Game began exhibiting the below behaviour, am wondering if you've ever experienced it during your work with MM7 (and if so, what causes it):
(clean 1.1 installation)
EDIT: Come to think of it, looks almost like a bloodsplat ... except in rhw coordinates. I've tried every permutation of video related settings, still persists.
EDIT2: Nevermind. Seems like the game relies on Win9x heap implementation behavior -- applying the EmulateHeap compatibility fix resolved it.
Rendering anomaly (@GrayFace)
Rendering anomaly (@GrayFace)
Last edited by Emjayen on 27 Apr 2017, 07:40, edited 9 times in total.
- Macros the Black
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Re: Rendering anomaly (@GrayFace)
Looks like a fractal actually. But glad to hear you solved it
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
Re: Rendering anomaly (@GrayFace)
Is it with the latest version of my patch?
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: Rendering anomaly (@GrayFace)
1.1, your patch fixes the bug. I looked over the source, may have been this:Is it with the latest version of my patch?
Code: Select all
//----- A beam of Prismatic Light in the center of screen that doesn't disappear
var
FixPrismaticBugStd: function(size, unk: uint):ptr cdecl;
function FixPrismaticBug(size, unk: uint):ptr; cdecl;
begin
Result:= FixPrismaticBugStd(size, unk);
ZeroMemory(Result, size);
end;
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