I rebalanced Might and Magic 6/7/8 to my liking, but there was one thing I was not able to change, which is Mass Distortion using the same hitchance formula as CC spells like Paralyze, Slow etc, which makes it completely worthless, because for example the chance to hit a Red Dragon would be only 24%. So the effective damage gets reduced twice, because of resistances both lowering the chance to hit as well as the damage it deals.
Is there a way to make Mass Distortion hit guaranteed, just like any other damaging spell is supposed to? (Using MMExtension)
Modifying Mass Distortion to Always Hit
- Macros the Black
- Druid
- Posts: 897
- Joined: 21 May 2008
- Location: Elemental Plane of Air
Re: Modifying Mass Distortion to Always Hit
Make it deal energy damage?
Edit: never mind. I thought it acted as just a damage spell that could be resisted.
Edit: never mind. I thought it acted as just a damage spell that could be resisted.
Last edited by Macros the Black on 18 Oct 2017, 17:01, edited 2 times in total.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
- Bandobras Took
- Genie
- Posts: 1018
- Joined: 06 Jan 2006
Re: Modifying Mass Distortion to Always Hit
Well, that explains why that spell never seemed as great in-game as it did on paper . . .
Far too many people speak their minds without first verifying the quality of their source material.
Re: Modifying Mass Distortion to Always Hit
Oh lol, first I tried it I thought it was bugged and didn't work at all so I never used it after concluding that My life has been a lie hahaha.
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