GOOD. :applause:
Last edited by Avonu on 13 Nov 2017, 20:05, edited 1 time in total.

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tomchen1989
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby tomchen1989 » 13 Nov 2017, 20:24

Isn't there a maximum map number in MM8 (I'm pretty sure MM6 and 7 have such limit), which prevents you from importing all three games' indoor and outdoor maps into one game?
Last edited by tomchen1989 on 13 Nov 2017, 20:25, edited 1 time in total.

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kristal
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby kristal » 14 Nov 2017, 01:13

Will MM8 file NPCPROF.TXT or it is difficult?
Sorry for my English.

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Troller
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Troller » 14 Nov 2017, 11:55

Amazing – great work :-)

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Rodril » 14 Nov 2017, 18:22

Avonu wrote:Really?
I hope so, try it.
tomchen1989 wrote:Isn't there a maximum map number in MM8 (I'm pretty sure MM6 and 7 have such limit), which prevents you from importing all three games' indoor and outdoor maps into one game?
It was removed by Grayface. There were other limits: monsters, items, npc tables, transitions etc., i removed most of them, so it may be usefull for other kinds of mods (some details in video i referenced).
kristal wrote:Will MM8 file NPCPROF.TXT or it is difficult?
It is not supported at that moment, and i don't know if it is needed. MM8 offers fifth player and free party management instead. But it is not impossible, i've added all interface elements for NPC followers for story line purposes (like dwarf rescue in mm7, or Nicolay's quest in mm6), NPCFollowers.lua contain all required functions. Question is only in setting up "Hire" npc-topic and rescripting bonuses's behaivor.

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kristal
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby kristal » 15 Nov 2017, 05:30

Because in MM8 there is no point in the NPC peasants.
And how much is difficult to prescribe in MM8 race, like in MM7? and the possibility of pumping the skills of Dodging and Unarmed?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Rodril » 15 Nov 2017, 18:22

kristal wrote:And how much is difficult to prescribe in MM8 race, like in MM7?
I've done it, but could not decide which system is better (just a little change in CharacterOutfits.lua). Unpack this into game folder: https://www.dropbox.com/s/c23ml4kg07aza ... s.zip?dl=0 . Game.CharacterPortraits[] structure got field "Race", and table Game.Classes.StartingStats (StartingStats.txt) changed to use it during party creation.
kristal wrote:and the possibility of pumping the skills of Dodging and Unarmed?
How should they be changed? They work by default in MM8 but noone could taught to use them, there are teachers in Antagrich and Enroth.

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kristal
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby kristal » 15 Nov 2017, 20:07

Thanks for all the scripts and removed the limits in MM. Through them I joined ММ6-7 on the engine, MM7, but with some limits. Now I'll switch to your version, in MM8, almost no cons.
Skills Dodging and Unarmed work! :-D
Last edited by kristal on 19 Nov 2017, 05:39, edited 1 time in total.

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Bandobras Took
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Bandobras Took » 16 Nov 2017, 01:38

Rodril wrote:1. Install GOG version of Might and Magic VIII.
No possibility of working with CD installs?
Far too many people speak their minds without first verifying the quality of their source material.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby mimickxd » 16 Nov 2017, 21:41

Dude, I just LOVE it. Totally. Don't care about possible bugs, it's just.. cool. Perfect. But what about.. Well, for now as I can see, we have only humans to choose. Will you change it?

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tomchen1989
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby tomchen1989 » 17 Nov 2017, 06:17

Bandobras Took wrote:
Rodril wrote:1. Install GOG version of Might and Magic VIII.
No possibility of working with CD installs?
Works fine with CD installs

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Phobos » 17 Nov 2017, 15:50

This is fantastic! I'll have to try it immediately!

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Rodril » 17 Nov 2017, 21:20

Have small update, mainly with fixes, notes inside, link in first post.
mimickxd wrote:Well, for now as I can see, we have only humans to choose. Will you change it?
Minotaurs and Dark Elfs added in update.
Last edited by Rodril on 17 Nov 2017, 21:21, edited 1 time in total.

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tomchen1989
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby tomchen1989 » 18 Nov 2017, 08:25

When I right click on a made potion (without holding any item), instead of showing its description, it usually explodes as if I mix another wrong potion with it. However about 20% of the time, it shows the description correctly

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Rodril » 18 Nov 2017, 18:39

tomchen1989 wrote:When I right click on a made potion (without holding any item), instead of showing its description, it usually explodes as if I mix another wrong potion with it. However about 20% of the time, it shows the description correctly
Fixed in today's patch, updated link in the first post, thanks.
Last edited by Rodril on 18 Nov 2017, 18:39, edited 1 time in total.

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asthrab
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby asthrab » 19 Nov 2017, 03:00

In Antagrich, when I was about to finish Warrior Mage quest, I got a debug error screen. My Archer got promoted but I can't access to the sniper's quest

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kristal
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby kristal » 19 Nov 2017, 05:53

Minor bug: on the emerald Isle squad and the monsters fall on the shore. In the Magic Shop sells weapons.
NPC farmers to the profession is not enough, as in the original MM8.

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Rodril » 19 Nov 2017, 06:08

asthrab wrote:In Antagrich, when I was about to finish Warrior Mage quest, I got a debug error screen. My Archer got promoted but I can't access to the sniper's quest
Archer promotions fixed, thanks. Apply last update and load previous savegame, or press ctrl+F1 and execute (ctrl+enter) this code to get topic back:
evt.SetNPCTopic{380, 1, 819}
Party.QBits[543] = false
Party.QBits[1584] = true
Party.QBits[1585] = true
Last edited by Rodril on 19 Nov 2017, 06:08, edited 1 time in total.


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